Circumvented Fate
Casting an Arcanist ability warps the weave of fate around you, granting you and your group members Minor Evasion for 20 seconds and reducing damage from area attacks by 10%. This effect can occur once every 5 seconds.
Necro has already been gutted and had many of its skills nerfed as well as it's synergized item sets.
Now, with arcanist just around the corner, everyone in group with one will have 100% uptime on a buff that was previously very rare.
Necro, the worst PvP class at the moment, just got another 10% nerf to its only remaining useful skill.
Where's the balance in that?
Werewolf is even worse than necro, I was a werewolf main when I startet PvP but forgot it even exists after u29 werewolf nerfs took away 10k penetration.
Turtle_Bot wrote: »
Not the best solution, but a masters DW/vate destro can run mist form and/or RaT for mobility and fighters guild fear for a good CC.
Would be better to have in class options, but at least those skills are good for the meantime.
I've been theorycrafting a DOTcro with those 2 weapons.
FB:
blast bones, rending slashes, spin to win/degen, spirit guardian, fighters guild fear, dawnbreaker
BB:
ele sus, vigor, RaT/mist form, resistant flesh, armor buff (pull morph), goliath/undo (psijic ulti).
armor sets depends on what you want, mara's for more defense, deadly for more damage, maarselok for burst, engine guardian for more sustain/defense. (usually deadly + EG or maras + maarselok) paired with sea-serpents/DDF and 2 piece trainee.
Turtle_Bot wrote: »
Circumvented Fate
Casting an Arcanist ability warps the weave of fate around you, granting you and your group members Minor Evasion for 20 seconds and reducing damage from area attacks by 10%. This effect can occur once every 5 seconds.
Necro has already been gutted and had many of its skills nerfed as well as it's synergized item sets.
Now, with arcanist just around the corner, everyone in group with one will have 100% uptime on a buff that was previously very rare.
Necro, the worst PvP class at the moment, just got another 10% nerf to its only remaining useful skill.
Where's the balance in that?
I honestly think that the developers are kidding us, anyone with half a brain can see the huge imbalance in Necro and that it needs urgent help.
They just ignore it but in a very unpleasant way, at this point I am no longer angry with the nerfs, I am angry as a person, seeing how they are capable of ignoring the community and diminishing every idea to help necro.
It's just undignified and ridiculous.
Turtle_Bot wrote: »Not the best solution, but a masters DW/vate destro can run mist form and/or RaT for mobility and fighters guild fear for a good CC.
Would be better to have in class options, but at least those skills are good for the meantime.
I've been theorycrafting a DOTcro with those 2 weapons.
FB:
blast bones, rending slashes, spin to win/degen, spirit guardian, fighters guild fear, dawnbreaker
BB:
ele sus, vigor, RaT/mist form, resistant flesh, armor buff (pull morph), goliath/undo (psijic ulti).
armor sets depends on what you want, mara's for more defense, deadly for more damage, maarselok for burst, engine guardian for more sustain/defense. (usually deadly + EG or maras + maarselok) paired with sea-serpents/DDF and 2 piece trainee.
athena9205 wrote: »the balances will be coming quarter 3. Expect some changes both to arcanist and necromancer. If you have good suggestions post them maybe yours will be enacted.
athena9205 wrote: »the balances will be coming quarter 3. Expect some changes both to arcanist and necromancer. If you have good suggestions post them maybe yours will be enacted.
Oh really? what stamblades would say when they got nerfed while already nerfed for absolute no reason because ZoS want us to reroll arcanist ????
Still waiting for a clear answer from ZoS.