Are the worldbosses published with necrom too hard for the average player and need to be nerfed?

  • Jammy420
    Jammy420
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    No
    Absolutely not. They are actually fun again. The last time I had fun on world bosses was on Elyweyr with the dragons.
  • JanTanhide
    JanTanhide
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    No
    Of course not.
  • emilyhyoyeon
    emilyhyoyeon
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    No
    I don't think so but things should stop being balanced around having 25k+ hp. vMA is 50x more doable than the Wandering Horror solo and I have not once optimized any of my characters or strats for vMA.
    IGN @ emilypumpkin, imperial pumpkin seller
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  • Braffin
    Braffin
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    No
    Thanks to all for participating in this poll thus far.

    For those interested why I did this poll, here is some background:

    There is another thread about Necrom WBs at the moment:

    https://forums.elderscrollsonline.com/en/discussion/636224/necrom-world-bosses-are-way-too-difficult/p1

    In this very thread a few people pretend, that the enemies in question are way to hard for the average player, even when engaged in groups. Players which allowed themselves to contradict this statements were reprimanded as "elitists" which only try to "gatekeep" content from the majority of the playerbase.

    Proof for this claims wasn't presented, so I try to gather some data about what people around this forums are thinking about this bosses.

    I'd also like to encourage all of you to share your experiences about this topic in this thread, so zos can react accordingly:

    https://forums.elderscrollsonline.com/en/discussion/590162/overland-content-feedback-thread/p171
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • XSTRONG
    XSTRONG
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    I have no idea since we console players need to wait weeks after PC for some reason

    But im glad lets me play a much more better game atm d4 cough, eso expansions are getting really lame and over priced for the tiny amount of content they put in
    Edited by XSTRONG on June 18, 2023 1:56PM
  • Grizzbeorn
    Grizzbeorn
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    No
    XSTRONG wrote: »
    console players need to wait weeks after PC for some reason

    Sony and Microsoft need to sign-off on the patch files, via an internal approval process, before a patch can be deployed to the console platforms.
    So the delay is on the console companies.
      PC/NA Warden Main
    • Tandor
      Tandor
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      I imagine they are too hard for the average player, and that's a good thing so they don't need to be nerfed. World bosses shouldn't be soloable by the average player.

      Out of interest, are the "average players" who are complaining that these encounters are too hard the same "average players" who complain that most of the game is too easy?
    • Reverb
      Reverb
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      Are they more difficult than Vvardenfell world bosses? Or Summerset?

      World bosses aren’t intended to be soloed by the average player. They should be doable for experiences, well geared players, easy for large groups, and a challenge for a small group unless mechanics are respected well.
      Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
    • Gnesnig
      Gnesnig
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      No
      ADarklore wrote: »
      AzuraFan wrote: »
      They're probably too difficult for the average player to solo. But that's okay. As long as there are other players around to help.

      And THAT, is the problem. In a couple of months, there will be hardly anyone around... and anyone who has ever tried to use zone chat to ask for help, knows it's pointless as nobody ever shows up.

      Hi there. Anyone here. I've had help and responded more to help than not getting any or not responding to.
    • Braffin
      Braffin
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      No
      Tandor wrote: »
      Out of interest, are the "average players" who are complaining that these encounters are too hard the same "average players" who complain that most of the game is too easy?

      I haven't the slightest idea to be honest. That's why I made this poll.

      If you're interested in the arguments of people which claim to represent this "average players", you can find them here:

      https://forums.elderscrollsonline.com/en/discussion/636224/necrom-world-bosses-are-way-too-difficult/p1

      It's not about soloing said WBs btw, they tried in groups (2-4) and feel gatekept.
      Never get between a cat and it's candy!
      ---
      Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
    • BlueRaven
      BlueRaven
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      Yes
      Tandor wrote: »
      I imagine they are too hard for the average player, and that's a good thing so they don't need to be nerfed. World bosses shouldn't be soloable by the average player.

      Out of interest, are the "average players" who are complaining that these encounters are too hard the same "average players" who complain that most of the game is too easy?

      No they are not the same people.

      There is a lot of issues with the bosses compared to previous chapters. A bunch of 1 shot (or at least barely any life left) mechanics. Adds with a ton of health that keep spawning, etc.

      Some of these bosses have a lot of mechanics too, which are catching people off guard.

      But the absolute biggest problem is the distinct lack of players doing them and the chapter is not even 2 weeks old on pc.
      Any wb is easy if there are 12 people fighting it. Not so much if there is only 2 and no one else apparently wanting to join.
    • SeaGtGruff
      SeaGtGruff
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      Jammy420 wrote: »
      Absolutely not. They are actually fun again. The last time I had fun on world bosses was on Elyweyr with the dragons.

      Dragons are world events, not world bosses. :)

      As far as the Elsweyr world bosses, for a long time I couldn't solo any of them, and pretty much avoided them. But eventually I tried again and am now able to solo all of them.

      Elsweyr was and is a great chapter. Last night I went there to do 2 of 3 endeavors, and after fighting dragons I decided not to port back to Rimmen to turn in the daily. Instead, I rode south so I could fight 3 world bosses along the way-- even though I'd already done and turned in the world boss daily-- then rode through the center of Elsweyr to head back to Rimmen and fight a fourth world boss on the way. Unfortunately, I was having so much fun that I got sloppy and he killed me, but it was a blast.
      I've fought mudcrabs more fearsome than me!
    • SilverBride
      SilverBride
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      Yes
      I've had trouble finding groups for these, which is very unusual for this early in a new chapter. The reason being given for not joining is the difficulty and the length of the fights.
      PCNA
    • spartaxoxo
      spartaxoxo
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      Brrrofski wrote: »
      Isn't this the same for most world bosses since like Elsweyr?

      Being difficult to solo is fine. Only one I hate is the Unmaker in Deadlands, as you need someone else to bash it

      @Brrrofski

      Actually, if you stay in melee range of his face the entire time, he won't do the roll pin attack. So, you can solo him.
    • AzuraFan
      AzuraFan
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      ADarklore wrote: »
      AzuraFan wrote: »
      They're probably too difficult for the average player to solo. But that's okay. As long as there are other players around to help.

      And THAT, is the problem. In a couple of months, there will be hardly anyone around... and anyone who has ever tried to use zone chat to ask for help, knows it's pointless as nobody ever shows up.

      ZOS really needs to get into a routine of nerfing open world bosses in DLC zones a year after release, so that players can actually solo them due to low population in the zone and lack of enthusiasm for fighting world bosses they've already defeated before. This could also apply to open world EVENTS as well. As I've said in other threads, they need to make the difficulty SCALE to the number of players actively participating, like dolmens. I'm not sure why they cannot, or just plainly refuse, to do this. It would be a win/win for everyone.

      Yeah, that was why I didn't vote. My answer was "yes and no." No, as long as other players are also doing them. Yes when the zone becomes a ghost town (and that won't take long with Necrom, given how quiet the zones already are). I agree that group content IN OVERLAND (but I'd love to see this for dungeons, too) should be scaled to the number of players there or nerfed after a certain period of time after release has passed. ESO has too much dead content because ZOS refuses to do this.
    • TweFoju
      TweFoju
      No
      i used to do older WB in the base game up to Summerset

      but i never been bothered with WB since, and the only time i will engage in a WB is when i see other players engaging it, and i will just randomly join in hopes i can get it to complete in the map.

      But other than that, i can't be bothered with WB especially in Necrom where it's impossible to solo them unlike old WBs where it's still possible to solo

      Can't say much about the Necrom ones, but i feel like harder WB is good since it will require more players to work together, and that is what MMORPG is all about, is to bring many players to engage in an activity.
    • flizomica
      flizomica
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      No
      The only one I have trouble soloing is the Nightmare Den boss due to the number of adds it spawns and getting chain CC'd.
    • jle30303
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      What I would love is some kind of indication that "there are other players at this boss". Not necessarily fighting, but *present at the location*.

      If you see that indication, you go there and you know you won't be alone.

      If you don't see it, you go there and stay, and then the "other people are present at this location" marker shows up FOR other people, so THEY know that if they come to the boss, they won't be alone.
    • redlink1979
      redlink1979
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      No
      If it's not challeging, it's not worth it.
      "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
      • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2360 CP
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    • Gray_howling_parrot
      Gray_howling_parrot
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      No
      No - the issue is all the players that come back just for story and such complain when anything doesn't just fall over and die when you look at it.
      ESO YouTube Content Creator & Templar Tank/Healer Main
    • joergino
      joergino
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      Yes
      Absolutely. :(

      The entire expansion seems to be made only for the people who wanted harder overland. Now we have a "world event" that isn't even in the world anymore and world bosses that are beyond ridiculous. It seems normal players aren't welcome in this game anymore.
    • ArchangelIsraphel
      ArchangelIsraphel
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      Yes
      AzuraFan wrote: »
      ADarklore wrote: »
      AzuraFan wrote: »
      They're probably too difficult for the average player to solo. But that's okay. As long as there are other players around to help.

      And THAT, is the problem. In a couple of months, there will be hardly anyone around... and anyone who has ever tried to use zone chat to ask for help, knows it's pointless as nobody ever shows up.

      ZOS really needs to get into a routine of nerfing open world bosses in DLC zones a year after release, so that players can actually solo them due to low population in the zone and lack of enthusiasm for fighting world bosses they've already defeated before. This could also apply to open world EVENTS as well. As I've said in other threads, they need to make the difficulty SCALE to the number of players actively participating, like dolmens. I'm not sure why they cannot, or just plainly refuse, to do this. It would be a win/win for everyone.

      Yeah, that was why I didn't vote. My answer was "yes and no." No, as long as other players are also doing them. Yes when the zone becomes a ghost town (and that won't take long with Necrom, given how quiet the zones already are). I agree that group content IN OVERLAND (but I'd love to see this for dungeons, too) should be scaled to the number of players there or nerfed after a certain period of time after release has passed. ESO has too much dead content because ZOS refuses to do this.

      Well said! This is exactly why I consider them too difficult , even though I enjoy the difficulty and have been having fun with the mechanics. This will be dead content outside of events just like harrowstorms and dragons in less than 2 months from now. Many players will struggle to complete simple dailies that don't give enough reward for the amount of slog required.

      Yeah, I can duo them on my main Templar with a friend or a companion, and it's fun....for now. (I prefer a group for a faster takedown because these long haul fights really do get boring) But this isn't really about soloing or whether it can or should be soloed.

      It's about how there simply will not be people around to do these things or help eachother in groups at all. And that's where the problem lies. The content will be dead.

      A year from now, and this poll will be completely reversed in its sentiments for exactly these reasons. Mark my words.
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      The scars collected all their lives
      When everything's lost, they pick up their hearts and avenge defeat
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    • Snamyap
      Snamyap
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      No
      joergino wrote: »
      Absolutely. :(

      The entire expansion seems to be made only for the people who wanted harder overland. Now we have a "world event" that isn't even in the world anymore and world bosses that are beyond ridiculous. It seems normal players aren't welcome in this game anymore.

      It's sad when it's no longer regarded as normal to have to learn how a game works and build your character accordingly. Just did my first run of the Bastion Nymic. With all the horror stories here I was expecting it to be quite hard. But it went quite smoothly, soloing it. Just learn to build for hard stuff, there are a bazillion guides out there.
    • jtm1018
      jtm1018
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      Put a,
      Dont know.
      And
      Dont care.
      Option.
    • Soraka
      Soraka
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      No
      jle30303 wrote: »
      What I would love is some kind of indication that "there are other players at this boss". Not necessarily fighting, but *present at the location*.

      If you see that indication, you go there and you know you won't be alone.

      If you don't see it, you go there and stay, and then the "other people are present at this location" marker shows up FOR other people, so THEY know that if they come to the boss, they won't be alone.

      I like this idea
    • Kendaric
      Kendaric
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      jle30303 wrote: »
      What I would love is some kind of indication that "there are other players at this boss". Not necessarily fighting, but *present at the location*.

      If you see that indication, you go there and you know you won't be alone.

      If you don't see it, you go there and stay, and then the "other people are present at this location" marker shows up FOR other people, so THEY know that if they come to the boss, they won't be alone.

      Yes, that would be nice. Of course this also means it has zero chance to get implemented...
      Edited by Kendaric on June 18, 2023 11:26PM
        PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
      • Suna_Ye_Sunnabe
        Suna_Ye_Sunnabe
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        No
        The point of world bosses are to have a group. If people are soloing them regularly, then it needs to be harder.
        Angua Anyammis Ae Sunna
      • Ragnarok0130
        Ragnarok0130
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        No
        Braffin wrote: »
        In this very thread a few people pretend, that the enemies in question are way to hard for the average player, even when engaged in groups. Players which allowed themselves to contradict this statements were reprimanded as "elitists" which only try to "gatekeep" content from the majority of the playerbase.

        Proof for this claims wasn't presented, so I try to gather some data about what people around this forums are thinking about this bosses

        Do they ever provide proof when they make those unsubstantiated accusations of "gatekeeping" and "elitism"?
      • FeedbackOnly
        FeedbackOnly
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        No
        Pre made group finder is coming this year so won't be a problem
      • ZOS_Hadeostry
        Greetings,

        Because there is a thread already open on this topic, we're going to close this one down so that all feedback can be consolidated in one place.

        You may continue the discussion here. Thank you for your understanding.
        Staff Post
      This discussion has been closed.