Maintenance for the week of December 2:
• PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
Gamepad vs keyboard and mouse - mechanical function bugs
On gamepad pc - I noticed a lot of combat flaws in pvp, such as what K/M are able to do vs what gamepads cannot do or are heavily handicapped in combat.
Just to name a few these are design bugs or bugs in general that k/m players are able to do that gamepad users cannot do.
- K/M are able swap bars at full sprint and stay in sprint and not have to reengage without losing momentum.
- K/M at full sprint they are able to use abilities w/o being slowed due to the animation of the certain skills not all.
- K/M when roll dodging are able to get skills back faster and are able to use again against the enemy.
- K/M Add-on U.I's are better to allow for better gameplay and information, on gamepad they are limited to the things they can have access to.
I can name some more - and these have been tested and proven in the game. Otherwise do i make a YouTube to highlight these bugs. I will not waste my time putting in the effort if these issues wont be addressed.