Just play naked they said. Well I did and I recorded it. Video inside.

Vhozek
Vhozek
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Do they want us to also swing our weapons once every 30 seconds?
You either need to farm 10 mobs at once or play even slower than I did in this video.
There is no balance in between outright farming and falling asleep.

Someone please tell me what that second wolf died to. I legit just looked at it.

SKIP TO 2:20 FOR THE TROLL FIGHT
(it continues to a 2nd troll and 2 alit.)


https://youtu.be/DmOVbhimdQY
Edited by ZOS_Lunar on June 22, 2023 5:00PM
𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • the1andonlyskwex
    the1andonlyskwex
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    You're doing it wrong. Take a CP160 character and play them without any CP or armor, and with level 1 white weapons.

    Low level characters get tons of stat bonuses just for being low level (to make up for the fact that they're expected to have bad gear and no abilities).
  • Vhozek
    Vhozek
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    You're doing it wrong. Take a CP160 character and play them without any CP or armor, and with level 1 white weapons.

    Low level characters get tons of stat bonuses just for being low level (to make up for the fact that they're expected to have bad gear and no abilities).

    Bro... that's legit what I did.
    edit: I think I see what you mean, I'll try to record that and post it here too.
    Either way, that's also the whole point. Why do we have bonuses at level 1? You're freaking level 1.
    Edited by Vhozek on June 21, 2023 11:56PM
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • the1andonlyskwex
    the1andonlyskwex
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    Vhozek wrote: »
    You're doing it wrong. Take a CP160 character and play them without any CP or armor, and with level 1 white weapons.

    Low level characters get tons of stat bonuses just for being low level (to make up for the fact that they're expected to have bad gear and no abilities).

    Bro... that's legit what I did.
    edit: I think I see what you mean, I'll try to record that and post it here too

    Your video is you playing a brand new level 3 character, not a fully leveled CP160 character.
  • the1andonlyskwex
    the1andonlyskwex
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    You have bonuses at level 1 because ever since One Tamriel ZOS wants you to be able to play pretty much any overland content in the game in any order (including at low level).
  • Vhozek
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    You have bonuses at level 1 because ever since One Tamriel ZOS wants you to be able to play pretty much any overland content in the game in any order (including at low level).

    So you're telling me the most viable option for me to enjoy the quests is to get to max level first by grinding and THEN trash all the progress I made? All the gear I'm going to find will be cp160+ and I won't be able to wear anything to feel like I'm doing something.

    Basically, the first impression of the game is this video. Just swing to win.

    oh and I'm not recording anymore, it's taking way too long to find a weapon with nothing on it
    Edited by Vhozek on June 22, 2023 12:12AM
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Vhozek
    Vhozek
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    Well now I feel like deleting my necromancer and starting it all over again, farming in Alikr desert until I'm max level, and THEN do some questing.
    Which is kinda pointless now that I'm max level.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • TaSheen
    TaSheen
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    You can craft an at level white weapon with "nothing on it".
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Vhozek
    Vhozek
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    TaSheen wrote: »
    You can craft an at level white weapon with "nothing on it".

    I'm a casual player, I legit don't craft. I don't even know how to and I don't know if I even have the materials for it.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Kendaric
    Kendaric
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    Vhozek wrote: »
    edit: I think I see what you mean, I'll try to record that and post it here too.
    Either way, that's also the whole point. Why do we have bonuses at level 1? You're freaking level 1.

    Welcome to "level scaling" :)

    Yes, the bolster low level characters receive is over the top but that's the way it is. Adding CP into the mix adds a good bit of power as well, so essentially you'd need to reduce the bolster (at least very least health regen, but probably resources as well) and prevent CP until level 50. Then you could have a more balanced low level experience at least.
    Edited by Kendaric on June 22, 2023 12:33AM
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • markulrich1966
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      play at level 30-40, where you have most skills and passives unlocked, with 1400 CP.
      Strongest combination you can get in this game, baby-buff, CP, skills.

      The weakest part is cp10-200, no baby buff, not enough CP to gain advantage.
      Edited by markulrich1966 on June 22, 2023 1:16AM
    • markulrich1966
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      I am currently farming blackwood worldbosses on my cp1000 account, saw some new arcanists today. As blackwood is currently dead apart from those few who try to get levels, we were "duoing" the bosses (xbox NA).
      Don't know how many CP they had, but likely experienced players, as they fought like long term players, they were just more squishy at level 5-23. At least they allowed me to finish the bosses I could not solo, like warchief zathmos.
    • spartaxoxo
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      You can buy a white weapon for like 2k coin from the weapon merchant in towns.
    • LannStone
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      Just watched the video
      OMG - people complain about motion sickness from the arcanist crux while they play in first person
      I don't see how anybody could not get motion sickness playing in first person period
      My head is spinning from just these few minutes
    • spartaxoxo
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      https://youtu.be/EN-Ixn0tFzs

      Unequipped all gear from my thief. I don't regularly play night blade. Picked a handful of skills that seemed fun without really paying attention to what I was picking. Played stupid. Got punished.

      Naked is definitely a different experience. It's not how I'd like to be but it's different to geared.
      Edited by spartaxoxo on June 22, 2023 1:48AM
    • Braffin
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      This whole thread is a fine example why the idea of "just nerf yourself" is nothing but hilarious.

      Splendidly done :smile:
      Never get between a cat and it's candy!
      ---
      Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
    • Wolfshade
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      Vhozek wrote: »
      Basically, the first impression of the game is this video. Just swing to win.

      Sry, thats not right. Please give the game a second chance, cause you played it massively wrong. I think you missunderstood the aspect of Actioncombat cause there is no need to "swing". Play it more like "hold to win" (hold left mousebutton). Maybe and i hope so, this a much more viable option to enjoy the game.
      This comment is awesome!

      **End of the Internet**
    • Vhozek
      Vhozek
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      Wolfshade wrote: »
      Vhozek wrote: »
      Basically, the first impression of the game is this video. Just swing to win.

      Sry, thats not right. Please give the game a second chance, cause you played it massively wrong. I think you missunderstood the aspect of Actioncombat cause there is no need to "swing". Play it more like "hold to win" (hold left mousebutton). Maybe and i hope so, this a much more viable option to enjoy the game.

      I have 2,178.1 hours in ESO, I've played a bit.
      What I meant by "first impression" is that, that's the first impression new players will see when playing ESO. They will figure out they can just beat everything by spam clicking.
      This is why whenever ESO is brought up, everyone makes fun of it.
      Edited by Vhozek on June 22, 2023 2:16AM
      𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
    • karthrag_inak
      karthrag_inak
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      Lies! Filthy Lies! khajiit was told there was naked play going on, and all he sees is in-game videos.

      This one always gets a kick out of it when he sees naked baldbottoms. With their shiny skin and sad, scraggly wiry excuse for fur. :smiley:
      PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
      GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
      Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
    • EmEm_Oh
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      Vhozek wrote: »
      You're doing it wrong. Take a CP160 character and play them without any CP or armor, and with level 1 white weapons.

      Low level characters get tons of stat bonuses just for being low level (to make up for the fact that they're expected to have bad gear and no abilities).

      Bro... that's legit what I did.
      edit: I think I see what you mean, I'll try to record that and post it here too.
      Either way, that's also the whole point. Why do we have bonuses at level 1? You're freaking level 1.

      Yeah, I understand. Ever since T1, you're quickly leveled to get to CP status. Before that, it was way more difficult and you had to choose your fights wisely, stay in your particular zone to level up for the next zone, and/or call for help on tougher bosses where your character was exponentially out of their league.
    • Beilin_Balreis_Colcan
      Beilin_Balreis_Colcan
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      Just out of interest: wouldn't this experiment be more interesting if the character really did play (next to) naked, i.e. only in the underwear all characters have because apparently we'd be traumatised by seeing actual body parts. That would be a step down from unenchanted white armor.
      PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
    • spartaxoxo
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      Vhozek wrote: »
      Wolfshade wrote: »
      Vhozek wrote: »
      Basically, the first impression of the game is this video. Just swing to win.

      Sry, thats not right. Please give the game a second chance, cause you played it massively wrong. I think you missunderstood the aspect of Actioncombat cause there is no need to "swing". Play it more like "hold to win" (hold left mousebutton). Maybe and i hope so, this a much more viable option to enjoy the game.

      I have 2,178.1 hours in ESO, I've played a bit.
      What I meant by "first impression" is that, that's the first impression new players will see when playing ESO. They will figure out they can just beat everything by spam clicking.
      This is why whenever ESO is brought up, everyone makes fun of it.

      The new player experience isn't the same as vet player, even if they remove all their gear. Most of what I see about this game is that it has a bit of a learning curve.


      Also, I definitely don't think this game is something "everyone" makes fun of. In fact, it seems like it's overall positively viewed. Let's take a look at what some of the chatter is with ESO.

      Steam Rating
      Overall Reviews:
      Very Positive (111,609 reviews)
      Recent Reviews:
      Mostly Positive (902 reviews)

      Let's look at what the Steam community rated the most helpful reviews in the last couple of days.

      Most Helpful Negative Review


      Complains about prices mostly
      I used to love this game. i have spent over 400 hours in this game. Multiple characters and spent more than i would like to admit on crowns. Because the game used to be good, and i felt like i was supporting that. But in all honestly i was contributing to a greater problem. This game has become nothing more than a cash grab. the quality of the content has gone down hill and they care very little for quality of life applications. Everything in the crown store, including the crowns themselves, is over priced. which makes it no surprise that the in-game currency has lost its value exponentially. Forced and unnecessary rarity of resources breed toxic behavior, and with pricing of items, including those needed for common crafting skyrocketing to astronomic proportions makes it as much or more of a grinding slog to acquire the money than it is to get the actual items. Also inventory space is locked behind a paywall, either with large amounts of in-game money or with actual money, and any attempt to dedicate to any crafting is impossible without the extra space locked behind the monthly pass subscription. Simply put, the game is designed to be unplayable without sinking endless funds into dwindling phoned in content.

      Most Helpful Positive Review

      Praises the variety of content, including lavishing praise on the overland experience.
      There's something for every type of player. Love to jump into a quick PvP? The battleground's got your back. Want to wage wars and sieges over vast terrains? Cyrodil is the place to be. Prefer a medium-scale mix of PvE/PvP gameplay style? Try out Imperial City. If PvE dungeons are your thing, there's a whole range from easy to super tough, including normal, veteran, and trial dungeons. For explorers, hundreds of places across dozens of maps are waiting to be discovered, complete with numerous world bosses, delves, and public dungeons. If you fancy a solo single-player experience, you can have it your way. Tired of the classic Warrior, Rogue, Mage classes? Feel free to wield a sword and shield while conjuring spells. Your proficiency grows with whatever weapon you choose to master. Played Skyrim and miss it for nostalgia's sake? You'll find Dark Brotherhood, Thieves Guild, and more. Whether you want to be a thief or a killer, it's all up to you.

      Are there downsides? Sure, the company may appear a bit greedy with its loot boxes and the need to purchase new chapters with real money. However, all the other DLCs in the game can be indirectly purchased with gold. Once you've got the hang of the game, earning gold becomes child's play.

      Moreover, the versatility of gameplay this title offers is truly astounding. Crafting enthusiasts can lose themselves in extensive crafting systems, designing weapons, armor, or even brewing potions. For the lore lovers, there are countless books, scrolls, and notes scattered throughout the game world, revealing rich backstories and hidden secrets. Social butterflies will appreciate the in-depth interaction systems, allowing forming alliances, trading, or just enjoying a chit-chat around the in-game taverns.

      In a nutshell, this game doesn't just offer an RPG, it presents a living, breathing world that's waiting for you to leave your mark.

      Two Most Recent Reviews as of my posting
      so many login issues with the game ive requested a refund. disappointed with service on pc vs console.
      I have been very impressed with the game overall. It did have a bit of a learn curve when I started, somethings like equipping mounts from the collections tab was not explained....or it is there I missed it.

      I have had fun playing the game though. I have started my MMO back with UO and have done things like Shadowbane, EQ, WoW, Rift, etc. There is a lot of content to explore and some very friendly people in this community.


      I went to the Reddit and it's sorted by hot, and one of the first ones that popped up is a thread hilariously complaining about Clannfears, especially the ones in IC. I can't link it because it's got some colorful language. Suffice to say, this thread is (obviously intentionally) comedy gold though and not to be taken seriously. Anyone, most of the people in that subreddit seem to enjoy the game.

      Looking at the most recent comments in r/gaming, some of them are about lockpicking in ESO. Some of them are about enjoying the game. Someone recommending ESO for it's massive amount of content and another saying it's one of their most played games with 2500 hours.

      It seems like people have a mostly positive view of this game outside of the forums. The complaints I saw most were about monetization and performance (especially in pvp).

      First three tweets Twitter showed me when I looked at #elderscrollsonline that weren't the company or looking for a guild.





      Also saw this and couldn't not share lol


      Overall, this is pretty postive.

      Anyway, I think that taking off your gear does not really work because you lose access to the build. I'd rather have a debuff slider so I could keep it equipped and get a better gameplay experience than just taking off gear. But until we get something like that or whatever they decide to do, at least when taking off all the gear the trolls couldn't be easily ignored and I couldn't play silly levels of poorly anymore (they killed me faster than it took me to pick out skills with barely any thought) though.
    • Gruumsh1
      Gruumsh1
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      By the post title, I came here expecting to see a naked person playing at a PC or a console sitting on a couch. The resulting video was still hilarious though :D
      Gruumsh, Gruumsh, Gruumsh, Gruumsh, Miiighty Gruumsh!
    • kargen27
      kargen27
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      Vhozek wrote: »
      You have bonuses at level 1 because ever since One Tamriel ZOS wants you to be able to play pretty much any overland content in the game in any order (including at low level).

      So you're telling me the most viable option for me to enjoy the quests is to get to max level first by grinding and THEN trash all the progress I made? All the gear I'm going to find will be cp160+ and I won't be able to wear anything to feel like I'm doing something.

      Basically, the first impression of the game is this video. Just swing to win.

      oh and I'm not recording anymore, it's taking way too long to find a weapon with nothing on it

      The most viable way for you to enjoy the quests is to concentrate on the stories and don't let the easy fights take away. There is harder content available if you want the challenge.
      and then the parrot said, "must be the water mines green too."
    • SeaGtGruff
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      Braffin wrote: »
      This whole thread is a fine example why the idea of "just nerf yourself" is nothing but hilarious.

      Splendidly done :smile:

      It isn't just a matter of removing your gear, as others have already said.

      If you consider all the things that go into creating a "decent" build-- one that can do a "respectable" amount of DPS-- that will give you an idea of what you'll need to undo if you want to truly "nerf" yourself:

      - How much AP you have and how you've got it distributed between Health, Magicka, and Stamina.
      - How much SP you have, which passives you've spent it on, which active skills and morphs, and which ones you've slotted.
      - How much CP you have, which passives you've spent it on, which active perks, and which ones you slotted.
      - Type of armor (heavy/medium/light), choice of armor traits, which sets they're from, level, quality, enchantments, etc.
      - Type of weapon(s) and fighting style (melee or ranged), traits/sets/level/quality/enchantments/etc.
      - Anything else not covered above, including skill rotations and how well-practiced you are (dodging, blocking, attacking, etc.).

      It's all a package deal, and most players seem to spend a lot of gold, research time, and practice time on attaining the best build they can so they can attain the highest DPS they can. Well, I don't actually know if the majority of players do that, but it does seem like the average player is like that. In any case, it's all about how to be more powerful, not less. The end goal is to make powerful enemies easier to kill, not more difficult to kill, and to more quickly kill enemies as a whole (mobs as well as bosses), not kill them less quickly.

      So to truly nerf yourself, you have to basically undo all of that and turn it upside down as it were. Obviously, nothing you do can affect your enemies' stats and skills, so everything in the game will still be the same as you're used to. But your overall ability to damage them should go down. Oddly enough, your ability to withstand their attacks may actually improve if you go from putting 0 AP into Health to putting, say, 32 AP into Health. So you'll be a tanky wet noodle, which might require adopting a different fighting style than you're used to.

      Actually, I'm more familiar with being a Stamina-melee tanky wet noodle than a Magicka-ranged tanky wet noodle, so I don't know what kind of experience the latter would be.
      I've fought mudcrabs more fearsome than me!
    • Braffin
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      SeaGtGruff wrote: »
      Braffin wrote: »
      This whole thread is a fine example why the idea of "just nerf yourself" is nothing but hilarious.

      Splendidly done :smile:

      It isn't just a matter of removing your gear, as others have already said.

      If you consider all the things that go into creating a "decent" build-- one that can do a "respectable" amount of DPS-- that will give you an idea of what you'll need to undo if you want to truly "nerf" yourself:

      - How much AP you have and how you've got it distributed between Health, Magicka, and Stamina.
      - How much SP you have, which passives you've spent it on, which active skills and morphs, and which ones you've slotted.
      - How much CP you have, which passives you've spent it on, which active perks, and which ones you slotted.
      - Type of armor (heavy/medium/light), choice of armor traits, which sets they're from, level, quality, enchantments, etc.
      - Type of weapon(s) and fighting style (melee or ranged), traits/sets/level/quality/enchantments/etc.
      - Anything else not covered above, including skill rotations and how well-practiced you are (dodging, blocking, attacking, etc.).

      It's all a package deal, and most players seem to spend a lot of gold, research time, and practice time on attaining the best build they can so they can attain the highest DPS they can. Well, I don't actually know if the majority of players do that, but it does seem like the average player is like that. In any case, it's all about how to be more powerful, not less. The end goal is to make powerful enemies easier to kill, not more difficult to kill, and to more quickly kill enemies as a whole (mobs as well as bosses), not kill them less quickly.

      So to truly nerf yourself, you have to basically undo all of that and turn it upside down as it were. Obviously, nothing you do can affect your enemies' stats and skills, so everything in the game will still be the same as you're used to. But your overall ability to damage them should go down. Oddly enough, your ability to withstand their attacks may actually improve if you go from putting 0 AP into Health to putting, say, 32 AP into Health. So you'll be a tanky wet noodle, which might require adopting a different fighting style than you're used to.

      Actually, I'm more familiar with being a Stamina-melee tanky wet noodle than a Magicka-ranged tanky wet noodle, so I don't know what kind of experience the latter would be.

      Exactly, the suggestion to "just nerf yourself" is indeed nothing more than reverting the whole process of character progression in general.

      That's a punishing fantasy against more skilled players, not a solution, as was clearly shown in this thread. In a quite amusing way.

      Additionally we see the game is lacking proper teaching mechanics for newer players: No need to interrupt the troll, no need to leave the surrounding AoE, no need to block, you'll win anyways simply by design. OP didn't even use a companion, that's almost hardmode nowadays :smiley:

      Honestly, after seeing this (a troll isn't a skeever in the end), it's not astonishing when players are getting problems when engaging a WB for example.

      PS: I personally play overland in walking speed as workaround, using stam for running and dodging while pretending playing mechanics does matter. It's quite amusing.
      Edited by Braffin on June 22, 2023 5:35AM
      Never get between a cat and it's candy!
      ---
      Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
    • ArchMikem
      ArchMikem
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      Vhozek wrote: »
      You're doing it wrong. Take a CP160 character and play them without any CP or armor, and with level 1 white weapons.

      Low level characters get tons of stat bonuses just for being low level (to make up for the fact that they're expected to have bad gear and no abilities).

      Either way, that's also the whole point. Why do we have bonuses at level 1? You're freaking level 1.

      Say hello to One Tamriel's level scaling. To make sure new players aren't overwhelmed.
      CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
      Quest Objective: OMG Go Talk To That Kitty!
    • SeaGtGruff
      SeaGtGruff
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      Braffin wrote: »
      Additionally we see the game is lacking proper teaching mechanics for newer players: No need to interrupt the troll, no need to leave the surrounding AoE, no need to block, you'll win anyways simply by design. OP didn't even use a companion, that's almost hardmode nowadays :smiley:

      Actually, when I started playing ESO a couple months after Morrowind's release, I didn't know to interrupt the troll and it hurt. I'd see other players go up to a troll and kill it pretty quickly, but when I tried to kill it, it kept. HEALING. Itself! Aargh!!!

      Eventually I did learn about interrupting trolls and other enemues, but until then the game was rather challenging.

      But I didn't mind, because I was having a blast. Although when I unsuspectingly took a cart from Wayrest to Belkarth and then made my way across Craglorn on foot trying to reach the quest pointer at the gate to Bangkorai, I was quite shocked at how deadly the wasps were.
      I've fought mudcrabs more fearsome than me!
    • Braffin
      Braffin
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      SeaGtGruff wrote: »
      Braffin wrote: »
      Additionally we see the game is lacking proper teaching mechanics for newer players: No need to interrupt the troll, no need to leave the surrounding AoE, no need to block, you'll win anyways simply by design. OP didn't even use a companion, that's almost hardmode nowadays :smiley:

      Actually, when I started playing ESO a couple months after Morrowind's release, I didn't know to interrupt the troll and it hurt. I'd see other players go up to a troll and kill it pretty quickly, but when I tried to kill it, it kept. HEALING. Itself! Aargh!!!

      Eventually I did learn about interrupting trolls and other enemues, but until then the game was rather challenging.

      But I didn't mind, because I was having a blast. Although when I unsuspectingly took a cart from Wayrest to Belkarth and then made my way across Craglorn on foot trying to reach the quest pointer at the gate to Bangkorai, I was quite shocked at how deadly the wasps were.

      Be happy you never met the original craglorn wasps then. They were closer to flying slaughterfish than overland mobs 😆
      Never get between a cat and it's candy!
      ---
      Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
    • ADarklore
      ADarklore
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      And yet, I saw someone battling two clannfear the other day outside a dolmen and they DIED while fighting them. I frequently see new players in starter zone dying to random animal or enemy encounters. So even with the early level buffs, new players are still dying.
      CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
      ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
    • Vhozek
      Vhozek
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      kargen27 wrote: »
      Vhozek wrote: »
      You have bonuses at level 1 because ever since One Tamriel ZOS wants you to be able to play pretty much any overland content in the game in any order (including at low level).

      So you're telling me the most viable option for me to enjoy the quests is to get to max level first by grinding and THEN trash all the progress I made? All the gear I'm going to find will be cp160+ and I won't be able to wear anything to feel like I'm doing something.

      Basically, the first impression of the game is this video. Just swing to win.

      oh and I'm not recording anymore, it's taking way too long to find a weapon with nothing on it

      The most viable way for you to enjoy the quests is to concentrate on the stories and don't let the easy fights take away. There is harder content available if you want the challenge.

      That just doesn't work. You can't expect people to just act like this the whole time they're playing a game. It's obvious it needs a change.
      𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
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