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Just play naked they said. Well I did and I recorded it. Video inside.

  • Vhozek
    Vhozek
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    ADarklore wrote: »
    And yet, I saw someone battling two clannfear the other day outside a dolmen and they DIED while fighting them. I frequently see new players in starter zone dying to random animal or enemy encounters. So even with the early level buffs, new players are still dying.

    You can't fix that no matter how much easier you make the game so it doesn't matter to those people whether it's a bit harder or not. It does matter to the rest of us that the quality of exploration is at the very least enjoyable.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Jammy420
    Jammy420
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    Vhozek wrote: »
    Do they want us to also swing our weapons once every 30 seconds?
    You either need to farm 10 mobs at once or play even slower than I did in this video.
    There is no balance in between outright farming and falling asleep.

    Someone please tell me what that second wolf died to. I legit just looked at it.

    SKIP TO 2:20 FOR THE TROLL FIGHT
    (it continues to a 2nd troll and 2 alit.)


    https://youtu.be/DmOVbhimdQY

    The everything needs to be so easy I can sleewalk it crowd still will find a way to say the game isnt too easy.

  • CameraBeardThePirate
    CameraBeardThePirate
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    Vhozek wrote: »
    Wolfshade wrote: »
    Vhozek wrote: »
    Basically, the first impression of the game is this video. Just swing to win.

    Sry, thats not right. Please give the game a second chance, cause you played it massively wrong. I think you missunderstood the aspect of Actioncombat cause there is no need to "swing". Play it more like "hold to win" (hold left mousebutton). Maybe and i hope so, this a much more viable option to enjoy the game.

    I have 2,178.1 hours in ESO, I've played a bit.
    What I meant by "first impression" is that, that's the first impression new players will see when playing ESO. They will figure out they can just beat everything by spam clicking.
    This is why whenever ESO is brought up, everyone makes fun of it.

    It's also why there's such a huge gap between casuals and "vets". How do you expect new players to become skilled at the combat system if all they have to do to clear 80% of the combat in the game is light attack?
  • Darkstorne
    Darkstorne
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    This thread is amazing!

    Any other MMO, theory-crafting is all about maximising character power.

    Here in ESO? Players are theory-crafting ways to gimp their characters to the point they can't face-tank a troll using nothing but light attacks :lol:
  • Braffin
    Braffin
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    ADarklore wrote: »
    And yet, I saw someone battling two clannfear the other day outside a dolmen and they DIED while fighting them. I frequently see new players in starter zone dying to random animal or enemy encounters. So even with the early level buffs, new players are still dying.

    As it should be. Dying is part of this game, as it is normal in most other video games around. It's nothing more than a hint you're doing something significantly wrong and incentivizes you to improve.

    The sooner people learn that mechanics and proper gearing matter the better, it's making it easier for them in the end. Would eso teach newer players this fundamental truth earlier, far less people would hit a wall later on.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Kendaric
    Kendaric
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    Jammy420 wrote: »
    The everything needs to be so easy I can sleewalk it crowd still will find a way to say the game isnt too easy.

    I give you the same advice you gave people in another thread...
    Jammy420 wrote: »
    I have absolutely no problem with the way it is, if you dont like it, dont play it, simple.

    Also, the OP was unaware how scaling works in ESO and therefore the video is far from being useful to demonstrate something.
    Well, except for illustrating the problem with the rather extreme bolster for low levels which many people already knew was problematic.
    Edited by Kendaric on June 22, 2023 1:22PM
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • Four_Fingers
      Four_Fingers
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      I honestly think there is a time when you outgrow all games and should either accept that or move on.
      There are games out there designed to be much more challenging.
      We will miss you, but rest assured many more players will join and fill the gap.
    • jaws343
      jaws343
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      Vhozek wrote: »
      Wolfshade wrote: »
      Vhozek wrote: »
      Basically, the first impression of the game is this video. Just swing to win.

      Sry, thats not right. Please give the game a second chance, cause you played it massively wrong. I think you missunderstood the aspect of Actioncombat cause there is no need to "swing". Play it more like "hold to win" (hold left mousebutton). Maybe and i hope so, this a much more viable option to enjoy the game.

      I have 2,178.1 hours in ESO, I've played a bit.
      What I meant by "first impression" is that, that's the first impression new players will see when playing ESO. They will figure out they can just beat everything by spam clicking.
      This is why whenever ESO is brought up, everyone makes fun of it.

      New players die to quest bosses.

      You are bringing you 2100+ hours of experience with the game, it's mechanics, enemy mechanics, fight mechanics, etc, into an overland fight. Of course you are going to do well with the content, naked, with whatever skills. Your experience is a skill set that newer players do not have.
    • Vhozek
      Vhozek
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      jaws343 wrote: »
      Vhozek wrote: »
      Wolfshade wrote: »
      Vhozek wrote: »
      Basically, the first impression of the game is this video. Just swing to win.

      Sry, thats not right. Please give the game a second chance, cause you played it massively wrong. I think you missunderstood the aspect of Actioncombat cause there is no need to "swing". Play it more like "hold to win" (hold left mousebutton). Maybe and i hope so, this a much more viable option to enjoy the game.

      I have 2,178.1 hours in ESO, I've played a bit.
      What I meant by "first impression" is that, that's the first impression new players will see when playing ESO. They will figure out they can just beat everything by spam clicking.
      This is why whenever ESO is brought up, everyone makes fun of it.

      New players die to quest bosses.

      You are bringing you 2100+ hours of experience with the game, it's mechanics, enemy mechanics, fight mechanics, etc, into an overland fight. Of course you are going to do well with the content, naked, with whatever skills. Your experience is a skill set that newer players do not have.

      So much experience went into the combat in this video.
      People will find ANY way to defend the overly dreadful simplicity.
      𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
    • Vhozek
      Vhozek
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      I think ZOS should use naked combat as the baseline for tweaking the difficulty. They should tweak the numbers so that a naked player, no matter what weapon they use (even shield) should struggle massively against mobs.
      Yes, this will still make things harder for people with gear but you have so many tools at your disposal when you play the game like a normal person.
      This could be the first step and the bare minimal they could do to try and fix this issue.
      IT JUST MAKES SENSE.
      Edited by Vhozek on June 22, 2023 1:49PM
      𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
    • CameraBeardThePirate
      CameraBeardThePirate
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      jaws343 wrote: »
      Vhozek wrote: »
      Wolfshade wrote: »
      Vhozek wrote: »
      Basically, the first impression of the game is this video. Just swing to win.

      Sry, thats not right. Please give the game a second chance, cause you played it massively wrong. I think you missunderstood the aspect of Actioncombat cause there is no need to "swing". Play it more like "hold to win" (hold left mousebutton). Maybe and i hope so, this a much more viable option to enjoy the game.

      I have 2,178.1 hours in ESO, I've played a bit.
      What I meant by "first impression" is that, that's the first impression new players will see when playing ESO. They will figure out they can just beat everything by spam clicking.
      This is why whenever ESO is brought up, everyone makes fun of it.

      New players die to quest bosses.

      You are bringing you 2100+ hours of experience with the game, it's mechanics, enemy mechanics, fight mechanics, etc, into an overland fight. Of course you are going to do well with the content, naked, with whatever skills. Your experience is a skill set that newer players do not have.

      New players die to quest bosses because there's literally nothing in the overland gameplay forcing them to improve. If overland was harder, they'd be forced to learn mechanics more quickly. They might die more at first, but it'd be a lot more beneficial in the long run.
    • jaws343
      jaws343
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      Vhozek wrote: »
      jaws343 wrote: »
      Vhozek wrote: »
      Wolfshade wrote: »
      Vhozek wrote: »
      Basically, the first impression of the game is this video. Just swing to win.

      Sry, thats not right. Please give the game a second chance, cause you played it massively wrong. I think you missunderstood the aspect of Actioncombat cause there is no need to "swing". Play it more like "hold to win" (hold left mousebutton). Maybe and i hope so, this a much more viable option to enjoy the game.

      I have 2,178.1 hours in ESO, I've played a bit.
      What I meant by "first impression" is that, that's the first impression new players will see when playing ESO. They will figure out they can just beat everything by spam clicking.
      This is why whenever ESO is brought up, everyone makes fun of it.

      New players die to quest bosses.

      You are bringing you 2100+ hours of experience with the game, it's mechanics, enemy mechanics, fight mechanics, etc, into an overland fight. Of course you are going to do well with the content, naked, with whatever skills. Your experience is a skill set that newer players do not have.

      So much experience went into the combat in this video.
      People will find ANY way to defend the overly dreadful simplicity.

      But, you are ignoring plenty of feedback that is telling you your approach in that video is horribly wrong.

      The most important, you are a level 2/3 player here, using a level appropriate weapon

      Players are scaled sub 50, so you at level 2/3 with level appropriate weapon, are as powerful as you can possibly be and with the scaling, you really aren't taking damage. That's intended so a brand new player isn't dying to the first wolf they run into in open world at level 1. Since the enemies are all scaled, at the start, to level 50 CP 160.

      What happens is, eventually, those players out level their gear, making them severely under powered in overland content. As a player who almost always levels my new characters in overland using dropped gear, by the time you hit level 10-15 and you haven't upgraded your gear, you are going to be hurting and dealing almost no damage. And it's even worse for a new player who doesn't have the game knowledge.

      And I defend it, because I think it is absurd for players like you, like myself, with thousands of hours of experience with the game, to complain that overland is too easy. I mean, we have people complaining that Bastion Nymics are too hard right now, that Necrom WBs are too hard. And here I am, with my thousands of hours of experience in the game, soloing them without issue.

      Maybe vet players aren't the right group of players to talk about overland game balance. Because again, new players are literally still dying to quest bosses, or base game dolmens. As much as you want to shrug it off, your experience in the game is an important factor in the ease of overland content.
    • jaws343
      jaws343
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      jaws343 wrote: »
      Vhozek wrote: »
      Wolfshade wrote: »
      Vhozek wrote: »
      Basically, the first impression of the game is this video. Just swing to win.

      Sry, thats not right. Please give the game a second chance, cause you played it massively wrong. I think you missunderstood the aspect of Actioncombat cause there is no need to "swing". Play it more like "hold to win" (hold left mousebutton). Maybe and i hope so, this a much more viable option to enjoy the game.

      I have 2,178.1 hours in ESO, I've played a bit.
      What I meant by "first impression" is that, that's the first impression new players will see when playing ESO. They will figure out they can just beat everything by spam clicking.
      This is why whenever ESO is brought up, everyone makes fun of it.

      New players die to quest bosses.

      You are bringing you 2100+ hours of experience with the game, it's mechanics, enemy mechanics, fight mechanics, etc, into an overland fight. Of course you are going to do well with the content, naked, with whatever skills. Your experience is a skill set that newer players do not have.

      New players die to quest bosses because there's literally nothing in the overland gameplay forcing them to improve. If overland was harder, they'd be forced to learn mechanics more quickly. They might die more at first, but it'd be a lot more beneficial in the long run.

      They would quit the game.

      I mean, we LITERALLY just had people complaining that they had to go through a public dungeon to access a companion because they thought that content was too challenging. A public dungeon, which is probably still easier than what anyone in this thread envisions for more difficult content.
    • Braffin
      Braffin
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      jaws343 wrote: »
      jaws343 wrote: »
      Vhozek wrote: »
      Wolfshade wrote: »
      Vhozek wrote: »
      Basically, the first impression of the game is this video. Just swing to win.

      Sry, thats not right. Please give the game a second chance, cause you played it massively wrong. I think you missunderstood the aspect of Actioncombat cause there is no need to "swing". Play it more like "hold to win" (hold left mousebutton). Maybe and i hope so, this a much more viable option to enjoy the game.

      I have 2,178.1 hours in ESO, I've played a bit.
      What I meant by "first impression" is that, that's the first impression new players will see when playing ESO. They will figure out they can just beat everything by spam clicking.
      This is why whenever ESO is brought up, everyone makes fun of it.

      New players die to quest bosses.

      You are bringing you 2100+ hours of experience with the game, it's mechanics, enemy mechanics, fight mechanics, etc, into an overland fight. Of course you are going to do well with the content, naked, with whatever skills. Your experience is a skill set that newer players do not have.

      New players die to quest bosses because there's literally nothing in the overland gameplay forcing them to improve. If overland was harder, they'd be forced to learn mechanics more quickly. They might die more at first, but it'd be a lot more beneficial in the long run.

      They would quit the game.

      I mean, we LITERALLY just had people complaining that they had to go through a public dungeon to access a companion because they thought that content was too challenging. A public dungeon, which is probably still easier than what anyone in this thread envisions for more difficult content.

      You can't know that, as you know very well.

      And the people complaining about the tedious slog of having to play a public dungeon weren't new players, but long-term users.

      But as was said several times around this forums, zos will act according to their internal data. Looking at Necrom and the development shift for Q4 we already see where the journey goes.

      This is very much appreciated, although an optional solution would've been better for all of us. We know very well who opposed this to the best of their abilities, so my compassion is indeed limited.
      Never get between a cat and it's candy!
      ---
      Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
    • Jammy420
      Jammy420
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      Kendaric wrote: »
      Jammy420 wrote: »
      The everything needs to be so easy I can sleewalk it crowd still will find a way to say the game isnt too easy.

      I give you the same advice you gave people in another thread...
      Jammy420 wrote: »
      I have absolutely no problem with the way it is, if you dont like it, dont play it, simple.

      Also, the OP was unaware how scaling works in ESO and therefore the video is far from being useful to demonstrate something.
      Well, except for illustrating the problem with the rather extreme bolster for low levels which many people already knew was problematic.

      My post was about the class, not the entire game. Context is important.

      Well apparently not.
    • Jammy420
      Jammy420
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      jaws343 wrote: »
      jaws343 wrote: »
      Vhozek wrote: »
      Wolfshade wrote: »
      Vhozek wrote: »
      Basically, the first impression of the game is this video. Just swing to win.

      Sry, thats not right. Please give the game a second chance, cause you played it massively wrong. I think you missunderstood the aspect of Actioncombat cause there is no need to "swing". Play it more like "hold to win" (hold left mousebutton). Maybe and i hope so, this a much more viable option to enjoy the game.

      I have 2,178.1 hours in ESO, I've played a bit.
      What I meant by "first impression" is that, that's the first impression new players will see when playing ESO. They will figure out they can just beat everything by spam clicking.
      This is why whenever ESO is brought up, everyone makes fun of it.

      New players die to quest bosses.

      You are bringing you 2100+ hours of experience with the game, it's mechanics, enemy mechanics, fight mechanics, etc, into an overland fight. Of course you are going to do well with the content, naked, with whatever skills. Your experience is a skill set that newer players do not have.

      New players die to quest bosses because there's literally nothing in the overland gameplay forcing them to improve. If overland was harder, they'd be forced to learn mechanics more quickly. They might die more at first, but it'd be a lot more beneficial in the long run.

      They would quit the game.

      I mean, we LITERALLY just had people complaining that they had to go through a public dungeon to access a companion because they thought that content was too challenging. A public dungeon, which is probably still easier than what anyone in this thread envisions for more difficult content.

      That sounds like a them issue. Games should require practice.
    • Kendaric
      Kendaric
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      Jammy420 wrote: »
      Kendaric wrote: »
      Jammy420 wrote: »
      The everything needs to be so easy I can sleewalk it crowd still will find a way to say the game isnt too easy.

      I give you the same advice you gave people in another thread...
      Jammy420 wrote: »
      I have absolutely no problem with the way it is, if you dont like it, dont play it, simple.

      Also, the OP was unaware how scaling works in ESO and therefore the video is far from being useful to demonstrate something.
      Well, except for illustrating the problem with the rather extreme bolster for low levels which many people already knew was problematic.

      My post was about the class, not the entire game. Context is important.

      Well apparently not.
      Jammy420 wrote: »
      Kendaric wrote: »
      Jammy420 wrote: »
      The everything needs to be so easy I can sleewalk it crowd still will find a way to say the game isnt too easy.

      I give you the same advice you gave people in another thread...
      Jammy420 wrote: »
      I have absolutely no problem with the way it is, if you dont like it, dont play it, simple.

      Also, the OP was unaware how scaling works in ESO and therefore the video is far from being useful to demonstrate something.
      Well, except for illustrating the problem with the rather extreme bolster for low levels which many people already knew was problematic.

      My post was about the class, not the entire game. Context is important.

      Well apparently not.

      And it applies here regardless.

      You don't like how "easy" overland is, so what? You're not forced to spend time in overland content.

      I and a lot of others like it the way it is.
        PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
      • wolfie1.0.
        wolfie1.0.
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        Honestly, the only way to truly recreate a new player experience in eso is to create a new account.
      • CameraBeardThePirate
        CameraBeardThePirate
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        Kendaric wrote: »
        Jammy420 wrote: »
        Kendaric wrote: »
        Jammy420 wrote: »
        The everything needs to be so easy I can sleewalk it crowd still will find a way to say the game isnt too easy.

        I give you the same advice you gave people in another thread...
        Jammy420 wrote: »
        I have absolutely no problem with the way it is, if you dont like it, dont play it, simple.

        Also, the OP was unaware how scaling works in ESO and therefore the video is far from being useful to demonstrate something.
        Well, except for illustrating the problem with the rather extreme bolster for low levels which many people already knew was problematic.

        My post was about the class, not the entire game. Context is important.

        Well apparently not.
        Jammy420 wrote: »
        Kendaric wrote: »
        Jammy420 wrote: »
        The everything needs to be so easy I can sleewalk it crowd still will find a way to say the game isnt too easy.

        I give you the same advice you gave people in another thread...
        Jammy420 wrote: »
        I have absolutely no problem with the way it is, if you dont like it, dont play it, simple.

        Also, the OP was unaware how scaling works in ESO and therefore the video is far from being useful to demonstrate something.
        Well, except for illustrating the problem with the rather extreme bolster for low levels which many people already knew was problematic.

        My post was about the class, not the entire game. Context is important.

        Well apparently not.

        And it applies here regardless.

        You don't like how "easy" overland is, so what? You're not forced to spend time in overland content.

        I and a lot of others like it the way it is.

        Except you are forced to spend time in overland. A lot actually. Am I supposed to stand around and do nothing while waiting 20+ minutes in queue for other content? How do you expect people to farm mythics that require doing overland content without doing said content? What about all the story content that I'd love to experience but find so boring to slog through the encounters in between the story beats?

        The fact of the matter is that for a large portion of the population, overland is a joke. Considering overland content makes up a solid 70% of the content in this game, that's a pretty big problem. A difficulty toggle would only have positive implications. Those that want to use it could, those that don't wouldn't.
      • Jierdanit
        Jierdanit
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        jaws343 wrote: »
        jaws343 wrote: »
        Vhozek wrote: »
        Wolfshade wrote: »
        Vhozek wrote: »
        Basically, the first impression of the game is this video. Just swing to win.

        Sry, thats not right. Please give the game a second chance, cause you played it massively wrong. I think you missunderstood the aspect of Actioncombat cause there is no need to "swing". Play it more like "hold to win" (hold left mousebutton). Maybe and i hope so, this a much more viable option to enjoy the game.

        I have 2,178.1 hours in ESO, I've played a bit.
        What I meant by "first impression" is that, that's the first impression new players will see when playing ESO. They will figure out they can just beat everything by spam clicking.
        This is why whenever ESO is brought up, everyone makes fun of it.

        New players die to quest bosses.

        You are bringing you 2100+ hours of experience with the game, it's mechanics, enemy mechanics, fight mechanics, etc, into an overland fight. Of course you are going to do well with the content, naked, with whatever skills. Your experience is a skill set that newer players do not have.

        New players die to quest bosses because there's literally nothing in the overland gameplay forcing them to improve. If overland was harder, they'd be forced to learn mechanics more quickly. They might die more at first, but it'd be a lot more beneficial in the long run.

        They would quit the game.

        I mean, we LITERALLY just had people complaining that they had to go through a public dungeon to access a companion because they thought that content was too challenging. A public dungeon, which is probably still easier than what anyone in this thread envisions for more difficult content.

        If a player has problems doing public dungeons they need to improve.
        The level of strength your character has to have to be able to do public dungeons without any issue is so low that it should not be considered to much work for anyone.
        PC/EU, StamSorc Main
      • Jammy420
        Jammy420
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        Kendaric wrote: »
        Jammy420 wrote: »
        Kendaric wrote: »
        Jammy420 wrote: »
        The everything needs to be so easy I can sleewalk it crowd still will find a way to say the game isnt too easy.

        I give you the same advice you gave people in another thread...
        Jammy420 wrote: »
        I have absolutely no problem with the way it is, if you dont like it, dont play it, simple.

        Also, the OP was unaware how scaling works in ESO and therefore the video is far from being useful to demonstrate something.
        Well, except for illustrating the problem with the rather extreme bolster for low levels which many people already knew was problematic.

        My post was about the class, not the entire game. Context is important.

        Well apparently not.
        Jammy420 wrote: »
        Kendaric wrote: »
        Jammy420 wrote: »
        The everything needs to be so easy I can sleewalk it crowd still will find a way to say the game isnt too easy.

        I give you the same advice you gave people in another thread...
        Jammy420 wrote: »
        I have absolutely no problem with the way it is, if you dont like it, dont play it, simple.

        Also, the OP was unaware how scaling works in ESO and therefore the video is far from being useful to demonstrate something.
        Well, except for illustrating the problem with the rather extreme bolster for low levels which many people already knew was problematic.

        My post was about the class, not the entire game. Context is important.

        Well apparently not.

        And it applies here regardless.

        You don't like how "easy" overland is, so what? You're not forced to spend time in overland content.

        I and a lot of others like it the way it is.

        Actually we are. Most of the content is overlnd in this game, and there has been a power creep that was acknowledged with necrom. The game was not intended to be this easy , because it wasn't this easy at the beginning of one tamriel.

        But go ahead and attack me personally, doesn't bother me.
        Kendaric wrote: »
        Jammy420 wrote: »
        Kendaric wrote: »
        Jammy420 wrote: »
        The everything needs to be so easy I can sleewalk it crowd still will find a way to say the game isnt too easy.

        I give you the same advice you gave people in another thread...
        Jammy420 wrote: »
        I have absolutely no problem with the way it is, if you dont like it, dont play it, simple.

        Also, the OP was unaware how scaling works in ESO and therefore the video is far from being useful to demonstrate something.
        Well, except for illustrating the problem with the rather extreme bolster for low levels which many people already knew was problematic.

        My post was about the class, not the entire game. Context is important.

        Well apparently not.
        Jammy420 wrote: »
        Kendaric wrote: »
        Jammy420 wrote: »
        The everything needs to be so easy I can sleewalk it crowd still will find a way to say the game isnt too easy.

        I give you the same advice you gave people in another thread...
        Jammy420 wrote: »
        I have absolutely no problem with the way it is, if you dont like it, dont play it, simple.

        Also, the OP was unaware how scaling works in ESO and therefore the video is far from being useful to demonstrate something.
        Well, except for illustrating the problem with the rather extreme bolster for low levels which many people already knew was problematic.

        My post was about the class, not the entire game. Context is important.

        Well apparently not.

        And it applies here regardless.

        You don't like how "easy" overland is, so what? You're not forced to spend time in overland content.

        I and a lot of others like it the way it is.

        Except you are forced to spend time in overland. A lot actually. Am I supposed to stand around and do nothing while waiting 20+ minutes in queue for other content? How do you expect people to farm mythics that require doing overland content without doing said content? What about all the story content that I'd love to experience but find so boring to slog through the encounters in between the story beats?

        The fact of the matter is that for a large portion of the population, overland is a joke. Considering overland content makes up a solid 70% of the content in this game, that's a pretty big problem. A difficulty toggle would only have positive implications. Those that want to use it could, those that don't wouldn't.

        Exactly. The overland crowd that wants it this easy are some of the most toxic players I have ever seen.

      • Vhozek
        Vhozek
        ✭✭✭✭✭
        wolfie1.0. wrote: »
        Honestly, the only way to truly recreate a new player experience in eso is to create a new account.

        Not really, a new account would just leave you at no CP which you don't have to activate at all. A new account would go through the exact same process I did just by creating a new character.
        𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
      • I_killed_Vivec
        I_killed_Vivec
        ✭✭✭✭✭
        ✭✭
        What about all the story content that I'd love to experience but find so boring to slog through the encounters in between the story beats?

        If you're any good you just melt through the encounters... it really shouldn't be a slog :wink:

        Harder overland would just slow you down!
      • ZOS_Lunar
        ZOS_Lunar
        admin
        Hello!

        As a reminder, we have an existing thread for overland content feedback, which can be found here. We ask that all feedback be kept in that thread, not in newly created ones. This helps keep things concise for easier review.

        As such, we've gone ahead and closed this thread. Please feel free to continue the discussion in the above linked thread.

        Thank you for your understanding, and please keep the Community Rules in mind when posting on the forums.
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