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Are the worldbosses published with necrom too hard for the average player and need to be nerfed?

Braffin
Braffin
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Title says it all.
Edited by ZOS_Hadeostry on June 19, 2023 3:16AM
Never get between a cat and it's candy!
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Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.

Are the worldbosses published with necrom too hard for the average player and need to be nerfed? 194 votes

Yes
26%
NestorBlueRavenvailjohn_ESOchessalavakia_ESOBelegnolecalitrumanb14_ESOKhenarthiWingAldia_of_DrangleicTreseleganttenryutaHurbsterTerraDewBerryMasterSpatulaSilverBrideADarklorejad11mumblerFischblutwolfie1.0.old_scopie1945 52 votes
No
73%
MaddjujuSorianakypranb14_ESOsarahvhoffb14_ESOssewallb14_ESOninibiniAH93ValvefreespiritAlienSlofphilips666_18b16_ESOdanno8flizomicadazza1033LarsSflubber77thisteElsonsoSorakaEramTheLiar 142 votes
  • TaSheen
    TaSheen
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    I have no idea. I don't do WBs; I don't care anything about that content. Sure they'd be too hard for me, but *shrug* I don't have to worry about it do I?
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • thedoodle_90
    thedoodle_90
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    No
    I trioed one with friends. They are very easy. So what if you die just use a soulstone.
  • SeaGtGruff
    SeaGtGruff
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    There's no "I don't know" option, which is the one I'd choose. I haven't attempted any of them yet, and would expect to die a few times before beginning to formulate any sort of plan on how best to tackle them.
    I've fought mudcrabs more fearsome than me!
  • AzuraFan
    AzuraFan
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    They're probably too difficult for the average player to solo. But that's okay. As long as there are other players around to help.
  • Braffin
    Braffin
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    No
    TaSheen wrote: »
    I have no idea. I don't do WBs; I don't care anything about that content. Sure they'd be too hard for me, but *shrug* I don't have to worry about it do I?

    No, of course you don't have to worry about it. Nobody should be worried about anything inside a video game in my opinion. This thing exist only to provide us gamers with fun and distraction and for the gaming companies to earn a whole lot of money :smile:

    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Dr_Con
    Dr_Con
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    No
    Some are challenging, some are easy. This is as thing should be.
  • EramTheLiar
    EramTheLiar
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    No
    I don't think the world bosses themselves are bad, but I think getting to the fights is a little too complicated, and if it wasn't such a hassle to coordinate to get there people wouldn't be as put off by the harder fights.
  • chessalavakia_ESO
    chessalavakia_ESO
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    Yes
    I solo'd the majority on the PTS on a min-maxed char (if they've changed since then they might not need anything) but, it wasn't really a fun experience for a fair number of them and even on some of the ones I did have fun the first time it's not necessarily something I would really want to repeat on the min-maxed and the more fun characters I have are significantly less effective.

    Clamorclap (if I'm remembering right) probably wouldn't need adjusted but, some of the others might.

    One of the reasons I passed on Necrom was because the majority of the daily content in my view was too hard to be fun as both the Nymic and the WB's in my view were too hard.

  • SeaGtGruff
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    AzuraFan wrote: »
    They're probably too difficult for the average player to solo. But that's okay. As long as there are other players around to help.

    Agreed. So-called "world bosses"-- or "group bosses" as ZOS usually calls them-- are intended to be too difficult for a lot of players to solo. The NPCs who hand out the WB dailies often say or imply something along those lines, suggesting that players get help from other players. There's no shame in not being able to solo a WB.

    That said, we all know that some WBs are more difficult than others. Even in base game zones, there is usually at least 1 WB in any given zone that's more difficult than the others. And the WBs in the chapters and DLCs are generally more challenging than the ones in the base game.

    I think a good design approach to the WBs in a zone would be to have 2 which are a bit easier than the rest, 2 which are a bit more challenging, and 2 which are "average" (where the "average" varies from zone to zone, so it really means average for that particular zone). Note, I'm not suggesting that any of them should be "pushovers," just that they shouldn't all be "out of reach" for any but the best players.
    I've fought mudcrabs more fearsome than me!
  • BlueRaven
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    Yes
    The problem with Necrom WB's is not that they are too "hard" but simply that there is not many people doing them. For most people they can't be solo'd and for most of them even duo'd. So players are kind of forced to wait a bit to even do them which can be frustrating.

    Are they difficult if say six players were consistently doing them? No.

    Are they too difficult for a group of two "mere mortal" players? Yes.

    Just like as people were clamoring for scalable world events, WB fights need to scale as well.

  • HidesInPlainSight
    HidesInPlainSight
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    No
    They are soloable by anyone with a cookie cutter build.

    Ive solo'd them in my pvp build waiting on BG queue to pop.

    Even vet Arenas, ive topped leaderboards in pvp builds.
  • Heartrage
    Heartrage
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    No
    They are fine as they are.
  • Treselegant
    Treselegant
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    Yes
    I solo'd the majority on the PTS on a min-maxed char (if they've changed since then they might not need anything) but, it wasn't really a fun experience for a fair number of them and even on some of the ones I did have fun the first time it's not necessarily something I would really want to repeat on the min-maxed and the more fun characters I have are significantly less effective.

    Clamorclap (if I'm remembering right) probably wouldn't need adjusted but, some of the others might.

    One of the reasons I passed on Necrom was because the majority of the daily content in my view was too hard to be fun as both the Nymic and the WB's in my view were too hard.

    I had a similar experience. The Walking Nightmare and the Prime Cataloger fights in particular were just painful to solo. The difficulty wasn't a challenge it just wasn't fun. The design philosophy for making a lot of these fights harder seems to be "when in doubt add more adds" which becomes such a slog to fight through. I couldn't even rely on my companion to take the heat off because the bosses were just ignoring his taunts. Once I'd done all the world bosses, I really wasn't in a hurry to try them again. I actually stopped playing the pts as this point because I'd decided not to buy Necrom and wasn't enjoying myself. I don't mind a challege but it felt like a waste of my time.
  • disintegr8
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    I'll let you know when it arrives on console.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • RaikaNA
    RaikaNA
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    No
    No, it doesn't need to be nerfed... and WB aren't supposed to be easy to solo. you should work together as team to defeat a WB, not solo it.
  • Quethrosar
    Quethrosar
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    Too hard ? No, I only soloed one so far.
  • Hapexamendios
    Hapexamendios
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    Unknown. Hasn't cone to console yet.
  • BaggyGreen
    BaggyGreen
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    No
    When the question talks about, 'the average player', I'm somewhat confused as these aren't things that you solo. So, 'the average player' never actually fights a world boss. A group of players do. A large, competent group should do just fine.
  • Dreaders123
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    The time to truly answer that is in a few months.

    Mobs that take a group to kill are fine. The real question is, can you find a group to kill with?
  • Brrrofski
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    Isn't this the same for most world bosses since like Elsweyr?

    Being difficult to solo is fine. Only one I hate is the Unmaker in Deadlands, as you need someone else to bash it
  • AnduinTryggva
    AnduinTryggva
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    No
    They are world BOSSES so they should be difficult and impossible to solo by average builds.
  • Aislinna
    Aislinna
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    No
    Braffin wrote: »
    Are the worldbosses published with necrom too hard for the average player and need to be nerfed?

    Define "average player" please.

    Majority of the complaints I heard about Necrom being too hard came from sub-level 20 new arcanist characters during the first week of release. So players with limited skills, limited gear, learning their rotations.
  • Grizzbeorn
    Grizzbeorn
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    No
    There are only two of them that my two-person group couldn't duo, but the four others we had no problem with.
    (we are both currently running sub-50 characters, as we are leveling Arcanists.)

    And we have no problem putting off a fight until more people are around when we do need extra hands, whether that means waiting in the area, or moving off to do something else then circling back around to see if anyone else has shown up.

    New zone, tougher bosses than previous zones; not anything new. That's how ESO has worked since I began playing in Summer of 2018.

    Edit:
    Although, I will say that, with BOTH WBs and Public Dungeons on Telvanni Peninsula and in Apocrypha, that there seems to be fewer people doing these things, especially the Public Dungeons.
    But we're tripping over people everywhere else in the new zones.

    Edited by Grizzbeorn on June 18, 2023 8:03AM
      PC/NA Warden Main
    • BasP
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      No
      No, I definitely don't think they are too hard (or significantly harder than some of the World Bosses in previous DLCs for that matter).

      I personally like fighting World Bosses, either solo or with a small number of random players so that it remains a bit of a challenge, and hope that the difficulty of content like this won't be changed in the future due to what seems to be a minority.
    • Gnesnig
      Gnesnig
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      No
      Grizzbeorn wrote: »
      Although, I will say that, with BOTH WBs and Public Dungeons on Telvanni Peninsula and in Apocrypha, that there seems to be fewer people doing these things, especially the Public Dungeons.

      People flock to these for stickerbook, but it's not on the primary list if the gear isn't worth it to be golded. When looking at the sets I only find the medium armor interesting, but I'd want it as jewelry/weapon, for which golding is much more expensive. So if I had to decide now or later for farming WB/Public Dungeons, I'd go for later.
    • Kendaric
      Kendaric
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      I don't know as I haven't got Necrom (yet).

      But I know that I can't solo any world bosses, whether they're base game or DLC and I definitely struggle even with a group in most later DLC world boss fights. That won't change ever, as I refuse to min/max and I don't have good reflexes anymore due to age and health.
        PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
      • Luckylancer
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        Yes
        I think they are ok now as there are many players around to help. But imo dlc area difficulty should be nerfed after a new release because dlc areas get desolate then.
      • old_scopie1945
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        Yes
        BlueRaven wrote: »
        The problem with Necrom WB's is not that they are too "hard" but simply that there is not many people doing them. For most people they can't be solo'd and for most of them even duo'd. So players are kind of forced to wait a bit to even do them which can be frustrating.

        Are they difficult if say six players were consistently doing them? No.

        Are they too difficult for a group of two "mere mortal" players? Yes.

        Just like as people were clamoring for scalable world events, WB fights need to scale as well.

        Agreed. When a lot of players are doing these, it is just fine. When no one else is doing them, they become unimportant and to difficult. Unless there is an event playing, these World Bosses on older zones become more difficult because there is less people playing there. Then IMO, they become a waste of time.
      • ADarklore
        ADarklore
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        Yes
        AzuraFan wrote: »
        They're probably too difficult for the average player to solo. But that's okay. As long as there are other players around to help.

        And THAT, is the problem. In a couple of months, there will be hardly anyone around... and anyone who has ever tried to use zone chat to ask for help, knows it's pointless as nobody ever shows up.

        ZOS really needs to get into a routine of nerfing open world bosses in DLC zones a year after release, so that players can actually solo them due to low population in the zone and lack of enthusiasm for fighting world bosses they've already defeated before. This could also apply to open world EVENTS as well. As I've said in other threads, they need to make the difficulty SCALE to the number of players actively participating, like dolmens. I'm not sure why they cannot, or just plainly refuse, to do this. It would be a win/win for everyone.
        CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
      • endgamesmug
        endgamesmug
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        No
        I did most of Necrom map on my stamblade, it had its ups and downs but it was doable just gotta learn mechanics. Thats where solo arenas and going on to soloing group dungeons really helps and sets you up for all this 😀
      This discussion has been closed.