CameraBeardThePirate wrote: »They've been kicking the metaphorical can down the road since the last BG map was added years ago. It's time to stop pushing it off and time to start investing in their PvP system (a system which, if I might add, is extremely fun and unique, and would flourish with just a little bit of TLC)
Four_Fingers wrote: »I keep dreading the day they announce that they are no longer supporting PvP in the game as we know it.
The lack of support may be the handwriting on the wall, hope I am wrong.
It should be noted that contrary to popular belief amongst players, developers including Brian Wheeler really do want to add more things for PvP'ers and PvP systems in general however until at least the new server hardware replacement and other performance adjustments go through, ZOS is wary of trying to add more things to the game that may cause performance breakdowns.
DMuehlhausen wrote: »PvP is an addon at best at this point. Don't expect it to ever get much attention thankfully.
Four_Fingers wrote: »I keep dreading the day they announce that they are no longer supporting PvP in the game as we know it.
The lack of support may be the handwriting on the wall, hope I am wrong.
I have often advocated that PVP (Cyrodiil) in this game is a "hobby" and not something to be taken seriously. Serious MMO PVP players will find more fun elsewhere and people who want to PVP here, particularly in Cyrodiil, need to accept certain limitations. Even with that, if ZOS can pull off the performance changes that they have yet to start rolling out, they may actually be able to change my mind.
As for what the developers think, Nefas seems to sum that up quite nicely:It should be noted that contrary to popular belief amongst players, developers including Brian Wheeler really do want to add more things for PvP'ers and PvP systems in general however until at least the new server hardware replacement and other performance adjustments go through, ZOS is wary of trying to add more things to the game that may cause performance breakdowns.
DMuehlhausen wrote: »PvP is an addon at best at this point. Don't expect it to ever get much attention thankfully.
SaffronCitrusflower wrote: »It's extremely frustrating that ZOS keeps scaling back cyrodiil PvP rather than working to expand it even a little bit. Population caps in Cyro used to be over 400/faction. Now they are clear down to 80-100/faction. That's just too little population for Cyrodiil.
I think it's time for a year of no PvE expansion and just PvP attention to balance things out and bring the PvP side of ESO a little bit back towards what it was like in it's hayday. We have more than enough, too much even, casual questing availability in ESO.
ZOS gets away with neglecting PvP like they do because the PvP players tend to be the most die hard players ESO has and we tend to stick around despite the neglect. My friends list only has a few players left on it that PvP now. Almost everyone has left the game due to neglecting Cyrodiil. It's really sad.
SaffronCitrusflower wrote: »It's extremely frustrating that ZOS keeps scaling back cyrodiil PvP rather than working to expand it even a little bit. Population caps in Cyro used to be over 400/faction. Now they are clear down to 80-100/faction. That's just too little population for Cyrodiil.
I think it's time for a year of no PvE expansion and just PvP attention to balance things out and bring the PvP side of ESO a little bit back towards what it was like in it's hayday. We have more than enough, too much even, casual questing availability in ESO.
ZOS gets away with neglecting PvP like they do because the PvP players tend to be the most die hard players ESO has and we tend to stick around despite the neglect. My friends list only has a few players left on it that PvP now. Almost everyone has left the game due to neglecting Cyrodiil. It's really sad.
No need to drive another wedge between PvE and PvP players as there's too many people that do this already.
Neglecting to add new PvE content is the surest way to kill the title. ZOS needs to continue to improve server performance while also putting out new content in PvE. I happen to agree with their stance that new PvP content needs to wait until the servers can handle what's already in the game. Like most people I'm getting impatient for this, but the alternative is worse. I remember the bad times when the game would turn into a slide show for everyone if even 50 people showed up at the same battle. Things are somewhat better now but there's still a ways to go.
Olen_Mikko wrote: »No big secret, but pvp is only a liability to Zos, they can't monetize it so why bother.
Zos would only be relieved if Cyro would be completely empty.
Olen_Mikko wrote: »No big secret, but pvp is only a liability to Zos, they can't monetize it so why bother.
Zos would only be relieved if Cyro would be completely empty.
Olen_Mikko wrote: »No big secret, but pvp is only a liability to Zos, they can't monetize it so why bother.
CameraBeardThePirate wrote: »SaffronCitrusflower wrote: »It's extremely frustrating that ZOS keeps scaling back cyrodiil PvP rather than working to expand it even a little bit. Population caps in Cyro used to be over 400/faction. Now they are clear down to 80-100/faction. That's just too little population for Cyrodiil.
I think it's time for a year of no PvE expansion and just PvP attention to balance things out and bring the PvP side of ESO a little bit back towards what it was like in it's hayday. We have more than enough, too much even, casual questing availability in ESO.
ZOS gets away with neglecting PvP like they do because the PvP players tend to be the most die hard players ESO has and we tend to stick around despite the neglect. My friends list only has a few players left on it that PvP now. Almost everyone has left the game due to neglecting Cyrodiil. It's really sad.
No need to drive another wedge between PvE and PvP players as there's too many people that do this already.
Neglecting to add new PvE content is the surest way to kill the title. ZOS needs to continue to improve server performance while also putting out new content in PvE. I happen to agree with their stance that new PvP content needs to wait until the servers can handle what's already in the game. Like most people I'm getting impatient for this, but the alternative is worse. I remember the bad times when the game would turn into a slide show for everyone if even 50 people showed up at the same battle. Things are somewhat better now but there's still a ways to go.
But again, as Urvoth said, performance issues are largely localized to Cyrodiil. There's no reason small things like extra rewards, a battle pass-like system, a new BG map, or IC tweaks couldn't have been implemented - none of those things are performance dependent. BGs almost never have performance issues, and IC only has issues when Double TelVar is running.
CameraBeardThePirate wrote: »SaffronCitrusflower wrote: »It's extremely frustrating that ZOS keeps scaling back cyrodiil PvP rather than working to expand it even a little bit. Population caps in Cyro used to be over 400/faction. Now they are clear down to 80-100/faction. That's just too little population for Cyrodiil.
I think it's time for a year of no PvE expansion and just PvP attention to balance things out and bring the PvP side of ESO a little bit back towards what it was like in it's hayday. We have more than enough, too much even, casual questing availability in ESO.
ZOS gets away with neglecting PvP like they do because the PvP players tend to be the most die hard players ESO has and we tend to stick around despite the neglect. My friends list only has a few players left on it that PvP now. Almost everyone has left the game due to neglecting Cyrodiil. It's really sad.
No need to drive another wedge between PvE and PvP players as there's too many people that do this already.
Neglecting to add new PvE content is the surest way to kill the title. ZOS needs to continue to improve server performance while also putting out new content in PvE. I happen to agree with their stance that new PvP content needs to wait until the servers can handle what's already in the game. Like most people I'm getting impatient for this, but the alternative is worse. I remember the bad times when the game would turn into a slide show for everyone if even 50 people showed up at the same battle. Things are somewhat better now but there's still a ways to go.
But again, as Urvoth said, performance issues are largely localized to Cyrodiil. There's no reason small things like extra rewards, a battle pass-like system, a new BG map, or IC tweaks couldn't have been implemented - none of those things are performance dependent. BGs almost never have performance issues, and IC only has issues when Double TelVar is running.
Performance issues aren't limited to Cyrodiil, they're just most prominent there. Ever been in a trial where the game starts to lag? I've even experienced lag-related issues in 4-man dungeons occasionally. Cyrodiil is just the place with the highest concentration of players in one location, along with PvP-only effects like siege and the hammer.
Anything Alliance War-related that ZOS adds to the game before sorting out the performance issues is only going to exacerbate the problem and drive even more players away. I guess they could roll out some new BG maps or tweak IC but honestly why would they? From what I've seen interest in them is so low that's they probably don't see it as worth the cost.
SaffronCitrusflower wrote: »Population caps in Cyro used to be over 400/faction. Now they are clear down to 80-100/faction. That's just too little population for Cyrodiil.
The funny thing is gear intended for PVE is nerfed due to PVP. It seems like they have no idea how to balance the game. It has been suggested many times to have some gear PVE only. That would help to balance the game without breaking it.
And as far as PVP content, I think Zos is about marketing, not developing. Don't get me wrong, I want the game to make money after all that is how we have a game. However, it would be nice if they had official ZOS players on the live server that actually loved playing the game as we do.
Being out of touch with the player base and customers, in general, has brought us to this point. When the sparkle of the new chapter wears off, where is the substance? Quality of time and entertainment value is lost.
Pay players to give REAL feedback anonymously and stop listening to streamers just marketing themselves to a lesser degree.
Olen_Mikko wrote: »No big secret, but pvp is only a liability to Zos, they can't monetize it so why bother.
Zos would only be relieved if Cyro would be completely empty.
In every interview and livestream since 2019, ZOS has given the same few lines of excuses as to why they can’t add new pvp content, “we want to fix performance first,” “new content would only make the issues worse,” etc., but it’s been 4 years and the rhetoric isn’t working anymore. While initially believable, now it just comes across as the devs wanting to shove pvp into a corner and forget about it. BGs don’t really have performance issues so why not add content to them at least? Instead, ZOS has periodically stripped BGs down more and more until now they’re a shadow of what they used to be. Here’s some things ZOS could’ve added that would have minimal to 0 impact on performance if they cared about pvp:
1) New BG maps
2) Periodic updates to the Cyro/IC map (think removing a town to put a crater there from a meteor, etc.)
3) Battlepass with reward track for skins, titles, etc.
4) Lobby system so friends/guilds/event hosts could setup private BG matches
5) Group duels
6) 2 Team BGs (think 6v6 with obj vs 4v4v4)
7) BG items added to the housing editor (spawn points, flags, chaos ball, etc., so people could make custom arenas in their house)
8) 1v1, 2v2, 3v3, arenas
9) Ranked gameplay or better leaderboards in general
10) FFA open world “faction” that can fight everyone not in their own group (call them outlaws, marauders, etc.)
In general, instanced pvp works perfectly fine so it’s ridiculous that it has been ignored with the “performance” excuse.
SaffronCitrusflower wrote: »Population caps in Cyro used to be over 400/faction. Now they are clear down to 80-100/faction. That's just too little population for Cyrodiil.
How many more ball groups do you want?