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thanks for the backlash buff for templar

HiImRex
HiImRex
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If we're going to cry as hard as we do for templar buffs, we should at least show some appreciation to ZOS when they do give us something.

I would still like some kind of buff to jabs. Maybe have each tick of jabs apply a 2 second 1100 unique penetration that stacks up to 3 times?

Anyway, thanks for at least buffing backlash ZOS.
  • Cast_El
    Cast_El
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    Your are right. Hope it will be enough.
    I think good pvp player will manage to use it with efficiency, but average player won't.

    Keep in mind you need to use your burst combo with for hard hitting with this ability. That's mean stay on offensive 6 seconds and it can feel like forever sometimes.

    While every other class has "free condition" big delay burst ability(shalk, squeleton,curse,deep breath), templar is the only one with this condition. Nb has a condition with 5 light attack wich is easier and the base damage tooltip hit so much more.

    But thank zos anyway. Better than nothing 😊
  • danno8
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    Thanks for *fixing* Backlash. It's not really a *buff*. Skills like that should not be double dipping into Battle Spirit.
  • mmtaniac
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    I still don't like mara set ,but they adressed this. Maybe we will see less players with this cancerous set.
    Thanks Zos for buffing Backslash ,still lacking but something good return at least.
    Merge Illuminate and Prism together now! And give us some new usefull passive on that one free slot.
  • gariondavey
    gariondavey
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    Cast_El wrote: »
    Your are right. Hope it will be enough.
    I think good pvp player will manage to use it with efficiency, but average player won't.

    Keep in mind you need to use your burst combo with for hard hitting with this ability. That's mean stay on offensive 6 seconds and it can feel like forever sometimes.

    While every other class has "free condition" big delay burst ability(shalk, squeleton,curse,deep breath), templar is the only one with this condition. Nb has a condition with 5 light attack wich is easier and the base damage tooltip hit so much more.

    But thank zos anyway. Better than nothing 😊

    As I've gotten used to not running backlash for the last year...I'm not sure if I'll even bother re-slotting it.
    I saw the numbers you were able to produce in duels with high spell damage, and while it is tempting a bit, I'm just so over the mechanic of how backlash works. No other class has to be on the offensive for 6 seconds for their delayed damage to hit hard.
    Until they change that aspect of backlash or buff it a bit more, I'm not likely to use it.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • kalunte
    kalunte
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    Cast_El wrote: »
    Nb has a condition with 5 light attack wich is easier and the base damage tooltip hit so much more.

    you're not allowed to say something so false man. first of all, landing 5attacks may take more time than you think AND it is not a delayed burst, it's an half-instant skill (0.4 sec delay + travel time) that can be dodged.

    you can say things, but please, not that. you almost broke my heart.

    anyway it's fun that you temps got one of your skill fixed =) horrific days coming to me as a nb but yeah, nvm.

    What could be even more of fun would be to have backlash to stack until you hit some kind of a dmg treshold that makes it proc when reaching full dmg. with tons of calculations it could tke around 4/5sec of full dmg to reach in pvp and more in pve if you keep the 60% dmg needed but turn it into 30% dmg needed in pvp so that you dont spam it every 3sec in pve.
    Add a time limit of 10sec for a lower proc and that'd be it..
    Edited by kalunte on May 10, 2023 3:32PM
  • Cast_El
    Cast_El
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    kalunte wrote: »
    Cast_El wrote: »
    Nb has a condition with 5 light attack wich is easier and the base damage tooltip hit so much more.

    you're not allowed to say something so false man. first of all, landing 5attacks may take more time than you think AND it is not a delayed burst, it's an half-instant skill (0.4 sec delay + travel time) that can be dodged.

    you can say things, but please, not that. you almost broke my heart.

    anyway it's fun that you temps got one of your skill fixed =) horrific days coming to me as a nb but yeah, nvm.

    What could be even more of fun would be to have backlash to stack until you hit some kind of a dmg treshold that makes it proc when reaching full dmg. with tons of calculations it could tke around 4/5sec of full dmg to reach in pvp and more in pve if you keep the 60% dmg needed but turn it into 30% dmg needed in pvp so that you dont spam it every 3sec in pve.
    Add a time limit of 10sec for a lower proc and that'd be it..

    Sorry I broke your heart, I didn't meant to.
    You are right it's not a delay ability, my bad.
    I stand by the fact this condition is way easier though.
  • xthrshx
    xthrshx
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    This isn’t a buff and barely qualifies as a fix.
  • Stx
    Stx
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    So if I understand the post by ZoS, they are basically saying backlash was hitting for so little because of the low contribution % and then battle spirit making it impossible to ramp up the final hit?

    Are we absolutely sure that the final hit isn’t being taxed again by battle spirit? Because that feels like what has been happening…
  • merpins
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    PVE player here. This isn't a buff, and is only a minor bug fix if anything. The skill still does no damage and is only good for minor breach. It's still not the burst that it used to be, so the class is still missing a spammable and a burst skill. Still needs a buff, along with jabs. Or just revert it and jabs to pre U35 and Templar will be fixed for the most part.
  • danno8
    danno8
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    Stx wrote: »
    So if I understand the post by ZoS, they are basically saying backlash was hitting for so little because of the low contribution % and then battle spirit making it impossible to ramp up the final hit?

    Are we absolutely sure that the final hit isn’t being taxed again by battle spirit? Because that feels like what has been happening…

    Frankly the damage done to an opponent should count for 100% more towards the storage mechanic in PvP to completely negate the 50% reduction from Battle Spirit.

    The damage cap was already nerfed, the damage from other players no longer counts and to be fair the mechanic itself is harder to fulfill due to the fact that 6 seconds of your opponent standing still just isn't going to happen.

    The fix is welcome, of course, but it's just always disappointing to see the "but because it's Templar it needs to kinda suck" condition thrown in to the explanation.
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