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Elemental Susceptibility/Wrath of Elements + Twin Slashes/Perfected Stinging Slashes

  • Anti_Virus
    Anti_Virus
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    StaticWave wrote: »
    This is just a fraction of the actual problem, which not many people seem to be addressing, and that’s Charged + Status Effects.

    These Arena weapons are strong no doubt and definitely need to be slightly tuned down, but by themselves, the pressure isn’t as bad.

    What really makes everything bad right now is using Charged trait and stacking as many status effects as possible. For example, my Dw/Ice staff stamsorc build has zero Arena weapons. However, I have a charged off-hand and disease + poisoned enchants on my Dw. I also use Ele Sus on back bar, and Crystal Weapon + B4B front bar.

    So with just 1 charged off hand and Ele Sus, I am able to proc Chilled, Concussed, Burning, Poisoned, Diseased, Overcharged, and Sundered status effects. All of these give a small amount of damage when procced (between 150-250 dmg). This is not to mention the secondary effects that come with these status effects like Minor Vul, Minor Breach, Minot Defile, Minor Main, etc.

    Combined with Hurricane, Quick Cloak, double dmg poisons back bar, and I have enough AFK pressure without needing Vate Ice or Master DW. This is one of, if not the biggest problem right now and should be addressed first imo.

    None of the Arena weapons need to be tuned down, they need to buff the weaker ones. They take considerable amount of time to farm, and should be powerful and build defining. Charged status and Status Effects are not overpowered, in No CP, and not really overpowered in CP, they are just "free" damage.

    The problem lies with players stacking health and using Proc sets that don't scale with weapon damage but are flat damage. Health needs to be inversely proportional to damage. There is no reason a 40k hp player should be dealing anywhere near the damage they currently are. If you want to pump your health pool, you should be hitting like a noodle. Vampire stage 3 and Pariah, only compound this.

    Severs performance is so ***, that actual skilled play no longer matters, just stack hp, proc sets, and sustain. You will eventually win by attrition simply because burst will not line up in this lag, and players will run out of sustain.

    You have 20 min fights running around rocks waiting for a player to run out of stam so you can stun lock them. CP compounds this with ridiculous healing you can achieve. They need to bring back Befoul CP so it would actually make sustained damage viable again, giving Arcanist class actual viability in PvP.

    The removal of No CP w/ Procs enabled is probably the biggest loss to PvP, ESO has had. It was the perfect balance in power level and fun. BGs are No CP w/ Procs enabled because it the best combination of fairness and fun. Any player can pick up a set and join in.

    The real problem is the fact that Healing and Damage scales from the same offensive stats which is a mechanic that no other MMO has except this one, because of this no one has to sacrifice high damage or healing in their builds, they get both.

    I bet you if they introduced a separate healing stat and made healing scale from that and not WD/SD this “Tank” meta will disappear. People will have to choose between high damage and bad healing, good healing but bad damage or an average of the two.
    Edited by Anti_Virus on June 26, 2023 2:28PM
    Power Wealth And Influence.
  • Amerises
    Amerises
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    Anti_Virus wrote: »
    StaticWave wrote: »
    This is just a fraction of the actual problem, which not many people seem to be addressing, and that’s Charged + Status Effects.

    These Arena weapons are strong no doubt and definitely need to be slightly tuned down, but by themselves, the pressure isn’t as bad.

    What really makes everything bad right now is using Charged trait and stacking as many status effects as possible. For example, my Dw/Ice staff stamsorc build has zero Arena weapons. However, I have a charged off-hand and disease + poisoned enchants on my Dw. I also use Ele Sus on back bar, and Crystal Weapon + B4B front bar.

    So with just 1 charged off hand and Ele Sus, I am able to proc Chilled, Concussed, Burning, Poisoned, Diseased, Overcharged, and Sundered status effects. All of these give a small amount of damage when procced (between 150-250 dmg). This is not to mention the secondary effects that come with these status effects like Minor Vul, Minor Breach, Minot Defile, Minor Main, etc.

    Combined with Hurricane, Quick Cloak, double dmg poisons back bar, and I have enough AFK pressure without needing Vate Ice or Master DW. This is one of, if not the biggest problem right now and should be addressed first imo.

    None of the Arena weapons need to be tuned down, they need to buff the weaker ones. They take considerable amount of time to farm, and should be powerful and build defining. Charged status and Status Effects are not overpowered, in No CP, and not really overpowered in CP, they are just "free" damage.

    The problem lies with players stacking health and using Proc sets that don't scale with weapon damage but are flat damage. Health needs to be inversely proportional to damage. There is no reason a 40k hp player should be dealing anywhere near the damage they currently are. If you want to pump your health pool, you should be hitting like a noodle. Vampire stage 3 and Pariah, only compound this.

    Severs performance is so ***, that actual skilled play no longer matters, just stack hp, proc sets, and sustain. You will eventually win by attrition simply because burst will not line up in this lag, and players will run out of sustain.

    You have 20 min fights running around rocks waiting for a player to run out of stam so you can stun lock them. CP compounds this with ridiculous healing you can achieve. They need to bring back Befoul CP so it would actually make sustained damage viable again, giving Arcanist class actual viability in PvP.

    The removal of No CP w/ Procs enabled is probably the biggest loss to PvP, ESO has had. It was the perfect balance in power level and fun. BGs are No CP w/ Procs enabled because it the best combination of fairness and fun. Any player can pick up a set and join in.

    The real problem is the fact that Healing and Damage scales from the same offensive stats which is a mechanic that no other MMO has except this one, because of this no one has to sacrifice high damage or healing in their builds, they get both.

    I bet you if they introduced a separate healing stat and made healing scale from that and not WD/SD this “Tank” meta will disappear, people will have to choose between high damage and bad healing, good healing but bad damage or am average of the two.

    Unfortunately they will never happen. They’ve continued to make things simpler and simpler for accessibility and “play-as-you-want.” I don’t see them revamping sets and mechanics AGAIN, especially to add something else.

    It’s weird how great games change for the worse over the years, there’s never any long term vision. It’s like they fix one issue just to have two more appear until the game is nothing but issues. Not just ESO, but seems like so many mmo’s do this …
  • Brrrofski
    Brrrofski
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    ✭✭✭✭
    StaticWave wrote: »
    This is just a fraction of the actual problem, which not many people seem to be addressing, and that’s Charged + Status Effects.

    These Arena weapons are strong no doubt and definitely need to be slightly tuned down, but by themselves, the pressure isn’t as bad.

    What really makes everything bad right now is using Charged trait and stacking as many status effects as possible. For example, my Dw/Ice staff stamsorc build has zero Arena weapons. However, I have a charged off-hand and disease + poisoned enchants on my Dw. I also use Ele Sus on back bar, and Crystal Weapon + B4B front bar.

    So with just 1 charged off hand and Ele Sus, I am able to proc Chilled, Concussed, Burning, Poisoned, Diseased, Overcharged, and Sundered status effects. All of these give a small amount of damage when procced (between 150-250 dmg). This is not to mention the secondary effects that come with these status effects like Minor Vul, Minor Breach, Minot Defile, Minor Main, etc.

    Combined with Hurricane, Quick Cloak, double dmg poisons back bar, and I have enough AFK pressure without needing Vate Ice or Master DW. This is one of, if not the biggest problem right now and should be addressed first imo.

    I mean that's all true in duels,
    Anti_Virus wrote: »
    StaticWave wrote: »
    This is just a fraction of the actual problem, which not many people seem to be addressing, and that’s Charged + Status Effects.

    These Arena weapons are strong no doubt and definitely need to be slightly tuned down, but by themselves, the pressure isn’t as bad.

    What really makes everything bad right now is using Charged trait and stacking as many status effects as possible. For example, my Dw/Ice staff stamsorc build has zero Arena weapons. However, I have a charged off-hand and disease + poisoned enchants on my Dw. I also use Ele Sus on back bar, and Crystal Weapon + B4B front bar.

    So with just 1 charged off hand and Ele Sus, I am able to proc Chilled, Concussed, Burning, Poisoned, Diseased, Overcharged, and Sundered status effects. All of these give a small amount of damage when procced (between 150-250 dmg). This is not to mention the secondary effects that come with these status effects like Minor Vul, Minor Breach, Minot Defile, Minor Main, etc.

    Combined with Hurricane, Quick Cloak, double dmg poisons back bar, and I have enough AFK pressure without needing Vate Ice or Master DW. This is one of, if not the biggest problem right now and should be addressed first imo.

    None of the Arena weapons need to be tuned down, they need to buff the weaker ones. They take considerable amount of time to farm, and should be powerful and build defining. Charged status and Status Effects are not overpowered, in No CP, and not really overpowered in CP, they are just "free" damage.

    The problem lies with players stacking health and using Proc sets that don't scale with weapon damage but are flat damage. Health needs to be inversely proportional to damage. There is no reason a 40k hp player should be dealing anywhere near the damage they currently are. If you want to pump your health pool, you should be hitting like a noodle. Vampire stage 3 and Pariah, only compound this.

    Severs performance is so ***, that actual skilled play no longer matters, just stack hp, proc sets, and sustain. You will eventually win by attrition simply because burst will not line up in this lag, and players will run out of sustain.

    You have 20 min fights running around rocks waiting for a player to run out of stam so you can stun lock them. CP compounds this with ridiculous healing you can achieve. They need to bring back Befoul CP so it would actually make sustained damage viable again, giving Arcanist class actual viability in PvP.

    The removal of No CP w/ Procs enabled is probably the biggest loss to PvP, ESO has had. It was the perfect balance in power level and fun. BGs are No CP w/ Procs enabled because it the best combination of fairness and fun. Any player can pick up a set and join in.

    The real problem is the fact that Healing and Damage scales from the same offensive stats which is a mechanic that no other MMO has except this one, because of this no one has to sacrifice high damage or healing in their builds, they get both.

    I bet you if they introduced a separate healing stat and made healing scale from that and not WD/SD this “Tank” meta will disappear, people will have to choose between high damage and bad healing, good healing but bad damage or an average of the two.

    Which would be awful for anything other than group play. No thanks.
  • StaticWave
    StaticWave
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    Brrrofski wrote: »

    I mean that's all true in duels

    Not just duels. Unless you are in a dedicated ball group with mostly AoE abilities, Charged will outperform any trait for the majority of players. This is the proc chance for status effects:

    20% - Weapon enchants
    20% - Poisons
    10% - Single Target Direct Damage
    5% - Area of Effect Direct Damage
    3% - Single Target Damage over Time
    1% - Area of Effect Damage over Time
    0% - Light and Heavy Attacks

    A charged off-hand DW + CP will increase your chance of applying status effects by 242.5%. That's 68.5% every time your enchants or poisons proc, 34.25% every time you land a single target direct damage ability, 17.1% every time you land an AoE direct dmg ability, and 10.2% every time your single target DoT ticks.

    If you don't have any sources of Minor Breach, having a physical damage enchant will give you 68.5% chance of proccing it, giving almost 3k pen for 4 seconds, which is more than what an off-hand Sharpened trait gives. This is also not including OTHER status effects. Since there is no cooldown for status effects, you can just constantly proc it and have a high uptime.
    Edited by StaticWave on June 26, 2023 11:00AM
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

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