YandereGirlfriend wrote: »HidesInPlainSight wrote: »So, I was completely wrong in that they seemed a little lacking in pvp viability and that they would get their damage from weapon lines.
They 100% melt players and use zero weapon skills to do it. In fact I haven't even bother leveling a backbar weapon line because its hardly needed. Its just a buff bar with a defending trait stat stick. Like one passive from a weapons skill line is even needed.
Arcanist slap so hard, that I forgot to even grab a Mundus stone until after I fully leveled and was already doing bgs.
Here are some Combat Metrics from some fights. I don't even have all my passives or goldened out gear. Still testing out sets.
What I would say though is you will have been in properly low mmr bgs so it's not really a true tell of its power
Came here to say this.
Also, did they fix the tracking on Tide King? Because that thing was REAL EASY to avoid taking from during the first few weeks of the PTS.
To be fair I'd say tide King might be better suited to pve, in pvp dawnbreaker stun into beam might work better maybe..its no different than what I do on my plar now with DB to jabs/jbeam
YandereGirlfriend wrote: »HidesInPlainSight wrote: »So, I was completely wrong in that they seemed a little lacking in pvp viability and that they would get their damage from weapon lines.
They 100% melt players and use zero weapon skills to do it. In fact I haven't even bother leveling a backbar weapon line because its hardly needed. Its just a buff bar with a defending trait stat stick. Like one passive from a weapons skill line is even needed.
Arcanist slap so hard, that I forgot to even grab a Mundus stone until after I fully leveled and was already doing bgs.
Here are some Combat Metrics from some fights. I don't even have all my passives or goldened out gear. Still testing out sets.
What I would say though is you will have been in properly low mmr bgs so it's not really a true tell of its power
Came here to say this.
Also, did they fix the tracking on Tide King? Because that thing was REAL EASY to avoid taking from during the first few weeks of the PTS.
YandereGirlfriend wrote: »YandereGirlfriend wrote: »HidesInPlainSight wrote: »So, I was completely wrong in that they seemed a little lacking in pvp viability and that they would get their damage from weapon lines.
They 100% melt players and use zero weapon skills to do it. In fact I haven't even bother leveling a backbar weapon line because its hardly needed. Its just a buff bar with a defending trait stat stick. Like one passive from a weapons skill line is even needed.
Arcanist slap so hard, that I forgot to even grab a Mundus stone until after I fully leveled and was already doing bgs.
Here are some Combat Metrics from some fights. I don't even have all my passives or goldened out gear. Still testing out sets.
What I would say though is you will have been in properly low mmr bgs so it's not really a true tell of its power
Came here to say this.
Also, did they fix the tracking on Tide King? Because that thing was REAL EASY to avoid taking from during the first few weeks of the PTS.
To be fair I'd say tide King might be better suited to pve, in pvp dawnbreaker stun into beam might work better maybe..its no different than what I do on my plar now with DB to jabs/jbeam
Agreed.
I was mainly referencing Tide King because in the above CMX it is like 50% of the person's damage and I find that to be a little bit sus considering how easy it was to completely avoid. Even if you stun beforehand I can't see anyone eating more than a small handful of ticks before they Dodge-Roll away. Which is why I sort of question the quality of opposition in the report.
HidesInPlainSight wrote: »YandereGirlfriend wrote: »YandereGirlfriend wrote: »HidesInPlainSight wrote: »So, I was completely wrong in that they seemed a little lacking in pvp viability and that they would get their damage from weapon lines.
They 100% melt players and use zero weapon skills to do it. In fact I haven't even bother leveling a backbar weapon line because its hardly needed. Its just a buff bar with a defending trait stat stick. Like one passive from a weapons skill line is even needed.
Arcanist slap so hard, that I forgot to even grab a Mundus stone until after I fully leveled and was already doing bgs.
Here are some Combat Metrics from some fights. I don't even have all my passives or goldened out gear. Still testing out sets.
What I would say though is you will have been in properly low mmr bgs so it's not really a true tell of its power
Came here to say this.
Also, did they fix the tracking on Tide King? Because that thing was REAL EASY to avoid taking from during the first few weeks of the PTS.
To be fair I'd say tide King might be better suited to pve, in pvp dawnbreaker stun into beam might work better maybe..its no different than what I do on my plar now with DB to jabs/jbeam
Agreed.
I was mainly referencing Tide King because in the above CMX it is like 50% of the person's damage and I find that to be a little bit sus considering how easy it was to completely avoid. Even if you stun beforehand I can't see anyone eating more than a small handful of ticks before they Dodge-Roll away. Which is why I sort of question the quality of opposition in the report.
They are immobilized by tentacles, charmed, and / or snared by beam when I drop the ultimate. Built properly and timing Tide King correctly, you are not getting away from the beam. Hiding the animation for your CC, or dropping Tide King then CC'ing into beam ensures the most damage.
Ecgberht_confused wrote: »So far I've only had success in low mmr bgs as I was levelling the new character. As soon as as I moved up I'm really struggling to kill people with the beam (also in cyrodiil). It just has so many counters. Even if you don't have problems with lag or people LoS-ing, they just cc you as you can't block or dodge while channeling. Or they can normally just outheal it. I was hoping I can get it to work, but pvp certainly prefers burstiness over strong channels.
The most success I had was with the delayed stun just before the beam. I prefer the one with fear and minor brittle rather than the charm, since I want to keep out of melee range. I might try to replace the beam altogether with the tentacular dread as a crux spender and see if that works.
So far I'm really enjoying the class in pve, but in pvp it seems really lacking.
Yea from what I've seen they have next to nothing when it comes to heals, rely on shield and crux to heal but no crux = no heals and even then they arnt great...I'd like to be told I'm wrong though
YandereGirlfriend wrote: »So far my biggest pain point with the class is that its sustain is, in a word, dogwater.
You definitely have to build harder into sustain than most other classes.
Honorable mention goes to portal, like the poster above already stated. You can troll and temporarily deke pursuers but it's not a viable disengagement tool or a substitute for a proper gap-closer.
YandereGirlfriend wrote: »So far my biggest pain point with the class is that its sustain is, in a word, dogwater.
You definitely have to build harder into sustain than most other classes.
YandereGirlfriend wrote: »So far my biggest pain point with the class is that its sustain is, in a word, dogwater.
You definitely have to build harder into sustain than most other classes.
Honorable mention goes to portal, like the poster above already stated. You can troll and temporarily deke pursuers but it's not a viable disengagement tool or a substitute for a proper gap-closer.
I've played sorc since release, both the Arc portal and the "new" elusive mist are horrible due to ground targeting component compared to streak.
For the life of me I cannot figure out why arcanist sustain is sooo bad. It is like you are starving one moment and over sustaining the next. Same for damage, sometimes you do nothing, sometimes the streams cross and you get good damage.
HidesInPlainSight wrote: »So, I was completely wrong in that they seemed a little lacking in pvp viability and that they would get their damage from weapon lines.
They 100% melt players and use zero weapon skills to do it. In fact I haven't even bother leveling a backbar weapon line because its hardly needed. Its just a buff bar with a defending trait stat stick. Like one passive from a weapons skill line is even needed.
Arcanist slap so hard, that I forgot to even grab a Mundus stone until after I fully leveled and was already doing bgs.
Here are some Combat Metrics from some fights. I don't even have all my passives or goldened out gear. Still testing out sets.
HidesInPlainSight wrote: »YandereGirlfriend wrote: »So far my biggest pain point with the class is that its sustain is, in a word, dogwater.
You definitely have to build harder into sustain than most other classes.
Honorable mention goes to portal, like the poster above already stated. You can troll and temporarily deke pursuers but it's not a viable disengagement tool or a substitute for a proper gap-closer.
I've played sorc since release, both the Arc portal and the "new" elusive mist are horrible due to ground targeting component compared to streak.
For the life of me I cannot figure out why arcanist sustain is sooo bad. It is like you are starving one moment and over sustaining the next. Same for damage, sometimes you do nothing, sometimes the streams cross and you get good damage.
Sustain is bad, because the devs force you into using the beam. If you use the Beam as your primary damage source, like in PvE, you wont have an issue and will be sustaining fine. But as soon as you step outside of the Beam rotation you your sustain is garbage, even at 3k stam recovery.
I primarily play No CP IC, because its where the best fights, and better small scalers are at. But, damn does Arcanist have resource issues there. Even running Torc of Tonal Consitency necklace, if I run into another skilled player and Ill eventually be stammed out, even in a stalemate.
It really feels like the class is going to be a CP only for pvp, and rely heavily on procs to be able to do damage, since you will end up having to use more sustain.
sabresandiego_ESO wrote: »HidesInPlainSight wrote: »YandereGirlfriend wrote: »So far my biggest pain point with the class is that its sustain is, in a word, dogwater.
You definitely have to build harder into sustain than most other classes.
Honorable mention goes to portal, like the poster above already stated. You can troll and temporarily deke pursuers but it's not a viable disengagement tool or a substitute for a proper gap-closer.
I've played sorc since release, both the Arc portal and the "new" elusive mist are horrible due to ground targeting component compared to streak.
For the life of me I cannot figure out why arcanist sustain is sooo bad. It is like you are starving one moment and over sustaining the next. Same for damage, sometimes you do nothing, sometimes the streams cross and you get good damage.
Sustain is bad, because the devs force you into using the beam. If you use the Beam as your primary damage source, like in PvE, you wont have an issue and will be sustaining fine. But as soon as you step outside of the Beam rotation you your sustain is garbage, even at 3k stam recovery.
I primarily play No CP IC, because its where the best fights, and better small scalers are at. But, damn does Arcanist have resource issues there. Even running Torc of Tonal Consitency necklace, if I run into another skilled player and Ill eventually be stammed out, even in a stalemate.
It really feels like the class is going to be a CP only for pvp, and rely heavily on procs to be able to do damage, since you will end up having to use more sustain.
I’ve found some interesting ways to make Arcanist sustain well in nocp. I’d recommend experimenting with different gear and builds. You get a ton of sustain from slotting soldier of apocrypha abilities as well
Alchimiste1 wrote: »HidesInPlainSight wrote: »So, I was completely wrong in that they seemed a little lacking in pvp viability and that they would get their damage from weapon lines.
They 100% melt players and use zero weapon skills to do it. In fact I haven't even bother leveling a backbar weapon line because its hardly needed. Its just a buff bar with a defending trait stat stick. Like one passive from a weapons skill line is even needed.
Arcanist slap so hard, that I forgot to even grab a Mundus stone until after I fully leveled and was already doing bgs.
Here are some Combat Metrics from some fights. I don't even have all my passives or goldened out gear. Still testing out sets.
These are sub 30 second duels, one is 11 seconds not sure we can draw any conclusion from that.
SkaraMinoc wrote: »I'm actually having a difficult time putting together an Arcanist healer build for Battlegrounds. There's no aoe burst heal so I'd have to use Combat Prayer (gross). Arcanists have minimal HoTs and the scaling on Chakram is dreadful.
It seems to be a pve class and from what I've seen hard to do anything with worth while in pvp due to the long 4 second spammable..
SkaraMinoc wrote: »SkaraMinoc wrote: »I'm actually having a difficult time putting together an Arcanist healer build for Battlegrounds. There's no aoe burst heal so I'd have to use Combat Prayer (gross). Arcanists have minimal HoTs and the scaling on Chakram is dreadful.
I take this comment back. Arcanist is a very strong PvP healer if you build into Gibbering Shelter, Chakram, and Impervious Ward. It's very much a shield healer and plays completely different than any of the other classes.
It seems to be a pve class and from what I've seen hard to do anything with worth while in pvp due to the long 4 second spammable..
firstly, the 4 second long laser isn't a spammable, it's the "burst" (8K every 0.3 seconds, can be block cancled, nasyt stuff)
Secondly the classes effecitvness in pvp is entire dependant upon server preformance, lag = you're gonna have a bad time
thrid and lastly, arcanist really shines as PvP support rather than murder due to all the buffs, debuffs and mobility annoaynces they bring to the table
SkaraMinoc wrote: »SkaraMinoc wrote: »I'm actually having a difficult time putting together an Arcanist healer build for Battlegrounds. There's no aoe burst heal so I'd have to use Combat Prayer (gross). Arcanists have minimal HoTs and the scaling on Chakram is dreadful.
I take this comment back. Arcanist is a very strong PvP healer if you build into Gibbering Shelter, Chakram, and Impervious Ward. It's very much a shield healer and plays completely different than any of the other classes.