Maintenance for the week of December 2:
• PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Arcanist STILL needs help

Lyar09
Lyar09
✭✭✭✭✭
Just wanted to preface this post with a statement that this is purely for constructive criticism and is intended to engage is positive feedback. Also, this is strictly from a PvP perspective.

Damage:
Fatecarver the skill is terrible for PvP due to positional desyncs that occur from the client and also has too long of a cast time. I suggest making the skill have execute damage and interruptible so that it has a use and counter play.

Tentacles the stamina execute morph should scale similar to Whirling Blades and not "up to 100% damage". IF the target is below 50% health have it do 100% more damage. The magicka morph was a positive change but still feels like it lacks damage.

Fulminating Rune as stated in the PTS week 3 notes, Zos never intended for the Arcanist to be a burst class. That being said, the class still needs pressure for damage. This skill and its morphs have too long durations for the tooltip damage to be effective. I suggest lowering the duration of the DoT to 8/10 seconds in order to add pressure.

Tide King's Gaze Ult The tracking on this skill is atrocious. I recommend increasing the AoE radius in order to make the skill more effective and useful over outside of class ults (DB/Meteor).

Sustain:
This class should have way better sustain purely from its passives alone but MOST people have sustain issues. The biggest reason I've noticed from my testing comes down to a single ability and its morphs.

Runemend this skill is entirely way too expensive. The HoT isnt very good when comparing it to other HoTs in the game but also the morph that reduces cost is simply not enough. Most players spam this skill in order to receive a HoT but also, more importantly, to generate crux in order to use for a burst heal from the shields. I truly think the the skill needs to be reworked so that each crux increases healing done/received and lower the cost of the skill by 20-30%.

Tidal Chakram this change appeared to be good on paper. The problem is the shield size. Even with Bastion I was only getting around a 6k shield which equates to roughly a 990 HoT if you consume 3 crux. Just a terrible tooltip and not a very good skill.

FPS:

Im not sure if this is just a PTS issue but I continually drop frames while testing skills with other players. I recommend maybe reducing the flashiness of some of the skills to reduce performance issues when it goes live.

OVERALL: I really love the way the class is aesthetically. But the class has some major issues. The lack of damage will pigeonhole the class into running cheese proc sets and the class has major sustain issues. I enjoy the new design of a somewhat mini game with the crux system but it also causes issues with bar space. If anyone else has suggestions for changes please leave them below!
PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • Tessitura
    Tessitura
    ✭✭✭✭✭
    I fully disagree with you on Ceppaliarche's Flail. It generates instead of spends crux, and gives you a heal on top of having execute scaling. The ability is strong enough as is and starting to get front loaded. If anything it should be turned into a crux spender to get that execute damage or the heal.

    On Fatecarver I only partially disagree with you. You are right in that it is a struggle bus skill in pvp. But I am not sure attaching a execute scaling mechanic to it is the right call. I think the answer lays in adjust the hit box. It might need a wider range of effect to lessen it's hit issues.
  • Lyar09
    Lyar09
    ✭✭✭✭✭
    I will admit that I didn’t test the changes to the stamina morph but will! Just an initial look I don’t necessarily agree based on the premise of the heal function as it has a low tooltip. But I will try it out!

    Also, I do agree more with your suggestion with Fatecarver. Good idea!
    Edited by Lyar09 on May 9, 2023 1:31PM
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • Jierdanit
    Jierdanit
    ✭✭✭✭✭
    Lyar09 wrote: »

    as stated in the PTS week 3 notes, Zos never intended for the Arcanist to be a burst class.

    That is already the main problem. I seriously dont get how ZOS can know so little about how pvp in their own game works that they would design a class without burst damage, when that is basically the only way to actually kill people in PvP atm (with healing being so strong for most people).

    I agree with you on basically everything you said. It definitely still needs quite a bit more burst damage, since Tentacles can barely be called a burst ability. Even with the 60% extra damage from crux it hits nowhere near the burst abilities for most other classes.

    PC/EU, StamSorc Main
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    The ultimate also needs to be buffed.

    It is currently in the Bolstering Darkness F-Tier of class ultimates. A total waste of a bar slot.
Sign In or Register to comment.