HidesInPlainSight wrote: »StaticWave wrote: »This is just a fraction of the actual problem, which not many people seem to be addressing, and that’s Charged + Status Effects.
These Arena weapons are strong no doubt and definitely need to be slightly tuned down, but by themselves, the pressure isn’t as bad.
What really makes everything bad right now is using Charged trait and stacking as many status effects as possible. For example, my Dw/Ice staff stamsorc build has zero Arena weapons. However, I have a charged off-hand and disease + poisoned enchants on my Dw. I also use Ele Sus on back bar, and Crystal Weapon + B4B front bar.
So with just 1 charged off hand and Ele Sus, I am able to proc Chilled, Concussed, Burning, Poisoned, Diseased, Overcharged, and Sundered status effects. All of these give a small amount of damage when procced (between 150-250 dmg). This is not to mention the secondary effects that come with these status effects like Minor Vul, Minor Breach, Minot Defile, Minor Main, etc.
Combined with Hurricane, Quick Cloak, double dmg poisons back bar, and I have enough AFK pressure without needing Vate Ice or Master DW. This is one of, if not the biggest problem right now and should be addressed first imo.
None of the Arena weapons need to be tuned down, they need to buff the weaker ones. They take considerable amount of time to farm, and should be powerful and build defining. Charged status and Status Effects are not overpowered, in No CP, and not really overpowered in CP, they are just "free" damage.
The problem lies with players stacking health and using Proc sets that don't scale with weapon damage but are flat damage. Health needs to be inversely proportional to damage. There is no reason a 40k hp player should be dealing anywhere near the damage they currently are. If you want to pump your health pool, you should be hitting like a noodle. Vampire stage 3 and Pariah, only compound this.
Severs performance is so ***, that actual skilled play no longer matters, just stack hp, proc sets, and sustain. You will eventually win by attrition simply because burst will not line up in this lag, and players will run out of sustain.
You have 20 min fights running around rocks waiting for a player to run out of stam so you can stun lock them. CP compounds this with ridiculous healing you can achieve. They need to bring back Befoul CP so it would actually make sustained damage viable again, giving Arcanist class actual viability in PvP.
The removal of No CP w/ Procs enabled is probably the biggest loss to PvP, ESO has had. It was the perfect balance in power level and fun. BGs are No CP w/ Procs enabled because it the best combination of fairness and fun. Any player can pick up a set and join in.
Anti_Virus wrote: »HidesInPlainSight wrote: »StaticWave wrote: »This is just a fraction of the actual problem, which not many people seem to be addressing, and that’s Charged + Status Effects.
These Arena weapons are strong no doubt and definitely need to be slightly tuned down, but by themselves, the pressure isn’t as bad.
What really makes everything bad right now is using Charged trait and stacking as many status effects as possible. For example, my Dw/Ice staff stamsorc build has zero Arena weapons. However, I have a charged off-hand and disease + poisoned enchants on my Dw. I also use Ele Sus on back bar, and Crystal Weapon + B4B front bar.
So with just 1 charged off hand and Ele Sus, I am able to proc Chilled, Concussed, Burning, Poisoned, Diseased, Overcharged, and Sundered status effects. All of these give a small amount of damage when procced (between 150-250 dmg). This is not to mention the secondary effects that come with these status effects like Minor Vul, Minor Breach, Minot Defile, Minor Main, etc.
Combined with Hurricane, Quick Cloak, double dmg poisons back bar, and I have enough AFK pressure without needing Vate Ice or Master DW. This is one of, if not the biggest problem right now and should be addressed first imo.
None of the Arena weapons need to be tuned down, they need to buff the weaker ones. They take considerable amount of time to farm, and should be powerful and build defining. Charged status and Status Effects are not overpowered, in No CP, and not really overpowered in CP, they are just "free" damage.
The problem lies with players stacking health and using Proc sets that don't scale with weapon damage but are flat damage. Health needs to be inversely proportional to damage. There is no reason a 40k hp player should be dealing anywhere near the damage they currently are. If you want to pump your health pool, you should be hitting like a noodle. Vampire stage 3 and Pariah, only compound this.
Severs performance is so ***, that actual skilled play no longer matters, just stack hp, proc sets, and sustain. You will eventually win by attrition simply because burst will not line up in this lag, and players will run out of sustain.
You have 20 min fights running around rocks waiting for a player to run out of stam so you can stun lock them. CP compounds this with ridiculous healing you can achieve. They need to bring back Befoul CP so it would actually make sustained damage viable again, giving Arcanist class actual viability in PvP.
The removal of No CP w/ Procs enabled is probably the biggest loss to PvP, ESO has had. It was the perfect balance in power level and fun. BGs are No CP w/ Procs enabled because it the best combination of fairness and fun. Any player can pick up a set and join in.
The real problem is the fact that Healing and Damage scales from the same offensive stats which is a mechanic that no other MMO has except this one, because of this no one has to sacrifice high damage or healing in their builds, they get both.
I bet you if they introduced a separate healing stat and made healing scale from that and not WD/SD this “Tank” meta will disappear, people will have to choose between high damage and bad healing, good healing but bad damage or am average of the two.
StaticWave wrote: »This is just a fraction of the actual problem, which not many people seem to be addressing, and that’s Charged + Status Effects.
These Arena weapons are strong no doubt and definitely need to be slightly tuned down, but by themselves, the pressure isn’t as bad.
What really makes everything bad right now is using Charged trait and stacking as many status effects as possible. For example, my Dw/Ice staff stamsorc build has zero Arena weapons. However, I have a charged off-hand and disease + poisoned enchants on my Dw. I also use Ele Sus on back bar, and Crystal Weapon + B4B front bar.
So with just 1 charged off hand and Ele Sus, I am able to proc Chilled, Concussed, Burning, Poisoned, Diseased, Overcharged, and Sundered status effects. All of these give a small amount of damage when procced (between 150-250 dmg). This is not to mention the secondary effects that come with these status effects like Minor Vul, Minor Breach, Minot Defile, Minor Main, etc.
Combined with Hurricane, Quick Cloak, double dmg poisons back bar, and I have enough AFK pressure without needing Vate Ice or Master DW. This is one of, if not the biggest problem right now and should be addressed first imo.
Anti_Virus wrote: »HidesInPlainSight wrote: »StaticWave wrote: »This is just a fraction of the actual problem, which not many people seem to be addressing, and that’s Charged + Status Effects.
These Arena weapons are strong no doubt and definitely need to be slightly tuned down, but by themselves, the pressure isn’t as bad.
What really makes everything bad right now is using Charged trait and stacking as many status effects as possible. For example, my Dw/Ice staff stamsorc build has zero Arena weapons. However, I have a charged off-hand and disease + poisoned enchants on my Dw. I also use Ele Sus on back bar, and Crystal Weapon + B4B front bar.
So with just 1 charged off hand and Ele Sus, I am able to proc Chilled, Concussed, Burning, Poisoned, Diseased, Overcharged, and Sundered status effects. All of these give a small amount of damage when procced (between 150-250 dmg). This is not to mention the secondary effects that come with these status effects like Minor Vul, Minor Breach, Minot Defile, Minor Main, etc.
Combined with Hurricane, Quick Cloak, double dmg poisons back bar, and I have enough AFK pressure without needing Vate Ice or Master DW. This is one of, if not the biggest problem right now and should be addressed first imo.
None of the Arena weapons need to be tuned down, they need to buff the weaker ones. They take considerable amount of time to farm, and should be powerful and build defining. Charged status and Status Effects are not overpowered, in No CP, and not really overpowered in CP, they are just "free" damage.
The problem lies with players stacking health and using Proc sets that don't scale with weapon damage but are flat damage. Health needs to be inversely proportional to damage. There is no reason a 40k hp player should be dealing anywhere near the damage they currently are. If you want to pump your health pool, you should be hitting like a noodle. Vampire stage 3 and Pariah, only compound this.
Severs performance is so ***, that actual skilled play no longer matters, just stack hp, proc sets, and sustain. You will eventually win by attrition simply because burst will not line up in this lag, and players will run out of sustain.
You have 20 min fights running around rocks waiting for a player to run out of stam so you can stun lock them. CP compounds this with ridiculous healing you can achieve. They need to bring back Befoul CP so it would actually make sustained damage viable again, giving Arcanist class actual viability in PvP.
The removal of No CP w/ Procs enabled is probably the biggest loss to PvP, ESO has had. It was the perfect balance in power level and fun. BGs are No CP w/ Procs enabled because it the best combination of fairness and fun. Any player can pick up a set and join in.
The real problem is the fact that Healing and Damage scales from the same offensive stats which is a mechanic that no other MMO has except this one, because of this no one has to sacrifice high damage or healing in their builds, they get both.
I bet you if they introduced a separate healing stat and made healing scale from that and not WD/SD this “Tank” meta will disappear, people will have to choose between high damage and bad healing, good healing but bad damage or an average of the two.
I mean that's all true in duels