First impression: It is unbelievable garbage. I have a heal - Runemend. I want it to cost magicka on a stamina build, because it is a utility skill and I don't use it all the time. Can't do it. I'm not even playing a tank right now, but how is this ever going to work on tank where your stamina must be > your magicka for synergies to work. My first major expletive removed moment here. Both morphs have the dynamic scaling. On top of that the UI is confusing, because it only indicates the correct resource once you place the skill on the bar. If you have one morph on the bar and play around at the respec shrine, it looks like one costs stam, the other costs mag until you finalise the selection. Really bad UI design. I suppose you can work around this by building to change your max resource with a bar swap. I guess that may the reason why the UI was made this confusing? Does that make for good gameplay? I don't know yet. Certainly doesn't see beginner friendly.
PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
PC NA: Magblade (PvP and PvE every role)