There's a new class coming imminently which should offer something different for PvPers as well as PvEers. What is the feedback on the PTS about the class from a PvP perspective?
There's a new class coming imminently which should offer something different for PvPers as well as PvEers. What is the feedback on the PTS about the class from a PvP perspective?
The general feedback so far is that Arcanists are best suited to be a support class, and that their damage is underwhelming. Seems rather odd considering that more people would be motivated to buy a chapter if it means having access to an overpowered class. But there's still several weeks for them to tweak the damage.
In every interview and livestream since 2019, ZOS has given the same few lines of excuses as to why they can’t add new pvp content, “we want to fix performance first,” “new content would only make the issues worse,” etc., but it’s been 4 years and the rhetoric isn’t working anymore. While initially believable, now it just comes across as the devs wanting to shove pvp into a corner and forget about it. BGs don’t really have performance issues so why not add content to them at least? Instead, ZOS has periodically stripped BGs down more and more until now they’re a shadow of what they used to be. Here’s some things ZOS could’ve added that would have minimal to 0 impact on performance if they cared about pvp:
1) New BG maps
2) Periodic updates to the Cyro/IC map (think removing a town to put a crater there from a meteor, etc.)
3) Battlepass with reward track for skins, titles, etc.
4) Lobby system so friends/guilds/event hosts could setup private BG matches
5) Group duels
6) 2 Team BGs (think 6v6 with obj vs 4v4v4)
7) BG items added to the housing editor (spawn points, flags, chaos ball, etc., so people could make custom arenas in their house)
8) 1v1, 2v2, 3v3, arenas
9) Ranked gameplay or better leaderboards in general
10) FFA open world “faction” that can fight everyone not in their own group (call them outlaws, marauders, etc.)
In general, instanced pvp works perfectly fine so it’s ridiculous that it has been ignored with the “performance” excuse.
Somber97866 wrote: »They just made you your own special pvp class in the arcanist and your gonna grip about no pvp content? Sheesh what do you pvp'ers want? Really !
Parasaurolophus wrote: »What a kind of new pvp content you want to see? New classes and new sets it is a new pvp content
CameraBeardThePirate wrote: »Parasaurolophus wrote: »What a kind of new pvp content you want to see? New classes and new sets it is a new pvp content
New classes and sets are not new PvP content, they're just new content. PvE gets new dungeons almost every patch - new dungeons are explicitly not PvP content.
New PvP content would be the inverse - content that is explicitly PvP content. Things like new BG maps, changes to Cyrodiil or IC, or a new PvP enabled area.
SaffronCitrusflower wrote: »DMuehlhausen wrote: »PvP is an addon at best at this point. Don't expect it to ever get much attention thankfully.
Please stop with the "I hate PvP so it's good ZOS isn't supporting it" comments.
Remember this?
Low rank players, with low skill and lesser quality gear, need to be able to actually score visibly damaging hits on ALL players, including the best. If ten low-skill face one high-skill, the ten should ALWAYS win.
Olen_Mikko wrote: »No big secret, but pvp is only a liability to Zos, they can't monetize it so why bother.
Zos would only be relieved if Cyro would be completely empty.
PVE content isn't new Dungeons or Trials. It's new overland and story.
PVP content isn't new zones, it's other players.
In every aspect of the game, players need to improve their skill to progress. I'm not sure what you're advocating here? Information to improve one's gameplay in PVP are out there, if people want to play PVP at a higher level they should look things up or ask for advice.Here's the rub: Nobody likes being "farmed". Nobody likes being killed in one hit. Nobody likes being blatted before they even know the enemy's there, and then sent back to a base that's so far away it takes twenty minutes to get back *to* the fight.
Nobody likes not being able to harm their enemy, even if they can see them - or run fast enough to catch them, which is also a major issue with on-screen moving speed differences between players, when some players can literally run rings around others and score lots of melee hits and by the time you've even turned round they're gone, and have run round behind you again.
Low rank players, with low skill and lesser quality gear, need to be able to actually score visibly damaging hits on ALL players, including the best. If ten low-skill face one high-skill, the ten should ALWAYS win.
Skills that remove stealth and detect pots exist.
Stealth also needs to be nerfed. There should be no possibility to disappear from full visibility without literally dodging behind physical cover.
This problem is created by the lack of PVP content in general. If PVP wasn't left out to dry for over 4 and a half years the playerbase would not have declined the way it did. We all know why it happened.And if there are not enough players in current PVP zones, then how is it ever worthwhile to make new ones? New Battleground layouts, as instanced to small numbers of players doing short-term PVP, are probably the only viable way.
Somber97866 wrote: »They just made you your own special pvp class in the arcanist and your gonna grip about no pvp content? Sheesh what do you pvp'ers want? Really !
Backing up what licenturion said above, skill-based matchmaking in Cyrodiil would alleviate the slow but sure bleed of players it suffers from. Never been a fan of PVP, but I'd be willing to give Cyrodiil a try because there's a lot of story there I want to complete, as Oblivion was my favorite TES growing up. But I don't because I know I'd get destroyed as soon as I step into Bruma, and I doubt anyone's going to care if I go, "Oh, just here for quests and Skyshards."
VaranisArano wrote: »
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What would actually cure Cyrodiil from its slow bleed would be performance fixes that support the sprawling, multi-front Alliance War brawl its designed for.
Depends on why people play in the first place (IMHO.) Me, for instance, don't play PvP, nor do I join any games that have it. I came here for Elder Scrolls, not PvP. I don't like PvP, otherwise I'd play Fortnight or some such. I have no idea what the split of players for that is. It could be the PvP is slowing due to interest in general.
Also, assuming it's true PvP is slowing (which I also have no idea.)
Just 2 cents though, I have no idea.
thedocbwarren wrote: »VaranisArano wrote: »
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What would actually cure Cyrodiil from its slow bleed would be performance fixes that support the sprawling, multi-front Alliance War brawl its designed for.
Depends on why people play in the first place (IMHO.) Me, for instance, don't play PvP, nor do I join any games that have it. I came here for Elder Scrolls, not PvP. I don't like PvP, otherwise I'd play Fortnight or some such. I have no idea what the split of players for that is. It could be the PvP is slowing due to interest in general.
Also, assuming it's true PvP is slowing (which I also have no idea.)
Just 2 cents though, I have no idea.
every time i see a comment like this, i cry a little inside...
VaranisArano wrote: »Backing up what licenturion said above, skill-based matchmaking in Cyrodiil would alleviate the slow but sure bleed of players it suffers from. Never been a fan of PVP, but I'd be willing to give Cyrodiil a try because there's a lot of story there I want to complete, as Oblivion was my favorite TES growing up. But I don't because I know I'd get destroyed as soon as I step into Bruma, and I doubt anyone's going to care if I go, "Oh, just here for quests and Skyshards."
There's no real way to do skill-based matchmaking in Cyrodiil. It's a vast, vast zone, and matchmaking would really go against the sprawling, multi-front Alliance war brawl that it's designed for.
I'll offer some suggestions because I used to be terrified of Cyrodiil:
You can go by yourself. A stealthy build or a tank build is probably the easiest for new players, IMO. You probably will die. Everyone dies in PVP, especially the PVPers. All you have to do is be willing to accept that it will take more tries to achieve your goals than it would in PVE, rez up and try again. Or try another day. Cyrodiil is better as a marathon than a sprint.
You can go as a group. When you're new to PVP, I think its a lot more fun and easier to feel effective when you're in a group. It'll probably be easier to get together a group of friends or guildmates during the Whitestrake's Mayhem events. One of my social guilds used to run IC groups during those events. It might be worth asking around if there are other fellow PVE players who're interested in exploring, questing, fighting, and probably dying in Cyrodiil together.
What would actually cure Cyrodiil from its slow bleed would be performance fixes that support the sprawling, multi-front Alliance War brawl its designed for.
Realized in my above quote I made it seem like I haven't been to Cyrodiil. I have, actually. And I've already done all these things. I don't mind dying, tbqh. It's rezzing so far from where I was at, losing progress, that frustrates me the most. Honestly, given the answers and attitudes here, I don't think Cyrodiil in its current state is for me. It's fine. There's other content. I do hope the devs listen to PVPs sooner rather than later, though. Four years is a long time.
thedocbwarren wrote: »VaranisArano wrote: »
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What would actually cure Cyrodiil from its slow bleed would be performance fixes that support the sprawling, multi-front Alliance War brawl its designed for.
Depends on why people play in the first place (IMHO.) Me, for instance, don't play PvP, nor do I join any games that have it. I came here for Elder Scrolls, not PvP. I don't like PvP, otherwise I'd play Fortnight or some such. I have no idea what the split of players for that is. It could be the PvP is slowing due to interest in general.
Also, assuming it's true PvP is slowing (which I also have no idea.)
Just 2 cents though, I have no idea.
every time i see a comment like this, i cry a little inside...
Sorry
End of the day I really just love ES and I joined because I've played so many of them. ESO felt like such a great game that showcased so many regions. I love this game and play daily. I've not been drawn to the PvP concept so it's just me. I don't know if the sentiment has changed for these types of games. I get the sense...maybe?
Rogue_WolfESO wrote: »Separate servers for pvp gameplay would be amazing QOL improvement, but that will never happen. Easy to make a set perform differently on separate servers as well, without completely ruining said set for pve use.
Olen_Mikko wrote: »No big secret, but pvp is only a liability to Zos, they can't monetize it so why bother.
Zos would only be relieved if Cyro would be completely empty.
3) Battlepass with reward track for skins, titles, etc.