Hello all!
I've been away for a while (a LONG while, very busy IRL) - for almost a year & a half now
So I've re-installed the game and added in all my old Add-Ons, as well as some new ones that I found on recommended lists, and .... yeah, LOTS or UI ERRORS, multiple UI clashes, etc. I can't even get the proper setting menu to get the Options, or even EXIT the game via keyboard.
I've gone and disabled most of the NEW/recommended - even disabled the updated version of AUI, which I've always used. I am still getting the following UI ERRORS -
When I START the game, I get the following series:
Failed to create control 'LibCustomMenuSubmenu'. Duplicate name.
stack traceback:
[C]: in function 'CreateControl'
user:/AddOns/ItemSaver/lib/LibCustomMenu/LibCustomMenu.lua:80: in function 'Submenu:Initialize'
|caaaaaa<Locals> self = [table:1]{}, name = "LibCustomMenuSubmenu" </Locals>|r
user:/AddOns/ItemSaver/lib/LibCustomMenu/LibCustomMenu.lua:73: in function 'Submenu:New'
|caaaaaa<Locals> self = [table:2]{__isAbstractClass = F}, object = [table:1] </Locals>|r
user:/AddOns/ItemSaver/lib/LibCustomMenu/LibCustomMenu.lua:495: in function 'OnAddonLoaded'
|caaaaaa<Locals> event = 65536, name = "LibDebugLogger" </Locals>|r
user:/AddOns/ItemSaver/lib/LibFilters-2.0/LibFilters-2.0.lua:209: attempt to index a nil value
stack traceback:
user:/AddOns/ItemSaver/lib/LibFilters-2.0/LibFilters-2.0.lua:209: in function 'LibFilters:HookAdditionalFilter'
|caaaaaa<Locals> self = [table:1]{isInitialized = T}, filterType = 27 </Locals>|r
user:/AddOns/ItemSaver/lib/LibFilters-2.0/LibFilters-2.0.lua:270: in function 'HookAdditionalFilters'
user:/AddOns/ItemSaver/lib/LibFilters-2.0/LibFilters-2.0.lua:294: in function 'LibFilters:InitializeLibFilters'
|caaaaaa<Locals> self = [table:1] </Locals>|r
user:/AddOns/ItemSaver/main.lua:130: in function 'ItemSaver_Loaded'
|caaaaaa<Locals> eventCode = 65536, addonName = "ItemSaver" </Locals>|r
user:/AddOns/ItemSaver/lib/LibCustomMenu/LibCustomMenu.lua:81: attempt to index a nil value
stack traceback:
user:/AddOns/ItemSaver/lib/LibCustomMenu/LibCustomMenu.lua:81: in function 'Submenu:Initialize'
|caaaaaa<Locals> self = [table:1]{}, name = "LibCustomMenuSubmenu" </Locals>|r
user:/AddOns/ItemSaver/lib/LibCustomMenu/LibCustomMenu.lua:73: in function 'Submenu:New'
|caaaaaa<Locals> self = [table:2]{__isAbstractClass = F}, object = [table:1] </Locals>|r
user:/AddOns/ItemSaver/lib/LibCustomMenu/LibCustomMenu.lua:495: in function 'OnAddonLoaded'
|caaaaaa<Locals> event = 65536, name = "LibDebugLogger" </Locals>|r
user:/AddOns/VvardenfellTreasureChestTracker/Libs/Lib3D/Lib3D.lua:225: operator * is not supported for number * nil
stack traceback:
user:/AddOns/VvardenfellTreasureChestTracker/Libs/Lib3D/Lib3D.lua:225: in function 'OnPlayerActivated'
|caaaaaa<Locals> zoneIndex = 616, newWorld = F, worldX = -0.070000000298023, worldY = 167.8048248291, worldZ = 0.050000000745058, closeOrigin = T, x = 0.069966002486227, y = 0.77348478039587 </Locals>|r
When I'm in the game and I hit ESC I get the following errors:
bad argument #1 to 'ipairs' (table/struct expected, got nil)
stack traceback:
[C]: in function 'ipairs'
user:/AddOns/ItemSaver/lib/libAddonKeybinds/libAddonKeybinds.lua:136: in function 'KEYBINDING_MANAGER.list:FilterScrollList'
|caaaaaa<Locals> self = [table:1]{automaticallyColorRows = T}, scrollData = [table:2]{}, lastSI = 10013 </Locals>|r
/EsoUI/Libraries/ZO_SortFilterList/ZO_SortFilterList.lua:123: in function 'ZO_SortFilterList:RefreshFilters'
|caaaaaa<Locals> self = [table:1] </Locals>|r
user:/AddOns/ItemSaver/lib/libAddonKeybinds/libAddonKeybinds.lua:67: in function 'setShowAddonKeybinds'
|caaaaaa<Locals> state = F, forceRefresh = T </Locals>|r
user:/AddOns/ItemSaver/lib/libAddonKeybinds/libAddonKeybinds.lua:97: in function 'hookFunction'
|caaaaaa<Locals> self = [table:3]{defaultIndent = 30, enabled = T, defaultSpacing = 8, autoSelectChildOnNodeOpen = F, suspendAnimations = T, width = 285, exclusive = T} </Locals>|r
/EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'Reset'
/EsoUI/Common/ZO_GameMenu/ZO_GameMenu.lua:82: in function 'ZO_GameMenu_Base:SubmitLists'
|caaaaaa<Locals> self = [table:4]{} </Locals>|r
/EsoUI/Ingame/GameMenu_InGame/GameMenu_Ingame.lua:108: in function 'RebuildTree'
|caaaaaa<Locals> gameMenu = [table:4] </Locals>|r
/EsoUI/Ingame/GameMenu_InGame/GameMenu_Ingame.lua:113: in function 'OnShow'
|caaaaaa<Locals> gameMenu = [table:4] </Locals>|r
/EsoUI/Common/ZO_GameMenu/ZO_GameMenu.lua:173: in function 'ZO_GameMenu_OnShow'
|caaaaaa<Locals> control = ud </Locals>|r
ZO_GameMenu_InGame_Show:3: in function '(main chunk)'
|caaaaaa<Locals> self = ud, hidden = F </Locals>|r
[C]: in function 'SetHidden'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:122: in function 'ZO_AnimatedSceneFragment:Show'
|caaaaaa<Locals> self = [table:5]{animationTemplate = "FadeSceneAnimation", state = "showing", duration = 200, animationKey = 18, allowShowHideTimeUpdates = F, fireCallbackDepth = 0}, currentScene = [table:6]{wasShownInGamepadPreferredMode = F, disallowEvaluateTransitionCompleteCount = 1, state = "showing", wasRequestedToShowInGamepadPreferredMode = F, fireCallbackDepth = 0, restoresHUDSceneToggleGameMenu = F, name = "gameMenuInGame", restoresHUDSceneToggleUIMode = F}, animation = ud </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:162: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = [table:5] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = [table:5], asAResultOfSceneStateChange = T, refreshedForScene = [table:6], oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:186: in function 'ZO_Scene:RefreshFragmentsHelper'
|caaaaaa<Locals> self = [table:6], asAResultOfSceneStateChange = T, i = 1, fragment = [table:5] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:194: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = [table:6], asAResultOfSceneStateChange = T </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:163: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:6], newState = "showing", oldState = "hidden", name = "gameMenuInGame", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene'
|caaaaaa<Locals> self = [table:7]{exitUIModeOnChatFocusLost = F, initialized = F, hudUISceneHidesAutomatically = T, hudUISceneName = "hudui", numRemoteTopLevelShown = 0, hudSceneName = "hud", remoteSceneSequenceNumber = 7, numTopLevelShown = 0, fireCallbackDepth = 0}, scene = [table:6], sequenceNumber = 7 </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:300: in function 'ZO_SceneManager_Leader:ShowScene'
|caaaaaa<Locals> self = [table:7], scene = [table:6] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:383: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
|caaaaaa<Locals> self = [table:7], scene = [table:8]{wasShownInGamepadPreferredMode = F, disallowEvaluateTransitionCompleteCount = 1, state = "hidden", wasRequestedToShowInGamepadPreferredMode = F, fireCallbackDepth = 0, restoresHUDSceneToggleGameMenu = F, name = "hud", restoresHUDSceneToggleUIMode = F}, currentNextScene = [table:6] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange'
|caaaaaa<Locals> self = [table:7], scene = [table:8], oldState = "hiding", newState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:330: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
|caaaaaa<Locals> self = [table:7], scene = [table:8], oldState = "hiding", newState = "hidden" </Locals>|r
/EsoUI/Ingame/Scenes/IngameSceneManager.lua:379: in function 'ZO_IngameSceneManager:OnSceneStateChange'
|caaaaaa<Locals> self = [table:7], scene = [table:8], oldState = "hiding", newState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:157: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:8], newState = "hidden", oldState = "hiding", name = "hud" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:289: in function 'ZO_Scene:OnTransitionComplete'
|caaaaaa<Locals> self = [table:8], nextState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:284: in function 'ZO_Scene:DetermineIfTransitionIsComplete'
|caaaaaa<Locals> self = [table:8], nextState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:196: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = [table:8], asAResultOfSceneStateChange = T </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:163: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:8], newState = "hiding", oldState = "shown", name = "hud", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:221: in function 'ZO_SceneManager_Base:HideScene'
|caaaaaa<Locals> self = [table:7], scene = [table:8], sequenceNumber = 6 </Locals>|r
And with all the other UI AddOns disabled, I have NO icons at all.
Sometimes there is a NOT BOUND button (black w/white text) - clicking on it gives the following error:
bad argument #1 to 'ipairs' (table/struct expected, got nil)
stack traceback:
[C]: in function 'ipairs'
user:/AddOns/ItemSaver/lib/libAddonKeybinds/libAddonKeybinds.lua:136: in function 'KEYBINDING_MANAGER.list:FilterScrollList'
|caaaaaa<Locals> self = [table:1]{automaticallyColorRows = T}, scrollData = [table:2]{}, lastSI = 10013 </Locals>|r
/EsoUI/Libraries/ZO_SortFilterList/ZO_SortFilterList.lua:123: in function 'ZO_SortFilterList:RefreshFilters'
|caaaaaa<Locals> self = [table:1] </Locals>|r
user:/AddOns/ItemSaver/lib/libAddonKeybinds/libAddonKeybinds.lua:67: in function 'setShowAddonKeybinds'
|caaaaaa<Locals> state = F, forceRefresh = T </Locals>|r
user:/AddOns/ItemSaver/lib/libAddonKeybinds/libAddonKeybinds.lua:97: in function 'hookFunction'
|caaaaaa<Locals> self = [table:3]{defaultIndent = 30, enabled = T, defaultSpacing = 8, autoSelectChildOnNodeOpen = F, suspendAnimations = T, width = 285, exclusive = T} </Locals>|r
/EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'Reset'
/EsoUI/Common/ZO_GameMenu/ZO_GameMenu.lua:82: in function 'ZO_GameMenu_Base:SubmitLists'
|caaaaaa<Locals> self = [table:4]{} </Locals>|r
/EsoUI/Ingame/GameMenu_InGame/GameMenu_Ingame.lua:108: in function 'RebuildTree'
|caaaaaa<Locals> gameMenu = [table:4] </Locals>|r
/EsoUI/Ingame/GameMenu_InGame/GameMenu_Ingame.lua:113: in function 'OnShow'
|caaaaaa<Locals> gameMenu = [table:4] </Locals>|r
/EsoUI/Common/ZO_GameMenu/ZO_GameMenu.lua:173: in function 'ZO_GameMenu_OnShow'
|caaaaaa<Locals> control = ud </Locals>|r
ZO_GameMenu_InGame_Show:3: in function '(main chunk)'
|caaaaaa<Locals> self = ud, hidden = F </Locals>|r
[C]: in function 'SetHidden'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:122: in function 'ZO_AnimatedSceneFragment:Show'
|caaaaaa<Locals> self = [table:5]{animationTemplate = "FadeSceneAnimation", state = "showing", duration = 200, animationKey = 18, allowShowHideTimeUpdates = F, fireCallbackDepth = 0}, currentScene = [table:6]{wasShownInGamepadPreferredMode = F, disallowEvaluateTransitionCompleteCount = 1, state = "showing", wasRequestedToShowInGamepadPreferredMode = F, fireCallbackDepth = 0, restoresHUDSceneToggleGameMenu = F, name = "gameMenuInGame", restoresHUDSceneToggleUIMode = F}, animation = ud </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:162: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = [table:5] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = [table:5], asAResultOfSceneStateChange = T, refreshedForScene = [table:6], oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:186: in function 'ZO_Scene:RefreshFragmentsHelper'
|caaaaaa<Locals> self = [table:6], asAResultOfSceneStateChange = T, i = 1, fragment = [table:5] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:194: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = [table:6], asAResultOfSceneStateChange = T </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:163: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:6], newState = "showing", oldState = "hidden", name = "gameMenuInGame", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene'
|caaaaaa<Locals> self = [table:7]{exitUIModeOnChatFocusLost = F, initialized = F, hudUISceneHidesAutomatically = T, hudUISceneName = "hudui", numRemoteTopLevelShown = 0, hudSceneName = "hud", remoteSceneSequenceNumber = 43, numTopLevelShown = 0, fireCallbackDepth = 0}, scene = [table:6], sequenceNumber = 43 </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:300: in function 'ZO_SceneManager_Leader:ShowScene'
|caaaaaa<Locals> self = [table:7], scene = [table:6] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:383: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
|caaaaaa<Locals> self = [table:7], scene = [table:8]{wasShownInGamepadPreferredMode = F, disallowEvaluateTransitionCompleteCount = 1, state = "hidden", wasRequestedToShowInGamepadPreferredMode = F, restoresHUDSceneToggleGameMenu = F, name = "ExtendedJournalScene", restoresHUDSceneToggleUIMode = F}, currentNextScene = [table:6] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange'
|caaaaaa<Locals> self = [table:7], scene = [table:8], oldState = "hiding", newState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:330: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
|caaaaaa<Locals> self = [table:7], scene = [table:8], oldState = "hiding", newState = "hidden" </Locals>|r
/EsoUI/Ingame/Scenes/IngameSceneManager.lua:379: in function 'ZO_IngameSceneManager:OnSceneStateChange'
|caaaaaa<Locals> self = [table:7], scene = [table:8], oldState = "hiding", newState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:157: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:8], newState = "hidden", oldState = "hiding", name = "ExtendedJournalScene" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:289: in function 'ZO_Scene:OnTransitionComplete'
|caaaaaa<Locals> self = [table:8], nextState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:284: in function 'ZO_Scene:DetermineIfTransitionIsComplete'
|caaaaaa<Locals> self = [table:8], nextState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:206: in function 'ZO_Scene:OnSceneFragmentStateChange'
|caaaaaa<Locals> self = [table:8], fragment = [table:9]{animationTemplate = "FadeSceneAnimation", state = "hidden", duration = 250, allowShowHideTimeUpdates = F}, oldState = "hiding", newState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:146: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = [table:9], newState = "hidden", oldState = "hiding", currentScene = [table:8] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:156: in function 'ZO_SceneFragment:OnHidden'
|caaaaaa<Locals> self = [table:9] </Locals>|r
Also, the BLACK GRID that used to be in the upper left corner, is now just an undocked box that I can do nothing with ....
Thanks for any assistance!
--- DS