xylena_lazarow wrote: »These sets weren't dominant until the U35 dot nerfs ruined most class sources of PvP pressure damage. I'd much rather see them un-nerf class dots in PvP to restore build diversity than gut pressure damage with nerfs yet again.
I appreciate your comments xylena and Camera, but these are both missing the point a bit. Yes, dots are comparatively weaker now and wether this should be balanced again is certainly a fair debate, but there is no reason for some sets/abilities to be completely overshadowing other options. These sets are so overly cost effective that it is simply not fair compared to other sets and skills.
Yes, Oblivions Foe is a decent dot (many 5-piece dot sets are good) but you have to bring 5 pieces and a weak dot ability with horrible passives and an almost useless morph effect. This is not even remotely close to the power of Perfected Stinging Slashes. You can literally bring both of these Arena sets and a Mythic for the amount of slots you need for Oblivions foe (I know you can not split a 5 piece on 2 weapon bars, but the number adds up).
While Wrath of Elements synergizes with a very good skill without costing any resources. The amount of cost free pressure for only 2 slots is massive and only rivaled by light/heavy attacks and maybe a couple monster sets that have light attack/heavy attack based proc conditions. This is completely out of proportion when you look at similar skill/set combinations.
I appreciate your comments xylena and Camera, but these are both missing the point a bit. Yes, dots are comparatively weaker now and wether this should be balanced again is certainly a fair debate, but there is no reason for some sets/abilities to be completely overshadowing other options. These sets are so overly cost effective that it is simply not fair compared to other sets and skills.
Yes, Oblivions Foe is a decent dot (many 5-piece dot sets are good) but you have to bring 5 pieces and a weak dot ability with horrible passives and an almost useless morph effect. This is not even remotely close to the power of Perfected Stinging Slashes. You can literally bring both of these Arena sets and a Mythic for the amount of slots you need for Oblivions foe (I know you can not split a 5 piece on 2 weapon bars, but the number adds up).
While Wrath of Elements synergizes with a very good skill without costing any resources. The amount of cost free pressure for only 2 slots is massive and only rivaled by light/heavy attacks and maybe a couple monster sets that have light attack/heavy attack based proc conditions. This is completely out of proportion when you look at similar skill/set combinations.
Ok I’m all for reducing free damage but what happens to the already tanky meta once we gut all remaining offensive sets that are actually strong?
Nerfing these in a vacuum because every other offensive set pretty much sucks will have pretty predictable results on the meta.
but there is no reason for some sets/abilities to be completely overshadowing other options.
but there is no reason for some sets/abilities to be completely overshadowing other options.
No matter what gets nerfed something else always replaces it as the mathematically superior option.
All you get is a race to the bottom.
Anyway they can't nerf them now, or Arcanist got nuthin.
I appreciate your comments xylena and Camera, but these are both missing the point a bit. Yes, dots are comparatively weaker now and wether this should be balanced again is certainly a fair debate, but there is no reason for some sets/abilities to be completely overshadowing other options. These sets are so overly cost effective that it is simply not fair compared to other sets and skills.
Yes, Oblivions Foe is a decent dot (many 5-piece dot sets are good) but you have to bring 5 pieces and a weak dot ability with horrible passives and an almost useless morph effect. This is not even remotely close to the power of Perfected Stinging Slashes. You can literally bring both of these Arena sets and a Mythic for the amount of slots you need for Oblivions foe (I know you can not split a 5 piece on 2 weapon bars, but the number adds up).
While Wrath of Elements synergizes with a very good skill without costing any resources. The amount of cost free pressure for only 2 slots is massive and only rivaled by light/heavy attacks and maybe a couple monster sets that have light attack/heavy attack based proc conditions. This is completely out of proportion when you look at similar skill/set combinations.
But if the balance is held together only by overpowered sets that is not a good state for the game to be in. That is why it is important to bring pain points up and if you think that things like this are an issue it would be good to show unanimous support. I understand were scepticism and cynicism towards ZOS' balancing efforts come from, but the best we can do is provide clearly communicated feedback.
HidesInPlainSight wrote: »So, my build is
Is your goal build diversity, or to make the meta more tanky? Nerfs are only gonna do the latter.Last addition: I don't want these things to be nerfed to uselessness, just to be comparable with similar effects. The discussions here are always so unnecessarily dramatic.
usmcjdking wrote: »I don't think either of these sets are the culprit - neither are particularly strong when in isolation.
- The CP penetration star needs to be reworked.
- Twin Slashes initial hit damage needs to be halved, with that damage being given to the DOT portion.
- ZOS really, REALLY need to create a better debuff accountability system. Considering it can take anywhere between 2 (Extended RItual) to 5 (Purge) purge casts to rid yourselves of a FREE TO CAST SKILL AND IT'S EFFECT is hilariously wack.
usmcjdking wrote: »I don't think either of these sets are the culprit - neither are particularly strong when in isolation.
- The CP penetration star needs to be reworked.
- Twin Slashes initial hit damage needs to be halved, with that damage being given to the DOT portion.
- ZOS really, REALLY need to create a better debuff accountability system. Considering it can take anywhere between 2 (Extended RItual) to 5 (Purge) purge casts to rid yourselves of a FREE TO CAST SKILL AND IT'S EFFECT is hilariously wack.
1. Elemental Susceptibility/Wrath of Elements :
ZOS reintroduced a huge magicka cost to Mark Target when they "buffed" the skill last time and I would argue that the sum of these changes has made the skill even more unattractive. Around the same time they heavily buffed Elemental Susceptibility, which can be cast for free, deals roughly the same base damage as a regular dot (3 burn ticks + 2 status ticks) and applies 2 Minor Debuffs and one Major Debuff. I think I don't have to explain how good these buffs are even on their own. It also has a 50 % longer duration compared to regular dots, which can make it very oppressive even after disengaging. The sheer number of effects can also effectively protect better dots very easily from small scale purges.
To top it all off, it has an arena weapon to go with it, that can be played on the backbar without set bonus downtime (I know many can, but I don't take it for granted) and deals AoE damage with a 1s tick rate (higher base damage than Merciless Charge, which was nerfed). Yes, it technically has a counterplay due to the range limit, but by the time you make it out the set has already generated massive value (if you dont streak through the guy he will mostly be able to keep up for a bit). I know I already wrote it, but all of this doesn't cost resources. What is going on?
2. Twin Slashes/Perfected Stinging Slashes:
This set basically provides a full value dot on a 2 piece bonus. Which is strong, but sort of acceptable for an arena weapon or a monster set. It also elevates the abilities base damage above the damage of an average single target spammable. So in total what you get from Twin slashes is: I) full value single target spammable in 2 damage ticks; II) 2x full value dot; III) a HoT/Slow+Hemorrhaging Proc (which is potentially another full value dot). And the cool part? The bonus is flat damage. You do not need to invest a single €€€ in WD/SD. Didn't they deliberately change all other proc sets to scale with something just because this was OP? This set works on every single build in existence, and not running it is more often than not a DPS loss, if you are not running high WD/SD. So slotting this doesn't only give you a 2x (or 3x) full value dot, but also a convenient spammable to go with it. No brain bar space management.
There are many sets/passives that synergize with this, and it is not my point to get those involved. These two sets are overpowered on their own. It took a minute for this to become more prevalent in the meta, as many people were a bit hesitant to slot a lot of dot sets while everyone was running Mara's, but this stuff has now been broken for ages. And this isn't even a DoT-hate thread or a proc-hate thread, because I love to play proc sets and I also like dots a lot, but these sets are so OP, you always just end up feeling like an idiot for not bringing them. No other set/skill combo can offer such high sustained pressure in just 2 GCDs for only a total of 4 set slots and 2 skill slots (and half of it is for free). This is the most convenient and easy to apply damage available, at a laughably low opportunity cost.
How can any self-respecting player slot this?
Edit: I hope I found all typos.
1. Elemental Susceptibility/Wrath of Elements :
ZOS reintroduced a huge magicka cost to Mark Target when they "buffed" the skill last time and I would argue that the sum of these changes has made the skill even more unattractive. Around the same time they heavily buffed Elemental Susceptibility, which can be cast for free, deals roughly the same base damage as a regular dot (3 burn ticks + 2 status ticks) and applies 2 Minor Debuffs and one Major Debuff. I think I don't have to explain how good these buffs are even on their own. It also has a 50 % longer duration compared to regular dots, which can make it very oppressive even after disengaging. The sheer number of effects can also effectively protect better dots very easily from small scale purges.
To top it all off, it has an arena weapon to go with it, that can be played on the backbar without set bonus downtime (I know many can, but I don't take it for granted) and deals AoE damage with a 1s tick rate (higher base damage than Merciless Charge, which was nerfed). Yes, it technically has a counterplay due to the range limit, but by the time you make it out the set has already generated massive value (if you dont streak through the guy he will mostly be able to keep up for a bit). I know I already wrote it, but all of this doesn't cost resources. What is going on?
2. Twin Slashes/Perfected Stinging Slashes:
This set basically provides a full value dot on a 2 piece bonus. Which is strong, but sort of acceptable for an arena weapon or a monster set. It also elevates the abilities base damage above the damage of an average single target spammable. So in total what you get from Twin slashes is: I) full value single target spammable in 2 damage ticks; II) 2x full value dot; III) a HoT/Slow+Hemorrhaging Proc (which is potentially another full value dot). And the cool part? The bonus is flat damage. You do not need to invest a single €€€ in WD/SD. Didn't they deliberately change all other proc sets to scale with something just because this was OP? This set works on every single build in existence, and not running it is more often than not a DPS loss, if you are not running high WD/SD. So slotting this doesn't only give you a 2x (or 3x) full value dot, but also a convenient spammable to go with it. No brain bar space management.
There are many sets/passives that synergize with this, and it is not my point to get those involved. These two sets are overpowered on their own. It took a minute for this to become more prevalent in the meta, as many people were a bit hesitant to slot a lot of dot sets while everyone was running Mara's, but this stuff has now been broken for ages. And this isn't even a DoT-hate thread or a proc-hate thread, because I love to play proc sets and I also like dots a lot, but these sets are so OP, you always just end up feeling like an idiot for not bringing them. No other set/skill combo can offer such high sustained pressure in just 2 GCDs for only a total of 4 set slots and 2 skill slots (and half of it is for free). This is the most convenient and easy to apply damage available, at a laughably low opportunity cost.
How can any self-respecting player slot this?
Edit: I hope I found all typos.
1. Elemental Susceptibility/Wrath of Elements :
ZOS reintroduced a huge magicka cost to Mark Target when they "buffed" the skill last time and I would argue that the sum of these changes has made the skill even more unattractive. Around the same time they heavily buffed Elemental Susceptibility, which can be cast for free, deals roughly the same base damage as a regular dot (3 burn ticks + 2 status ticks) and applies 2 Minor Debuffs and one Major Debuff. I think I don't have to explain how good these buffs are even on their own. It also has a 50 % longer duration compared to regular dots, which can make it very oppressive even after disengaging. The sheer number of effects can also effectively protect better dots very easily from small scale purges.
To top it all off, it has an arena weapon to go with it, that can be played on the backbar without set bonus downtime (I know many can, but I don't take it for granted) and deals AoE damage with a 1s tick rate (higher base damage than Merciless Charge, which was nerfed). Yes, it technically has a counterplay due to the range limit, but by the time you make it out the set has already generated massive value (if you dont streak through the guy he will mostly be able to keep up for a bit). I know I already wrote it, but all of this doesn't cost resources. What is going on?
2. Twin Slashes/Perfected Stinging Slashes:
This set basically provides a full value dot on a 2 piece bonus. Which is strong, but sort of acceptable for an arena weapon or a monster set. It also elevates the abilities base damage above the damage of an average single target spammable. So in total what you get from Twin slashes is: I) full value single target spammable in 2 damage ticks; II) 2x full value dot; III) a HoT/Slow+Hemorrhaging Proc (which is potentially another full value dot). And the cool part? The bonus is flat damage. You do not need to invest a single €€€ in WD/SD. Didn't they deliberately change all other proc sets to scale with something just because this was OP? This set works on every single build in existence, and not running it is more often than not a DPS loss, if you are not running high WD/SD. So slotting this doesn't only give you a 2x (or 3x) full value dot, but also a convenient spammable to go with it. No brain bar space management.
There are many sets/passives that synergize with this, and it is not my point to get those involved. These two sets are overpowered on their own. It took a minute for this to become more prevalent in the meta, as many people were a bit hesitant to slot a lot of dot sets while everyone was running Mara's, but this stuff has now been broken for ages. And this isn't even a DoT-hate thread or a proc-hate thread, because I love to play proc sets and I also like dots a lot, but these sets are so OP, you always just end up feeling like an idiot for not bringing them. No other set/skill combo can offer such high sustained pressure in just 2 GCDs for only a total of 4 set slots and 2 skill slots (and half of it is for free). This is the most convenient and easy to apply damage available, at a laughably low opportunity cost.
How can any self-respecting player slot this?
Edit: I hope I found all typos.
StaticWave wrote: »This is just a fraction of the actual problem, which not many people seem to be addressing, and that’s Charged + Status Effects.
These Arena weapons are strong no doubt and definitely need to be slightly tuned down, but by themselves, the pressure isn’t as bad.
What really makes everything bad right now is using Charged trait and stacking as many status effects as possible. For example, my Dw/Ice staff stamsorc build has zero Arena weapons. However, I have a charged off-hand and disease + poisoned enchants on my Dw. I also use Ele Sus on back bar, and Crystal Weapon + B4B front bar.
So with just 1 charged off hand and Ele Sus, I am able to proc Chilled, Concussed, Burning, Poisoned, Diseased, Overcharged, and Sundered status effects. All of these give a small amount of damage when procced (between 150-250 dmg). This is not to mention the secondary effects that come with these status effects like Minor Vul, Minor Breach, Minot Defile, Minor Main, etc.
Combined with Hurricane, Quick Cloak, double dmg poisons back bar, and I have enough AFK pressure without needing Vate Ice or Master DW. This is one of, if not the biggest problem right now and should be addressed first imo.