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1.0.7 ruined the vampire PVE dynamic.

  • Scylia
    Scylia
    Soul Shriven
    You are totally ignoring mist form, and how with the 60% reduction at stage 4 (+ whatever class and gear based skill cost reductions you had) you could spam it like there was no tomorrow, while taking 75% reduced damage and being near untargetable to single target attacks.

    As for Drain only being useful once per mob / person in a fight, that is no excuse for something that stuns, damages your target and restores your HP and stamina too cost nearly nothing.

    Nerfing things before the bugs are fixed is the best time to do it.
    Could you just imagine what the rage would have been like if all the passives were working properly while mist form and bat swarm could be spamed?
    Dear lord the forums alone would have been absolutly nothing but vamp complaints (far far far more so then what it was / is now)
  • Zazar
    Zazar
    ✭✭
    Zazar wrote: »
    You forgot the capacity of being permanently in mist form.

    Right. With their infinite mana pool that they get by tapping into their magical team Edward sparkle power, right? That's like saying "nerf Sorcerers, they can blink away repeatedly as long as they have mana!" or "nerf Nightblades, they can pwn me with shadow cloak and dual wield spam as long as they have magic and stamina!"

    You might as well just say nerf anyone that is able to damage me!

    Compare pre-nerf cost of Mist form with other "escape" skills. Then talk.

    You really seem to be clueless regarding a skill line you applied.
    Edited by Zazar on May 6, 2014 12:39PM
  • ShadowOfOblivion
    Scylia wrote: »
    You are totally ignoring mist form, and how with the 60% reduction at stage 4 (+ whatever class and gear based skill cost reductions you had) you could spam it like there was no tomorrow, while taking 75% reduced damage and being near untargetable to single target attacks.

    As for Drain only being useful once per mob / person in a fight, that is no excuse for something that stuns, damages your target and restores your HP and stamina too cost nearly nothing.

    Nerfing things before the bugs are fixed is the best time to do it.
    Could you just imagine what the rage would have been like if all the passives were working properly while mist form and bat swarm could be spamed?
    Dear lord the forums alone would have been absolutly nothing but vamp complaints (far far far more so then what it was / is now)

    Not really, fixing stuff and making it work as initially inteded and then observing if the ability is OP or not is the way to go.

    Imagine if a heavy attack was always doing crit for 1500% dmg which is not what's intended. Now instead of fixing this bug with the crit let's nerf 15 times the heavy attacks, right?
  • Starnes
    Starnes
    ✭✭✭
    Zargorius wrote: »
    I would propose:

    "Butthurt"
    "Edward"
    "Come at me bro!"
    and
    "Why so serious?"

    I am especially interested in a "Why so serious?"
  • Phinix1
    Phinix1
    ✭✭✭✭✭
    ✭✭✭✭✭
    Scylia wrote: »
    You are totally ignoring mist form, and how with the 60% reduction at stage 4 (+ whatever class and gear based skill cost reductions you had) you could spam it like there was no tomorrow, while taking 75% reduced damage and being near untargetable to single target attacks.

    Simple fix: Remove the part that makes you immune to CC effects, and make using a CC effect to break mist prevent it from being used again for 30sec.

    Make your nerfs introduce TACTICS for countering the abilities. Don't just make the abilities useless.

    EDIT: If you think mist needs the CC immunity because you are, well, made of mist, then maybe make taking a certain amount of damage break it with the same cooldown penalty.

    25% damage is still damage.
    Edited by Phinix1 on May 6, 2014 12:42PM
  • Xelphos
    Xelphos
    ✭✭✭
    Well as someone who never exploited with the vampire abilities, this was a huge punch in the gut for me. I don't really PvP, and I don't always use my ultimate. Only time I ever use my ultimate is in huge groups of enemies(When an injure mob pulls another group), or with bosses, and I still get my ass kicked every now and again. This patch really shows that the devs cater to the cry babies in PvP who don't know what the underlying issue is. People screamed nerf the vampire abilities over and over, and well here we are, the devs nerfed them. The only good thing in this patch was the Bat Swarm stacking fix, and the Mist Form nerf, the rest was just catering. The devs need to show that they understand what the real issues are in the future, or I will just walk out before this becomes another WoW clone.

    Honestly fan boys, come at me. If you wish to disagree with my post and attack me, go for it. It just shows how immature you are.

    Or, if you want to have an intelligent conversation on the matter, then awesome.
    Edited by Xelphos on May 6, 2014 12:45PM
  • legiont666ub17_ESO
    Oh no i only get 21% cost reduction at stage four plus the cost reduction i already have it's to much the nerf it hurts my feelings. I do not understand why you have to whine because your cost reduction got nerfed did you really think that for a side set of skills you should have more total cost reduction than any of the classes could actually obtain.
  • Phinix1
    Phinix1
    ✭✭✭✭✭
    ✭✭✭✭✭
    Oh no i only get 21% cost reduction at stage four plus the cost reduction i already have it's to much the nerf it hurts my feelings. I do not understand why you have to whine because your cost reduction got nerfed did you really think that for a side set of skills you should have more total cost reduction than any of the classes could actually obtain.

    ONLY FOR VAMPIRE ABILITIES.
    Xelphos wrote: »
    Well as someone who never exploited with the vampire abilities, this was a huge punch in the gut for me.

    This is why I HATE PVP. It always ruins cool PVE features when lazy devs refuse to balance them separately.
    Edited by Phinix1 on May 6, 2014 12:45PM
  • Scylia
    Scylia
    Soul Shriven
    Scylia wrote: »
    You are totally ignoring mist form, and how with the 60% reduction at stage 4 (+ whatever class and gear based skill cost reductions you had) you could spam it like there was no tomorrow, while taking 75% reduced damage and being near untargetable to single target attacks.

    Simple fix: Remove the part that makes you immune to CC effects, and make using a CC effect to break mist for prevent it from being used again for 30sec.

    Make your nerfs introduce TACTICS for countering the abilities. Don't just make the abilities useless.

    Your suggestion would totally make it useless.
    If your "Crap, run" skill could be CCd through, and break the damage reduction effects, it would be totally worthless.
    Adding a 30 second timer until it can be cast again defeats the purpose of it being an ESCAPE skill.

    The only option open too them without totaly ruining the ability was too either
    1. change the vamp stage reductions
    2. double the cost of mist form

    Since there were issues with the ultimate reduction costs from vamp stages aswell, they did the smart thing and killed 2 birds with one stone.
  • Zazar
    Zazar
    ✭✭
    Xelphos wrote: »
    I don't really PvP, [...] This patch really shows that the devs cater to the cry babies in PvP who don't know what the underlying issue is. [...] or I will just walk out before this becomes another WoW clone.

    Honestly fan boys, come at me. If you wish to disagree with my post and attack me, go for it. It just shows how immature you are.

    Or, if you want to have an intelligent conversation on the matter, then awesome.

    Sorry, you lost credibility as soon as you used these common highlighted terms.
    To be more on the line with your post-style, I'd say that you're mad. That's it.
    Edited by Zazar on May 6, 2014 12:47PM
  • legiont666ub17_ESO
    Oh no i only get 21% cost reduction at stage four plus the cost reduction i already have it's to much the nerf it hurts my feelings. I do not understand why you have to whine because your cost reduction got nerfed did you really think that for a side set of skills you should have more total cost reduction than any of the classes could actually obtain.

    ONLY FOR VAMPIRE ABILITIES.
    Xelphos wrote: »
    Well as someone who never exploited with the vampire abilities, this was a huge punch in the gut for me.

    This is why I HATE PVP. It always ruins cool PVE features when lazy devs refuse to balance them separately.

    ok so you didn't actually answer my question why do you think you should get double the cost reduction on vamp abilities 60% when i can only get 28% on my class abilities. Further more the PVE statement isn't valid there are people soloing dungeon delves in craglorn on the PTS server with this fix and the passives fixed right now.

    So someone please let me know how it killed your PvE again.
    Edited by legiont666ub17_ESO on May 6, 2014 12:53PM
  • Xelphos
    Xelphos
    ✭✭✭
    Zazar wrote: »
    Xelphos wrote: »
    I don't really PvP, [...] This patch really shows that the devs cater to the cry babies in PvP who don't know what the underlying issue is. [...] or I will just walk out before this becomes another WoW clone.

    Honestly fan boys, come at me. If you wish to disagree with my post and attack me, go for it. It just shows how immature you are.

    Or, if you want to have an intelligent conversation on the matter, then awesome.

    Sorry, you lost credibility as soon as you used these common highlighted terms.
    To be more on the line with your post-style, I'd say that you're mad. That's it.
    Well, I am a little annoyed, but I can live with these changes, I just wish they worked out the real problem. Like I said, the Bat Swarm and Mist Form fixes are good in my opinion, but I sometimes find it hard to understand why they still allow you to stack cost reducing traits beyond a certain amount. People are still going to be able to spam certain ultimate abilities due to this.
    Edited by Xelphos on May 6, 2014 12:56PM
  • ShadowOfOblivion
    Oh no i only get 21% cost reduction at stage four plus the cost reduction i already have it's to much the nerf it hurts my feelings. I do not understand why you have to whine because your cost reduction got nerfed did you really think that for a side set of skills you should have more total cost reduction than any of the classes could actually obtain.

    ONLY FOR VAMPIRE ABILITIES.
    Xelphos wrote: »
    Well as someone who never exploited with the vampire abilities, this was a huge punch in the gut for me.

    This is why I HATE PVP. It always ruins cool PVE features when lazy devs refuse to balance them separately.

    ok so you didn't actually answer my question why do you think you should get double the cost reduction on vamp abilities 60% when i can only get 28% on my class abilities. Further more the PVE statement isn't valid there are people soloing dungeon delves in craglorn on the PTS server with this fix and the passives fixed right now.

    So someone please let me know how it killed your PvE again.

    So a vampire have 2 abilities + ultimate which costs were reduced by 60%. This leaves another 3 abilities that are NOT affected by this.
    Plus

    I am DK and I can't reduce the cost of my abilities trough passives, what gives you the right to have 28% (or whatever) reduction? Please nerf it to 3% or less so we can be equal...see where I am going?

    Fixes that were required were not done, they just nerfed the only thing that was OK and made the skills simply viable for those that are not abusing the exploits and mechanics... And to simplify it for you even more - if you have a small woуnd on your finger let's cut your hand to cure the woуnd on the finger?

  • blackweb
    blackweb
    ✭✭✭✭
    The vampire nerf is a good thing.
  • the.dzeneralb16_ESO
    Speaking as a vamp: We really, REALLY needed nerfs...and a lot of them.
  • Zazar
    Zazar
    ✭✭
    blackweb wrote: »
    The vampire nerf is a good thing.

    Short and accurate. Thank you for your intervention. ;)

  • Zebug
    Zebug
    ✭✭✭
    Adapt and overcome
  • kameekazee
    passives still disappear after you die , whats exactly the use of vamp now ? hotfix asap

    a dissapointed nightblade (another walking bug ) vampire
  • Scylia
    Scylia
    Soul Shriven
    kameekazee wrote: »
    passives still disappear after you die , whats exactly the use of vamp now ? hotfix asap

    a dissapointed nightblade (another walking bug ) vampire

    Hold out untill 1.1.0 launches, as I said above (like 4 times now) fixes for the vamp passive bugs are coming then.
  • legiont666ub17_ESO
    Oh no i only get 21% cost reduction at stage four plus the cost reduction i already have it's to much the nerf it hurts my feelings. I do not understand why you have to whine because your cost reduction got nerfed did you really think that for a side set of skills you should have more total cost reduction than any of the classes could actually obtain.

    ONLY FOR VAMPIRE ABILITIES.
    Xelphos wrote: »
    Well as someone who never exploited with the vampire abilities, this was a huge punch in the gut for me.

    This is why I HATE PVP. It always ruins cool PVE features when lazy devs refuse to balance them separately.

    ok so you didn't actually answer my question why do you think you should get double the cost reduction on vamp abilities 60% when i can only get 28% on my class abilities. Further more the PVE statement isn't valid there are people soloing dungeon delves in craglorn on the PTS server with this fix and the passives fixed right now.

    So someone please let me know how it killed your PvE again.

    So a vampire have 2 abilities + ultimate which costs were reduced by 60%. This leaves another 3 abilities that are NOT affected by this.
    Plus

    I am DK and I can't reduce the cost of my abilities trough passives, what gives you the right to have 28% (or whatever) reduction? Please nerf it to 3% or less so we can be equal...see where I am going?

    Fixes that were required were not done, they just nerfed the only thing that was OK and made the skills simply viable for those that are not abusing the exploits and mechanics... And to simplify it for you even more - if you have a small woуnd on your finger let's cut your hand to cure the woуnd on the finger?

    Yeah you can reduce your cost reduction through passives apparently you haven't look at some of the skill lines.

    My races cost reduction Is Magicka MasteryRank 1/2/3
    -1/2/3% spell cost.

    cost reduction from light armor per piece i wear is 3% i wear 7 peices =21%

    in total we now have 24% + the 3% from a set i wear Seducer
    3 Items
    Reduce cost of spells by 3%.
    Now were to 27% cost reduction

    Only the top value is from my race so your still able to get 24% and more cost reduction from these and other things in the game.

    The fixes are already on the PTS server as i said Vamp DK goes into dungeon alone in craglorn (4- man zone) kills everything by himself so how is vampire not very good anymore for Pve then.
  • Xelphos
    Xelphos
    ✭✭✭
    Oh no i only get 21% cost reduction at stage four plus the cost reduction i already have it's to much the nerf it hurts my feelings. I do not understand why you have to whine because your cost reduction got nerfed did you really think that for a side set of skills you should have more total cost reduction than any of the classes could actually obtain.

    ONLY FOR VAMPIRE ABILITIES.
    Xelphos wrote: »
    Well as someone who never exploited with the vampire abilities, this was a huge punch in the gut for me.

    This is why I HATE PVP. It always ruins cool PVE features when lazy devs refuse to balance them separately.

    ok so you didn't actually answer my question why do you think you should get double the cost reduction on vamp abilities 60% when i can only get 28% on my class abilities. Further more the PVE statement isn't valid there are people soloing dungeon delves in craglorn on the PTS server with this fix and the passives fixed right now.

    So someone please let me know how it killed your PvE again.

    So a vampire have 2 abilities + ultimate which costs were reduced by 60%. This leaves another 3 abilities that are NOT affected by this.
    Plus

    I am DK and I can't reduce the cost of my abilities trough passives, what gives you the right to have 28% (or whatever) reduction? Please nerf it to 3% or less so we can be equal...see where I am going?

    Fixes that were required were not done, they just nerfed the only thing that was OK and made the skills simply viable for those that are not abusing the exploits and mechanics... And to simplify it for you even more - if you have a small woуnd on your finger let's cut your hand to cure the woуnd on the finger?

    Yeah you can reduce your cost reduction through passives apparently you haven't look at some of the skill lines.

    My races cost reduction Is Magicka MasteryRank 1/2/3
    -1/2/3% spell cost.

    cost reduction from light armor per piece i wear is 3% i wear 7 peices =21%

    in total we now have 24% + the 3% from a set i wear Seducer
    3 Items
    Reduce cost of spells by 3%.
    Now were to 27% cost reduction

    Only the top value is from my race so your still able to get 24% and more cost reduction from these and other things in the game.

    The fixes are already on the PTS server as i said Vamp DK goes into dungeon alone in craglorn (4- man zone) kills everything by himself so how is vampire not very good anymore for Pve then.
    Don't forget enchantments.

    Vampire is definitely viable for PvE, and yes this nerf was a bit of a set back, but it is not as bad as some make it out to be. I just hope they put a cap on cost reduction.
    Edited by Xelphos on May 6, 2014 1:15PM
  • ShadowOfOblivion
    Oh no i only get 21% cost reduction at stage four plus the cost reduction i already have it's to much the nerf it hurts my feelings. I do not understand why you have to whine because your cost reduction got nerfed did you really think that for a side set of skills you should have more total cost reduction than any of the classes could actually obtain.

    ONLY FOR VAMPIRE ABILITIES.
    Xelphos wrote: »
    Well as someone who never exploited with the vampire abilities, this was a huge punch in the gut for me.

    This is why I HATE PVP. It always ruins cool PVE features when lazy devs refuse to balance them separately.

    ok so you didn't actually answer my question why do you think you should get double the cost reduction on vamp abilities 60% when i can only get 28% on my class abilities. Further more the PVE statement isn't valid there are people soloing dungeon delves in craglorn on the PTS server with this fix and the passives fixed right now.

    So someone please let me know how it killed your PvE again.

    So a vampire have 2 abilities + ultimate which costs were reduced by 60%. This leaves another 3 abilities that are NOT affected by this.
    Plus

    I am DK and I can't reduce the cost of my abilities trough passives, what gives you the right to have 28% (or whatever) reduction? Please nerf it to 3% or less so we can be equal...see where I am going?

    Fixes that were required were not done, they just nerfed the only thing that was OK and made the skills simply viable for those that are not abusing the exploits and mechanics... And to simplify it for you even more - if you have a small woуnd on your finger let's cut your hand to cure the woуnd on the finger?

    Yeah you can reduce your cost reduction through passives apparently you haven't look at some of the skill lines.

    My races cost reduction Is Magicka MasteryRank 1/2/3
    -1/2/3% spell cost.

    cost reduction from light armor per piece i wear is 3% i wear 7 peices =21%

    in total we now have 24% + the 3% from a set i wear Seducer
    3 Items
    Reduce cost of spells by 3%.
    Now were to 27% cost reduction

    Only the top value is from my race so your still able to get 24% and more cost reduction from these and other things in the game.

    The fixes are already on the PTS server as i said Vamp DK goes into dungeon alone in craglorn (4- man zone) kills everything by himself so how is vampire not very good anymore for Pve then.


    So you are telling me that I have to go and change my way to play (armor in this case) the game that is "play as you like" to achive what you say is broken?

    I planned my character prior the release with only char calculators, looking for specific info and checking the looks of the armors :)

    I came up with heavy armor Vamp DK with 1h+Shield...which at the end appears to be one of the OPest possible combinations out there if you use certain abilities in certain ways...

    Can you guess my DPS? 330 @ VR8 ...not that amazing right? So I am doing something very bad or I am actually not abusing the exploits...

    And when we come to the above mentioned exploits can you tell why they didn't actually fixed them? How on earth they came with no CAP on the skill cost reductions when they have cap (and quite hard on top of that) on everything else?

    If they are going to do so drastic nerfs (65%) they can just bring the game back to BETA status where I would expect such things. In already released game you can't just go and nerf something by 60-70% and call that a fix.
  • kameekazee
    Scylia wrote: »
    kameekazee wrote: »
    passives still disappear after you die , whats exactly the use of vamp now ? hotfix asap

    a dissapointed nightblade (another walking bug ) vampire

    Hold out untill 1.1.0 launches, as I said above (like 4 times now) fixes for the vamp passive bugs are coming then.

    5 days until i decide if i will pay for subsribtion or not ;) so its up to them i guess
  • neocomab16_ESO
    neocomab16_ESO
    ✭✭✭
    Jarnhand wrote: »
    It was needed to be fixed/ adjusted, it was game breaking. How much better it is I do not know, not gone live in Europa yet (patching now).

    They generally need to fix all skills for all classes. Then rebalance for PvE. If it is 'broken' (not just 'not as powerful as before'), it will get adjusted later.

    Sorry, but right now they had to do something, PvP was dying due to vamp abuse/exploiting.

    I agree with that an adjustment was needed. I disagree with the way they did it.
    Here is why: Vamp skill synergies (including gear stats that reduce costs) led to some combos that allowed players in pvp to constantly rotate mist and bat swarm. So they got 75% dmg reduction while healing constantly. This ultimately led to the fact that bat swarm was even stackable thus having multiple swarms active.

    However, this only bothered people in pvp. Nobody blamed vamp skills in pve. In fact, I for one did not stack anything at all but used my swarm to battle 3 mobs at the time and as a squishy rogue-ish nightblade that saved me many times from death. I guess this wont be the case anymore so I have to skip more packs. Doesnt bother me at all but it also kills my idea of being a batswarm tank for dungeons.

    Anyway, they nerfed a skill line, didnt fix the rest, and the sole purpose for this nerf was pvp while the nerf affected both, pvp and pve. That is a big problem and people are right being outragous about it.
  • legiont666ub17_ESO
    Xelphos wrote: »
    Oh no i only get 21% cost reduction at stage four plus the cost reduction i already have it's to much the nerf it hurts my feelings. I do not understand why you have to whine because your cost reduction got nerfed did you really think that for a side set of skills you should have more total cost reduction than any of the classes could actually obtain.

    ONLY FOR VAMPIRE ABILITIES.
    Xelphos wrote: »
    Well as someone who never exploited with the vampire abilities, this was a huge punch in the gut for me.

    This is why I HATE PVP. It always ruins cool PVE features when lazy devs refuse to balance them separately.

    ok so you didn't actually answer my question why do you think you should get double the cost reduction on vamp abilities 60% when i can only get 28% on my class abilities. Further more the PVE statement isn't valid there are people soloing dungeon delves in craglorn on the PTS server with this fix and the passives fixed right now.

    So someone please let me know how it killed your PvE again.

    So a vampire have 2 abilities + ultimate which costs were reduced by 60%. This leaves another 3 abilities that are NOT affected by this.
    Plus

    I am DK and I can't reduce the cost of my abilities trough passives, what gives you the right to have 28% (or whatever) reduction? Please nerf it to 3% or less so we can be equal...see where I am going?

    Fixes that were required were not done, they just nerfed the only thing that was OK and made the skills simply viable for those that are not abusing the exploits and mechanics... And to simplify it for you even more - if you have a small woуnd on your finger let's cut your hand to cure the woуnd on the finger?

    Yeah you can reduce your cost reduction through passives apparently you haven't look at some of the skill lines.

    My races cost reduction Is Magicka MasteryRank 1/2/3
    -1/2/3% spell cost.

    cost reduction from light armor per piece i wear is 3% i wear 7 peices =21%

    in total we now have 24% + the 3% from a set i wear Seducer
    3 Items
    Reduce cost of spells by 3%.
    Now were to 27% cost reduction

    Only the top value is from my race so your still able to get 24% and more cost reduction from these and other things in the game.

    The fixes are already on the PTS server as i said Vamp DK goes into dungeon alone in craglorn (4- man zone) kills everything by himself so how is vampire not very good anymore for Pve then.
    Don't forget enchantments.

    Vampire is definitely viable for PvE, and yes this nerf was a bit of a set back, but it is not as bad as some make it out to be. I just hope they put a cap on cost reduction.

    Those enchantments give hard numbers you still can't get alot more out of them without stacking them and there only jewelry enchantments you can't get much more cost reduction than that without using the mages guild skill passive which only works on there abilities.

    Mage AdeptRank 1/2
    -8% cost of Mages Guild abilities (besides ultimate)

    I went and tested this in game just now the hard number it would take away is 60 if you stacked 3 V10 enchantments on your jewelry which give a 20 cost reduction.
    lets say whatever skill costs 300 magika to cast it takes the hard numbers out first so that would be 240 to cast now we take the other 27%. 175 to cast is what you would have. Which is a 41% cost reduction.

    You would have to take up 3 jewelry slots to achieve this.
  • legiont666ub17_ESO
    Oh no i only get 21% cost reduction at stage four plus the cost reduction i already have it's to much the nerf it hurts my feelings. I do not understand why you have to whine because your cost reduction got nerfed did you really think that for a side set of skills you should have more total cost reduction than any of the classes could actually obtain.

    ONLY FOR VAMPIRE ABILITIES.
    Xelphos wrote: »
    Well as someone who never exploited with the vampire abilities, this was a huge punch in the gut for me.

    This is why I HATE PVP. It always ruins cool PVE features when lazy devs refuse to balance them separately.

    ok so you didn't actually answer my question why do you think you should get double the cost reduction on vamp abilities 60% when i can only get 28% on my class abilities. Further more the PVE statement isn't valid there are people soloing dungeon delves in craglorn on the PTS server with this fix and the passives fixed right now.

    So someone please let me know how it killed your PvE again.

    So a vampire have 2 abilities + ultimate which costs were reduced by 60%. This leaves another 3 abilities that are NOT affected by this.
    Plus

    I am DK and I can't reduce the cost of my abilities trough passives, what gives you the right to have 28% (or whatever) reduction? Please nerf it to 3% or less so we can be equal...see where I am going?

    Fixes that were required were not done, they just nerfed the only thing that was OK and made the skills simply viable for those that are not abusing the exploits and mechanics... And to simplify it for you even more - if you have a small woуnd on your finger let's cut your hand to cure the woуnd on the finger?

    Yeah you can reduce your cost reduction through passives apparently you haven't look at some of the skill lines.

    My races cost reduction Is Magicka MasteryRank 1/2/3
    -1/2/3% spell cost.

    cost reduction from light armor per piece i wear is 3% i wear 7 peices =21%

    in total we now have 24% + the 3% from a set i wear Seducer
    3 Items
    Reduce cost of spells by 3%.
    Now were to 27% cost reduction

    Only the top value is from my race so your still able to get 24% and more cost reduction from these and other things in the game.

    The fixes are already on the PTS server as i said Vamp DK goes into dungeon alone in craglorn (4- man zone) kills everything by himself so how is vampire not very good anymore for Pve then.


    So you are telling me that I have to go and change my way to play (armor in this case) the game that is "play as you like" to achive what you say is broken?

    I planned my character prior the release with only char calculators, looking for specific info and checking the looks of the armors :)

    I came up with heavy armor Vamp DK with 1h+Shield...which at the end appears to be one of the OPest possible combinations out there if you use certain abilities in certain ways...

    Can you guess my DPS? 330 @ VR8 ...not that amazing right? So I am doing something very bad or I am actually not abusing the exploits...

    And when we come to the above mentioned exploits can you tell why they didn't actually fixed them? How on earth they came with no CAP on the skill cost reductions when they have cap (and quite hard on top of that) on everything else?

    If they are going to do so drastic nerfs (65%) they can just bring the game back to BETA status where I would expect such things. In already released game you can't just go and nerf something by 60-70% and call that a fix.

    No one is telling you how to play your character.First of all "play as you like" doesn't mean i should get the best of everything on one character. It means you as a player have to go through skills and every detail of the structure of your character to find out what works best for you. which apparently you have done to come up with your build.

    The above mentioned exploits are because with the combination that he and you have come to use. not only were there vamp ability bugs but there are also some DK ability bugs that even when you fix all of one side the other side can be used.

    Not sure how you figure there is a huge problem with skill cost reduction when it is in line and not to much more than your vamp ability cost reduction now i had to set up my build to get the most out of it as i assume that you have as well.
  • PVT_Parts
    PVT_Parts
    ✭✭✭
    At least they aren't Blizzard, releasing a non-online game (Diablo III) and then a few weeks after launch deciding that increased attack speed is too OP and cutting the values in half for all items, making my Barbarian life on hit inc attack speed main character useless and unable to progress in the game with no gold to use to buy new items. At least this is an MMO and it is expected that play styles will be removed or changed to make everyone balanced, which really can't be done anyways without making every character have the same abilities just different animations.
  • Malufus
    Malufus
    ✭✭
    let me use the same line that vamps used to nonvamps in regards to PvP

    "lol use tactics"

    so.....use tactics
  • ShadowOfOblivion
    Oh no i only get 21% cost reduction at stage four plus the cost reduction i already have it's to much the nerf it hurts my feelings. I do not understand why you have to whine because your cost reduction got nerfed did you really think that for a side set of skills you should have more total cost reduction than any of the classes could actually obtain.

    ONLY FOR VAMPIRE ABILITIES.
    Xelphos wrote: »
    Well as someone who never exploited with the vampire abilities, this was a huge punch in the gut for me.

    This is why I HATE PVP. It always ruins cool PVE features when lazy devs refuse to balance them separately.

    ok so you didn't actually answer my question why do you think you should get double the cost reduction on vamp abilities 60% when i can only get 28% on my class abilities. Further more the PVE statement isn't valid there are people soloing dungeon delves in craglorn on the PTS server with this fix and the passives fixed right now.

    So someone please let me know how it killed your PvE again.

    So a vampire have 2 abilities + ultimate which costs were reduced by 60%. This leaves another 3 abilities that are NOT affected by this.
    Plus

    I am DK and I can't reduce the cost of my abilities trough passives, what gives you the right to have 28% (or whatever) reduction? Please nerf it to 3% or less so we can be equal...see where I am going?

    Fixes that were required were not done, they just nerfed the only thing that was OK and made the skills simply viable for those that are not abusing the exploits and mechanics... And to simplify it for you even more - if you have a small woуnd on your finger let's cut your hand to cure the woуnd on the finger?

    Yeah you can reduce your cost reduction through passives apparently you haven't look at some of the skill lines.

    My races cost reduction Is Magicka MasteryRank 1/2/3
    -1/2/3% spell cost.

    cost reduction from light armor per piece i wear is 3% i wear 7 peices =21%

    in total we now have 24% + the 3% from a set i wear Seducer
    3 Items
    Reduce cost of spells by 3%.
    Now were to 27% cost reduction

    Only the top value is from my race so your still able to get 24% and more cost reduction from these and other things in the game.

    The fixes are already on the PTS server as i said Vamp DK goes into dungeon alone in craglorn (4- man zone) kills everything by himself so how is vampire not very good anymore for Pve then.


    So you are telling me that I have to go and change my way to play (armor in this case) the game that is "play as you like" to achive what you say is broken?

    I planned my character prior the release with only char calculators, looking for specific info and checking the looks of the armors :)

    I came up with heavy armor Vamp DK with 1h+Shield...which at the end appears to be one of the OPest possible combinations out there if you use certain abilities in certain ways...

    Can you guess my DPS? 330 @ VR8 ...not that amazing right? So I am doing something very bad or I am actually not abusing the exploits...

    And when we come to the above mentioned exploits can you tell why they didn't actually fixed them? How on earth they came with no CAP on the skill cost reductions when they have cap (and quite hard on top of that) on everything else?

    If they are going to do so drastic nerfs (65%) they can just bring the game back to BETA status where I would expect such things. In already released game you can't just go and nerf something by 60-70% and call that a fix.

    No one is telling you how to play your character.First of all "play as you like" doesn't mean i should get the best of everything on one character. It means you as a player have to go through skills and every detail of the structure of your character to find out what works best for you. which apparently you have done to come up with your build.

    The above mentioned exploits are because with the combination that he and you have come to use. not only were there vamp ability bugs but there are also some DK ability bugs that even when you fix all of one side the other side can be used.

    Not sure how you figure there is a huge problem with skill cost reduction when it is in line and not to much more than your vamp ability cost reduction now i had to set up my build to get the most out of it as i assume that you have as well.

    Yep I came with my build - a build that I like and wasn't actually OP. I had fun using it.

    Now they completely ruined my build because of abusers in PvP. Can't they hard cap the cost reductions? Can't they fix how the abilities work (bat swarms on top of each other)? They maybe can but it will take someone with a brain to do it. Instead they nerfed everybody and didn't fixed the cost reduction stacking...
  • Thechemicals
    Thechemicals
    ✭✭✭✭✭
    So what your saying is.....the nerf ruined your personal pve build.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

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