Can you add two additional actions to the Unstable Clannfear? The ability to block heavy attacks from non-player enemies and the ability to interrupt casting non-player enemies. Make it work like companions where it has to be the Clannfear's target. I think the pet's own survivability could go further along if it didn't just stand there and get smacked by a heavy attack, it should at least put up a block once in a while and interrupt on its focused attacking target. Both these functions do not trigger against a player as it knows they are too smart to fall for such simple tricks.