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Gamepad vs keyboard and mouse - mechanical function bugs

WeylandLabs
WeylandLabs
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On gamepad pc - I noticed a lot of combat flaws in pvp, such as what K/M are able to do vs what gamepads cannot do or are heavily handicapped in combat.

Just to name a few these are design bugs or bugs in general that k/m players are able to do that gamepad users cannot do.

- K/M are able swap bars at full sprint and stay in sprint and not have to reengage without losing momentum.
- K/M at full sprint they are able to use abilities w/o being slowed due to the animation of the certain skills not all.
- K/M when roll dodging are able to get skills back faster and are able to use again against the enemy.
- K/M Add-on U.I's are better to allow for better gameplay and information, on gamepad they are limited to the things they can have access to.


I can name some more - and these have been tested and proven in the game. Otherwise do i make a YouTube to highlight these bugs. I will not waste my time putting in the effort if these issues wont be addressed.
  • virtus753
    virtus753
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    Keyboard users can also use consumables from inventory (not just quickslot) during combat.

    Keyboard users have additional advantages outside of combat as well:

    -They can pick up maps when they already have a copy in their bank.
    -They can look into guild bank storage even when they don't have withdrawal permissions.
    -They get access to more informative tooltips both quantitative (e.g. points to next rank) and qualitative (e.g. how many pieces of a specific armor type a companion needs to wear to level that line)
    -They see more accurate Cyrodiil populations (gamepad mode is usually off by one bar, unless the population is very low or very high).

    Keyboard users can also link achievements in chat - this one is actually being fixed next update, which surprised me considering these have all been issues for years with no acknowledgment or response beyond "we'll pass it on."
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