For the most part, I love the bow passives. I play archer variations of every class, and in doing so, there is one passive that I'd really like to see changed.
Long Shots: Gives you a damage bonus of up to 12% against enemies at longer range
Currently, this passive only works with bow abilities. So, if you are really wanting to run a bow on your front bar, you're forced to use snipe unless your class has an at-range stamina spammable. This actually works quite well with necromancer's venom skull and sorcerer with crystal weapon but you won't get the increased damage at long range since they are not bow abilities.
I'd love to just see the "with bow abilities" part changed to "with a bow equipped". Stamina spammables would then be getting that increased damage at long range. Not only that, but it would open the weapon up to even being used by magicka builds and would be in line with some of the hybrid changes we've seen recently. It would also fall in line more with other weapons that players use on the front bar for damage. Two handers grant you flat spell damage/weapon damage/penetration/etc, allowing them to be used by magicka builds, same with dual wield. Inferno staff grants a flat 10% increased damage with all single-target abilities (not just destruction staff abilities), and lightning staff increases damage done by 10% with all area of effect abilities.
I think you see the point I'm trying to make. Giving bow users a flat damage increase to all long-range abilities would be a unique and much-needed buff -- especially to everyone who wants to use a bow as their main source of damage and not just a back-bar option. It would also help put them in line with some of the other weapons mentioned.
Does anyone else agree or have thoughts on the topic?
Edited by QB1 on March 25, 2022 11:43PM