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some suggestion about current PvP Tank meta

ebix_
ebix_
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hi, Please let this reach the combat team. :)
lets keep this short,I think the damage in pvp is at all time high yet it's so hard to kill and I think these are the 3 main reasons.

1-Undeath passive: lots of mitigation this passive needs a change, and at the same time being vampire gives 13% fire damage taken thats made Dragon knight an overperforming class in pvp, you can reduce the mitigation to ~15-20% and remove fire damage penalty in pvp which almost solves both problems.
2-Max health: I've seen players with 40-50k health that cannot be killed by a perfect combo mostly becasue of their max health and they are almost everywhere now! Please put a max health cap in pvp, capping health to 30-35k will make fights much more fun and also helps you balance heals that scale of max health much more accurately.
3-Cross Healing: this one needs no explanation I think.

there are also sets like mara which is rightfuly getting nerfed or rallying cry that gives too much crit resist and more sets which heavily contribute to tank meta's existence, but as I said lets keep this short! o7
Edited by ebix_ on May 10, 2023 1:08AM
  • Credible_Joe
    Credible_Joe
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    On a different tank meta grievance thread, one poster pointed out very insightfully that the meta is in response to a different fundamental problem: Very, very low TTK (time to kill).

    Damage output is i n s a n e. Not building tanky in this environment is inviting instant death at any engagement.

    That's not to say everyone has to follow a specific build to play-- we just have to approach PvP knowing that you need a solution to burst. I recently kit my main PvP with heavy reinforced head, chest, and legs, replacing my medium impen. Then I slotted some DR skills: selfish vigor, hurricane, flare, temporal guard.

    That's it. I didn't even change my build. I kit my PvE Stamplar with some impen crafted gear using the same strategy. She has less health and does more damage, and I went from immediately disintigrating in PvP to holding my own and scoring kills.

    Slot heals. Slot shields. Slot protections. Balance the damage equation so you can survive long enough to threaten your opponent.
    Thank you for coming to my T E D talk
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