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Surveys need an update

  • TaSheen
    TaSheen
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    daim wrote: »
    Add random Mudcrabs cages to alchemy surveys .. I hate go farming those dang things.

    I stack like 1k surveys before I go do them. It's a chore but worth it in gold, at least it's less running when doing them all at once .. but yeah resetting the nodes is the most annoying part. Luckily they fixed the bug (mostly) that made your gathering get "stuck" for a short while.

    btw did surveys get nerfed at some point or did they amp up the requirements to craft the dailies ? Before I hardly had to buy any extra mats for the dailies, now I need to do it once in a while.

    Oh, yes.... PLEASE!
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • deejayvee
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    Why does ZOS continue to ignore things like this that people actually want, but instead dedicate time to creating things that nobody wants like custom harvesting animations?
    PC - NA
  • Zyva
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    Coming out with those animations would be a perfect excuse to go and add some QoL to surveys as well.

    I know I would be in a lot better mood to spend money if I didnt have to spend several hours mindlessly grinding multiple surveys.
    Zyvä (Nightblade) ~ Purricâne (Sorcerer) ~ Boñfürr (Dragonknight) ~ Cätnïp (Warden) ~ Boñespùrr (Necromancer)~ Catsänova (Templar)
  • zaria
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    I share them out between my characters, according to where they can go and where I'd like them to explore.

    And for historical reasons, my main (who can go everywhere) gets all the jewellery surveys - this was originally so that they would definitely be platinum, but that's meaningless now that all of my chars are master crafters.

    So even though I have thousands stored up, because they are spread between chars it's not an issue.

    For QoL I'd prefer it if I could use all the surveys for a particular location in one go, rather than running away or logging out.

    I'd like it if all enchanting surveys were guaranteed to give at least two kuta. Most times I don't get any, but they are protean, they give double rewards... so how come I sometimes get only one?

    I'd love it if hirelings could get them for me, but I do understand that ZoS introduced the current survey mechanism to encourage people to explore, instead of just getting surveys for the region where they handed them in, which used to be the case (hint... go to Craglorn).
    I say its smarter to divide up on zones so one get all the original zones and another the dlc ones. Its often an advantage to do multiple surveys in an zone as many are close together.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
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    KS_Amt38 wrote: »
    We finally need an update here, at least we should be able to gather all mats in one run (without resetting like 15 times in every node).
    I'm fine if it automatically reset then you picked all nodes as long as you don't have to run away an random distance to reset.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • NeKryXe
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    zaria wrote: »
    KS_Amt38 wrote: »
    We finally need an update here, at least we should be able to gather all mats in one run (without resetting like 15 times in every node).
    I'm fine if it automatically reset then you picked all nodes as long as you don't have to run away an random distance to reset.

    I would too. The forth and back running is absolutely pathetic and a total waste of time that we can use playing the game.
  • Mayrael
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    I'm not going to let go of this topic because it's one of the issues plaguing this game. Old MMOs placed a great emphasis on grinding because it built a sense of "sacrifice" and value in relation to the time spent to achieve something. However, times have changed, more adults play MMOs who have limited time to play and such a grind is simply discouraging. That is why we need to work on easing tasks that are boring and discouraging.

    I'm not talking about automating the collection of surveys, but about the solution mentioned earlier, namely multiplying the amount of materials collected by the amount of surveys available for a given location. Even automatic renewal of nodes without the need to reset them by traveling back and forth would be welcome.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • KS_Amt38
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    Please ZOS at least let us harvest multiple surveys at once instead of resetting them 20 times. We all want this Quality of Life Imporevement.
  • The_Boggart
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    For a pile of surveys I send out a mule collect 1 survey then log on my main to continue questing, before logging out finally, I log back to the mule and collect another node set, it may take several days but there is no hurry.
  • Mayrael
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    For a pile of surveys I send out a mule collect 1 survey then log on my main to continue questing, before logging out finally, I log back to the mule and collect another node set, it may take several days but there is no hurry.

    Nice, then imagine some people have thousands of surveys...
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Heartrage
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    At the very least, surveys should be tradeable so that the players that don’t want to do them can profit from all their daily writs rewards.
  • Faulgor
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    Mayrael wrote: »
    I'm not going to let go of this topic because it's one of the issues plaguing this game. Old MMOs placed a great emphasis on grinding because it built a sense of "sacrifice" and value in relation to the time spent to achieve something. However, times have changed, more adults play MMOs who have limited time to play and such a grind is simply discouraging. That is why we need to work on easing tasks that are boring and discouraging.

    I'm not talking about automating the collection of surveys, but about the solution mentioned earlier, namely multiplying the amount of materials collected by the amount of surveys available for a given location. Even automatic renewal of nodes without the need to reset them by traveling back and forth would be welcome.

    Grinding isn't just supposed to be a timesink, though. It's in symbiosis with the RPG mechanics of the game that are intended to shorten the grind - if the baseline isn't at least slightly annoying there is no incentive for character progression.

    IMO, surveys aren't very well designed in this regard, because there are no in-game mechanics that make them more easily completable (aside from the Master Gatherer perk, but that applies to all harvesting). Their annoyance isn't part of the gameplay loop, it's just an oversight. Which either has to be fixed by some of the suggestions we've already heard, or they have to be reworked to fit into the gameplay loop - e.g., let's say a Stormhaven Blacksmithing Survey increases the yield of any 7-10 ore nodes in Stormhaven. So you wouldn't have to go to a particular location and do the whole survey-respawn-dance, but just do the normal harvesting gameplay with better results.

    On a similar note: The whole harvesting/crafting experience could be improved RPG-wise, e.g. with crafting ultimates that buff yield or extraction chance, etc. While they're at it, they should add a fishing skill line. It's all so incredibly dull atm.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • mrLuckyCat
    The way I would change survey is to make them act like an experience scroll.
    You consume the "survey" and for 1 hour you get double drops from the type of survey (mining, wood,...)

    They can easily stack that way, you can do them at any location you want and it would be very convenient for console user who can't use adons.
  • Ragnarok0130
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    Heartrage wrote: »
    tmbrinks wrote: »
    Heartrage wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Sarannah wrote: »
    Amottica wrote: »
    If people are not doing them and just collecting them they are creating their own problems. As far as changes in the game the remedy should not be a priority for Zenimax.
    When doing crafting dailies on 18 characters per day, I receive about 15-20 *different* surveys every day. Collecting that many, every day, is practically impossible. As I am not playing with add-ons, I will actually have to find the locations. Which would take me a little over an hour a day to do the crafting dailies + 5 mins for each survey ( 15x 5 min ) = 75 mins. Doing this would cost me a daily minimal time of 2h 15mins.
    Which means I might as well quit the game, as this would leave me hardly any time to actually play the game anymore. Not even going to mention the maintenance days, daily endeavours, or ticket events.

    Surveys are a good way to gain crafting materials, and collecting them is alright except for the time it takes. Getting surveys as a crafting daily reward isn't an issue as well. But ZOS does need to come up with a way to mass collect many surveys at once.

    PS: Atleast surveys stack above 100. :sweat_smile:

    Yes, I can see how that can work to create a problem. It is another example that we can easily create our own problems. Maybe do them on fewer toons or set aside time to complete the associated tasks.

    No, players are not "creating their own problems". They are playing the game how they want to play, supposedly a key feature. ZOS needs to add some QoL tweaks to simplify collection.

    Doing more writs than they want to do surveys for seems to be a choice. If we choose to not do the writs, let them stack up until our inventory is burgeoning and the time it takes has become hours instead of minutes that is all due to our choice in how we play the game but it is also creating our own problem It is no different than hoarding gear and getting upset that oru inventory is so full.

    Doing writs on many characters is probably the best way to farm a huge amount of guaranteed gold risk-free. If the game is set up in a way that one of the best farming method also clunk the inventory and gives reasons to play the game in a very unfun unhealthy way, the game has a problem.

    Many players want to optimize their time playing. There is nothing wrong with that, they also deserve to have a good time while doing it.



    -Master writs require expertise, if you don’t have the right motif/ traits you can’t do them. Time spent on your motif collection is rewarded.
    -they can be done quickly within a guild hall.
    -Writs can only be obtained from them and are used to buy rare furnishing plans.
    -They can be traded if you don’t want to/ can’t do them.

    I haven’t heard anyone complaining about how master writs are a pain to do or boring yet.
    /quote]

    My main issue with Master Writs is that it doesn't tell you if you know the motif before clicking on it so you're looking though the crafting menu to verify that you can do the writ before consuming it. A simply tool tip on the master write stating "motif/trait known/unknown" would solve this.
    Edited by Ragnarok0130 on April 14, 2023 12:38PM
  • kringled_1
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    mrLuckyCat wrote: »
    The way I would change survey is to make them act like an experience scroll.
    You consume the "survey" and for 1 hour you get double drops from the type of survey (mining, wood,...)

    They can easily stack that way, you can do them at any location you want and it would be very convenient for console user who can't use adons.

    Eww. No. Right now, one survey takes me a minute or two to pick up and I'm up 120—200 of the mat in question. With your idea I'd need to spend much more time on farming nodes to get benefit.
  • TaSheen
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    kringled_1 wrote: »
    mrLuckyCat wrote: »
    The way I would change survey is to make them act like an experience scroll.
    You consume the "survey" and for 1 hour you get double drops from the type of survey (mining, wood,...)

    They can easily stack that way, you can do them at any location you want and it would be very convenient for console user who can't use adons.

    Eww. No. Right now, one survey takes me a minute or two to pick up and I'm up 120—200 of the mat in question. With your idea I'd need to spend much more time on farming nodes to get benefit.

    Yeah. No thanks.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Mik195
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    I did Gratwood enchanting the other week and to reset you have to go for a swim. That should be avoided in future surveys. Running around to figure out how far away you need to go to reset is much less annoying than having to swim and do the same thing.
  • Amphithoe
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    Let us send out our companions to gather them for us. Put it on a 15-minute timer, during that time the companion cannot be summoned.
    Guildmaster: School of Julianos
  • zaria
    zaria
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    kringled_1 wrote: »
    mrLuckyCat wrote: »
    The way I would change survey is to make them act like an experience scroll.
    You consume the "survey" and for 1 hour you get double drops from the type of survey (mining, wood,...)

    They can easily stack that way, you can do them at any location you want and it would be very convenient for console user who can't use adons.

    Eww. No. Right now, one survey takes me a minute or two to pick up and I'm up 120—200 of the mat in question. With your idea I'd need to spend much more time on farming nodes to get benefit.
    Agree, the annoying part about surveys is that you has to run an unknown distance for them to reset.
    Sometimes this is 10 meters who is fine, other times is over 100,
    Had the simply re spawn the next then the previous was done I would been perfectly happy with them.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Bat
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    mrLuckyCat wrote: »
    The way I would change survey is to make them act like an experience scroll.
    You consume the "survey" and for 1 hour you get double drops from the type of survey (mining, wood,...)

    They can easily stack that way, you can do them at any location you want and it would be very convenient for console user who can't use adons.

    Oof, please no. There's enough toxic competition during "increased yield" events, we don't need that to be a thing at all times.
  • James-Wayne
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    I would prefer to give them to a Companion and they go do it for me.
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

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  • spartaxoxo
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    Surveys are the worst system this game has IMO. There are no interactive elements to them, they are just time consuming busy work that is extremely dull.
    Edited by spartaxoxo on April 15, 2023 2:56AM
  • Chiaroscuro
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    Mayrael wrote: »
    For a pile of surveys I send out a mule collect 1 survey then log on my main to continue questing, before logging out finally, I log back to the mule and collect another node set, it may take several days but there is no hurry.

    Nice, then imagine some people have thousands of surveys...

    Hi yeah, feeling attacked: it's me. I'm the poor sod with 1k+ surveys, endlessly plugging away at them. It's anguish.

    @ZOS_Kevin please, this would be a massive qol improvement. And hey! As mentioned upthread~! Might encourage purchase of those fancy new animations. Cmooon.
  • Mayrael
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    How about something new? An active "Gathering skills" tree for gathering.

    You could have skills such as (Skill names are only examples :P):
    1. "Hawkeye" - Skill allowing detection of nearby nodes, one of the morphs could increase the detection range while the other could, for example, refresh the survey - in this way the process would not be fully automatic (to avoid any potential issues with premature reset), yet much more convenient than going back and forth.
    2. "Greed of a gatherer" AoE skill that allows you to gather several nodes at once (with a cast time equivalent to the time it would take to gather one node).
    3. AoE skill "Enter Sandman" that can only be used in PvE and does not trigger combat, allowing you to gather nodes without fighting.
    4. "Make it Before Dusk" which grants Major and Minor Expedition for 60s but is interrupted when in combat (and can't be used in combat).
    5. "Transmutation" - allows you to change a node into a different random type of node for 20 seconds, after which the node returns to its original form. One morph could provide higher chances for nodes with clothing, blacksmithing, or woodworking materials, while the other could focus on alchemy, enchanting, and jewelry nodes.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • daim
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    Maybe something else could be done,
    spartaxoxo wrote: »
    Surveys are the worst system this game has IMO. There are no interactive elements to them, they are just time consuming busy work that is extremely dull.

    I dont know if it's the worst system. They are highly profitable if you are willing to do them and there should be some "work" involved to obtain them - otherwise you could just amp up the hireling rewards or lose the surveys altogether. But that would make stuff even more expensive at the traders.

    The worst part today is that you have to reset the nodes. The second worst is that there's starting to be soooo many different locations as new ones are added regularly (and they are taking quite a bit inventory space too). Maybe visiting some of the old ones would ease it a bit (looking at you Wrothgar, Coldharbour and Craglorn) - bundle them up, no need to have more than one survey per trait per zone.

    Also being able to sell the surveys at traders might be a nice option. It would probably lower the crafting prices some.
    ""I am that which grips the heart in fright, hearkens night and silences the light." It was written on my sword, long…long ago." ―Ajunta Pall
    PC|EU
  • johnjetau
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    I collect all my surveys and then spend an entire day just doing them all at the end of the month and would gladly buy surveys from players if ZOS allowed that.

    :)
  • Hurbster
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    After this event I have so many surveys to do. I might just bin all the Wrothgar and Craglorn ones to save my sanity.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • KlauthWarthog
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    Hurbster wrote: »
    After this event I have so many surveys to do. I might just bin all the Wrothgar and Craglorn ones to save my sanity.

    I would not bin the Craglorn blacksmith, clothier, woodworker and jewelry surveys, as those have a chance to include nirncrux.
  • PapaJester
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    Less resource maintenance time, more gameplay time. I'm all for making surveys less time-consuming, like making a Reset Node function or something.

    Alternately, I'd totally pay Crowns for a Survey assistant. Just hand them your surveys, and they spit out the resources. Hell, I wouldn't even care if they didn't account for Plentiful Harvest, the time saved would be worth it to me.
  • SerafinaWaterstar
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    johnjetau wrote: »
    I collect all my surveys and then spend an entire day just doing them all at the end of the month and would gladly buy surveys from players if ZOS allowed that.

    :)

    Me too. Enjoy just pootling around doing all surveys, treasure maps and random antiquities.
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