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Stacking - a good step forward, but more items can be stacked

vsrs_au
vsrs_au
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@ZOS_GinaBruno & @ZOS_Kevin , please pass on my thanks to the devs for the upcoming patch v9.1.0, I personally like it a lot, particularly the stacking of some of the crown store rewards. Can you please consider doing the same for glyphs in a future update? They take up way too much inventory space, because they don't stack, even when the glyphs are identical.
PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • BalticBlues
    BalticBlues
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    Glyphs have a creator attribute, so stacking cannot be implemented so easily.
    However, Potions also have a creator attribute and can be stacked - so in theory it is possible.
  • pedrogonzalez
    pedrogonzalez
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    What about cyro siedges oils camps
  • SeaGtGruff
    SeaGtGruff
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    What about cyro siedges oils camps

    They have "health" so if they could stack at all only ones at full health should stack together.
    I've fought mudcrabs more fearsome than me!
  • M0ntie
    M0ntie
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    SeaGtGruff wrote: »
    What about cyro siedges oils camps

    They have "health" so if they could stack at all only ones at full health should stack together.
    That would help a lot because most would stack
  • JerBearESO
    JerBearESO
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    Glyphs can easily be made to stack, with creator attribute as one calls it separating stacks. Siege can be made to stack when at full health, but this would be more difficult to code. They would need to add such specific and therefore non abstract checks, or restructure siege into a new item type, like a container that holds the siege item so the containers, per siege type, could stack, while siege itself still wouldn't; at least unused siege would then stack.
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