ArgonianAssassin wrote: »Yeah 5% increased stam/magicka regen that's soooo good, it's not even noticeable, oh you mean the damage mitigation below 50% health(which scales as you lose more health so at about 50% health I believe you get about 10% damage mitigation and by the time you're at about 10% health you have 50% damage mitigation, how is this useful?), where I'm already dying and soon to be dead anyways? What sneak bonus, we don't get a sneak bonus, we get dark stalker which lets us enter sneak quicker ONLY at night, and increasing our stealthed movement speed comparable to that of concealed weapon and it's debatable whether or not that last part is also only supposed to work at night. Oh yeah you forgot all of the above are BROKEN, and DON'T WORK unless you relog every single time you die, or change instances. And I will argue that the 75% health regen is VERY noticeable, whenever I get ressed by, say a soul stone, or by my own soul magic passive, I res and by the end of the affect, other players have full health, I'm missing a good quarter of my health pool. That's noticeable. Vampires didn't need these nerfs, and nerfing our cost reduction of abilities down to 21% is over kill. Yeah let's nerf vampires even further into the ground, not give them anything to make up for these massive nerfs and on top of it, let's ignore all their broken passives, because bad pvp'ers don't know how to stay at range when fighting a vampire.ArgonianAssassin wrote: »I absolutely don't want to be a vampire anymore, even considered quitting, but I won't I still enjoy the game and I will enjoy it without being a vampire, but it totally ruins the feel for me, I understand the ulti nerf, I understand the elusive mist nerf, but I don't understand the drain essence nerf, we can still only use it once perf target, and it still can't be used on enemy immune to stuns, it still only lasts 3 seconds, and now it's had a 3x cost increase, why should I have this ability on my bar when I could get more effective health regen and stamina regen from siphoning attacks? Everything that made being a vampire despite the debuffs has been nerfed so it's virtually useless now, so now my character looks ugly, has 2 useless skills( I never used Mist Form anyways.) is 50% weaker to fire and has 75% reduced health regen. What are the awesome plus sides of becoming an immortal blood sucker again?
A whole skill line. Increased magicka/stamina regeneration. Damage reduction. Sneak bonus. Did I forget something?
Funny how everyone here calculated a starving level 4 vampire into their build. I guess ZOS didn't really caught the essence of a vampire. Vampires don't like sun and vampires need to feed.
PS: health regeneration is the least important stat of the whole character sheet.
It is still beneficial to be vamp, especially for pve.
roflcopter wrote: »cwbriggs6ub17_ESO wrote: »20% reduction at stage 4 is BS .... vamps are too weak for this ... all because noobs to stupid to stay out of range AOE for bat form.... this may be the straw that causes me to cancel my monthly subscription. ( oh and by the way thats not the only ultimate that can be spammed)
Part of the reason i will leave is i was a vampire in oblivian, skyrim and wanna be one here and not crippled ............
The MAIN reason i will leave ( and my two friends i pay there monthly sub fee too .... so 45 a month a month less for zenimax) is if Zena max is gonna nerf thngs in MAJOR way after months of beta this game is too unstable. In one month they are going to increase my main skill cost 200% ..... i just cant trust em to build any sort of class coz there gonna change it in the future off what the latest youtube vid is popular this week.
Trust me lots of vamps will leave.
How many vamps will leave exactly?
This one is staying.
The sky isn't falling. World isn't ending. Vamps will be viable in their own way. Just not the way they use to.
Then I was misinformed but no I was don't want vampire superiority. I'll just wait to see how the changes play out in game, and I will continue to be a vampire regardless, because vampires are cool.ArgonianAssassin wrote: »Yeah 5% increased stam/magicka regen that's soooo good, it's not even noticeable, oh you mean the damage mitigation below 50% health(which scales as you lose more health so at about 50% health I believe you get about 10% damage mitigation and by the time you're at about 10% health you have 50% damage mitigation, how is this useful?), where I'm already dying and soon to be dead anyways? What sneak bonus, we don't get a sneak bonus, we get dark stalker which lets us enter sneak quicker ONLY at night, and increasing our stealthed movement speed comparable to that of concealed weapon and it's debatable whether or not that last part is also only supposed to work at night. Oh yeah you forgot all of the above are BROKEN, and DON'T WORK unless you relog every single time you die, or change instances. And I will argue that the 75% health regen is VERY noticeable, whenever I get ressed by, say a soul stone, or by my own soul magic passive, I res and by the end of the affect, other players have full health, I'm missing a good quarter of my health pool. That's noticeable. Vampires didn't need these nerfs, and nerfing our cost reduction of abilities down to 21% is over kill. Yeah let's nerf vampires even further into the ground, not give them anything to make up for these massive nerfs and on top of it, let's ignore all their broken passives, because bad pvp'ers don't know how to stay at range when fighting a vampire.ArgonianAssassin wrote: »I absolutely don't want to be a vampire anymore, even considered quitting, but I won't I still enjoy the game and I will enjoy it without being a vampire, but it totally ruins the feel for me, I understand the ulti nerf, I understand the elusive mist nerf, but I don't understand the drain essence nerf, we can still only use it once perf target, and it still can't be used on enemy immune to stuns, it still only lasts 3 seconds, and now it's had a 3x cost increase, why should I have this ability on my bar when I could get more effective health regen and stamina regen from siphoning attacks? Everything that made being a vampire despite the debuffs has been nerfed so it's virtually useless now, so now my character looks ugly, has 2 useless skills( I never used Mist Form anyways.) is 50% weaker to fire and has 75% reduced health regen. What are the awesome plus sides of becoming an immortal blood sucker again?
A whole skill line. Increased magicka/stamina regeneration. Damage reduction. Sneak bonus. Did I forget something?
Funny how everyone here calculated a starving level 4 vampire into their build. I guess ZOS didn't really caught the essence of a vampire. Vampires don't like sun and vampires need to feed.
PS: health regeneration is the least important stat of the whole character sheet.
It is still beneficial to be vamp, especially for pve.
It's 10% to magicka and stamina recovery according to my knowledge. The damage mitigation you are describing is superb. You need about +1500 armor to get the same effect without being vampire. Do you even know how low the damage mitigation in this game by armor is? Health regeneration is useless. I am also missing a quarter of health without being vampire, besides it's out of combat anyway. No idea where you get that info from, but health regeneration only affects in-combat values.
And the off trade for pve is only 20-30% fire damage if you jam on an enchant.
It's obvious: you simply want to be superior as a vampire. I'll look forward to more delicious vamp tears, because as a min/maxer I'd still say there needs something to be done do people don't run around in stage 4. Health regeneration is useless. Do the math.
toxikh.earth89neb18_ESO wrote: »im a NB and got cured today of vampirism wich thank god coz i sucked at it, i had 1000 fire resitance and still was dieing like a fly. they shouldnt make bat swarm to make the player invisible, let it regenerate but not make it untargetable. https://youtube.com/watch?v=B0kuFzD7_***&feature=youtu.be
aresdestructorub17_ESO1 wrote: »toxikh.earth89neb18_ESO wrote: »im a NB and got cured today of vampirism wich thank god coz i sucked at it, i had 1000 fire resitance and still was dieing like a fly. they shouldnt make bat swarm to make the player invisible, let it regenerate but not make it untargetable. https://youtube.com/watch?v=B0kuFzD7_***&feature=youtu.be
one morph makes you invisible, the other heals you. you can't have both at the same time.
I got a question , if the issue here is that people found out ways to reduce the ultimate cost to nothing via armor sets , then why the hell aren't the armor sets that reduce ultimate cost removed from the game and test it out to see if that works out better ?
I mean why does this need to be about : hey lets screw up a hole skill line , because we have in the game some pieces of gear and that one thing about being an emperor that make this one ultimate overperform.
Vampires are perfectly balanced when not combined with sorc and ulti reduce set, the problem comes back to sorc's, the solution is to 1. nerf the armor set and 2. nerf the sorc ulti reduce passive, I find it preferable to nerf 1 armor set and 1 passive in 1 skill line of 1 class than nerfing everything in a whole skill line.I got a question , if the issue here is that people found out ways to reduce the ultimate cost to nothing via armor sets , then why the hell aren't the armor sets that reduce ultimate cost removed from the game and test it out to see if that works out better ?
I mean why does this need to be about : hey lets screw up a hole skill line , because we have in the game some pieces of gear and that one thing about being an emperor that make this one ultimate overperform.
because nothing else but the vampire can reduce them so low. Every issue always comes back to a singular skill line... and that is the vampire. What is balanced (or more closely balanced) outside the vampire becomes OP when combined with the OP. That shows that the issue is the vampire.
ArgonianAssassin wrote: »Vampires are perfectly balanced when not combined with sorc and ulti reduce set, the problem comes back to sorc's, the solution is to 1. nerf the armor set and 2. nerf the sorc ulti reduce passive, I find it preferable to nerf 1 armor set and 1 passive in 1 skill line of 1 class than nerfing everything in a whole skill line.I got a question , if the issue here is that people found out ways to reduce the ultimate cost to nothing via armor sets , then why the hell aren't the armor sets that reduce ultimate cost removed from the game and test it out to see if that works out better ?
I mean why does this need to be about : hey lets screw up a hole skill line , because we have in the game some pieces of gear and that one thing about being an emperor that make this one ultimate overperform.
because nothing else but the vampire can reduce them so low. Every issue always comes back to a singular skill line... and that is the vampire. What is balanced (or more closely balanced) outside the vampire becomes OP when combined with the OP. That shows that the issue is the vampire.
Okay then, but wouldn't it still make more sense to just add a soft cap to ulti reduction items and passives rather than nerfing a whole skill line? This way nothing gets nerfed, vampires and sorcs and the item set all remain as is, but they just can't be stacked together to make an incredibly OP build is it is now, after this vampire nerf you can still stack all of these ulti reduction passives and still spam low costing ultimate abilities. It's not ALL vampires fault that sorcerer's are abusing the system.ArgonianAssassin wrote: »Vampires are perfectly balanced when not combined with sorc and ulti reduce set, the problem comes back to sorc's, the solution is to 1. nerf the armor set and 2. nerf the sorc ulti reduce passive, I find it preferable to nerf 1 armor set and 1 passive in 1 skill line of 1 class than nerfing everything in a whole skill line.I got a question , if the issue here is that people found out ways to reduce the ultimate cost to nothing via armor sets , then why the hell aren't the armor sets that reduce ultimate cost removed from the game and test it out to see if that works out better ?
I mean why does this need to be about : hey lets screw up a hole skill line , because we have in the game some pieces of gear and that one thing about being an emperor that make this one ultimate overperform.
because nothing else but the vampire can reduce them so low. Every issue always comes back to a singular skill line... and that is the vampire. What is balanced (or more closely balanced) outside the vampire becomes OP when combined with the OP. That shows that the issue is the vampire.
Considering that after this nerf, the vampire skills will still be as cheap and in some cases cheaper than other class skills, still retain their purpose (and in the case of drain, still remain as powerful as it once was). I'd say this is much more to the point and only effects the vampire issue with those other factors. If you nerf the other factors you nerf absolutely everything else in the game that uses those the might be balanced or close to balanced. If those other factors were really the issue, then all builds and classes that use them would be OP and that is simply not the case.
Five Stages of Loss and Grief
1. Denial
2. Anger
3. Bargaining
4. Depression
5. Acceptance
JoseDelgadoCub17_ESO wrote: »The thing is you can spam meteor and Dragon knight standard if you hit 12 players... I've gotten 2 standards up in PvE all the time.
The problem is not ult reduction cost but that ultimate gives you ultimate.
JoseDelgadoCub17_ESO wrote: »The thing is you can spam meteor and Dragon knight standard if you hit 12 players... I've gotten 2 standards up in PvE all the time.
The problem is not ult reduction cost but that ultimate gives you ultimate.
And they are going to fix that as the cap is supposed to be 6, unless otherwise stated. Neither of those abilities state a limit, thus should only hit 6.
ChairGraveyard wrote: »JoseDelgadoCub17_ESO wrote: »The thing is you can spam meteor and Dragon knight standard if you hit 12 players... I've gotten 2 standards up in PvE all the time.
The problem is not ult reduction cost but that ultimate gives you ultimate.
And they are going to fix that as the cap is supposed to be 6, unless otherwise stated. Neither of those abilities state a limit, thus should only hit 6.
Except AoE caps just make it so the exploiting happens via stacking - hardly a good fix.
Stacking allows the group to ignore all AoE damage, since it hits only 6 random targets, it's super easy to heal through.
Many many MMOs have tried AoE caps and it just devolves into stacking exploiters against eachother - one of the most boring, stupid things imaginable.
And Bat Swarm has been capped since the game went live.