miguelcura wrote: »I was thinking exactly the same. They have to make all classes desirable as DPS, the "play all roles" is greatly reduced when we go to hardcore veterans and veterans. It is an aberration that 3 necros are wanted, guardians are not wanted, the rosters and the leading raids really leave a lot to be desired. They should put a buff on each role of each class that makes them desirable and necessary, otherwise all 3 roles are a lie, guardian is heal, tank dk, sorcerer and nb are dps...and there is never a variance RPG . My dps warden is my main and whenever I sign up for a roster they ask me to switch to necro or another class and the truth is that it takes away the desire to do raids.
miguelcura wrote: »I was thinking exactly the same. They have to make all classes desirable as DPS, the "play all roles" is greatly reduced when we go to hardcore veterans and veterans. It is an aberration that 3 necros are wanted, guardians are not wanted, the rosters and the leading raids really leave a lot to be desired. They should put a buff on each role of each class that makes them desirable and necessary, otherwise all 3 roles are a lie, guardian is heal, tank dk, sorcerer and nb are dps...and there is never a variance RPG . My dps warden is my main and whenever I sign up for a roster they ask me to switch to necro or another class and the truth is that it takes away the desire to do raids.
Most DPS for Warden comes from Shalks, which is bugged on a couple bosses. It just misses the hitbox of the boss in a couple trials. I'm sure a fix is on the way, but until then, Warden's a bit boned.
MindOfTheSwarm wrote: »You don’t need Shalks to run Warden and get good DPS. Anything over 40k is more than enough in any and all content. So if you can comfortably hit say 70k without Shalks you should have no problem killing anything…. That does not negate the point that the bug needs fixing however.
MindOfTheSwarm wrote: »You don’t need Shalks to run Warden and get good DPS. Anything over 40k is more than enough in any and all content. So if you can comfortably hit say 70k without Shalks you should have no problem killing anything…. That does not negate the point that the bug needs fixing however.
Okay, but if the raid leader were to choose between 100+k damage and 70+ damage, who do you think he would choose? The problem is that no matter how hard you try to deal damage with a warden, you can't catch up with DK. And the next patch, I remind you, it will be even stronger
MindOfTheSwarm wrote: »You don’t need Shalks to run Warden and get good DPS. Anything over 40k is more than enough in any and all content. So if you can comfortably hit say 70k without Shalks you should have no problem killing anything…. That does not negate the point that the bug needs fixing however.
WrathOfInnos wrote: »MindOfTheSwarm wrote: »You don’t need Shalks to run Warden and get good DPS. Anything over 40k is more than enough in any and all content. So if you can comfortably hit say 70k without Shalks you should have no problem killing anything…. That does not negate the point that the bug needs fixing however.
I would love to see a group of 40k DPS wardens take down Taleria HM, or even with average 70k. That fight is manageable with 120k+ DPS, but becomes extremely difficult even with a group averaging over 100k.
@code65536 @tmbrinks Any additional thoughts?
MudcrabAttack wrote: »Probably what happened to the warden, aside from the ongoing bug, was a distaste many have towards ice staff. I don’t mind equipping it occasionally to debuff for a group, but I hate to see some areas of damage drop off just because I want to hold a different weapon
WrathOfInnos wrote: »Yep, Shalks are still bugged on Taleria, which effectively makes Warden unplayable. It's been reported for 9 months, and no sign of a fix coming.
Not having a Warden isn't a big loss for groups though. It seems to perform about 10-15k behind Dragonknight in DPS, so I'm not sure people would bring one even if the bug were fixed. It's taken some hard nerfs over the last several patches, now requiring a Frost Staff for Piercing Cold, Advanced Species becomes useless in groups after EC and Warhorn bring you to the crit damage cap, and Shalks tickle now after they were changed from a semi-spammable to a long duration double hit. The buff to Chilled with Glacial Presence was nice, but not enough to overcome all the other problems.
miguelcura wrote: »WrathOfInnos wrote: »Yep, Shalks are still bugged on Taleria, which effectively makes Warden unplayable. It's been reported for 9 months, and no sign of a fix coming.
Not having a Warden isn't a big loss for groups though. It seems to perform about 10-15k behind Dragonknight in DPS, so I'm not sure people would bring one even if the bug were fixed. It's taken some hard nerfs over the last several patches, now requiring a Frost Staff for Piercing Cold, Advanced Species becomes useless in groups after EC and Warhorn bring you to the crit damage cap, and Shalks tickle now after they were changed from a semi-spammable to a long duration double hit. The buff to Chilled with Glacial Presence was nice, but not enough to overcome all the other problems.
that was fixed?, true?