TBH I'd be okay with the 10% damage increase to be moved to the base morph (but that you need to cast it to get the 10% icrease), keep the stamina version to have a guaranteed crit (although 1 in 4 seconds is still waaay to low) and make the magicka version have the speed increase.
There wouldn't be too much difference, the magicka one can be used in PvP to chase down enemies and the stamina one could be used then in PvE.
TBH I'd be okay with the 10% damage increase to be moved to the base morph (but that you need to cast it to get the 10% icrease), keep the stamina version to have a guaranteed crit (although 1 in 4 seconds is still waaay to low) and make the magicka version have the speed increase.
There wouldn't be too much difference, the magicka one can be used in PvP to chase down enemies and the stamina one could be used then in PvE.
Yeah, lets trash mNB for making sNB the most overloaded spec in the game
I think the best vector for adjustment is the guaranteed crit chance.
Even removing the cooldown entirely might not be too much compared to CW's 10% buff to all damage.
HushAzrael wrote: »The magicka morph being a must cast is fine… but for the love of all things holy, make it ranged then!! Most mnb are running CW for the damage and in content, still have to run another ranged spammable. It’s annoying and a total waste of bar space, just to be able to play ranged.
LittlePinkDot wrote: »I dunno, my PvP stamblade uses Surprise attack just fine.
StaticWave wrote: »NBs need a nerf, not a buff lol
Tommy_The_Gun wrote: »Personally, I don't understand why the are touching Veiled Strike at all. I understand why they are changing CW as it is supposed to be used as spamable & not a passive buff.
As for SA it is a very good class spamable. The only change it really needs (if any at all), is to fix a "flanking" bug as from what I understand it is not based on the position of the enemy, but rather the map coordinates (you can be flanking enemy, but the bonus won't work since you are facing north or something like that).
If any NB ability should use an update / buff then for sure it would be Consuming Darkness & morphs. This ability was decent when Major Protection was 30% and was a "hard to get" buff and there weren't many sources of it. Nowadays, the power creep caused that you can get Major Protection just by casually slotting Flare. Also it is 10% damage reduction and not 30%. Consuming Darkness & morphs would need a total rework.
DrNukenstein wrote: »I'm the biggest Surprise Attack enthusiast in the world, and I think it is so close to what it should be.
The only change I'd like to see is giving the guaranteed crit boosted crit damage or a 10% damage bonus to the skill while flanking. One or the other, both would push it over the line. You use it for that guaranteed crit after an incap. It's like an easier more reliable version of that combo that really tilts people when they die to it.
beside of that very specific skill i'd like all stam morph to be looked at.
there was a time where WD was superior to SP and therefore some tooltips were lowered when comparing morphs (merciless resolve i'm pointing at YOU) that definatly needs a tweak in one way or another.
also i cant wait to be done with all of them "if you kill your target" buffs which are pointless.. i mean, you put your warning mark target on someone (which totally breaks the point of being stealthed in the first place) and you get a buff if the fight is a win anyway and get major berserk against... ghosts unless you're a crowd assassinator.
while dks get major berserk on a gapcloser.. yeah yeah.
focusing everything on one spamable when the entire kit is forked up unless using high burst thingy with cloak
also i cant wait to be done with all of them "if you kill your target" buffs which are pointless.. i mean, you put your warning mark target on someone (which totally breaks the point of being stealthed in the first place) and you get a buff if the fight is a win anyway and get major berserk against... ghosts unless you're a crowd assassinator.
while dks get major berserk on a gapcloser.. yeah yeah.
focusing everything on one spamable when the entire kit is forked up unless using high burst thingy with cloak
StaticWave wrote: »NBs need a nerf, not a buff lol
For PvE? It's underwhelming. With the changes, it's a game issue.
For PvP, learn how to counter nightblades, it's a skill issue.
The 1000th time PvE suffers for PvP’s sake. For what gain? I imagine it’s much harder to balance both together. So why?
And I’d argue that movement speed is actually pretty good. I’d hate to lose it as a Stamblade. I just want a Concealed Weapon that consumes Stamina.
The 1000th time PvE suffers for PvP’s sake. For what gain? I imagine it’s much harder to balance both together. So why?
And I’d argue that movement speed is actually pretty good. I’d hate to lose it as a Stamblade. I just want a Concealed Weapon that consumes Stamina.
This is a PvP buff...when most PvP players agree that NB, specifically CW is over-performing...
This has nothing to do with PvP and is clearly targeting PvE play style - they want the ability to be used as a spammable not a passive buff. If you tally it up, nerfs are likely evenly spread or close to a 50/50 split between PvE and PvP.
The closest PvP ever was to class balance was when stamblade was number one. They got nerfed (removed minor berserk) strictly because of PvE since it invalidated healers>Combat Prayer and magblades were the premier dps due to off heals from siphon and path.
The movement speed is relatively useless in PvP if SA provides a damage buff.