
ShadowOfOblivion wrote: »Three things to point out:
1) Vampires also get 50% more damage from Fire
2) Vampires are also easy pray for those speced in to Fighters guild skills.
3) Cost reduction is applied ONLY TO VAMPIRE SKILLS.
Now get those above in your equations. Bring on the table the enchant slots that you miss because you have to get fire enchants on those and then tell me how OP are vamps.
im.ferociousub17_ESO wrote: »Out of combat you either need to take a potion or sit there for a while because your health regen is very slow. There are negative drawbacks to it, but there are positive ones depending on what you find more important. However the 50% fire damage is already severe enough to warrant being able to mist yourself away from fire since people can SPAM fire abilities like there's no tomorrow. Drain only has once use per enemy and is easily broken out of in PVP. Shield-bash needs a serious nerf (even though I know how to deal with it personally, but I also have a special PVP setup... still every other person spamming it is a bit silly), not Vamp abilities. The exploit was the problem, and that is thanks to Sorcs and DK's who are on deck for nerfing.
ShadowOfOblivion wrote: »Three things to point out:
1) Vampires also get 50% more damage from Fire
2) Vampires are also easy pray for those speced in to Fighters guild skills.
3) Cost reduction is applied ONLY TO VAMPIRE SKILLS.
Now get those above in your equations. Bring on the table the enchant slots that you miss because you have to get fire enchants on those and then tell me how OP are vamps.
Additional skill line. Increased stam/magicka. Increased damage reduction. Sneak bonus.
It has nothing to do with my equation. The question is 21% cost reduction vs. 75% health regen debuff or "why should vampires feed at all when you give them 60% cost reduction with a minor debuff?"
I know the cost reduction applies only to vamp skills. Now answer the question for yourself.
ShadowOfOblivion wrote: »ShadowOfOblivion wrote: »Three things to point out:
1) Vampires also get 50% more damage from Fire
2) Vampires are also easy pray for those speced in to Fighters guild skills.
3) Cost reduction is applied ONLY TO VAMPIRE SKILLS.
Now get those above in your equations. Bring on the table the enchant slots that you miss because you have to get fire enchants on those and then tell me how OP are vamps.
Additional skill line. Increased stam/magicka. Increased damage reduction. Sneak bonus.
It has nothing to do with my equation. The question is 21% cost reduction vs. 75% health regen debuff or "why should vampires feed at all when you give them 60% cost reduction with a minor debuff?"
I know the cost reduction applies only to vamp skills. Now answer the question for yourself.
Increased magica and stamina regen by 10% = 5 more magica regen and 6 more stamina regen when using YOUR sheet posted above. This is less than what you can get out of enchantment slot.
Increased damage reduction when you fall under certain % HP and DO NOT WORK at all at the moment.
The sneak bonus do not work for me or atleast is so minor I never saw any difference...
More skills but still ONLY 5 slots + 1 ultimate per weapon swap. So you give up some other abilities to get those so it's already trade off. No point to include those in the equation at all.
If your point is why should a vamp ever feed - they can work with the fire debuff. 10% at stage 1 and increase to 50% at stage 4. Keep the 20% cost reduction per stage and the health reduction as it is. Get each stage to change at 1 hour as currently for 30 minutes you might or you might not even finish one dungeon
Edit: Typos...
...you do realize those numbers are in combat, right? So, you know that nice bit of health you regen out of combat...well no, you don't because you don't worry about it. But try experiencing 75% reduced health regen OOC. It completely changes the dynamic of how you play. How many players just leap off the postern walls rather than find the door? Well, most of them, because the 400ish damage inflicted is tiny compared to how quickly it comes back. Not as a vamp...
Being a NB vampire at stage 4 is kind of like being a drug addict. I, and many others, blow through so many potions just to heal OOC health it's ridiculous. I go through...maybe 20-30 tri resource potions every hour in pvp? And half of those are for restoring OOC health. That's insane when you really think about it.
Also, your argument is flawed in that you base it around short, 1v1 battles (you also make the claim about every class being able to heal themselves, but let's not go there with NBs...please). That's the definition of a one sided point of view. What about a keep defense? Let's just take a short one, around 10 min. You'll have regen'ed your health bar 10 times, as your regen perfectly matches your health bar on a per minute basis (your 39 health/tick equals 2340 health per min). As a vamp? Well, that's 6k HP. So you mean tell me, that it's not a difference, and that it's trivial, that in a basic keep defense, you regen your health bar 10 times over, while I regen mine 2.5? Is that not an extra burden on healers? Is that not a burden on my stock of potions?
Out of combat you either need to take a potion or sit there for a while because your health regen is very slow.
Tell me please, why you don't feed dear vampires? Roleplaying?
.
Being a NB vampire at stage 4 is kind of like being a drug addict. I, and many others, blow through so many potions just to heal OOC health it's ridiculous. I go through...maybe 20-30 tri resource potions every hour in pvp? And half of those are for restoring OOC health. That's insane when you really think about it.
How many players just leap off the postern walls rather than find the door? Well, most of them, because the 400ish damage inflicted is tiny compared to how quickly it comes back. Not as a vamp...
steveb16_ESO46 wrote: »
nickackub17_ESO wrote: »My question has the op even played as a vampire if not this post is not valid lol and trust me 75% is a big disadvantage especially when people are attacking you with fire. I get the feeling a lot of people on this forum think vampire are gods when they have not even PLAYED AS ONEsteveb16_ESO46 wrote: »
nickackub17_ESO wrote: »My question has the op even played as a vampire if not this post is not valid lol and trust me 75% is a big disadvantage especially when people are attacking you with fire. I get the feeling a lot of people on this forum think vampire are gods when they have not even PLAYED AS ONEsteveb16_ESO46 wrote: »
Man. You guys here are really serious right? You come here, brag all about how terrible the health regen debuff is, and yet everyone was running around in stage 4.
Ever thought of feeding? Oh no you don't want to lose the 60% cost reduction.
Please. Enlighten me. Why was everyone in stage 4?