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DK Tanking Ez Lyf - Self Sustaining since before it was cool

Hubris
Hubris
Just to show a quick sample how the build works, I made a video on my vet 5 DK soloing veteran dungeon spindleclutch up to the first mini boss including trash. It was a fairly easy boss but i just want to show you the crazy amount of mana I had all through out the fight. It's pretty much impossible to die as a DK as long as you have mana since Dragon's blood heals 33% missing health.

https://www.youtube.com/watch?v=XRYfQPAloeE



Introduction


The idea is to have as much survivability, high self-sustain and deal as much possible damage for endgame tanking. I'm a firm believer that tank dps matters specially with trials coming out soon, I think we will see even more creative builds that really pushes one's class to its limit. The build will be using 7 light armor for mana efficiency and will be using the Magicka furnace set to provide ridiculous amount of mana making a spell heavy tank with spammable heal / nukes at its disposal. Now inb4 healers are overrated, lets begin.



Race choice: Pretty much all standard tanking races

Imperial - Huge boost for HP and Stamina. Red diamond is always a plus.

Red Guard - My 2nd best choice. I think 12% max HP from Imperial is kinda hard to give up for extra stamina regen but still good nonetheless.

Breton - Spell resist wont be as good since we'll be using 7 light armor on this build meaning we'll be capped without it anyway, still not bad considering it gives magicka and magicka reduction.



Attribute Points


49 points to HP. Adjusting other stats are much easier to adjust through gear/enchants.



Armor and Stat priority

7 Light armor. I wanna take advantage of our great variety of class skills that all uses mana including high sustaining ability like Dragon's blood. Having 7 light armor will give us more manna efficiency, recovery and will pretty much guarantee spell resist cap. In return we gave up a lot of armor ( which will be mostly negated by volatile armor ), 7% increased healing and 20% block cost reduction which is probably the biggest downside. I never really had an issue with stamina so i personally don't think these passive are really needed specially with the help of Helping hands and stamina pots. Maybe when we get to see harder contents in trials but who knows.



I feel like DK's are really spell heavy and having 21% on light armor passive alone will definitely open up to a lot more flexible playstyle. Magicka will also be your secondary stat. After capping HP to around 2500-2700 I would start investing to magicka. There's also sets I think that is almost mandatory for this build and that is Magicka furnace and Warlock set. For instances where there is no mobs/bosses using melee attacks, ill be using Warlock set. Magicka furnace is almost 4 times better than warlock so its really good for tanking where you could really take advantage of its 5 piece bonus. You'll be able to spam your sustaining abilities and aoe/nukes to provide great dps for the group. Not sure if its a bug or intended but you can hold block while casting spells which is great since there's really no potential risk when your using your abilities.



Skills

These are just examples, It is most likely you will have to adjust your bars depending on the encounter.

Main Bar - For single target boss fights ( Shield )

Off Bar – High sustain ( Resto staff ) / Aoe trash mobs ( Shield )

Inner Beast - I'm not a big fan of our melee taunt. I think having a range taunt is invaluable and we have a lot of magicka at our disposal. taunting multiple mobs would be an easy task.

Cinder storm - 30% avoidance for like 20 seconds, deals around 400 damage in total per cast and on top of that this is your stamina battery. every cast you gain 4% stamina through Helping hands.

Unstable flame - large portion of you're dps comes from here. Try not to clip your dots, let it completely fall off before refreshing to take advantage of its morph effects. You can replace this with Defensive stance if you are starving in stamina when blocking and need more survivability when tanking.

Green Dragon's Blood - Your main self heal. With the huge amount of mana we get from magicka furnace set and the mana efficiency provided by our light armor passives, who needs a healer? It's ridiculous when running vet dungeons i usually ask a healer to go dps on most bosses since i can pretty much keep myself up for the entire fight. Can be replaced with Igneous shield if you wanna try are more proactive approach and having a shield support for the group ( have not testest this ). This will also provide stamina through helping hands.

Volatile Armor - Pretty much mandatory since we are using light armor. This will cap our armor and the damage return is a also nice.

Deep Breath - I went with the interrupt morph since I really find it useful having an aoe interrupt when dealing with trash mobs. Saves a lot of lives and makes it much easier to deal with these annoying archers/chargers that kills your group who can't avoid reds on the ground.

Burning Talons - I had chosen the dps morph that adds damage overtime. The dps increase is quite huge and really helps a lot when taking down multiple mobs. Again with this build you'll have a lot of mana at your disposal so it really helps to keep the adds pinned down since we dont have an aoe taunt.

Standard of Might - Great damage buff that also provides mitigation. Provides damage overtime which is nice and immobilize on synergy. Consider this both your defensive and offensive cooldown.

Quick Siphon – I think this skill is kinda underrated specially if you are the caster where the effect is actually doubled. It heals for about 80 HP everytime you hit the target. I picked the instant cast morph since I dont wanna risk casting a spell for 1.5 seconds where I am not able to block. You can cast this skills instantly while blocking. I’ll leave the force siphon morph for healers.

Mutagen – Stacks with rapid regeneration. Most healers will be using rapid regeneration but let your healer use this if your healer happen to use Mutagen Morph.



Situational skills

Spiked bone shield - The synergy is quite strong, Definitely usefull for encounters with a lot of aoe damage on the group. Also provides much more armor than volatile armor.

Igneous weapon - If theres no other DK providing this buff feel free to use them on your extra bar to provide damage buff.

Absorb Magic - If you need extra suvivability. provides more mitigation and decrease cost of blocking.

Evasion - Might be good for encounters with a lot of heavy physical damage. Together with cinder storm, Thats 45% avoidance ( not really sure how these 2 skills stacks ). Will prolly do more testing specially with sets like Spectre's Eye that provides another 20% avoidance with 50% uptime.

Magma Armor - For encounters where you need a heavy tank cool down. With the content we have right now, i dont really see an instance where you actually need this.



Mundus Stone

Lord - If you are not HP cap.

Mage - If you are HP cap.



Equipment sets

Magicka furnace - A must

Warlock - For encounters with no melee bosses/mobs

Twilight Embrace - Standard tanking sets, 10% increased healing recieved is always nice.

Worm cult - If there's no other user that is providing this set. Its not a bad pickup but I'd rather rely on dps/healer to use this set if you are in a guild/group.



I'm at the very early stages of this build, I'm pretty sure there will be a lot of changes when more testing has been done and when skills/items actually gets fixed.

Edited by Hubris on May 8, 2014 7:49AM
  • mikeleg34_ESO
    Working towards something similar as well. Thanks for the guide.
    I was wondering, does the Dark Elf do any more damage under this build, since their racial, Flame Talent, increases fire based spell damage?
    Also, what Unit Frame addon are you using? I can't seem to find it.
    Edited by mikeleg34_ESO on May 5, 2014 6:48PM
  • Wreaken
    Wreaken
    ✭✭✭
    Your downfall with this whole concept is, that it requires the use of double Standards to be popped every pull to be viable, which makes you useless outside of killing groups of mobs where you can almost trigger your ulti every pull, as clearly demonstrated by your video.

    Oh, I also like how you don't mention in your whole guide on how you are popping twin Standards, you know that won't be lasting long after this video, after that you may as well delete this thread because double Standard popping per pull is what makes this viable.

    Edited by Wreaken on May 5, 2014 8:47PM

    Taemek Frozenberg, Leader of <Epoch Gaming>
    Oceanic - Australia
  • pknecron
    pknecron
    ✭✭✭
    Working towards something similar as well. Thanks for the guide.
    I was wondering, does the Dark Elf do any more damage under this build, since their racial, Flame Talent, increases fire based spell damage?
    Also, what Unit Frame addon are you using? I can't seem to find it.

    He is using WarlegendsHUD for the unit frames and Foundrytacticalcopmbat for the buff timers and combat text spam.

    WarlegendsHUD is great but foundry is tedious because you have to set it up for every toon you play.

  • Hubris
    Hubris
    @mike_buglione_ESO‌
    Yes darkelf racials will provide damage bonus for your fire spells. its a solid choice if you decided you main spec dps.

    @Wreaken‌
    I can still clear just fine without using standard but will just take more time. The first video i made I actually pulled without using ultimates. So no i dont need utlimate to clear any pulls at all. Its great source of damage and mitigation but my build does not entirely revolve on my ult to be viable.

    Video without using ultimate / Standard
    https://www.youtube.com/watch?v=pEFtd1bW1HE

    Also the purpose of the build is not to solo clear veteran dungeons. That is not my intention at all, I just made the video to show you the crazy amount of mana and self sustain I have using this build. Try not to get the wrong idea that this a build to solo 4 man veteran content.
    Edited by Hubris on May 6, 2014 5:13AM
  • Drekor
    Drekor
    ✭✭
    This build will probably be a top pick for people doing speed clears. Being able to have a self sustaining tank means you can have your healer contribute DPS which would drastically speed things up.

    Nice build!
  • mikeleg34_ESO
    pknecron wrote: »
    He is using WarlegendsHUD for the unit frames and Foundrytacticalcopmbat for the buff timers and combat text spam.

    WarlegendsHUD is great but foundry is tedious because you have to set it up for every toon you play.

    Thanks!

    I use Joviex's Addon Settings Transfer.
    Once you configure a character, you can transfer that config to all characters.


    http://www.esoui.com/downloads/info310-JoviexsAddonSettingsTransfer.html

  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    I would like to know what is you base stats without food or skill active and also whats you armor with volatile activated
    This i ask because i want to know the difference between me heavy armor and you light armor, cuz i always get without magika prety fast
  • Hubris
    Hubris
    I would like to know what is you base stats without food or skill active and also whats you armor with volatile activated
    This i ask because i want to know the difference between me heavy armor and you light armor, cuz i always get without magika prety fast

    Without food buffs at VR4
    Magicka - 1600ish
    HP - 2600ish
    Stam 1250ish

    Armor and Spell Resist around 1900 ( I'm only using mostly blue quality gear )

    I actually showed in my second video, if you paused you'll see my stats just subtract - 270 stats on magicka and stamina for the food buff.

    In a real encounter your armor and spell resist will be a little closer to hard cap since your healer will probably use blessing of protection/combat prayer to heal you. Having purple/orange quality gear will also help once you reach v10.
    Edited by Hubris on May 6, 2014 3:26PM
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
    ✭✭✭✭
    Many thanks man. I am still VR1
    Magika: 1400ish
    HP: 2200ish
    Stam: 1200ish
    Armor and Spell 1700ish (rings for spell res)
    65 HP Recover
    All Armor Enchants on max hp
    Using Vampire and Song of Lame Sets (hp recovery)


    I really don't know if i should change HP and Armor for Magika since your stats with light armor are almost the same (doing the lv gap calc)
    I mean i get the spell res from light armor passive but i don't get more than 1200 or even lower armor if i change to all light how can you maintain 1800 (you use all rings ans amulet on getting armor?)

    The summary of all is: Because of dragon blood and razor armor should we DKs forget armor and hp recover and get magika recover and max magika?

    Up to this point i can kill with almost no lose in hp a group of 5 lv50 mobs but i do get with 0 magika in no time.
  • Hubris
    Hubris
    Many thanks man. I am still VR1
    Magika: 1400ish
    HP: 2200ish
    Stam: 1200ish
    Armor and Spell 1700ish (rings for spell res)
    65 HP Recover
    All Armor Enchants on max hp
    Using Vampire and Song of Lame Sets (hp recovery)


    I really don't know if i should change HP and Armor for Magika since your stats with light armor are almost the same (doing the lv gap calc)
    I mean i get the spell res from light armor passive but i don't get more than 1200 or even lower armor if i change to all light how can you maintain 1800 (you use all rings ans amulet on getting armor?)

    The summary of all is: Because of dragon blood and razor armor should we DKs forget armor and hp recover and get magika recover and max magika?

    Up to this point i can kill with almost no lose in hp a group of 5 lv50 mobs but i do get with 0 magika in no time.

    HP will still be your primary stat. Magicka is just secondary stat after you soft cap your HP.

    I got the armor mostly from spiked armor which is enough to cap it. You will need to cap your armor no matter what if you plan on tanking. That means you'll need to have 100% uptime on spiked armor.

    The magicka/magicka recovery difference when switching heavy to light armor with magicka furnace set will be day and night. The video did a good job demonstrating the insane amount of mana I had the entire timing I was spamming heals and aoe nukes through out the fight.

    Magicka furnace jewelries comes with magicka recovery enchants and should be enough to get you soft capped.

  • MorHawk
    MorHawk
    ✭✭✭✭✭
    Excellent stuff, learned a couple useful pointers here (forgot about Inner Beast). One point though - your racial choices are way off. Increases to max stats are only really useful for boosting damage of skills. The extra magicka/stamina advantage goes poof about 3 seconds into the fight. Regen's far more valuable.

    As such, I see Khajiit, Orc and Nord as the given tank races. 15% health regen is by far the best tanky racial toy going (especially since mag/stam regen buffs are only 9%). Orc's 6% increases to stam and health make him arguably the best choice (sprinting doesn't hurt either). Nord's health increase by comparison is only 3%, and personally I don't think the armour buff and very situational frost resist make up for that and the lost stamina buff. I personally went Khajiit as I *really* wanted that stealth buff.
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • Hubris
    Hubris
    MorHawk wrote: »
    Excellent stuff, learned a couple useful pointers here (forgot about Inner Beast). One point though - your racial choices are way off. Increases to max stats are only really useful for boosting damage of skills. The extra magicka/stamina advantage goes poof about 3 seconds into the fight. Regen's far more valuable.

    As such, I see Khajiit, Orc and Nord as the given tank races. 15% health regen is by far the best tanky racial toy going (especially since mag/stam regen buffs are only 9%). Orc's 6% increases to stam and health make him arguably the best choice (sprinting doesn't hurt either). Nord's health increase by comparison is only 3%, and personally I don't think the armour buff and very situational frost resist make up for that and the lost stamina buff. I personally went Khajiit as I *really* wanted that stealth buff.

    I'm pretty sure my HP recovery will be capped once I dropped vampirism. I only took vampirism for mobility while questing, I do intend to drop it once I hit VR10.
    Dragon's blood alone will give me 40% extra HP recovery.

    The 12% max hp makes it easier to cap my HP that helps me allocate extra stats on other attributes. The boost in stamina is almost a must have since you will have quite a low amount of stamina to begin with when using this build. More stamina = More stamina recovery so it works out all in all. having more stamina also have a good synergy with helping hands ( gives 4% of your max stamina every time you use cinder storm/igneous shield ). The red diamond is also just a bonus and scales with your max HP.

    I also believe that having a decent amount of stamina pool is important and the main reason why I use stamina/Magicka food. You dont really wanna run out of stamina too fast and rely purely on your stamina recovery alone. Having a moderate amount of stamina will give you a better buffer when taking large chunks of incoming damage consecutively which is quite essential when tanking.
  • MorHawk
    MorHawk
    ✭✭✭✭✭
    Hubris wrote: »
    The 12% max hp makes it easier to cap my HP that helps me allocate extra stats on other attributes.
    That applies to both max and regen though. If you're already capped on HP regen, you can use items and enchants to boost your magicka instead. Bottom line: regen > max.
    Hubris wrote: »
    More stamina = More stamina recovery
    No, I'm pretty sure regen isn't percentage-based. The fact that you believe that does explain why you're so focused on max pool size.
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • Hubris
    Hubris
    MorHawk wrote: »
    Hubris wrote: »
    The 12% max hp makes it easier to cap my HP that helps me allocate extra stats on other attributes.
    That applies to both max and regen though. If you're already capped on HP regen, you can use items and enchants to boost your magicka instead. Bottom line: regen > max.
    Hubris wrote: »
    More stamina = More stamina recovery
    No, I'm pretty sure regen isn't percentage-based. The fact that you believe that does explain why you're so focused on max pool size.

    I dont use any gear for HP regen. Dragon's blood alone will pretty much cap my HP regen so the 15% passive from orc racials is really not that much help. Even if it is, thats really small to compare with 12% max hp. You are comparing 15% HP recovery ( I believe HP recovery cap is around 100, so thats 15 HP recovery per 2 seconds ) vs 12% Max HP ( let say 12% max hp of 2500 HP which we would be 300 Thats worth almost 3 Enchants even just the difference of 6%. It would still be 150 hp roughly 2 enchants ).

    Also I highly doubt HP Regen > Max HP for tanking. The HP regen is nice but most of your self sustain won't come from HP regen, It would be coming from your dragon's blood. You want as much HP possible as a tank. Even standard builds dont consider HP regen as top stat priority. I dont see how 100 HP recovery cap ( 50 HP per second? ) contribute that much for tanking to make it a top stat priority. pretty far fetched to claim Regen > HP specially if you rely with a healer and your self sustaining abilities. I'm not really sure why we are even discussing this.

    Dragon's blood on the other hand scales well with your max HP. With 2600 HP it heals up to 858 HP based on missing health. 45 HP per second is nowhere close.

    And as far as max stamina increasing regen, I just checked the wiki

    Max Stamina - Spending a point in Stamina will increase your Max Stamina by 10. This will allow you to use more skills and will increase the speed at which your Stamina recovers. Skills that use Stamina will have their damage/healing increased by a small amount. This Attribute increases by 20 per level whether you put a point into it or not.

    Not saying orc is a bad choice but Imperial and redguard will be more ideal.
    Edited by Hubris on May 6, 2014 7:01PM
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    You are right in saying HP regen is not very important compared to other stats but I believe the wiki is wrong that max stam increases stam regen. It is very easy to check and adding stamina never increases my stam regen.

    Anyways... Nice videos. DK are just in a league of their own right now unfortunately in all aspects of the game.
    Edited by Erock25 on May 6, 2014 7:49PM
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    @Hubris‌ I know this is a bit off topic but I have a few questions about your dps. On the last boss fight I was a bit surprised by the dps it shows. I realize there was a point where you were doing aoe damage in the fight but after that I expected the dps to drop a lot faster than I was seeing. It seemed like you were able to sustain 1700single target dps. Is the dps meter bugged or are you actually doing 1700 single target dps?

    (It makes no difference to the thread if the dps is bugged or not specific to the boss fight, I'm just trying to develop some dps reference points for myself.)

    Edited by Armitas on May 6, 2014 8:41PM
    Retired.
    Nord mDK
  • Erock25
    Erock25
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    ✭✭
    I'm wondering what restores about 60% of your stamina in that fight when it's just the boss left. You have 0 stamina, pop green dragon blood and you're up to 15%, drop your standard and BOOM 75% stam. I've been looking at all DK abilities and I don't see one that would accomplish that.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    There are 3 paths ahead:

    1) They nerf the DK down.

    2) They buff all classes to the DK level

    3) They allow class changes , so we will all mostly play DK/Sorc

    If they dont do any of those , im quitting , you can write it down , im not paying and playing this to be have a subpar char and im not lvling a DK myself , because i already got quite far on my templar.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • MorHawk
    MorHawk
    ✭✭✭✭✭
    Hubris wrote: »
    And as far as max stamina increasing regen, I just checked the wiki

    Max Stamina - Spending a point in Stamina will increase your Max Stamina by 10. This will allow you to use more skills and will increase the speed at which your Stamina recovers. Skills that use Stamina will have their damage/healing increased by a small amount. This Attribute increases by 20 per level whether you put a point into it or not.

    Kinda done with the debate, but not everything on the internet is true. Especially if, as I suspect, this comes from wikia instead of one of the more reliable sites like UESP or ESOHead. The former is so riddled with errors, it's almost insulting when people try to cite it. Nonetheless, source would be a good idea next time.

    Either way, I'm going to now test this myself. Yay for Craglorn templates!
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • Hubris
    Hubris
    Erock25 wrote: »
    I'm wondering what restores about 60% of your stamina in that fight when it's just the boss left. You have 0 stamina, pop green dragon blood and you're up to 15%, drop your standard and BOOM 75% stam. I've been looking at all DK abilities and I don't see one that would accomplish that.

    It's the passive battle roar. Restores HP, Magicka, Stamina when using ultimate.

    Armitas wrote: »
    @Hubris‌ I know this is a bit off topic but I have a few questions about your dps. On the last boss fight I was a bit surprised by the dps it shows. I realize there was a point where you were doing aoe damage in the fight but after that I expected the dps to drop a lot faster than I was seeing. It seemed like you were able to sustain 1700single target dps. Is the dps meter bugged or are you actually doing 1700 single target dps?

    (It makes no difference to the thread if the dps is bugged or not specific to the boss fight, I'm just trying to develop some dps reference points for myself.)

    I dont think its bugged. It was dropping on a decent rate. I switched to dual wield when the adds were down to kill him faster. At the end of the video my dps dropped to 1300 but most of it still comes from aoe'ing the adds.

    DK's definitely can do some dps single target or aoe, on my dps spec/gear I can sustain 600+ dps on single target. I would imagine i could do 700-800 dps sustained once i hit VR10 and when I manage to get some decent gear. Thats almost twice the amount of DPS of my VR10 sorc.
  • Drekor
    Drekor
    ✭✭
    MorHawk wrote: »
    Excellent stuff, learned a couple useful pointers here (forgot about Inner Beast). One point though - your racial choices are way off. Increases to max stats are only really useful for boosting damage of skills. The extra magicka/stamina advantage goes poof about 3 seconds into the fight. Regen's far more valuable.

    As such, I see Khajiit, Orc and Nord as the given tank races. 15% health regen is by far the best tanky racial toy going (especially since mag/stam regen buffs are only 9%). Orc's 6% increases to stam and health make him arguably the best choice (sprinting doesn't hurt either). Nord's health increase by comparison is only 3%, and personally I don't think the armour buff and very situational frost resist make up for that and the lost stamina buff. I personally went Khajiit as I *really* wanted that stealth buff.
    If you are looking to increase the amount of health you gain over a fight your best options are actually Imperial for Red Diamond or Argonian for the healing received buff. The racials to boost health regen are negligible. In the case of the build however survival isn't really a big deal he seems to manage that regardless of racials so the best option is to increase damage which means Dunmer or Altmer.
  • Armitas
    Armitas
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    ✭✭✭✭
    Hubris wrote: »

    I dont think its bugged. It was dropping on a decent rate. I switched to dual wield when the adds were down to kill him faster. At the end of the video my dps dropped to 1300 but most of it still comes from aoe'ing the adds.

    DK's definitely can do some dps single target or aoe, on my dps spec/gear I can sustain 600+ dps on single target. I would imagine i could do 700-800 dps sustained once i hit VR10 and when I manage to get some decent gear. Thats almost twice the amount of DPS of my VR10 sorc.

    Thanks. I'm just under 600 with a 2H but still got some room to grow. There are so many stories on the forums about melee right now but no ones giving any numbers just anecdotals. Thanks again.
    Retired.
    Nord mDK
  • MorHawk
    MorHawk
    ✭✭✭✭✭
    Okay, so just tested on a VR9 template. At 0 points, 24 points and 49 points invested into stamina, the stam regen stat was 58 throughout, and the regen amount was always 116. Don't know if the increase being double the regen figure is a coink or not, but there you have it.
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • Drachenfier
    Drachenfier
    ✭✭✭✭✭
    There are 3 paths ahead:

    1) They nerf the DK down.

    2) They buff all classes to the DK level

    3) They allow class changes , so we will all mostly play DK/Sorc

    If they dont do any of those , im quitting , you can write it down , im not paying and playing this to be have a subpar char and im not lvling a DK myself , because i already got quite far on my templar.

    There's a video of a Templar soloing huge packs of VR mobs, i wouldn't get too upset about this.
    Edited by Drachenfier on May 8, 2014 4:26PM
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    There are 3 paths ahead:

    1) They nerf the DK down.

    2) They buff all classes to the DK level

    3) They allow class changes , so we will all mostly play DK/Sorc

    If they dont do any of those , im quitting , you can write it down , im not paying and playing this to be have a subpar char and im not lvling a DK myself , because i already got quite far on my templar.
    Relax DK is a one trick pony. templar is best heals in game and what this guy is posting is a friggin trash killing spec. templars can do this too. the real issue is melee is so *** broken its better to make these ridiculous specs that wont work as a tank in a trial enviroment, no offense to the op creative but not really anything special

    Edited by Wifeaggro13 on May 8, 2014 7:00PM
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Wreaken wrote: »
    Your downfall with this whole concept is, that it requires the use of double Standards to be popped every pull to be viable, which makes you useless outside of killing groups of mobs where you can almost trigger your ulti every pull, as clearly demonstrated by your video.

    Oh, I also like how you don't mention in your whole guide on how you are popping twin Standards, you know that won't be lasting long after this video, after that you may as well delete this thread because double Standard popping per pull is what makes this viable.
    its a trash spec Bsnner will be nerfed in all honesty DK is probably the least fexible chr of all the classes. its strength is survivability and group support. there is crap ST DPS in burst . the best ST dps spec in DK is shield bash spam lol. this guys is not showing anything that a templar cant do or sorc. the only one that could not do it is a NB. its a aoe trash spec thats all
  • Erock25
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    Group support? WTF you talking about.. This guy soloing group content. You reek of a DK desperately trying to retain your op status.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Wifeaggro13
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    Erock25 wrote: »
    Group support? WTF you talking about.. This guy soloing group content. You reek of a DK desperately trying to retain your op status.
    he is soloing trash with a banner exploit. do you even look at the DK abilities. its all shield s buffs and , cc it has 2 dot and 1 ST flame lash. its an exploit and he wont survive a boss. our big whoopp de wooo is our survivability. once that banner exploit is fixed he would die in an instant with cloth armor on. i cant wait for them to change it.All the damn templars crying because they cant do it yes you can. Jesus templars are the best heals in end game and you cant do VR dungeons with out one. But you sure as *** can do them with out a tank. 3 DPS and a templar. your upset because we solo better then you? jesus man get a grip it was a damn trash pull. ahev you even done the VR dungeons? you dont even need a DK
    Edited by Wifeaggro13 on May 8, 2014 8:17PM
  • Wifeaggro13
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    Erock25 wrote: »
    Group support? WTF you talking about.. This guy soloing group content. You reek of a DK desperately trying to retain your op status.
    he is soloing trash with a banner exploit. do you even look at the DK abilities. its all shield s buffs and , cc it has 2 dot and 1 ST flame lash. its an exploit and he wont survive a boss. our big whoopp de wooo is our survivability. once that banner exploit is fixed he would die in an instant with cloth armor on. i cant wait for them to change it.Also inhale was changed to 3 targets . all he did was buff the *** out himself. and out live a trash pull lol.

  • Erock25
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    He also solo'd the boss and posted a video of him doing the same thing without using a banner. Did you even read this thread?

    DKs are currently putting out the highest sustained single target and aoe dps.
    Edited by Erock25 on May 8, 2014 8:21PM
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
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