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How come dark elves got two expansions

  • Carlos93
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    Elsonso wrote: »
    LunaFlora wrote: »
    to everyone saying a Bosmer chapter would require inventing an island
    look at these maps
    436nrtmzrrdk.jpg
    valenwood has islands south of Greenshade. real easy to use for a bosmer chapter especially because they're not on the eso map yet.

    I would honestly be surprised if those islands were Bosmer controlled. The Bosmer aren't exactly renown for their construction of wooden ships and sailing around Nirn. Sure, they could buy, or steal, ships from others, like the Altmer, but I would still be surprised if they had any persistent claim to those islands. If it is not controlled by the Altmer, I would expect that it is a pirate island.

    Or by the Maormers.
  • ghastley
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    It seems to be case of mainland versus island/peninsula races. The former got more of the base zones, so the latter are getting more expansions. The exceptions are Imperials, because Cyrodiil is PvP area, and Argonians, where the barriers are not seas, but swamps.

    Expansions have to consider not just the size of an area on the map, but the usable space, so connections to other areas, such as the Deadlands or Apochrypha, can alter the balance. Deserts and impenetrable jungles may be big, but if they get filled in too much, lose their character.
  • ESO_Nightingale
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    While wood elves got nonz?

    look at the land mass bro, your area is done. the only thing you can get is fallinesti.
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  • Sotha_Sil
    Sotha_Sil
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    I am sure ZOS will find a way to have a bosmer chapter, you just need to wait for it. I would love one too!
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  • YetAnotherLinuxUser
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    So the obvious isn't obvious? The dunmer were mostly excluded from base game until marrowind expansion, which is now part of the base game. Buy the discounted base game for 5.99 us when it's on sale and see that it is so. That means necrom is the fist expansion for dunmer.
    Edited by YetAnotherLinuxUser on May 26, 2023 2:07PM
  • Froil
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    For everyone that says "just make an island for Bosmer" there's this thing called Falinesti, which removed itself from Nirn, which in lore is a giant moving tree city, which is also very important to the Bosmer. Tl:Dr Falinesti chapter, talk about the Wild Hunt and how to bring Falinesti back to Nirn or something.
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  • Snamyap
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    So the obvious isn't obvious? The dunmer were mostly excluded from base game until marrowind expansion, which is now part of the base game. Buy the discounted base game for 5.99 us when it's on sale and see that it is so. That means necrom is the fist expansion for dunmer.

    Uhm, Stonefalls and Deeshan?
  • YetAnotherLinuxUser
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    More like a diaspora then anything else...
  • BlueRaven
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    Snamyap wrote: »
    So the obvious isn't obvious? The dunmer were mostly excluded from base game until marrowind expansion, which is now part of the base game. Buy the discounted base game for 5.99 us when it's on sale and see that it is so. That means necrom is the fist expansion for dunmer.

    Uhm, Stonefalls and Deeshan?

    And Bal Foyen, but that area was pretty small.

    Really Dunmer had more base game areas than the Kahjiit, Orcs, Argonian, Redguard, and High Elves (and Imperials, I suppose).
  • Lumsdenml
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    Dark elves>all other elves
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  • Destai
    Destai
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    Outside of Falinesti-based settings, I don't know what else there is too explore. Even if there's some island off the coast, it's still too small to really have a good setting for an entire expansion. Especially after High Isle, I really don't have the appetite for a small archipelago setting just because of how hard it is use the wayshrines there.

    And Vvardenfel was right after base game, so it's not like it's coming shortly after that release. There's a lot of Dunmer lands, much like Imperials, Nords and Redguards, that are yet to be explored. They offer some rich storytelling settings, so I don't see it as a negative.
  • BlueRaven
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    Destai wrote: »
    Outside of Falinesti-based settings, I don't know what else there is too explore. Even if there's some island off the coast, it's still too small to really have a good setting for an entire expansion. Especially after High Isle, I really don't have the appetite for a small archipelago setting just because of how hard it is use the wayshrines there.

    And Vvardenfel was right after base game, so it's not like it's coming shortly after that release. There's a lot of Dunmer lands, much like Imperials, Nords and Redguards, that are yet to be explored. They offer some rich storytelling settings, so I don't see it as a negative.

    Well Bretons had the same (or even more if you count the northern half of Bangkorai) zones as Bosmer yet they got a chapter and dlc zone. And Nords now have more zones than bosmer.

    In addition we can discuss additional content for Bosmers being pretty scant. One(?) added motif since launch, just three bosmer homes total. And no additional furniture styles.
  • Ascarl
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    Carlos93 wrote: »
    Elsonso wrote: »
    LunaFlora wrote: »
    to everyone saying a Bosmer chapter would require inventing an island
    look at these maps
    436nrtmzrrdk.jpg
    valenwood has islands south of Greenshade. real easy to use for a bosmer chapter especially because they're not on the eso map yet.

    I would honestly be surprised if those islands were Bosmer controlled. The Bosmer aren't exactly renown for their construction of wooden ships and sailing around Nirn. Sure, they could buy, or steal, ships from others, like the Altmer, but I would still be surprised if they had any persistent claim to those islands. If it is not controlled by the Altmer, I would expect that it is a pirate island.

    Or by the Maormers.

    No real difference between pirates and Maormer.
  • Ascarl
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    BlueRaven wrote: »
    Well Bretons had the same (or even more if you count the northern half of Bangkorai) zones as Bosmer yet they got a chapter and dlc zone. And Nords now have more zones than bosmer.

    Nord: Riften, Eastmarsh, Western Skyrim, and Bleakrock
    Bosmer: Grahtwood, Greenshade, Malabal TOr and the easter tip of Reapers Marsh

    While Bleakrock is technically a zone, it is still about the same size as the Bosmer part of Reapers Marsh.
  • BlueRaven
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    Ascarl wrote: »
    BlueRaven wrote: »
    Well Bretons had the same (or even more if you count the northern half of Bangkorai) zones as Bosmer yet they got a chapter and dlc zone. And Nords now have more zones than bosmer.

    Nord: Riften, Eastmarsh, Western Skyrim, and Bleakrock
    Bosmer: Grahtwood, Greenshade, Malabal TOr and the easter tip of Reapers Marsh

    While Bleakrock is technically a zone, it is still about the same size as the Bosmer part of Reapers Marsh.

    Let’s not get too pedantic or this whole discussion will just grind to a halt.

    Should we start subtracting the Bandarri Trading post from Malabol Tor? RedFur trading post from Grahtwood? There is a lot of high elf towns in Greenshade, how do we count those?

    Let’s just stick to the predominant race for each zone. Bangkorai is pretty much chopped right down the middle, and really is the only exception I can think of.
    Edited by BlueRaven on May 26, 2023 7:21PM
  • Northwold
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    I really hate to say it, but it's possible that the Bosmer simply aren't considered to have enough commercial appeal. Speaking personally, only, I would not buy a Bosmer chapter because I absolutely cannot stand them. It's not because I'm neutral on them. I can't stand them. And it's interesting, for example, that for the "lizard people" they didn't go for the big release of the year but a small late-year DLC.

    That said, they did release an entire year's worth of content starring cats. So what do I know.
  • SimonThesis
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    Yall do know all the maps are made up and can change right? ESO can make its own lore and isnt bound to the lore of 30 year old games. If they wanted to add another continent for Woodelves or whomever they can.
  • Northwold
    Northwold
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    Yall do know all the maps are made up and can change right? ESO can make its own lore and isnt bound to the lore of 30 year old games. If they wanted to add another continent for Woodelves or whomever they can.

    I'm not sure that's right. From the sounds of it literally everything they do along those lines (ie major lore stuff) has to be approved by BGS.
    Edited by Northwold on May 26, 2023 8:50PM
  • EnerG
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    Because dark elf best elf.
  • TaSheen
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    EnerG wrote: »
    Because dark elf best elf.

    Depends on the beholder. For me? Not even close. Even orcs are better. Not argonians though.

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  • Shagreth
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    I see nothing wrong with that, carry on.
  • Elsonso
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    Yall do know all the maps are made up and can change right? ESO can make its own lore and isnt bound to the lore of 30 year old games. If they wanted to add another continent for Woodelves or whomever they can.

    You are right about the maps, at least in terms of the fine details and political boundaries. Those islands shown in the maps above that are south of Valenwood may not actually be there at all. They could just be a doodle by the artist that drew the map.

    As for the rest... I am sure they are limited in what they can do. That said, the main issue is with conflict. They could have islands south of Valenwood and have lost Bosmer tribes living there. Without persistent contact with Tamriel, it's not like anyone would remember they are there hundreds of years in the future. The account of some random adventurer not of noble stock or station would be quickly forgotten as a flight of fancy.
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  • BaalMelqartu
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    I love the idea of the Bosmer. They could have made their furnishings etc really beautiful and nature themed. Instead (just my feelings) they made them trailer park elves. I don't know of anyone who actually likes Bosmer furnishings. It all looks really cheap and tacky. Would love an expansion that took them out of the trailer park and into beauty but I suppose I don't see that happening.
  • Northwold
    Northwold
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    I love the idea of the Bosmer. They could have made their furnishings etc really beautiful and nature themed. Instead (just my feelings) they made them trailer park elves. I don't know of anyone who actually likes Bosmer furnishings. It all looks really cheap and tacky. Would love an expansion that took them out of the trailer park and into beauty but I suppose I don't see that happening.

    This is exactly what I dislike about them. It's like they sat down (when designing Arena maybe, or possibly later on), and thought, OK, let's make a "culture" that's incredibly, incredibly primitive. Everything that's come from that design wise (and an awful lot of their storytelling, to be honest) feels deliberately trashy in very contrived and forced ways that are just eurgh to experience. Right down to their accents.

    They don't feel like real people in real places, they feel like how someone would design and write people to appear as if they'd regressed. Like the proto-hobbits in Rings of Power. People with less advanced technology aren't stupid and they don't somehow reach adulthood with the mental age of eight-year-olds. They function with the same drives and needs as everyone else.

    On the design, specifically I can buy that Argonians make their furniture from reeds and it's a bit rough and ready. I don't buy that wood elves for some reason have no crafting skill whatever compared to any of their neighbours and just wallow in wall-to-wall unsightly tat.

    (Out of an abundance of caution: no offence to those who love them, this is just personal taste.)
    Edited by Northwold on May 27, 2023 1:50AM
  • TheImperfect
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    Bosmers have hidden glades that only open up to bosmers and those they want to see them. Can open whole huge areas this way that don't have to be limited by real Nirn dimensions as the mind makes a spatial distortion around it.
  • SeaGtGruff
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    Bosmers have hidden glades that only open up to bosmers and those they want to see them. Can open whole huge areas this way that don't have to be limited by real Nirn dimensions as the mind makes a spatial distortion around it.

    Skyrim has Blackreach.

    Valenwood has... Greenreach!
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  • jle30303
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    The islands south of Greenshade *do* already exist on the main map, though. They contain the world's most annoying Dolmen to get to, and one of the more annoying World Bosses, since both require swimming a considerable distance.
  • TaSheen
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    And also the world's most annoying woodworking survey....

    Nor are they very large. Tiny is the operative word.
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  • Braffin
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    TaSheen wrote: »
    And also the world's most annoying woodworking survey....

    Nor are they very large. Tiny is the operative word.

    Yes, that would become a rather short chapter.
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  • Dojohoda
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    TaSheen wrote: »
    And also the world's most annoying woodworking survey....

    Nor are they very large. Tiny is the operative word.

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