Wolfchild07 wrote: »Sorry to get off-topic, but how do you level him up? Without doing 1,000 runs of Skyreach, I mean.
kyatos_binarini wrote: »a little update on my experience with companions:
yesterday i tried solo normal "Scribes of Fate" dungeons:
Bal-Sunar: with Azandar as tank and healer (healing/shielding skills, heavy armour for survivability and restro staff) and Bastian (heavy vigorous) as tank
Scrivener's hall: Ember as dd (medium quickened)
Both Azandar (as tank) and Bastian did well until bosses started to use their mechanics. Any ground aoes and mechanics like "run as fast as possible to safe zone" wipes them in seconds. Trying to call them back to follow me into the safe zone kills them even faster as they stop using any skills. Azandar looks more useful as a healer (as he can provides tank's survivability to character) but heavy armour (even with active skill) doesn't provide much survivability to him.
Funny fact - Ember died only few times in "scrivener's hall" from gap close of "fire naked giants" (deadlands area). Looks like medium armour provides more survivability due to roll dodge cooldowns and active skill. Maybe i will try Azandar healer in medium armour (with 12 quickened traits)
I had few ideas with Telvanni Efficiency set but 3 of 4 it's bonuses are useless. The only reasonable case to use it - HA build with Bastian in overland content or solo non DLC dungeons (without solo arenas).
So you had these problems but you weren't running TE? So had you been running TE would they have survived due to them being able to cast those survival skills more frequently?
Personally, I replaced Mother's Sorrow on my Order's Wrath/MS set and lost roughly 10% crit and 20% Crit Damage, but I also gained better resource sustain, extra damage and survivability with the extra health, stam and mag. My crit was already high, so losing 10% drops me down to 55% crit and since I typically run 4xLight and 3xMed with my OW/TE build, my Crit Damage isn't horrible.
What I found on PTS, haven't run much on Live because I'm leveling two Arcanist characters... but on PTS, Azandar in full Heavy Bolstered with Quickened Weapons (Sword/Shield) and Jewelry running OW/TE was able to clear World Bosses without a complaint. Unlike Bastian who, more than once, complained that he wasn't going to make it- only to pop his heal right after and survived.
kyatos_binarini wrote: »nope, i didn't try TE. As i said before both Bastian and Azandar (as tanks) doesn't have problems with simple tanking even in vet dungeons (non dlc). The problem is that they die from ground mechanics and reducing cooldowns may help them only with medium armour skill: if my observations are correct, then this skill also provides invulnerability for any source of damage.
slotting TE on non-HA builds seems more like fun build for overland content.
So what trait was your heavy armor when they failed to the ground mechanics? Because a full heavy Bolstered set (on Azandar) or full heavy Vigorous (on Bastian) really does help their survivability.