And yet, I saw someone battling two clannfear the other day outside a dolmen and they DIED while fighting them. I frequently see new players in starter zone dying to random animal or enemy encounters. So even with the early level buffs, new players are still dying.
Do they want us to also swing our weapons once every 30 seconds?
You either need to farm 10 mobs at once or play even slower than I did in this video.
There is no balance in between outright farming and falling asleep.
Someone please tell me what that second wolf died to. I legit just looked at it.
SKIP TO 2:20 FOR THE TROLL FIGHT
(it continues to a 2nd troll and 2 alit.)https://youtu.be/DmOVbhimdQY
Basically, the first impression of the game is this video. Just swing to win.
Sry, thats not right. Please give the game a second chance, cause you played it massively wrong. I think you missunderstood the aspect of Actioncombat cause there is no need to "swing". Play it more like "hold to win" (hold left mousebutton). Maybe and i hope so, this a much more viable option to enjoy the game.
I have 2,178.1 hours in ESO, I've played a bit.
What I meant by "first impression" is that, that's the first impression new players will see when playing ESO. They will figure out they can just beat everything by spam clicking.
This is why whenever ESO is brought up, everyone makes fun of it.
And yet, I saw someone battling two clannfear the other day outside a dolmen and they DIED while fighting them. I frequently see new players in starter zone dying to random animal or enemy encounters. So even with the early level buffs, new players are still dying.
The everything needs to be so easy I can sleewalk it crowd still will find a way to say the game isnt too easy.
I have absolutely no problem with the way it is, if you dont like it, dont play it, simple.
Basically, the first impression of the game is this video. Just swing to win.
Sry, thats not right. Please give the game a second chance, cause you played it massively wrong. I think you missunderstood the aspect of Actioncombat cause there is no need to "swing". Play it more like "hold to win" (hold left mousebutton). Maybe and i hope so, this a much more viable option to enjoy the game.
I have 2,178.1 hours in ESO, I've played a bit.
What I meant by "first impression" is that, that's the first impression new players will see when playing ESO. They will figure out they can just beat everything by spam clicking.
This is why whenever ESO is brought up, everyone makes fun of it.
Basically, the first impression of the game is this video. Just swing to win.
Sry, thats not right. Please give the game a second chance, cause you played it massively wrong. I think you missunderstood the aspect of Actioncombat cause there is no need to "swing". Play it more like "hold to win" (hold left mousebutton). Maybe and i hope so, this a much more viable option to enjoy the game.
I have 2,178.1 hours in ESO, I've played a bit.
What I meant by "first impression" is that, that's the first impression new players will see when playing ESO. They will figure out they can just beat everything by spam clicking.
This is why whenever ESO is brought up, everyone makes fun of it.
New players die to quest bosses.
You are bringing you 2100+ hours of experience with the game, it's mechanics, enemy mechanics, fight mechanics, etc, into an overland fight. Of course you are going to do well with the content, naked, with whatever skills. Your experience is a skill set that newer players do not have.
Basically, the first impression of the game is this video. Just swing to win.
Sry, thats not right. Please give the game a second chance, cause you played it massively wrong. I think you missunderstood the aspect of Actioncombat cause there is no need to "swing". Play it more like "hold to win" (hold left mousebutton). Maybe and i hope so, this a much more viable option to enjoy the game.
I have 2,178.1 hours in ESO, I've played a bit.
What I meant by "first impression" is that, that's the first impression new players will see when playing ESO. They will figure out they can just beat everything by spam clicking.
This is why whenever ESO is brought up, everyone makes fun of it.
New players die to quest bosses.
You are bringing you 2100+ hours of experience with the game, it's mechanics, enemy mechanics, fight mechanics, etc, into an overland fight. Of course you are going to do well with the content, naked, with whatever skills. Your experience is a skill set that newer players do not have.
Basically, the first impression of the game is this video. Just swing to win.
Sry, thats not right. Please give the game a second chance, cause you played it massively wrong. I think you missunderstood the aspect of Actioncombat cause there is no need to "swing". Play it more like "hold to win" (hold left mousebutton). Maybe and i hope so, this a much more viable option to enjoy the game.
I have 2,178.1 hours in ESO, I've played a bit.
What I meant by "first impression" is that, that's the first impression new players will see when playing ESO. They will figure out they can just beat everything by spam clicking.
This is why whenever ESO is brought up, everyone makes fun of it.
New players die to quest bosses.
You are bringing you 2100+ hours of experience with the game, it's mechanics, enemy mechanics, fight mechanics, etc, into an overland fight. Of course you are going to do well with the content, naked, with whatever skills. Your experience is a skill set that newer players do not have.
So much experience went into the combat in this video.
People will find ANY way to defend the overly dreadful simplicity.
CameraBeardThePirate wrote: »Basically, the first impression of the game is this video. Just swing to win.
Sry, thats not right. Please give the game a second chance, cause you played it massively wrong. I think you missunderstood the aspect of Actioncombat cause there is no need to "swing". Play it more like "hold to win" (hold left mousebutton). Maybe and i hope so, this a much more viable option to enjoy the game.
I have 2,178.1 hours in ESO, I've played a bit.
What I meant by "first impression" is that, that's the first impression new players will see when playing ESO. They will figure out they can just beat everything by spam clicking.
This is why whenever ESO is brought up, everyone makes fun of it.
New players die to quest bosses.
You are bringing you 2100+ hours of experience with the game, it's mechanics, enemy mechanics, fight mechanics, etc, into an overland fight. Of course you are going to do well with the content, naked, with whatever skills. Your experience is a skill set that newer players do not have.
New players die to quest bosses because there's literally nothing in the overland gameplay forcing them to improve. If overland was harder, they'd be forced to learn mechanics more quickly. They might die more at first, but it'd be a lot more beneficial in the long run.
CameraBeardThePirate wrote: »Basically, the first impression of the game is this video. Just swing to win.
Sry, thats not right. Please give the game a second chance, cause you played it massively wrong. I think you missunderstood the aspect of Actioncombat cause there is no need to "swing". Play it more like "hold to win" (hold left mousebutton). Maybe and i hope so, this a much more viable option to enjoy the game.
I have 2,178.1 hours in ESO, I've played a bit.
What I meant by "first impression" is that, that's the first impression new players will see when playing ESO. They will figure out they can just beat everything by spam clicking.
This is why whenever ESO is brought up, everyone makes fun of it.
New players die to quest bosses.
You are bringing you 2100+ hours of experience with the game, it's mechanics, enemy mechanics, fight mechanics, etc, into an overland fight. Of course you are going to do well with the content, naked, with whatever skills. Your experience is a skill set that newer players do not have.
New players die to quest bosses because there's literally nothing in the overland gameplay forcing them to improve. If overland was harder, they'd be forced to learn mechanics more quickly. They might die more at first, but it'd be a lot more beneficial in the long run.
They would quit the game.
I mean, we LITERALLY just had people complaining that they had to go through a public dungeon to access a companion because they thought that content was too challenging. A public dungeon, which is probably still easier than what anyone in this thread envisions for more difficult content.
The everything needs to be so easy I can sleewalk it crowd still will find a way to say the game isnt too easy.
I give you the same advice you gave people in another thread...I have absolutely no problem with the way it is, if you dont like it, dont play it, simple.
Also, the OP was unaware how scaling works in ESO and therefore the video is far from being useful to demonstrate something.
Well, except for illustrating the problem with the rather extreme bolster for low levels which many people already knew was problematic.
CameraBeardThePirate wrote: »Basically, the first impression of the game is this video. Just swing to win.
Sry, thats not right. Please give the game a second chance, cause you played it massively wrong. I think you missunderstood the aspect of Actioncombat cause there is no need to "swing". Play it more like "hold to win" (hold left mousebutton). Maybe and i hope so, this a much more viable option to enjoy the game.
I have 2,178.1 hours in ESO, I've played a bit.
What I meant by "first impression" is that, that's the first impression new players will see when playing ESO. They will figure out they can just beat everything by spam clicking.
This is why whenever ESO is brought up, everyone makes fun of it.
New players die to quest bosses.
You are bringing you 2100+ hours of experience with the game, it's mechanics, enemy mechanics, fight mechanics, etc, into an overland fight. Of course you are going to do well with the content, naked, with whatever skills. Your experience is a skill set that newer players do not have.
New players die to quest bosses because there's literally nothing in the overland gameplay forcing them to improve. If overland was harder, they'd be forced to learn mechanics more quickly. They might die more at first, but it'd be a lot more beneficial in the long run.
They would quit the game.
I mean, we LITERALLY just had people complaining that they had to go through a public dungeon to access a companion because they thought that content was too challenging. A public dungeon, which is probably still easier than what anyone in this thread envisions for more difficult content.
The everything needs to be so easy I can sleewalk it crowd still will find a way to say the game isnt too easy.
I give you the same advice you gave people in another thread...I have absolutely no problem with the way it is, if you dont like it, dont play it, simple.
Also, the OP was unaware how scaling works in ESO and therefore the video is far from being useful to demonstrate something.
Well, except for illustrating the problem with the rather extreme bolster for low levels which many people already knew was problematic.
My post was about the class, not the entire game. Context is important.
Well apparently not.
The everything needs to be so easy I can sleewalk it crowd still will find a way to say the game isnt too easy.
I give you the same advice you gave people in another thread...I have absolutely no problem with the way it is, if you dont like it, dont play it, simple.
Also, the OP was unaware how scaling works in ESO and therefore the video is far from being useful to demonstrate something.
Well, except for illustrating the problem with the rather extreme bolster for low levels which many people already knew was problematic.
My post was about the class, not the entire game. Context is important.
Well apparently not.
The everything needs to be so easy I can sleewalk it crowd still will find a way to say the game isnt too easy.
I give you the same advice you gave people in another thread...I have absolutely no problem with the way it is, if you dont like it, dont play it, simple.
Also, the OP was unaware how scaling works in ESO and therefore the video is far from being useful to demonstrate something.
Well, except for illustrating the problem with the rather extreme bolster for low levels which many people already knew was problematic.
My post was about the class, not the entire game. Context is important.
Well apparently not.The everything needs to be so easy I can sleewalk it crowd still will find a way to say the game isnt too easy.
I give you the same advice you gave people in another thread...I have absolutely no problem with the way it is, if you dont like it, dont play it, simple.
Also, the OP was unaware how scaling works in ESO and therefore the video is far from being useful to demonstrate something.
Well, except for illustrating the problem with the rather extreme bolster for low levels which many people already knew was problematic.
My post was about the class, not the entire game. Context is important.
Well apparently not.
And it applies here regardless.
You don't like how "easy" overland is, so what? You're not forced to spend time in overland content.
I and a lot of others like it the way it is.
CameraBeardThePirate wrote: »Basically, the first impression of the game is this video. Just swing to win.
Sry, thats not right. Please give the game a second chance, cause you played it massively wrong. I think you missunderstood the aspect of Actioncombat cause there is no need to "swing". Play it more like "hold to win" (hold left mousebutton). Maybe and i hope so, this a much more viable option to enjoy the game.
I have 2,178.1 hours in ESO, I've played a bit.
What I meant by "first impression" is that, that's the first impression new players will see when playing ESO. They will figure out they can just beat everything by spam clicking.
This is why whenever ESO is brought up, everyone makes fun of it.
New players die to quest bosses.
You are bringing you 2100+ hours of experience with the game, it's mechanics, enemy mechanics, fight mechanics, etc, into an overland fight. Of course you are going to do well with the content, naked, with whatever skills. Your experience is a skill set that newer players do not have.
New players die to quest bosses because there's literally nothing in the overland gameplay forcing them to improve. If overland was harder, they'd be forced to learn mechanics more quickly. They might die more at first, but it'd be a lot more beneficial in the long run.
They would quit the game.
I mean, we LITERALLY just had people complaining that they had to go through a public dungeon to access a companion because they thought that content was too challenging. A public dungeon, which is probably still easier than what anyone in this thread envisions for more difficult content.
The everything needs to be so easy I can sleewalk it crowd still will find a way to say the game isnt too easy.
I give you the same advice you gave people in another thread...I have absolutely no problem with the way it is, if you dont like it, dont play it, simple.
Also, the OP was unaware how scaling works in ESO and therefore the video is far from being useful to demonstrate something.
Well, except for illustrating the problem with the rather extreme bolster for low levels which many people already knew was problematic.
My post was about the class, not the entire game. Context is important.
Well apparently not.The everything needs to be so easy I can sleewalk it crowd still will find a way to say the game isnt too easy.
I give you the same advice you gave people in another thread...I have absolutely no problem with the way it is, if you dont like it, dont play it, simple.
Also, the OP was unaware how scaling works in ESO and therefore the video is far from being useful to demonstrate something.
Well, except for illustrating the problem with the rather extreme bolster for low levels which many people already knew was problematic.
My post was about the class, not the entire game. Context is important.
Well apparently not.
And it applies here regardless.
You don't like how "easy" overland is, so what? You're not forced to spend time in overland content.
I and a lot of others like it the way it is.
CameraBeardThePirate wrote: »The everything needs to be so easy I can sleewalk it crowd still will find a way to say the game isnt too easy.
I give you the same advice you gave people in another thread...I have absolutely no problem with the way it is, if you dont like it, dont play it, simple.
Also, the OP was unaware how scaling works in ESO and therefore the video is far from being useful to demonstrate something.
Well, except for illustrating the problem with the rather extreme bolster for low levels which many people already knew was problematic.
My post was about the class, not the entire game. Context is important.
Well apparently not.The everything needs to be so easy I can sleewalk it crowd still will find a way to say the game isnt too easy.
I give you the same advice you gave people in another thread...I have absolutely no problem with the way it is, if you dont like it, dont play it, simple.
Also, the OP was unaware how scaling works in ESO and therefore the video is far from being useful to demonstrate something.
Well, except for illustrating the problem with the rather extreme bolster for low levels which many people already knew was problematic.
My post was about the class, not the entire game. Context is important.
Well apparently not.
And it applies here regardless.
You don't like how "easy" overland is, so what? You're not forced to spend time in overland content.
I and a lot of others like it the way it is.
Except you are forced to spend time in overland. A lot actually. Am I supposed to stand around and do nothing while waiting 20+ minutes in queue for other content? How do you expect people to farm mythics that require doing overland content without doing said content? What about all the story content that I'd love to experience but find so boring to slog through the encounters in between the story beats?
The fact of the matter is that for a large portion of the population, overland is a joke. Considering overland content makes up a solid 70% of the content in this game, that's a pretty big problem. A difficulty toggle would only have positive implications. Those that want to use it could, those that don't wouldn't.
wolfie1.0. wrote: »Honestly, the only way to truly recreate a new player experience in eso is to create a new account.
CameraBeardThePirate wrote: »What about all the story content that I'd love to experience but find so boring to slog through the encounters in between the story beats?