YetAnotherLinuxUser wrote: »While wood elves got nonz?
Probably a decision based on the last couple years with flops for main story expansions. It's easier to make stories in places that were done before, both because they were done before and, since they were done before, they can bring about nostalgia.
Zos can't remember where exactly they put Falinesti, so unfortunately no expansion for bosmer.
YetAnotherLinuxUser wrote: »While wood elves got nonz?
Because the bosmer already have all their zones occupied in the base game.
The same goes for Orcs, Bretons, and High Elves.
They invented an island for the Bretons because there was no room for further expansion in Tamriel.
And the dark elves have fewer and fewer areas available in Tamriel.
SeaGtGruff wrote: »Because some of the players have been asking for a Telvanni expansion for a long time. Just like some of the players have been asking for a new class for a long time. And just like some of the players had been asking for companions to be added to the game, and some of the players had been asking for a card game to be added. Believe it or not, ZOS does listen, even if they don't decide to act on every single request and can't possibly hope to please everyone with the requests they do act on.
to everyone saying a Bosmer chapter would require inventing an island
look at these maps
valenwood has islands south of Greenshade. real easy to use for a bosmer chapter especially because they're not on the eso map yet.
bosmer need a chapter and more dlc. all we have is one dlc motif( Stags of Z'en ) and nothing else. it clearly doesn't have to include Falinesti however that would be great too
and Necrom is for the majority an Apocrypha chapter.
edit to add:
the systres weren't invented for elder scrolls online. the archipelago is right there on the eltheric ocean map
SeaGtGruff wrote: »Because some of the players have been asking for a Telvanni expansion for a long time. Just like some of the players have been asking for a new class for a long time. And just like some of the players had been asking for companions to be added to the game, and some of the players had been asking for a card game to be added. Believe it or not, ZOS does listen, even if they don't decide to act on every single request and can't possibly hope to please everyone with the requests they do act on.
I don’t think they listen THAT much. For all your examples I can probably show a counter example. (Bosmers losing stealth and the community reaction is a good start.) Just because some of the things done are the same as some forums requests feel more like a coincidence than anything.
Sounds like a metaphor for software time/cost planning!
YetAnotherLinuxUser wrote: »While wood elves got nonz?
Because the bosmer already have all their zones occupied in the base game.
The same goes for Orcs, Bretons, and High Elves.
They invented an island for the Bretons because there was no room for further expansion in Tamriel.
And the dark elves have fewer and fewer areas available in Tamriel.
gee bill how come zos lets you have two expansions
They invented an island for the Bretons because there was no room for further expansion in Tamriel.
.
OtarTheMad wrote: »Tbh, Bosmer are well covered. I want to see Winterhold before 2050 lol. That really needs to be soon. Give me that and spells from Oblivion and Skyrim games, I’m happy
to everyone saying a Bosmer chapter would require inventing an island
look at these maps
valenwood has islands south of Greenshade. real easy to use for a bosmer chapter especially because they're not on the eso map yet.