I want to start by saying that I'm fine with raising the floor, and think that it's a good move. Also, I'm not on the forums a ton, so I apologize if the format of this post is incorrect.
I decided to test out this new Esoteric Environment Greaves mythic for solo play. As you will see below I didn't optimize the builds or theory craft too much. I just quickly put things together to test out the items and some of the new changes to classes (mostly templar). Doing this I soloed Veteran Bal Sunnar, Veteran Stone Garde and Veteran Dread Cellar. I only really tried these three as I figured they would be good measures of the item since I'm pretty sure none of these have ever been soloed before? Even if they have, the builds for the first day (Dread/Bal Sunnar) were not great. Still, I died once to the 2nd boss in Dread Cellar and once to a trash pack in Stone Garden. Bal Sunnar had ...some trial and error... Also, I soloed normal Asylum Sanctorum a few months ago, so I took the 2nd day's (Stone Garden) build back in there on PTS to compare, and it was just a joke compared to when I did it on live. The build felt nearly immortal while doing it in nearly the same time.
The point being that this one item clearly makes soloing
a lot easier. Which is fine, as I said in the beginning (though I do suspect this level of ease wasn't intended). One issue that this item makes worse though is that challenging solo-specific play was already nearly gone and this will kill it entirely for just about everyone. My Flawless Conqueror title has become less and less meaningful each passing year with mythics and power creep, and will now essentially mean nothing. Again, that is fine
except that I have nothing to replace it with. Rewards to incentivize play are way lacking overall, but that's a whole issue in and of itself. For soloing there is no reward for doing anything challenging (and nothing challenging for solo-specific play), while other play types in the game do have titles for reaching certain milestones. I'd prefer time locked titles and real rewards, but I'm not holding my breath. Anything would be nice.
I hope that this endless dungeon system does something to address this. If we are going to have leaderboards, please have one for solo specifically, and please give people some incentive to actually play the content like time-locked rewards, or even just rewards (not gear that you already get from doing the content).
As for the mythic. Is it too strong? Probably. Hyperioxes has a
great video covering the mythic and its strength as well. If it does this for solo play though, I'm sure it can be exploited to trivialize group and PvP content as well. Raising the floor is great (genuinely), so long as it doesn't touch the ceiling.
Dread Cellar (Veteran)
Bal Sunnar (Veteran)
Stone Garden (Veteran)
(I have clips of of these kills as well that I could upload if people are interested)
I'm likely stopping here for now with my solo attempts though. There are plenty of other good soloers to push this mythic even further. If the item gets changed I might revisit it.
-Gutum