FangOfTheTwoMoons wrote: »
VaranisArano wrote: »Backing up what licenturion said above, skill-based matchmaking in Cyrodiil would alleviate the slow but sure bleed of players it suffers from. Never been a fan of PVP, but I'd be willing to give Cyrodiil a try because there's a lot of story there I want to complete, as Oblivion was my favorite TES growing up. But I don't because I know I'd get destroyed as soon as I step into Bruma, and I doubt anyone's going to care if I go, "Oh, just here for quests and Skyshards."
There's no real way to do skill-based matchmaking in Cyrodiil. It's a vast, vast zone, and matchmaking would really go against the sprawling, multi-front Alliance war brawl that it's designed for.
I'll offer some suggestions because I used to be terrified of Cyrodiil:
You can go by yourself. A stealthy build or a tank build is probably the easiest for new players, IMO. You probably will die. Everyone dies in PVP, especially the PVPers. All you have to do is be willing to accept that it will take more tries to achieve your goals than it would in PVE, rez up and try again. Or try another day. Cyrodiil is better as a marathon than a sprint.
You can go as a group. When you're new to PVP, I think its a lot more fun and easier to feel effective when you're in a group. It'll probably be easier to get together a group of friends or guildmates during the Whitestrake's Mayhem events. One of my social guilds used to run IC groups during those events. It might be worth asking around if there are other fellow PVE players who're interested in exploring, questing, fighting, and probably dying in Cyrodiil together.
What would actually cure Cyrodiil from its slow bleed would be performance fixes that support the sprawling, multi-front Alliance War brawl its designed for.
Realized in my above quote I made it seem like I haven't been to Cyrodiil. I have, actually. And I've already done all these things. I don't mind dying, tbqh. It's rezzing so far from where I was at, losing progress, that frustrates me the most. Honestly, given the answers and attitudes here, I don't think Cyrodiil in its current state is for me. It's fine. There's other content. I do hope the devs listen to PVPs sooner rather than later, though. Four years is a long time.
VaranisArano wrote: »That's fair. Rezzing up, losing progress, riding back and trying again is all part of Cyrodiil by design, i.e. if I die at Alessia front door, I have to ride back from Sej Outpost to rejoin the fight, which gives the defenders at Alessia time to regroup and push out.
So if you don't care for that, I can see where it's an uphill struggle in Cyrodiil.
licenturion wrote: »VaranisArano wrote: »That's fair. Rezzing up, losing progress, riding back and trying again is all part of Cyrodiil by design, i.e. if I die at Alessia front door, I have to ride back from Sej Outpost to rejoin the fight, which gives the defenders at Alessia time to regroup and push out.
So if you don't care for that, I can see where it's an uphill struggle in Cyrodiil.
I am already annoyed of the 15 seconds waiting in battlegrounds. 😆
I did however all the delves in Cyrodill and skyshards and never got bothered actually. I even capped two points on the way.
Only zone haven’t completed is IC. In fact I have zero percent there.
Olen_Mikko wrote: »No big secret, but pvp is only a liability to Zos, they can't monetize it so why bother.
Zos would only be relieved if Cyro would be completely empty.
I disagree.... I know more than a few PVPers will roll a new character, don't want to take the time to lvl skills and will buy skill lines through the crown store to get to their end build faster.
Photosniper89 wrote: »Olen_Mikko wrote: »No big secret, but pvp is only a liability to Zos, they can't monetize it so why bother.
Zos would only be relieved if Cyro would be completely empty.
I disagree.... I know more than a few PVPers will roll a new character, don't want to take the time to lvl skills and will buy skill lines through the crown store to get to their end build faster.
Under appreciated post.
I, personally, have spent over $1,000 on this game and I'm almost 100% PvP. I'm not alone in this. The amount of time savers I spent money on... lol
Now however we have new servers, people are coming back to pvp, and development and support for pvp will most likely take off again, there would be no other reason to replace the server hardware.
The stated reason to replace the server hardware is that it is old and prone to failure. The hardware is 10 years old and may not even be supported by the people who made it. Poor performing code will run better on newer hardware, but that is just a brute force solution. The real fix is to make the software not poor performing.
Now however we have new servers, people are coming back to pvp, and development and support for pvp will most likely take off again, there would be no other reason to replace the server hardware.
The stated reason to replace the server hardware is that it is old and prone to failure. The hardware is 10 years old and may not even be supported by the people who made it. Poor performing code will run better on newer hardware, but that is just a brute force solution. The real fix is to make the software not poor performing.
Ah yes, because that totally worked when we had the performance patch which was supposed to do just that, and performance got significantly worse. It has always been bad server hardware.
Parasaurolophus wrote: »What a kind of new pvp content you want to see? New classes and new sets it is a new pvp content
4) Remove the Saint Guardians or whatever they are. They make no sense and look stupid being put all over the place. NPCs agree with me on this one.
SeaGtGruff wrote: »4) Remove the Saint Guardians or whatever they are. They make no sense and look stupid being put all over the place. NPCs agree with me on this one.
Do you mean the Golden Saints who hang out at various spots around Cyrodiil? Aren't those the places where Volendrung can spawn? Isn't Cyrodiil being seiged by Molag Bal as well as by the three alliances? Why not ask for all of the dolmens to be removed as well? That is to say-- No. Just, no. The Daedra (Golden Saints, Flame Atronachs, Dremora Whatevers) can stay.
Somber97866 wrote: »They just made you your own special pvp class in the arcanist and your gonna grip about no pvp content? Sheesh what do you pvp'ers want? Really !
Now however we have new servers, people are coming back to pvp, and development and support for pvp will most likely take off again, there would be no other reason to replace the server hardware.
The stated reason to replace the server hardware is that it is old and prone to failure. The hardware is 10 years old and may not even be supported by the people who made it. Poor performing code will run better on newer hardware, but that is just a brute force solution. The real fix is to make the software not poor performing.
Ah yes, because that totally worked when we had the performance patch which was supposed to do just that, and performance got significantly worse. It has always been bad server hardware.
OtarTheMad wrote: »I feel like ZOS does care about PvP regardless of what some say. I mean to be perfectly honest why the heck would they want to continue to get crapped on by PvPers on here, Twitter, livestreams etc? I doubt it’s a fetish. If I were them I would want to fix PvP for the simple fact that it would shut us the f up. LoL.
Isn’t the stuff they are updating about 10 years old? Especially with all the code in the game I am glad they are taking some time. They could update us more sure but I don’t want to pressure them into finishing, like take your time and get it friggin right.
I also like that they are cautious about new content. Rich said it on his stream once, before he stopped doing that, basically he said something like “we did add new content, Volendrung and siegeable milegates and bridges. Look at how that went. It just added issues.”
I don’t think Cyro will ever be lag free. Honestly look at the map, it is one GIANT open area. Ever play Open Cities mod for Skyrim? Taxing on the PC, well it’s not much better for Cyrodiil. It would probably be better if we had to load into some areas, like the keep areas that unlock the scrolls or something.
Some lag here and there okay… fine. As long as it doesn’t impact the fights too much I’m good.
Now however we have new servers, people are coming back to pvp, and development and support for pvp will most likely take off again, there would be no other reason to replace the server hardware.
The stated reason to replace the server hardware is that it is old and prone to failure. The hardware is 10 years old and may not even be supported by the people who made it. Poor performing code will run better on newer hardware, but that is just a brute force solution. The real fix is to make the software not poor performing.
Ah yes, because that totally worked when we had the performance patch which was supposed to do just that, and performance got significantly worse. It has always been bad server hardware.
I don't think that is the case. If that were true, we would not have seen a degrading of performance since the servers were replaced. We saw a huge performance increase when those new servers went live, but it has degraded since then. You can't blame that on hardware... that's a software issue.
Now however we have new servers, people are coming back to pvp, and development and support for pvp will most likely take off again, there would be no other reason to replace the server hardware.
The stated reason to replace the server hardware is that it is old and prone to failure. The hardware is 10 years old and may not even be supported by the people who made it. Poor performing code will run better on newer hardware, but that is just a brute force solution. The real fix is to make the software not poor performing.
Ah yes, because that totally worked when we had the performance patch which was supposed to do just that, and performance got significantly worse. It has always been bad server hardware.
I don't think that is the case. If that were true, we would not have seen a degrading of performance since the servers were replaced. We saw a huge performance increase when those new servers went live, but it has degraded since then. You can't blame that on hardware... that's a software issue.
I may be wrong, but I seem to recall that ZOS explained that the new hardware wasn't to fix performance issues but to future-proof the game so far as new content was concerned, and that the performance issues were being addressed by rewriting the server software code which is still ongoing through this year. Is that right?
Now however we have new servers, people are coming back to pvp, and development and support for pvp will most likely take off again, there would be no other reason to replace the server hardware.
The stated reason to replace the server hardware is that it is old and prone to failure. The hardware is 10 years old and may not even be supported by the people who made it. Poor performing code will run better on newer hardware, but that is just a brute force solution. The real fix is to make the software not poor performing.
Ah yes, because that totally worked when we had the performance patch which was supposed to do just that, and performance got significantly worse. It has always been bad server hardware.
I don't think that is the case. If that were true, we would not have seen a degrading of performance since the servers were replaced. We saw a huge performance increase when those new servers went live, but it has degraded since then. You can't blame that on hardware... that's a software issue.
I may be wrong, but I seem to recall that ZOS explained that the new hardware wasn't to fix performance issues but to future-proof the game so far as new content was concerned, and that the performance issues were being addressed by rewriting the server software code which is still ongoing through this year. Is that right?
The initial post we received about the code rewrite in January 2022 specified a completion date of "by the end of 2022". It wasn't until November, 10 months later, that they then told us "we'll be working to release it in parts beginning in Q2 2023". They also specified they'd be testing this "rewrite" on the PTS.
The PTS for the Q2 2023 is active now. There is no mention of the code rewrite anywhere in the notes, and two separate posts asking about it have been ignored.
I mean, is it still ongoing? How would we know? Is progress actually being made, or is this just a convenient scapegoat they're using to create the excuse of "we can't touch PVP with a 12 foot pole until this work is done, completion date is undetermined".
When Necrom launches, it will have been 4.5 years since PVP content was added to the game. I'm sorry, but I do not and never did consider volendrung or destructible milegates and bridges "PVP content". Volendrung only ever caused lag, and adds nothing new by way of PVP combat. Destructible milegates and bridges altered the surrounding terrain when they were added - removing tons of cool line of sights and unique terrain in favor of siegable structures that literally nobody cares about.
Photosniper89 wrote: »Now however we have new servers, people are coming back to pvp, and development and support for pvp will most likely take off again, there would be no other reason to replace the server hardware.
The stated reason to replace the server hardware is that it is old and prone to failure. The hardware is 10 years old and may not even be supported by the people who made it. Poor performing code will run better on newer hardware, but that is just a brute force solution. The real fix is to make the software not poor performing.
Ah yes, because that totally worked when we had the performance patch which was supposed to do just that, and performance got significantly worse. It has always been bad server hardware.
I don't think that is the case. If that were true, we would not have seen a degrading of performance since the servers were replaced. We saw a huge performance increase when those new servers went live, but it has degraded since then. You can't blame that on hardware... that's a software issue.
I may be wrong, but I seem to recall that ZOS explained that the new hardware wasn't to fix performance issues but to future-proof the game so far as new content was concerned, and that the performance issues were being addressed by rewriting the server software code which is still ongoing through this year. Is that right?
The initial post we received about the code rewrite in January 2022 specified a completion date of "by the end of 2022". It wasn't until November, 10 months later, that they then told us "we'll be working to release it in parts beginning in Q2 2023". They also specified they'd be testing this "rewrite" on the PTS.
The PTS for the Q2 2023 is active now. There is no mention of the code rewrite anywhere in the notes, and two separate posts asking about it have been ignored.
I mean, is it still ongoing? How would we know? Is progress actually being made, or is this just a convenient scapegoat they're using to create the excuse of "we can't touch PVP with a 12 foot pole until this work is done, completion date is undetermined".
When Necrom launches, it will have been 4.5 years since PVP content was added to the game. I'm sorry, but I do not and never did consider volendrung or destructible milegates and bridges "PVP content". Volendrung only ever caused lag, and adds nothing new by way of PVP combat. Destructible milegates and bridges altered the surrounding terrain when they were added - removing tons of cool line of sights and unique terrain in favor of siegable structures that literally nobody cares about.
This. So much this.
Where is any mention of the code rewrite, is that still even a thing?! @ZOS_GinaBruno you mentioned multiple times you were working on improving communication - can we get some communication on this?
Or even a "we hear you" somewhere in a PvP thread - anyone.
Aardappelboom wrote: »
There's been a ton of tagging devs about this when PTS went up, there hasn't been any updates, but I agree. Unless the new servers magically fix performance (which they said wouldn't) and we can start looking forward to PVP content, an update on the rewrite would be very welcome since they again mentioned in the AMA that nothing new will come unless peformance improves.
It just doesn't make sense. Why would the performance get worse after a while? If it was the code, or the size of the game, it should be exactly the same for PC EU (with new hardware) and PC NA (with 1 year old hardware), right? Even Playstation EU was perfect on the day of the refresh (even on a PS4), and is getting worse now after the first maintenance. What is happening here?
It just doesn't make sense. Why would the performance get worse after a while? If it was the code, or the size of the game, it should be exactly the same for PC EU (with new hardware) and PC NA (with 1 year old hardware), right? Even Playstation EU was perfect on the day of the refresh (even on a PS4), and is getting worse now after the first maintenance. What is happening here?
Hard to say, without them actually coming out and telling us. People have theorized that perhaps they are allocating more resources on hardware launch, and then scaling that back over time. Or that possibly the data pipeline at the anti-DDoS servers that all incoming game data is routed through is opened up more, and then then tightened up as initial performance capabilities are verified. But that's pure speculation.
We do have access to a couple of facts gleaned through observation, though. During previous Whitestrakes/Midyear Mayhem events performance mysteriously improved dramatically, and then went back to pre-event levels of dysfunction upon completion of the event. And we also know that the longer the servers are up without maintenance, the worse performance gets, until they are eventually reset/rebooted. So, there are at least a couple of controllable variables.
Ultimately, it's up to the player to decide if game performance (or lack thereof) is something they wish to deal with as long as they play. Because it's certainly out of our hands. And as long as the game remains profitable and the servers online, there will always be players who think everything is good enough for them to continue playing.