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Necromancer class rework?

Elrender
Elrender
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Will we seee a revork of Necro class abilities like permanent pets (skeletons for example) like Sorcerer has? In all other mmos Necromancer class is about tons of combat pets that summons until they die and they dont look like running kamikaze bombs with legs.
  • GrimStyx
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    I have nothing against blastbones, zos need just to make an ultimate in the form of a full-fledged unit (dragon and colossus in different morphs), and return focus the summoned skeleton, adding more damage to it and giving it the ability to impose Major Breach
    Edited by GrimStyx on March 18, 2023 2:35PM
  • Perashim
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    I'd like to keep the undead as temporary pets, but I would like it if we could actually summon a mini-army of the dead.
    "...and storms shall sunder the skies, and war will tear the world apart, and the dead shall rule the lands."
  • Urzigurumash
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    Major Savagery on Siphon is my vote, for any single change, though some sticky Breach would be quite nice. The class has excellent Defense and decent Sustain. It doesn't take much to increase the damage output of a class - DK only received a 5% Damage Done bonus and became the strongest or 2nd strongest damage dealer, previously the worst. Better access to Death Knell and Dismember might go a long way - Rapid Rot has lost some power with the change to DoTs and Status Effects / Alchemical Poisons no longer triggering proc effects.

    (PvP only comment)
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • ADarklore
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    Elrender wrote: »
    Will we seee a revork of Necro class abilities like permanent pets (skeletons for example) like Sorcerer has? In all other mmos Necromancer class is about tons of combat pets that summons until they die and they dont look like running kamikaze bombs with legs.

    The problem with permanent pets is that "Criminal Act" thing. So you'd be wracking up bounties constantly when walking around with skeletal pets following you everywhere. That's the one thing I hate about Necro, always having to worry about which location will cause you a bounty when using skeletal summon skills. I wracked one up the other day during a quest when one of the random NPCs I saved generated a bounty because of using Blastbones.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Elrender
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    just remove criminal act from necro pets
  • NordSwordnBoard
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    Skulls need a rework, they are hardly used. So much potential there, 3rd cast could give anything like 100% pen or Major buff or grant ultimate.

    The pets are bad, wanted to make a hunt leader build but the pets are a huge damage loss outside bb.

    I crutch on proc sets and arena weapons just to be almost as good as the most basic dk in pvp. Take away the necro harmony gimmick, fine. At least let us thrive with something skill based in return.

    Make the Ravenous Goliath have an execute built into its heavy and or light attacks. The scythe could also be boosted to be almost as good as spin to win or executioner, one morph drain health with off balance other morph execute.

    Not all the above at once though lol. Necro needs some attention though for sure.
    Fear is the Mindkiller
  • GrimStyx
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    Skulls need a rework, they are hardly used. So much potential there, 3rd cast could give anything like 100% pen or Major buff or grant ultimate.

    The pets are bad, wanted to make a hunt leader build but the pets are a huge damage loss outside bb.

    I crutch on proc sets and arena weapons just to be almost as good as the most basic dk in pvp. Take away the necro harmony gimmick, fine. At least let us thrive with something skill based in return.

    Make the Ravenous Goliath have an execute built into its heavy and or light attacks. The scythe could also be boosted to be almost as good as spin to win or executioner, one morph drain health with off balance other morph execute.

    Not all the above at once though lol. Necro needs some attention though for sure.


    by the way, in a certain way, the stamina scythe works exactly like a kind of execution, due to the fact that it instantly reduces max. health, which means that the enemy, with less than 10% of health, must die from the status, in addition, it also imposes dot and off balance, which useful to stun the enemy, well, for the magic class, the consumption of stamina has a good effect on the magic sustain. It's a pity that now the magical morph has become almost useless
    Edited by GrimStyx on April 11, 2023 6:34PM
  • Melzo
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    Spirit has been nerfed too much. He restores 500-600 per second. This is too little. In a battle against a Varden, the necromancer loses on life regeneration and you can't kill either the dk or the templar or the varden. In the battle against the sorcerer, so much damage flies at you that there is a spirit that it is not there, it does not affect at all. In addition, he restores health to both you and your ally, and these 500-600 health are divided into your group.

    The spirit must restore the health of two party members or return the healing back. When playing with a templar and a warden, you are guaranteed to get buffs on life or spell damage, and these classes can heal you very much, but the necromancer does not have any buffs, does not have adequate damage, and also in a group, with the exception of the ultimate, no one needs this class at all.
  • StarOfElyon
    StarOfElyon
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    GrimStyx wrote: »
    Skulls need a rework, they are hardly used. So much potential there, 3rd cast could give anything like 100% pen or Major buff or grant ultimate.

    The pets are bad, wanted to make a hunt leader build but the pets are a huge damage loss outside bb.

    I crutch on proc sets and arena weapons just to be almost as good as the most basic dk in pvp. Take away the necro harmony gimmick, fine. At least let us thrive with something skill based in return.

    Make the Ravenous Goliath have an execute built into its heavy and or light attacks. The scythe could also be boosted to be almost as good as spin to win or executioner, one morph drain health with off balance other morph execute.

    Not all the above at once though lol. Necro needs some attention though for sure.


    by the way, in a certain way, the stamina scythe works exactly like a kind of execution, due to the fact that it instantly reduces max. health, which means that the enemy, with less than 10% of health, must die from the status, in addition, it also imposes dot and off balance, which useful to stun the enemy, well, for the magic class, the consumption of stamina has a good effect on the magic sustain. It's a pity that now the magical morph has become almost useless

    I still use the mag morph; because I don't use healing proc sets I need the extra bit of healing. Unfortunately the stupid thing doesn't work in battle grounds when I'm facing a target.
  • CameraBeardThePirate
    CameraBeardThePirate
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    GrimStyx wrote: »
    Skulls need a rework, they are hardly used. So much potential there, 3rd cast could give anything like 100% pen or Major buff or grant ultimate.

    The pets are bad, wanted to make a hunt leader build but the pets are a huge damage loss outside bb.

    I crutch on proc sets and arena weapons just to be almost as good as the most basic dk in pvp. Take away the necro harmony gimmick, fine. At least let us thrive with something skill based in return.

    Make the Ravenous Goliath have an execute built into its heavy and or light attacks. The scythe could also be boosted to be almost as good as spin to win or executioner, one morph drain health with off balance other morph execute.

    Not all the above at once though lol. Necro needs some attention though for sure.


    by the way, in a certain way, the stamina scythe works exactly like a kind of execution, due to the fact that it instantly reduces max. health, which means that the enemy, with less than 10% of health, must die from the status, in addition, it also imposes dot and off balance, which useful to stun the enemy, well, for the magic class, the consumption of stamina has a good effect on the magic sustain. It's a pity that now the magical morph has become almost useless

    This is not how the debuff Minor Mangle works. Minor Mangle reduces your max health by 10%. If you're already lower than 90% HP, Minor Mangle won't add any additional damage.
  • StarOfElyon
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    It happened again! Lol.

    Three opponents are ganging up on my teammate. I summon blastbones, charge in with a dawn breaker and knock all three of them down ...

    Blastbones leaps over the pile of bodies to hit their fourth team member way in the back minding his own business, completely ruining my combo. Oh it hurts so bad. 😂😭

    This skill is so unreliable it's crazy
    Edited by StarOfElyon on April 13, 2023 5:22AM
  • Xarc
    Xarc
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    aYoy1rO_460s.jpg

    #necroneedslove

    Edited by Xarc on April 13, 2023 5:56AM
    @xarcs FR-EU-PC -
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    "Death is overrated", Xarc
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  • Melzo
    Melzo
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    Since the Vampire Cloud was changed, my blastbones are doing 3k damage more and more often. It's funny that for most classes, the spam ability does more damage than my strongest skill. And do not think that I put on heavy armor. I go light and I mostly play through the base stats.
  • Gargath
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    I just started with Necromancer but so far I like it for PvE. The undead pets mechanics is fresh and no problem to me.
    On lvl 7 stamina, the Skull doing up to 17-30k critical damage, Scythe 15k, Stalking Blastbones up to 30k dmg. I could not ask for more... They feel powerful enough when comparing to other skills. And I haven't even started unlocking passives.

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    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Elrender
    Elrender
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    try necro at lvl 50)
  • StarOfElyon
    StarOfElyon
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    Gargath wrote: »
    I just started with Necromancer but so far I like it for PvE. The undead pets mechanics is fresh and no problem to me.
    On lvl 7 stamina, the Skull doing up to 17-30k critical damage, Scythe 15k, Stalking Blastbones up to 30k dmg. I could not ask for more... They feel powerful enough when comparing to other skills. And I haven't even started unlocking passives.

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    You haven't gotten to the point where you realize what they don't have yet.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Gargath wrote: »
    I just started with Necromancer but so far I like it for PvE. The undead pets mechanics is fresh and no problem to me.
    On lvl 7 stamina, the Skull doing up to 17-30k critical damage, Scythe 15k, Stalking Blastbones up to 30k dmg. I could not ask for more... They feel powerful enough when comparing to other skills. And I haven't even started unlocking passives.

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    That's because Necro is MORE than fine casually, and even good in PvE dps roles. The problem is at higher levels, where their finicky corpse gimmicks and lack of important self buffs in their class kit start to hinder them.

    If you're enjoying it, keep playing it by all means.
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