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If you aggro it, then kill it.

  • shadyjane62
    shadyjane62
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    I run past them if I am alone in the delve. If there are other people or if people enter after and are faced with a horde of mobs I stop and kill them all.

  • Vhozek
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    They should just add an invincibility mode so mobs ignore players who have it toggled on and they can get to their objective faster since this is all about getting there asap and not actually about exploration, multiplayer, or roleplaying at all.
    I don't know, sounds like it makes sense if people are agreeing with it being a hassle to fight mobs while you're trying to reach your objective.
    We should have a teleporting skill instead that just sends you to where you click on the map.
    I just hope this game isn't sabotaged by people who don't actually play MMOs because that'd be weird.
    Edited by Vhozek on July 5, 2023 7:47AM
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • TwiceBornStar
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    Want to rush? I don't. Want to skip? I don't. Want to finish the dungeon in less than a minute? I don't. So yeah, go ahead and kick me. And make sure to say something nasty. You know you want to.

    *shrugs*
  • danno8
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    Wouldn't be an issue if ZoS would fix mob de-agro mechanics so they only chase for a few meters rather than half way across Tamriel, even though they have already past the de-agro threshold minutes ago.

    It's like the game only checks the mobs leash range when you have attacked it.

    Broken since release, never addressed.
  • Four_Fingers
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    I say give mobs better roots and snares so you have to fight them. >:)
  • Uvi_AUT
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    delenn35 wrote: »
    Please?

    I will start killing Mobs the moment ZOS revamps Overland Content. As long as those mobs dont do a point of damage to me I wont either if I dont have to.
    Registered since 2014, Customer Service lost my Forum-Account and can't find it.....
  • Amottica
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    Want to run a dungeon in a specific manner then form your own group with like minded players.

    Queue for a random group via the GF and a random group with random interested will be found. We get what we ask for.


  • omnidoh
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    Poor Non-Nightblades / Stage 4 Vampires. :trollface:
  • Necrotech_Master
    Necrotech_Master
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    Amottica wrote: »
    Want to run a dungeon in a specific manner then form your own group with like minded players.

    Queue for a random group via the GF and a random group with random interested will be found. We get what we ask for.


    im pretty sure the thread is more about delves/public dungeons than group dungeons
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    The mobs that chase me eventually stop and run back to their spawn spot. They don't aggo anyone else until they are back in their spot and someone gets into their range. I really don't understand how this negatively affects anyone else.
    But that's not true. If you run past someone else, who is fighting some mobs there's a high chance they will hit them with some aoe or cleave, and then they get your mobs on them.
    This is a consequence of playing an MMO. That is unfortunate but no one should have to change the way they enjoy because someone else doesn't like it.
    Trolling is something a lot of people enjoy in mmos and their victims dislike. Which is something that usually goes against rules and they need to change.
    Edited by NotaDaedraWorshipper on July 6, 2023 5:56PM
    [Lie] Of course! I don't even worship Daedra!
  • SilverBride
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    The mobs that chase me eventually stop and run back to their spawn spot. They don't aggo anyone else until they are back in their spot and someone gets into their range. I really don't understand how this negatively affects anyone else.
    But that's not true. If you run past someone else, who is fighting some mobs there's a high chance they will hit them with some aoe or cleave, and then they get your mobs on them.

    They aren't my mobs. I never attacked them or interacted with them in any way. I am not responsible if another player accidentally attacks them and draws aggro.

    In fact, I've actually tried to attack mobs that were running toward me in the opposite direction heading back to their spawn point and was unable to get them to stop and fight me.

    EDIT to add:

    I think it would be a reasonable solution for ZoS to greatly shorten how far a mob will continue to chase a player, not just in delves but in overland as well. I've had 2 or 3 groups of enemies chase me and I turned to AOE them in mass and it does nothing and they just turn and run back to their spawn spot. These things are what needs addressed.
    Edited by SilverBride on July 6, 2023 6:07PM
    PCNA
  • thejadefalcon
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    They aren't my mobs. I never attacked them or interacted with them in any way. I am not responsible if another player accidentally attacks them and draws aggro.

    Aggroing them is interacting with them. It doesn't matter how you did it. They're your mobs at that point.
  • SilverBride
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    They aren't my mobs. I never attacked them or interacted with them in any way. I am not responsible if another player accidentally attacks them and draws aggro.

    Aggroing them is interacting with them. It doesn't matter how you did it. They're your mobs at that point.

    I disagree. I am not responsible for how an NPC mob reacts. That is the real issue that needs addressed.
    PCNA
  • Samantha5422
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    I'm, one of those people that gets annoyed with this.

    It's all about how you treat other people. the argument is that other people's time is just as important as yours.

    </begin-rant...
    when you pull mobs you presumably are doing it so that you can get through the content more quickly. If there are no other players in the vicinity, then no big deal - your actions don't affect anyone. But what if I want to actually kill the stuff when I walk into the delve? now I have to wait for the mobs to get tired of chasing you and then run all the way back and I have to wait around for all this because how am I supposed to get to level 2327 if don't kill anything and get some xp?? And unless you are seriously low level you should be able to kill the mobs in a few seconds anyways.

    I never understand how people always seem to be looking for ways to level up and then run thru content without killing anything, happens everywhere in game. mystifying.

    and then they get to the boss and kill it with extreme prejudice - so quickly that the other players don't get the opportunity to get a hit in. and now they have to stand around for another 5-10 minutes waiting for a respawn. Thanks for being selfish. :smiley:
    ...end-rant/>

    please realize that you aren't necessarily the only person doing that content. thank you.



    PC NA. Arrived in Tamriel April 2017. CP2875+. 14 Characters. Housing addict.
  • Marcus684
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    Such a minor issue. If someone blows past you and creates a train of aggroed mobs ahead of you, simply wait 20 seconds for them to reset and return to their spot, then you can continue on at your leisurely pace. This seems like a much easier solution than creating a nagging forum post and getting defensive when you encounter disagreement.
  • SilverBride
    SilverBride
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    step9372 wrote: »
    I'm, one of those people that gets annoyed with this.
    I never understand how people always seem to be looking for ways to level up and then run thru content without killing anything, happens everywhere in game. mystifying.

    I don't understand that either. I tend to level my new characters very slowly, on purpose. I enjoy being a "noob" and the sense of satisfaction I get every time I meet a new milestone.

    step9372 wrote: »
    and then they get to the boss and kill it with extreme prejudice - so quickly that the other players don't get the opportunity to get a hit in. and now they have to stand around for another 5-10 minutes waiting for a respawn. Thanks for being selfish. :smiley:
    ...end-rant/>

    If I am close to the boss and I see others not far from them, I stop and wait for them to get a hit in before I attack... out of courtesy.

    The problem isn't that other players are purposely creating a negative experience for someone else... it is how these mobs react. Their leash is way too long and they should not even be attackable or aggroable until they get back to their spawn spot.
    Edited by SilverBride on July 6, 2023 6:59PM
    PCNA
  • spartaxoxo
    spartaxoxo
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    danno8 wrote: »
    Wouldn't be an issue if ZoS would fix mob de-agro mechanics so they only chase for a few meters rather than half way across Tamriel, even though they have already past the de-agro threshold minutes ago.

    It's like the game only checks the mobs leash range when you have attacked it.

    Broken since release, never addressed.

    Yes. Absolutely 💯

    This is the real issue. It's a major cause of a player getting stuck in combat too.
    Edited by spartaxoxo on July 6, 2023 7:04PM
  • Amottica
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    Amottica wrote: »
    Want to run a dungeon in a specific manner then form your own group with like minded players.

    Queue for a random group via the GF and a random group with random interested will be found. We get what we ask for.


    im pretty sure the thread is more about delves/public dungeons than group dungeons

    Then that is just life. Most that do what OP is complaining about will never see this thread. Those that do will mostly ignore it and continue to do what they want to do.
  • Diminish
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    step9372 wrote: »
    I'm, one of those people that gets annoyed with this.

    It's all about how you treat other people. the argument is that other people's time is just as important as yours.

    </begin-rant...
    when you pull mobs you presumably are doing it so that you can get through the content more quickly. If there are no other players in the vicinity, then no big deal - your actions don't affect anyone. But what if I want to actually kill the stuff when I walk into the delve? now I have to wait for the mobs to get tired of chasing you and then run all the way back and I have to wait around for all this because how am I supposed to get to level 2327 if don't kill anything and get some xp?? And unless you are seriously low level you should be able to kill the mobs in a few seconds anyways.

    I never understand how people always seem to be looking for ways to level up and then run thru content without killing anything, happens everywhere in game. mystifying.

    and then they get to the boss and kill it with extreme prejudice - so quickly that the other players don't get the opportunity to get a hit in. and now they have to stand around for another 5-10 minutes waiting for a respawn. Thanks for being selfish. :smiley:
    ...end-rant/>

    please realize that you aren't necessarily the only person doing that content. thank you.

    Lets break down your rant bit by bit...
    step9372 wrote: »
    But what if I want to actually kill the stuff when I walk into the delve? now I have to wait for the mobs to get tired of chasing you and then run all the way back and I have to wait around for all this

    Would you rather wait longer for them to respawn? This argument does you no favors.
    step9372 wrote: »
    because how am I supposed to get to level 2327 if don't kill anything and get some xp??
    The same way anyone else that reaches CP2327 does which is likely 65% power leveling in Craglorn or BRP, 10% just casually playing the game (writs, unlocking destinations, etc.), and 25% running past mobs, and nuking bosses. :)
    step9372 wrote: »
    And unless you are seriously low level you should be able to kill the mobs in a few seconds anyways.
    a few seconds =/= the 0 seconds it takes me to run past the pointless mobs.
    step9372 wrote: »
    I never understand how people always seem to be looking for ways to level up and then run thru content without killing anything, happens everywhere in game. mystifying.
    Everyone who has played the game longer than 5 hours already know where all the XP farming spots are. Nobody is looking to level up by killing delve mobs.
    step9372 wrote: »
    and then they get to the boss and kill it with extreme prejudice - so quickly that the other players don't get the opportunity to get a hit in. and now they have to stand around for another 5-10 minutes waiting for a respawn.
    Would you rather me run past the boss as well? I'm confused... should I kill enemies or run past enemies? Oh, I see, it is fine if I kill mobs, but bad on me if I kill a delve boss. Man... this is going to get confusing.
    step9372 wrote: »
    Thanks for being selfish. :smiley:
    You're welcome. :smiley: 1M gold says I can beat you in a race!
    Edited by Diminish on July 9, 2023 7:38PM
  • _Zathras_
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    They aren't my mobs. I never attacked them or interacted with them in any way. I am not responsible if another player accidentally attacks them and draws aggro.

    Of course they're yours, and yes, you are responsible for that train you drag behind you.


    They aren't my mobs. I never attacked them or interacted with them in any way. I am not responsible if another player accidentally attacks them and draws aggro.

    Aggroing them is interacting with them. It doesn't matter how you did it. They're your mobs at that point.

    I disagree. I am not responsible for how an NPC mob reacts. That is the real issue that needs addressed.

    Naw. Aggro is aggro. Sidestepping the issue by trying to shift blame isn't fooling anyone in this thread.

    The real issue here is zone disruption with your train. You may be playing the game of willful ignorance, but no one else in this thread is fooled. Besides, under Rules of Conduct:
    Engage in disruptive behavior in chat areas, game areas, forums, or any other area or aspect of the Services. Examples of disruptive behavior include, but are not limited to, conduct which interferes with the normal flow of gameplay

    Dragging your train willfully and intentionally through other players sure sounds like disruptive behavior to me. But please, keep saying that isn't the case.
  • spartaxoxo
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    Diminish wrote: »
    Can everyone please post their "rules" and standards of etiquette for how I should play the game?

    I know this post is just making a light sarcastic joke but the list is really not that long of general pet peeves.


    Be careful when pulling large groups of adds.

    Don't open a treasure chest, safe box, or any other resource that someone else is clearly working on. Also don't wait near them for them to fail a lockpick and then swipe it.

    Don't play loud music in area chat.

    Don't mudball someone who asked you to stop.

    When you encounter a resource (chest, mat, whatever) loot it entirely.

    If you queue a role, make sure you try to do the bare minimum to fill it.

    That's about it.
  • Diminish
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    spartaxoxo wrote: »
    Be careful when pulling large groups of adds.

    Don't open a treasure chest, safe box, or any other resource that someone else is clearly working on. Also don't wait near them for them to fail a lockpick and then swipe it.

    Don't play loud music in area chat.

    Don't mudball someone who asked you to stop.

    When you encounter a resource (chest, mat, whatever) loot it entirely.

    If you queue a role, make sure you try to do the bare minimum to fill it.

    That's about it.

    Don't fail to pick a lock, and it wont get swiped. Don't engage mobs around a resource/chest that you don't want someone to swipe (run/sneak past them ... oh, the irony). The only time swiping resources was an actual issue was VR days and nirncrux only dropped in northern Craglorn. That issue has been fixed long ago. There are plenty of chests, and resources in zones; if one gets swiped by someone running a farming route or some random just wandering around it really isn't anything to fuss about.

    Don't put in features that actively allow you to troll other players with (i.e. mudballs), and then expect people to follow some unwritten law about its usage.

    Make healers, and in some cases tanks, necessary for all content and you fix the mismatch role queue issue. Just like those who want people to kill random mobs in a delve, I don't necessarily want a healer slowing down my dungeon run that can be done with 3 or even sometimes 4 competent DD. I don't come here making threads asking for healers to stop queuing for their roles because I would prefer 3 DD in a group. I just queue as a fake healer, and call it a day.

    Chests respawn on cooldown rather fully looted or not. This debate has been beaten to death time, and time again.

    Nothing anyone says here will change how anyone else plays the game. This entire thread is pointless bait.
  • SeaGtGruff
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    danno8 wrote: »
    It's like the game only checks the mobs leash range when you have attacked it.

    Correction: When the mobs have attacked you. If you stop and let the mobs catch up to you, you can just stand there and let them attack, and they will get one hit in, turn around, and head back to wherever they were to begin with.

    However, they actually do give up and turn around without ever getting a hit in, if you get far enough away from their turf. This is much more likely to happen in overland; in a delve the size of the area might be more problematic unless it's a large delve.
    I've fought mudcrabs more fearsome than me!
  • spartaxoxo
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    Diminish wrote: »
    Don't fail to pick a lock, and it wont get swiped.

    It's an issue because it's generally bad etiquette. Etiquette is part of sharing a world with other human beings, and is intended to make group experiences more harmonious. If someone chooses to ignore it, that is their prerogative. But then, others also have the right to complain about it, explain the negative experiences they have had, and hope it gets someone to rethink their experiences. That is the point of the OP.
    Don't put in features that actively allow you to troll other players with (i.e. mudballs), and then expect people to follow some unwritten law about its usage.

    It actually is a written rule now and a reportable offense.
    Edited by spartaxoxo on July 9, 2023 9:18PM
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