TL;DR
In order to boost health recovery's viability in all types of content across all builds and to simultaneously resolve the current inconsistencies found within the stat across a large number of obtainable sources, bonuses to health recovery should be valued at exactly 3x the value of bonuses to either stamina or magicka recovery, as is consistent with the 5 pc bonus of Beekeeper's Gear and Endurance Set's 3 pc bonus. In order to accomplish this, 2 things must be done:
1. Base health recovery on the character stat sheet should be increased from 309 health recovery to 1,542 health recovery, totaling to exactly 3x the base stamina or magicka recovery on the character stat sheet (514)
2. 2-4 pc item set bonuses to health recovery should be increased from 129 health recovery to 387 health recovery, totaling to exactly 3x the 2-4 pc item set bonuses to stamina or magicka recovery (129)
Problem:
With the recent inclusion of health recovery into Battle Spirit's healing debuff, health recovery as a stat has become underwhelming in both PvE and also PvP, where it once used to excel. This was a warranted change, as health recovery builds were a constant topic of being overly powered in comparison to more active forms of healing in PvP. However, the severity of its reduction in PvP has rendered the stat near useless, as builds capitalizing off of health recovery now require a far greater investment and net a much smaller return than other sources of healing, like healing proc sets.
In addition to the question of health recovery's viability as a stat in general, bonuses to health recovery are being valued very inconsistently from a number of different obtainable sources. Here are a few examples:
- 2-4 pc item set bonuses value a stat bonus to health recovery at 129 health recovery, and equal to bonuses to stamina or magicka recovery
- 5 pc item set bonuses value a stat bonus to health recovery at 387 health recovery, and exactly 3x the value of bonuses to stamina or magicka recovery (derived from beekeeper's gear*)
- Unique 3 pc item set bonuses value a stat bonus to health recovery at 387 health recovery, and exactly 3x the value of bonuses to stamina or magicka recovery (derived from endurance set**)
- Base character recovery values health recovery at 77 health recovery, and far less than the value of stamina or magicka recovery (309 base health recovery vs. 514 base stamina and magicka recovery)
*MATH
Unconditional 5 pc bonuses to character stats are currently valued at ~2.32x a single 2-4 pc item set bonus, as seen in the 5 pc bonuses of the Hunding's Rage, Law of Julianos, Leviathan, Mother's Sorrow, and other similar sets. To double check this, just divide their 5 pc stat bonus by their corresponding 2-4 pc bonus.
Hunding's Rage/Law of Julianos as example:
5 pc bonus: 300 damage
2-4 pc bonus to damage: 129 damage
300/129 = 2.3256
Leviathan/Mother's Sorrow as example:
5 pc bonus: 1528 critical rating
2-4 pc bonus to critical rating: 657
1528/627 = 2.3257
All sets that grant an unconditional 5 pc bonus to raw character stats follow this ratio, except for Beekeeper's gear.
Beekeeper's Gear:
5 pc bonus: 900 health recovery
2-4 pc bonus to health recovery: 129
900/129 = 6.9767
This value of 6.9767 is inconsistent to all other unconditional 5 pc bonuses to raw character stats, which value 5 pc bonuses at ~2.32x their corresponding 2-4 pc item set bonus.
This value of 6.9767 is also exactly 3x the value of 5 pc bonuses that is consistent to all other sets in the game, ~2.32.
6.9767/3 = 2.3255
Tripling the regular 2-4 pc bonus of 129 health recovery to the value of 387 health recovery would resolve this inconsistency, and bring the 5 pc bonus of Beekeeper's Gear more in line with similar sets.
900/387 = 2.3255
**MATH
For unique 3 pc sets, unconditional 3 pc bonuses to character stats are currently valued at ~1.59x a single 2-4 pc item set bonus, as seen in the 3 pc bonuses of the Agility Set and Willpower Sets. To double check this, just divide their 3 pc stat bonus by their corresponding 2-4 pc bonus.
Agility/Willpower Set as example:
3 pc bonus: 206 damage
2-4 pc bonus to damage: 129 damage
206/129 = 1.5969
All unique 3 pc sets that grant an unconditional 3 pc bonus to raw character stats follow this ratio, except for Endurance Set.
Endurance Set:
3 pc bonus: 618 health recovery
2-4 pc bonus to health recovery: 129
618/129 = 4.7907
This value of 4.7907 is inconsistent to all other unique 3 pc bonuses to raw character stats, which value 3 pc bonuses at ~1.59x their corresponding 2-4 pc item set bonus.
This value of 4.7907 is also exactly 3x the value of all of the other unique 3 pc bonuses in the game, which clock in at ~1.59.
4.7907/3 = 1.5969
Tripling the regular 2-4 pc bonus of 129 health recovery to the value of 387 health recovery would resolve this inconsistency, and bring the 3 pc bonus of the Endurance Set more in line with similar sets.
618/387 = 1.5969
Solution:
Bonuses to health recovery should be made more available to player characters, and the relative value of bonuses to health recovery should be made consistent across all obtainable sources.
Proposal:
Stat bonuses to health recovery should be valued at exactly 3x the value of bonuses to stamina or magicka recovery, as is consistent with the current 5 pc bonus of Beekeeper's Gear and the 3 pc bonus of the Endurance Set. This would apply to all sources of health recovery, including regular 2-4 pc item set bonuses and base character health recovery on the stat sheet. In order to achieve this, the following must be done:
- 2-4 pc item set bonuses should be adjusted from 129 health recovery to 387 health recovery (exactly 3x the 2-4 pc item set bonuses to stamina or magicka recovery of 129)
- Base character health recovery should be adjusted from 309 health recovery to 1,542 health recovery (exactly 3x the base character stamina or magicka recovery of 514)
- 5 pc bonus from beekeeper's is unchanged
- 3 pc bonus from endurance is unchanged
There are a few other adjustments that must be made, such as to the Steed mundus stone, but due to differing conditions, the analysis isn't as clean-cut as it is with these outlined above. I analyze those in greater detail in this post:
https://forums.elderscrollsonline.com/en/discussion/562332/stat-bonuses-to-health-recovery-are-inconsistent#latestEffect:
By making the changes to the health recovery stat outlined above, players will be given greater access to stacking health recovery, particularly at the base level (where base health recovery would be raised from the measly 309 value to a formidable 1,542), which should boost its viability in both PvE and PvP environments. Additionally, making the proposed adjustments would bring consistency to the values of health recovery being granted from different sources, as is consistent with all other stats in the game. These changes would result in a greater overall game balance, as consistency is the key to balance.