the1andonlyskwex wrote: »You're doing it wrong. Take a CP160 character and play them without any CP or armor, and with level 1 white weapons.
Low level characters get tons of stat bonuses just for being low level (to make up for the fact that they're expected to have bad gear and no abilities).
the1andonlyskwex wrote: »You're doing it wrong. Take a CP160 character and play them without any CP or armor, and with level 1 white weapons.
Low level characters get tons of stat bonuses just for being low level (to make up for the fact that they're expected to have bad gear and no abilities).
Bro... that's legit what I did.
edit: I think I see what you mean, I'll try to record that and post it here too
the1andonlyskwex wrote: »You have bonuses at level 1 because ever since One Tamriel ZOS wants you to be able to play pretty much any overland content in the game in any order (including at low level).
edit: I think I see what you mean, I'll try to record that and post it here too.
Either way, that's also the whole point. Why do we have bonuses at level 1? You're freaking level 1.
Basically, the first impression of the game is this video. Just swing to win.
Basically, the first impression of the game is this video. Just swing to win.
Sry, thats not right. Please give the game a second chance, cause you played it massively wrong. I think you missunderstood the aspect of Actioncombat cause there is no need to "swing". Play it more like "hold to win" (hold left mousebutton). Maybe and i hope so, this a much more viable option to enjoy the game.
the1andonlyskwex wrote: »You're doing it wrong. Take a CP160 character and play them without any CP or armor, and with level 1 white weapons.
Low level characters get tons of stat bonuses just for being low level (to make up for the fact that they're expected to have bad gear and no abilities).
Bro... that's legit what I did.
edit: I think I see what you mean, I'll try to record that and post it here too.
Either way, that's also the whole point. Why do we have bonuses at level 1? You're freaking level 1.
Basically, the first impression of the game is this video. Just swing to win.
Sry, thats not right. Please give the game a second chance, cause you played it massively wrong. I think you missunderstood the aspect of Actioncombat cause there is no need to "swing". Play it more like "hold to win" (hold left mousebutton). Maybe and i hope so, this a much more viable option to enjoy the game.
I have 2,178.1 hours in ESO, I've played a bit.
What I meant by "first impression" is that, that's the first impression new players will see when playing ESO. They will figure out they can just beat everything by spam clicking.
This is why whenever ESO is brought up, everyone makes fun of it.
I used to love this game. i have spent over 400 hours in this game. Multiple characters and spent more than i would like to admit on crowns. Because the game used to be good, and i felt like i was supporting that. But in all honestly i was contributing to a greater problem. This game has become nothing more than a cash grab. the quality of the content has gone down hill and they care very little for quality of life applications. Everything in the crown store, including the crowns themselves, is over priced. which makes it no surprise that the in-game currency has lost its value exponentially. Forced and unnecessary rarity of resources breed toxic behavior, and with pricing of items, including those needed for common crafting skyrocketing to astronomic proportions makes it as much or more of a grinding slog to acquire the money than it is to get the actual items. Also inventory space is locked behind a paywall, either with large amounts of in-game money or with actual money, and any attempt to dedicate to any crafting is impossible without the extra space locked behind the monthly pass subscription. Simply put, the game is designed to be unplayable without sinking endless funds into dwindling phoned in content.
There's something for every type of player. Love to jump into a quick PvP? The battleground's got your back. Want to wage wars and sieges over vast terrains? Cyrodil is the place to be. Prefer a medium-scale mix of PvE/PvP gameplay style? Try out Imperial City. If PvE dungeons are your thing, there's a whole range from easy to super tough, including normal, veteran, and trial dungeons. For explorers, hundreds of places across dozens of maps are waiting to be discovered, complete with numerous world bosses, delves, and public dungeons. If you fancy a solo single-player experience, you can have it your way. Tired of the classic Warrior, Rogue, Mage classes? Feel free to wield a sword and shield while conjuring spells. Your proficiency grows with whatever weapon you choose to master. Played Skyrim and miss it for nostalgia's sake? You'll find Dark Brotherhood, Thieves Guild, and more. Whether you want to be a thief or a killer, it's all up to you.
Are there downsides? Sure, the company may appear a bit greedy with its loot boxes and the need to purchase new chapters with real money. However, all the other DLCs in the game can be indirectly purchased with gold. Once you've got the hang of the game, earning gold becomes child's play.
Moreover, the versatility of gameplay this title offers is truly astounding. Crafting enthusiasts can lose themselves in extensive crafting systems, designing weapons, armor, or even brewing potions. For the lore lovers, there are countless books, scrolls, and notes scattered throughout the game world, revealing rich backstories and hidden secrets. Social butterflies will appreciate the in-depth interaction systems, allowing forming alliances, trading, or just enjoying a chit-chat around the in-game taverns.
In a nutshell, this game doesn't just offer an RPG, it presents a living, breathing world that's waiting for you to leave your mark.
so many login issues with the game ive requested a refund. disappointed with service on pc vs console.
I have been very impressed with the game overall. It did have a bit of a learn curve when I started, somethings like equipping mounts from the collections tab was not explained....or it is there I missed it.
I have had fun playing the game though. I have started my MMO back with UO and have done things like Shadowbane, EQ, WoW, Rift, etc. There is a lot of content to explore and some very friendly people in this community.
the1andonlyskwex wrote: »You have bonuses at level 1 because ever since One Tamriel ZOS wants you to be able to play pretty much any overland content in the game in any order (including at low level).
So you're telling me the most viable option for me to enjoy the quests is to get to max level first by grinding and THEN trash all the progress I made? All the gear I'm going to find will be cp160+ and I won't be able to wear anything to feel like I'm doing something.
Basically, the first impression of the game is this video. Just swing to win.
oh and I'm not recording anymore, it's taking way too long to find a weapon with nothing on it
This whole thread is a fine example why the idea of "just nerf yourself" is nothing but hilarious.
Splendidly done
SeaGtGruff wrote: »This whole thread is a fine example why the idea of "just nerf yourself" is nothing but hilarious.
Splendidly done
It isn't just a matter of removing your gear, as others have already said.
If you consider all the things that go into creating a "decent" build-- one that can do a "respectable" amount of DPS-- that will give you an idea of what you'll need to undo if you want to truly "nerf" yourself:
- How much AP you have and how you've got it distributed between Health, Magicka, and Stamina.
- How much SP you have, which passives you've spent it on, which active skills and morphs, and which ones you've slotted.
- How much CP you have, which passives you've spent it on, which active perks, and which ones you slotted.
- Type of armor (heavy/medium/light), choice of armor traits, which sets they're from, level, quality, enchantments, etc.
- Type of weapon(s) and fighting style (melee or ranged), traits/sets/level/quality/enchantments/etc.
- Anything else not covered above, including skill rotations and how well-practiced you are (dodging, blocking, attacking, etc.).
It's all a package deal, and most players seem to spend a lot of gold, research time, and practice time on attaining the best build they can so they can attain the highest DPS they can. Well, I don't actually know if the majority of players do that, but it does seem like the average player is like that. In any case, it's all about how to be more powerful, not less. The end goal is to make powerful enemies easier to kill, not more difficult to kill, and to more quickly kill enemies as a whole (mobs as well as bosses), not kill them less quickly.
So to truly nerf yourself, you have to basically undo all of that and turn it upside down as it were. Obviously, nothing you do can affect your enemies' stats and skills, so everything in the game will still be the same as you're used to. But your overall ability to damage them should go down. Oddly enough, your ability to withstand their attacks may actually improve if you go from putting 0 AP into Health to putting, say, 32 AP into Health. So you'll be a tanky wet noodle, which might require adopting a different fighting style than you're used to.
Actually, I'm more familiar with being a Stamina-melee tanky wet noodle than a Magicka-ranged tanky wet noodle, so I don't know what kind of experience the latter would be.
the1andonlyskwex wrote: »You're doing it wrong. Take a CP160 character and play them without any CP or armor, and with level 1 white weapons.
Low level characters get tons of stat bonuses just for being low level (to make up for the fact that they're expected to have bad gear and no abilities).
Either way, that's also the whole point. Why do we have bonuses at level 1? You're freaking level 1.
Additionally we see the game is lacking proper teaching mechanics for newer players: No need to interrupt the troll, no need to leave the surrounding AoE, no need to block, you'll win anyways simply by design. OP didn't even use a companion, that's almost hardmode nowadays
SeaGtGruff wrote: »Additionally we see the game is lacking proper teaching mechanics for newer players: No need to interrupt the troll, no need to leave the surrounding AoE, no need to block, you'll win anyways simply by design. OP didn't even use a companion, that's almost hardmode nowadays
Actually, when I started playing ESO a couple months after Morrowind's release, I didn't know to interrupt the troll and it hurt. I'd see other players go up to a troll and kill it pretty quickly, but when I tried to kill it, it kept. HEALING. Itself! Aargh!!!
Eventually I did learn about interrupting trolls and other enemues, but until then the game was rather challenging.
But I didn't mind, because I was having a blast. Although when I unsuspectingly took a cart from Wayrest to Belkarth and then made my way across Craglorn on foot trying to reach the quest pointer at the gate to Bangkorai, I was quite shocked at how deadly the wasps were.
the1andonlyskwex wrote: »You have bonuses at level 1 because ever since One Tamriel ZOS wants you to be able to play pretty much any overland content in the game in any order (including at low level).
So you're telling me the most viable option for me to enjoy the quests is to get to max level first by grinding and THEN trash all the progress I made? All the gear I'm going to find will be cp160+ and I won't be able to wear anything to feel like I'm doing something.
Basically, the first impression of the game is this video. Just swing to win.
oh and I'm not recording anymore, it's taking way too long to find a weapon with nothing on it
The most viable way for you to enjoy the quests is to concentrate on the stories and don't let the easy fights take away. There is harder content available if you want the challenge.