I have no idea. I don't do WBs; I don't care anything about that content. Sure they'd be too hard for me, but *shrug* I don't have to worry about it do I?
They're probably too difficult for the average player to solo. But that's okay. As long as there are other players around to help.
chessalavakia_ESO wrote: »I solo'd the majority on the PTS on a min-maxed char (if they've changed since then they might not need anything) but, it wasn't really a fun experience for a fair number of them and even on some of the ones I did have fun the first time it's not necessarily something I would really want to repeat on the min-maxed and the more fun characters I have are significantly less effective.
Clamorclap (if I'm remembering right) probably wouldn't need adjusted but, some of the others might.
One of the reasons I passed on Necrom was because the majority of the daily content in my view was too hard to be fun as both the Nymic and the WB's in my view were too hard.
Are the worldbosses published with necrom too hard for the average player and need to be nerfed?
Grizzbeorn wrote: »Although, I will say that, with BOTH WBs and Public Dungeons on Telvanni Peninsula and in Apocrypha, that there seems to be fewer people doing these things, especially the Public Dungeons.
The problem with Necrom WB's is not that they are too "hard" but simply that there is not many people doing them. For most people they can't be solo'd and for most of them even duo'd. So players are kind of forced to wait a bit to even do them which can be frustrating.
Are they difficult if say six players were consistently doing them? No.
Are they too difficult for a group of two "mere mortal" players? Yes.
Just like as people were clamoring for scalable world events, WB fights need to scale as well.
They're probably too difficult for the average player to solo. But that's okay. As long as there are other players around to help.