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REQUEST: Bounty Hunters Guild

athena9205
athena9205
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Heard something in Zone chat that sparked an idea:
[14:51] @Nova****: They should let us attack players with a bounty.

I thought this sounds like fun. Why not make a bounty hunters guild line or something of that nature? Kind of like a PVP/PVE mix. Make it so that if a player successfully runs from Guards then a wanted poster is placed for the amount of the bounty. The Guards then in any other zone will not attack the player on the run but other players with the Bounty hunter class skill can then approach and attack the 'breaker of the law" and IF they win they get the bounty reward from the loser. If they lose then the bounty is cleared. This will have several positive aspects, first being the breaker player can accrue a bounty and not have to pay for it if they can escape. If they are good enough in PVP duels then they may be able to clear they're bounty without any payment or time loss. You can make a whole class out of this with passives.
Edited by ZOS_Volpe on April 19, 2023 12:58PM
  • TaSheen
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    A long time back, the justice system was supposed to go in that direction. But then it became fairly obvious that this would enable a lot of griefing, and it was scrapped.

    It's doubtful it will be unscrapped - griefing is not a wonderful thing at all. And thinly veiled open world pvp ditto.
    Edited by TaSheen on April 15, 2023 11:35PM
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    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

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  • adriant1978
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    No thanks. I don't want someone ganking me just because I fouled up a Thieves Guild daily and got a bounty.

    Keep PvP in Cyrodiil.
  • Kisakee
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    Don't you dare taking my 300 million gold bounty away!
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • MrGarlic
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    Rack up a huge bounty and kill yourself with an alt character. Win-Win. Easy money.
    'Sharp Arrows'Mr.Garlic
    Hidden by darkness, a shadow in the night,A sped arrow dissecting the gloom,Finding it's target, such delight.
  • JavaRen
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    Search the forum, you will find pages of explanations of why this idea is fertilizer and would wreck ESO. Hard pass.
  • Freelancer_ESO
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    At one point they were considering some PvP in the Justice system.

    https://www.youtube.com/watch?v=zAFdcsmJlKE

    It didn't end up looking like it would work out.

    "We will not be adding in the previously discussed PvP component of the Justice System. We caveated this many times - as I said at the ESO QuakeCon presentation in 2014, it was always going to be very difficult making it fun, but not exploitable. When introducing new systems to the game, our number one goal is to make sure that we don't introduce new problems. Having players enforce justice on the criminal activity of other players has the potential to introduce imbalances and other issues that greatly outweigh any potential gameplay benefits. The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is."
  • TaSheen
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    @chessalavakia_ESO - thanks for coming up with that. I was looking, but power went out for whatever idiot reason - on a completely dry day after months of snow with no power issues.

    Modern life.... in the back of beyond.
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    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

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  • ArchangelIsraphel
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    Nope.

    Bounty hunters would be the actual thieves, because they're killing real players to take gold (the "bounty") from them, stealing from, and inconveniencing, an actual player.

    Thieves cannot steal from anyone real or commit any actual crime. They only effect NPC's, who don't actually care whether they loose their items or not.

    When you engage in bounty hunting, you become the real thief.

    Why should you be allowed to take gold from someone elses inventory simply because they "took" something from an NPC?

    Horrible idea, as it always is when it resurfaces every few months on the forums.

    Also, if I want to clear my bounty, I'm not entering into a PVP battle to clear it. I'm using the 6000+ counterfeit pardon edicts in my inventory.

    If I want real PVP, I'll go to Cyro, Battlegrounds, or dule someone. I'm not going to gank thieves and assassins in PVE gear, who are probably PVE players that want no part of PVP for their pocket change. Doesn't sound fun at all.
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  • MrGarlic
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    I was thinking that there are lots of ways to accidentally gain a bounty.

    Mis-clicking a key as a Necromancer or werewolf ultimate, inadvertently steal an item next to an NPC you need to talk to or accidentally steal an item next to the daily crafting hand-in area. Accidently drop an ultimate while trying to steal due to lag.

    Then suddenly be pounced on by some overzealous player in full PvP gear giving you absolutely no chance to recover or fight back.

    No, this would be seriously one-sided in favour of the PvP player.

    Don't get me wrong, I think it would be an awesome feature, but I see no way how it could be implemented fairly and with equity.
    Edited by MrGarlic on April 16, 2023 1:36AM
    'Sharp Arrows'Mr.Garlic
    Hidden by darkness, a shadow in the night,A sped arrow dissecting the gloom,Finding it's target, such delight.
  • athena9205
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    Wow, lots of responses. Thank you for them. I see where you all are going with this so yeah not a great idea.
  • athena9205
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    Maybe a bounty hunter system that focuses on non players ? Like get a daily bounty hunt go find a sneaky NPC thief ?
  • TaSheen
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    athena9205 wrote: »
    Maybe a bounty hunter system that focuses on non players ? Like get a daily bounty hunt go find a sneaky NPC thief ?

    Okay. This I can get on board with. Good idea!
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • AvalonRanger
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    "Why not make a bounty hunters guild line or something of that nature? Kind of like a PVP/PVE mix. "

    This will be never realized in this game. Just go to PVP zone.
    Most of story based quest have complex script. This is not only to destroy immersion of quest,
    but also trigger something terrible bugs because of PVP hybrid system.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
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  • SeaGtGruff
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    TaSheen wrote: »
    athena9205 wrote: »
    Maybe a bounty hunter system that focuses on non players ? Like get a daily bounty hunt go find a sneaky NPC thief ?

    Okay. This I can get on board with. Good idea!

    That's actually what I thought the OP meant when I saw the title of the thread, until I read the first post. There's already some quests of this nature in Cyrodiil, given out by the Fighters Guild.
    I've fought mudcrabs more fearsome than me!
  • Freelancer_ESO
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    athena9205 wrote: »
    Maybe a bounty hunter system that focuses on non players ? Like get a daily bounty hunt go find a sneaky NPC thief ?

    Would you want it to be similar to SWTOR's Bounty Contract Week?

    https://swtorista.com/articles/swtor-bounty-contract-week-guide/
  • Jusey1
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    With how buggy the game's detection system, I wouldn't want a player bounty system... Would get way too annoying on top of the annoyances that the game has if you are magically detected while hidden.
  • LunaFlora
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    no. yikes

    pvp shouldn't be involuntary.
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  • Tommy_The_Gun
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    There would more "self proclaimed bounty hunters" than law breakers lol :joy: . I mean imagine that there is a popular farming spot where you pick-pocket / steal stuff and it is literally camped by DKs :p .

    A big nope, not only because forced PvP will kinda kill every PvE zone, but for the most part it will kill "justice system" and will have long-term consequences for everything in-game - including in-game economy. Things like:

    - Say goodbye to those crafting recipes, furnishing plans, motives or mythic leads that drop from "crime activities". You would not find them at guild traders or if you do, then those will be sold for like 100M gold.
    - Endeavors often require to do something "crime activity" related.
    - Werewolf / vampire / Necromancer is pretty much "a crime", so those would be a rare sight in PvE.
    - Less people would be buying Thieves Guild / Dark Brotherhood DLCs, not to mention spots where story quests for those happen will be camped & ganked by PvP-ers. Good luck finishing PvE quest.
    Edited by Tommy_The_Gun on April 16, 2023 11:42AM
  • Kendaric
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    athena9205 wrote: »
    Maybe a bounty hunter system that focuses on non players ? Like get a daily bounty hunt go find a sneaky NPC thief ?

    Something like that would be nice to have.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. PC EU/PC NA roleplayer and solo PvE quester
    • RoseVex
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      If they were to add this which i really hope they won't, i would want them to have a minimum bounty you'd have to have in order to actually show up on bounty lists. So you would have to have a bounty of like 10k first before anyone could kill you, that way any accidental stealing or skill use doesn't get you attacked by other players
      Edited by RoseVex on April 16, 2023 12:55PM
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    • AzuraFan
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      I'd go for a bounty hunter system that targets NPCs. No way would I want a system where my character can be targeted. Just no. Fastest way to get me to quit this game.
    • LalMirchi
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      A really bad idea, I hope this is never considered by the devs. Does not sound like fun to me.
    • Hapexamendios
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      Another no. Just all around a very bad idea.
    • ArchangelIsraphel
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      athena9205 wrote: »
      Maybe a bounty hunter system that focuses on non players ? Like get a daily bounty hunt go find a sneaky NPC thief ?

      I like this idea, yes. Perhaps another thread where you develop this concept more would be a good idea to present to the forum at large, so that the whole thing with PVP doesn't detract from it/bury it in unrelated responses? I can absolutely get behind this PVE concept.
      PC l NA
      Legends never die
      They're written down in eternity
      But you'll never see the price it costs
      The scars collected all their lives
      When everything's lost, they pick up their hearts and avenge defeat
      Before it all starts, they suffer through harm just to touch a dream
      Oh, pick yourself up, 'cause
      Legends never die
    • TaSheen
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      athena9205 wrote: »
      Maybe a bounty hunter system that focuses on non players ? Like get a daily bounty hunt go find a sneaky NPC thief ?

      I like this idea, yes. Perhaps another thread where you develop this concept more would be a good idea to present to the forum at large, so that the whole thing with PVP doesn't detract from it/bury it in unrelated responses? I can absolutely get behind this PVE concept.

      i agree. Again, great idea!
      ______________________________________________________

      "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

      PC NA, PC EU (non steam)- four accounts, many alts....
    • TX12001rwb17_ESO
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      Alternate Idea:

      The Bounty Hunter's guild only operates in Cyrodiil and hunts people in PvP who have a bounty in PvE zones, you get a quest to hunt this player down and kill them, you only get a reward when you turn the quest in not when you kill the target, the quest reward will always be 10,000 gold and 10,000 AP and you can only accept 3 per day.
    • TaSheen
      TaSheen
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      Alternate Idea:

      The Bounty Hunter's guild only operates in Cyrodiil and hunts people in PvP who have a bounty in PvE zones, you get a quest to hunt this player down and kill them, you only get a reward when you turn the quest in not when you kill the target, the quest reward will always be 10,000 gold and 10,000 AP and you can only accept 3 per day.

      Well.... how many players would actually retain a bounty if that was operative, do you think?
      ______________________________________________________

      "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

      PC NA, PC EU (non steam)- four accounts, many alts....
    • Amottica
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      As others have noted, Zenimax briefly considered the idea as part of the Justice system. The idea was tossed and will not be considered again with the current leadership we have as it does not really fit with the game or their original conceptual design that led to no PvP outside of the zones designed to have PvP.
    • Vulkunne
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      athena9205 wrote: »
      Heard something in Zone chat that sparked an idea:
      [14:51] @Nova****: They should let us attack players with a bounty.

      I thought this sounds like fun. Why not make a bounty hunters guild line or something of that nature? Kind of like a PVP/PVE mix. Make it so that if a player successfully runs from Guards then a wanted poster is placed for the amount of the bounty. The Guards then in any other zone will not attack the player on the run but other players with the Bounty hunter class skill can then approach and attack the 'breaker of the law" and IF they win they get the bounty reward from the loser. If they lose then the bounty is cleared. This will have several positive aspects, first being the breaker player can accrue a bounty and not have to pay for it if they can escape. If they are good enough in PVP duels then they may be able to clear they're bounty without any payment or time loss. You can make a whole class out of this with passives.

      I think the idea is just fine as is. There are alot of cool things they could do. I know its done in other games or similar mechanics are at work and it can be interesting.

      The thing about ESO is originally there was one concept right. And then over time things changed for whatever reason. PvP is really interesting to me and something like this sound really engaging but would obviously need some work. It could be done.

      That's what kind of worries me a little bit about this game, ESO is still great but its like, its been over 9 years now and Cyrodiil content hasn't changed significantly although thank goodness we do have battle grounds. But it seems like any talk of doing something cool and new regarding PvP just gets trashed.

      I'm not on the dev team or in mgmt so I'm sure they have their reasons. Its just PvE content itself, outside of Trials and some Vet content is just so darn dull and mundane its not worth my time doing repetitively. I think this idea on a smaller level could really mix things up and bring some new life back into the game.

      I think its also important to keep an open mind and don't give up on a good idea. You can't make everyone happy but again, nothing has changed substantially in a while now and at some point I think taking some small-scale risks on new ideas is going to have to happen. Its a good thing and I think people need to not be afraid to step outside of their comfort zones a little bit.
      Edited by Vulkunne on April 17, 2023 4:44AM
      Thank you for your attention to this matter.
    • TaSheen
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      Not ever going to be interested in open world pvp - quickest way to get me to quit paying and playing.
      ______________________________________________________

      "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

      PC NA, PC EU (non steam)- four accounts, many alts....
    This discussion has been closed.