Will we seee a revork of Necro class abilities like permanent pets (skeletons for example) like Sorcerer has? In all other mmos Necromancer class is about tons of combat pets that summons until they die and they dont look like running kamikaze bombs with legs.
NordSwordnBoard wrote: »Skulls need a rework, they are hardly used. So much potential there, 3rd cast could give anything like 100% pen or Major buff or grant ultimate.
The pets are bad, wanted to make a hunt leader build but the pets are a huge damage loss outside bb.
I crutch on proc sets and arena weapons just to be almost as good as the most basic dk in pvp. Take away the necro harmony gimmick, fine. At least let us thrive with something skill based in return.
Make the Ravenous Goliath have an execute built into its heavy and or light attacks. The scythe could also be boosted to be almost as good as spin to win or executioner, one morph drain health with off balance other morph execute.
Not all the above at once though lol. Necro needs some attention though for sure.
NordSwordnBoard wrote: »Skulls need a rework, they are hardly used. So much potential there, 3rd cast could give anything like 100% pen or Major buff or grant ultimate.
The pets are bad, wanted to make a hunt leader build but the pets are a huge damage loss outside bb.
I crutch on proc sets and arena weapons just to be almost as good as the most basic dk in pvp. Take away the necro harmony gimmick, fine. At least let us thrive with something skill based in return.
Make the Ravenous Goliath have an execute built into its heavy and or light attacks. The scythe could also be boosted to be almost as good as spin to win or executioner, one morph drain health with off balance other morph execute.
Not all the above at once though lol. Necro needs some attention though for sure.
by the way, in a certain way, the stamina scythe works exactly like a kind of execution, due to the fact that it instantly reduces max. health, which means that the enemy, with less than 10% of health, must die from the status, in addition, it also imposes dot and off balance, which useful to stun the enemy, well, for the magic class, the consumption of stamina has a good effect on the magic sustain. It's a pity that now the magical morph has become almost useless
NordSwordnBoard wrote: »Skulls need a rework, they are hardly used. So much potential there, 3rd cast could give anything like 100% pen or Major buff or grant ultimate.
The pets are bad, wanted to make a hunt leader build but the pets are a huge damage loss outside bb.
I crutch on proc sets and arena weapons just to be almost as good as the most basic dk in pvp. Take away the necro harmony gimmick, fine. At least let us thrive with something skill based in return.
Make the Ravenous Goliath have an execute built into its heavy and or light attacks. The scythe could also be boosted to be almost as good as spin to win or executioner, one morph drain health with off balance other morph execute.
Not all the above at once though lol. Necro needs some attention though for sure.
by the way, in a certain way, the stamina scythe works exactly like a kind of execution, due to the fact that it instantly reduces max. health, which means that the enemy, with less than 10% of health, must die from the status, in addition, it also imposes dot and off balance, which useful to stun the enemy, well, for the magic class, the consumption of stamina has a good effect on the magic sustain. It's a pity that now the magical morph has become almost useless
I just started with Necromancer but so far I like it for PvE. The undead pets mechanics is fresh and no problem to me.
On lvl 7 stamina, the Skull doing up to 17-30k critical damage, Scythe 15k, Stalking Blastbones up to 30k dmg. I could not ask for more... They feel powerful enough when comparing to other skills. And I haven't even started unlocking passives.
I just started with Necromancer but so far I like it for PvE. The undead pets mechanics is fresh and no problem to me.
On lvl 7 stamina, the Skull doing up to 17-30k critical damage, Scythe 15k, Stalking Blastbones up to 30k dmg. I could not ask for more... They feel powerful enough when comparing to other skills. And I haven't even started unlocking passives.