Well, let's talk about the most questioned mythic item of this patch ...
Velothi Ur-Mage’s Amulet – Necklace
1 – Adds 4968 Offensive Penetration
1 – Increase your damage done to monsters by 15%, Critical Damage by 15%, and reduce your Light and Heavy Attack damage by 99%.
Before going into the item discussion on itself, I would like to say the idea behind this item is really nice, giving players who are new to ESO and/or not proficient with weaving a way to actually do decent damage is in my opinion a really good thing to give them access to harder content.
However, and I think the major part of the HL player base will agree with me on this point, giving tools to weaker players to perform better is nice, but they shouldn't be able to overperform players who are really proficient with their characters, and skill should aways be more rewarding than gear.
Now let's have a look at the item itself.
First, the numbers : 15% damage done and 15% crit damage. I didn't dig into the maths enough to comment on these without hesitation, but I'd say these are a bit too high, and lowering these numbers to 10% would keep the item powerful without being overpowered.
I'd also like to make a little suggestion that would keep the idea of benefiting the weaker players, but in a way that the item would not feel like "free gear buff", and in a didactic way - you'll see where I'm going...
So here's my reworked amulet suggestion :
Velothi Ur-Mage’s Amulet
1 – Adds 4968 Offensive Penetration
1 – Dealing damage with a light or heavy attack increases your damage done to monsters by 10% and Critical Damage by 10% for 5 seconds, or extends the duration by 5 seconds if you already benefit from this effect, up to 15 seconds. Reduce your Light and Heavy Attack damage by 99%.
With this rework, you still have to work on your light attacks to benefit from this effect, so you can't just pass on LAs, but you have a wider margin for error : assuming the ideal 1 LA / second, you can miss up to 4 LAs and still benefit from the buff, and with every LA you land you get extra time to land the next one. This way, you'll still have to keep weaving in mind, but with way more tolerance to mistake.
(I also considered buff stacking instead duration stacking, like every LA gives 2% bonus up to 10%, but it sounded too similar to NB grim focus to me, and not beginner-friendly enough, as you'll have to build stacks from scratch if you loose the buff).
Feel free to discuss this suggestion (especially the numbers, I picked them based on my own perception but they could clearly be different) or to bring up your own ideas
Edited by CerbinTalYalas on April 18, 2023 4:23PM EU Server
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