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New Cyrodiil 2-piece sets

ioResult
ioResult
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Serious question: Beyond bombers and ball groups, who will both benefit from these Cyrodiil two piece sets, who else does ZOS think will use them and why?
But yeah ZOS...Cloak is the problem.
--
sudo rm -rf /
don't try this at ~
  • Tyrant_Tim
    Tyrant_Tim
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    ioResult wrote: »
    Serious question: Beyond bombers and ball groups, who will both benefit from these Cyrodiil two piece sets, who else does ZOS think will use them and why?

    Anybody that wants to finally be able to kill healers will absolutely love the new Warchief set.
  • SimonThesis
    SimonThesis
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    Pugs and troll tanks can use this set to help counteract ballgroup healing, reduce the healing taken of say their rapids caster by 35% is fairly strong.
    Jerall Mountains Warchief
    1 – Adds 129 Weapon and Spell Damage
    2 – Dealing damage applies a stack of Malady to your enemy, reducing Healing Taken by 1% for 5 seconds, up to 35 stacks. You can apply a stack once every 0.5 seconds. Applying Malady gives you a stack of Contagion, reducing Healing Taken by 1% for 5 seconds, up to 15 stacks. You can only gain a stack once every 1 second.

    The one that ballgroups may use:
    Colovian Highlands General
    1 – Adds 1487 Offensive Penetration
    2 – When you kill a Player, gain a stack of Blood Debt for 0.5 seconds. When Blood Debt expires, you and up to 5 Group members within 28 meters of you gain 15 Ultimate per stack of Blood Debt.


    Pugs can use this one to stop getting pulled into bombs:
    Nibenay Bay Battlereeve
    1 – Adds 424 Critical Resistance
    2 – When you are forcefully moved via a Pull, Knockback, or Teleport ability, gain a damage shield that absorbs up to 15112 damage for 6 seconds. This damage shield is not affected by Battle Spirit. This effect can occur once every 14 seconds. While you do not have the damage shield from this set, reduce your damage taken from Players by 5%.
    Edited by SimonThesis on July 13, 2023 1:29AM
  • Tyrant_Tim
    Tyrant_Tim
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    Pugs and troll tanks can use this set to help counteract ballgroup healing, reduce the healing taken of say their rapids caster by 35% is fairly strong.
    Jerall Mountains Warchief
    1 – Adds 129 Weapon and Spell Damage
    2 – Dealing damage applies a stack of Malady to your enemy, reducing Healing Taken by 1% for 5 seconds, up to 35 stacks. You can apply a stack once every 0.5 seconds. Applying Malady gives you a stack of Contagion, reducing Healing Taken by 1% for 5 seconds, up to 15 stacks. You can only gain a stack once every 1 second.

    The one that ballgroups may use:
    Colovian Highlands General
    1 – Adds 1487 Offensive Penetration
    2 – When you kill a Player, gain a stack of Blood Debt for 0.5 seconds. When Blood Debt expires, you and up to 5 Group members within 28 meters of you gain 15 Ultimate per stack of Blood Debt.


    Pugs can use this one to stop getting pulled into bombs:
    Nibenay Bay Battlereeve
    1 – Adds 424 Critical Resistance
    2 – When you are forcefully moved via a Pull, Knockback, or Teleport ability, gain a damage shield that absorbs up to 15112 damage for 6 seconds. This damage shield is not affected by Battle Spirit. This effect can occur once every 14 seconds. While you do not have the damage shield from this set, reduce your damage taken from Players by 5%.

    I think you’ve got that Chieftan set backwards, that is something a player will be able to use to kill said healer or tank.

    Ever since Defile got nerfed, we have had nothing to counteract the meta, that specific monster set is the perfect answer.
  • Syiccal
    Syiccal
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    Tyrant_Tim wrote: »
    Pugs and troll tanks can use this set to help counteract ballgroup healing, reduce the healing taken of say their rapids caster by 35% is fairly strong.
    Jerall Mountains Warchief
    1 – Adds 129 Weapon and Spell Damage
    2 – Dealing damage applies a stack of Malady to your enemy, reducing Healing Taken by 1% for 5 seconds, up to 35 stacks. You can apply a stack once every 0.5 seconds. Applying Malady gives you a stack of Contagion, reducing Healing Taken by 1% for 5 seconds, up to 15 stacks. You can only gain a stack once every 1 second.

    The one that ballgroups may use:
    Colovian Highlands General
    1 – Adds 1487 Offensive Penetration
    2 – When you kill a Player, gain a stack of Blood Debt for 0.5 seconds. When Blood Debt expires, you and up to 5 Group members within 28 meters of you gain 15 Ultimate per stack of Blood Debt.


    Pugs can use this one to stop getting pulled into bombs:
    Nibenay Bay Battlereeve
    1 – Adds 424 Critical Resistance
    2 – When you are forcefully moved via a Pull, Knockback, or Teleport ability, gain a damage shield that absorbs up to 15112 damage for 6 seconds. This damage shield is not affected by Battle Spirit. This effect can occur once every 14 seconds. While you do not have the damage shield from this set, reduce your damage taken from Players by 5%.

    I think you’ve got that Chieftan set backwards, that is something a player will be able to use to kill said healer or tank.

    Ever since Defile got nerfed, we have had nothing to counteract the meta, that specific monster set is the perfect answer.

    I'm not so sure, it's 17 seconds to get to 35% and that's if it doesn't get clensed off.
  • Tyrant_Tim
    Tyrant_Tim
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    Syiccal wrote: »
    Tyrant_Tim wrote: »
    Pugs and troll tanks can use this set to help counteract ballgroup healing, reduce the healing taken of say their rapids caster by 35% is fairly strong.
    Jerall Mountains Warchief
    1 – Adds 129 Weapon and Spell Damage
    2 – Dealing damage applies a stack of Malady to your enemy, reducing Healing Taken by 1% for 5 seconds, up to 35 stacks. You can apply a stack once every 0.5 seconds. Applying Malady gives you a stack of Contagion, reducing Healing Taken by 1% for 5 seconds, up to 15 stacks. You can only gain a stack once every 1 second.

    The one that ballgroups may use:
    Colovian Highlands General
    1 – Adds 1487 Offensive Penetration
    2 – When you kill a Player, gain a stack of Blood Debt for 0.5 seconds. When Blood Debt expires, you and up to 5 Group members within 28 meters of you gain 15 Ultimate per stack of Blood Debt.


    Pugs can use this one to stop getting pulled into bombs:
    Nibenay Bay Battlereeve
    1 – Adds 424 Critical Resistance
    2 – When you are forcefully moved via a Pull, Knockback, or Teleport ability, gain a damage shield that absorbs up to 15112 damage for 6 seconds. This damage shield is not affected by Battle Spirit. This effect can occur once every 14 seconds. While you do not have the damage shield from this set, reduce your damage taken from Players by 5%.

    I think you’ve got that Chieftan set backwards, that is something a player will be able to use to kill said healer or tank.

    Ever since Defile got nerfed, we have had nothing to counteract the meta, that specific monster set is the perfect answer.

    I'm not so sure, it's 17 seconds to get to 35% and that's if it doesn't get clensed off.

    If you overload your opponent with Status Effects, you might be able to slip that debuff through, it’s worth testing though.
  • OtarTheMad
    OtarTheMad
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    The war chief one looks like a kiss-curse deal or maybe I’m stupid and reading it wrong.

    The first part is easy, damaging someone gives them a stack of Malady which stacks up to 35 times but the second half also seems to say that you also get affected by this and take reduced healing too… only difference is you only take up to 15 stacks.

    The curse part to me doesn’t seem to make the kiss part worth it. Healing is already reduced in Cyrodiil so I’ll pass on this.

    Did I interpret that set right?
  • JerBearESO
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    Are malady stacks cleanseable? If so, ball groups will work around it....
  • Bobomb
    Bobomb
    I thinks its a missed opportunity that the Warchief set cant be applied to multiple targets at the same time. Maybe thats intented - it certainly seems that way- but imo it should work abit like azureblight.
    It can be applied to multiple targets, just not tick on multiple targets at the same time since the cooldown kicks in after each tick.
    Edited by Bobomb on July 13, 2023 7:57PM
  • Tyrant_Tim
    Tyrant_Tim
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    Bobomb wrote: »
    I thinks its a missed opportunity that the Warchief set cant be applied to multiple targets at the same time. Maybe thats intented - it certainly seems that way- but imo it should work abit like azureblight.
    It can be applied to multiple targets, just not tick on multiple targets at the same time since the cooldown kicks in after each tick.

    You can apply the heal debuff to multiple targets and build stacks on groups of people.

    For example, using Spiked Armor on a Dragonknight, your AoE DoT is gonna load everyone you hit with Warchief stacks as the DoT ticks.
    Edited by Tyrant_Tim on July 13, 2023 9:38PM
  • Tyrant_Tim
    Tyrant_Tim
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    JerBearESO wrote: »
    Are malady stacks cleanseable? If so, ball groups will work around it....

    I’m pretty sure they are, so the CP and purges might be annoying. But any Templar dealing with Vateshran builds will tell you those 5 negative effects that get removed tend to be the least impactful ones, while Efficient Purge removes only 2 from everyone. If a healer is targeted by any Vateshran build, as long as someone in the group applied that heal debuff to everyone, they are all dying.

    I would love to test it versus a ball group but Cyrodiil on PTS is completely empty.
    Edited by Tyrant_Tim on July 13, 2023 9:42PM
  • Bobomb
    Bobomb
    Tyrant_Tim wrote: »
    Bobomb wrote: »
    I thinks its a missed opportunity that the Warchief set cant be applied to multiple targets at the same time. Maybe thats intented - it certainly seems that way- but imo it should work abit like azureblight.
    It can be applied to multiple targets, just not tick on multiple targets at the same time since the cooldown kicks in after each tick.

    You can apply the heal debuff to multiple targets and build stacks on groups of people.

    For example, using Spiked Armor on a Dragonknight, your AoE DoT is gonna load everyone you hit with Warchief stacks as the DoT ticks.

    Interesting, I tested it with caltrops and Wall of elements. In both cases it only applied the debuff to 1 target each interval as if the cd of half a sec is blocking it from applying to more targets. Maybe its a bug with ground targeted aoes?
    I got the same thing happening whne having multiple stacks of venom arrow on different target. I could have stacks on both targets but only 1 would increase
  • Bushido2513
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    Warchief with defile effects stacked on top sounds very interesting and can be done in aoe!
  • Tyrant_Tim
    Tyrant_Tim
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    Bobomb wrote: »
    Tyrant_Tim wrote: »
    Bobomb wrote: »
    I thinks its a missed opportunity that the Warchief set cant be applied to multiple targets at the same time. Maybe thats intented - it certainly seems that way- but imo it should work abit like azureblight.
    It can be applied to multiple targets, just not tick on multiple targets at the same time since the cooldown kicks in after each tick.

    You can apply the heal debuff to multiple targets and build stacks on groups of people.

    For example, using Spiked Armor on a Dragonknight, your AoE DoT is gonna load everyone you hit with Warchief stacks as the DoT ticks.

    Interesting, I tested it with caltrops and Wall of elements. In both cases it only applied the debuff to 1 target each interval as if the cd of half a sec is blocking it from applying to more targets. Maybe its a bug with ground targeted aoes?
    I got the same thing happening whne having multiple stacks of venom arrow on different target. I could have stacks on both targets but only 1 would increase

    I didn’t test the ICD per-target, and if it switches off between players, that’s fine. There’s 5 second durations on the stack and if it’s rotating players, you have a 4 player rotation, which is perfect for Battlegrounds.

    Assuming the user can line up their DoT timers properly.
    Edited by Tyrant_Tim on July 13, 2023 9:59PM
  • Bobomb
    Bobomb
    Warchief with defile effects stacked on top sounds very interesting and can be done in aoe!

    Really? what skills are you using to apply it to more than 1 target? I just tried with vamp ulti and still only 1 target gets the stacks.
    The way it shows to me is that it IS possible to HAVE stacks on multiple targets due to the fact that they linger for a few seconds, it does however seem like its not possible to STACK them simultaneously on multiple targets -- If 1 target gets a stack, the other target does not.
    Edited by Bobomb on July 13, 2023 10:05PM
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