I understand that endgame isnt the majority but I believe it is absolutely what the game should be balanced around. I could possibly be debated into changing my mind but atm I dont see any reason to balance the game around leveling or questing because balance really doesn't matter much there and those are generally just steps one takes toward endgame which whether a player ever reaches it or not is probably the goal in most cases. If they were more fair in their balancing of skills across mag and stam and didnt make 75% of class skills only have mag morphs and force stam to settle for weapon skills as they did in the past then we wouldn't have had a need for it. I could see leaving passives on weapons and armor hybrid but skills should have stayed. It was better when stam survived off of hots and dodge/block and mag had burst heals and shields imo
I never used to have a problem with the fact that meta builds were all the same, wich they are atm, very roughly, but now the problem I have is that metabuilds, whichever class it is, is way ahead of anything dabbling in nonmeta builds so you cant rly play as you want anymore if you want to stay competitive. This is especially true for Gray Host etc, but also true for Ravenwatch.
so...basically nothing has changed
the "meta" doesn't really matter to most players, but a shift from 2 meta builds (stam and mag) to 1 good build (hybrid) really isn't that much of a difference, in comparison to the huge change hybridization presents for players playing at a lower level. now a lot more combinations of skills are, while not "the best thing", much more viable.
so when you say the "play as you want" philosophy has been damaged, i wonder if you are playing a completely different game to me. and maybe you are, maybe you exclusively play at the highest level of play and so you feel you've been pidgeonholed into using "the best thing"
but, if that is the case, and i do realise it's an assumption on my part, try to remember that there are more people who play this game than endgame players, and that players focused on using "the best thing" make up a very small portion of the playerbase
El_Borracho wrote: »This was what players were saying when hybridization was being talked about. It turns classes, races, and weapons into cosmetic changes instead of actual differences. The perfect example is Nirn is a universal set for all DDs. That should not be the case in a game where there are this many classes.
In some instances, I like the hybridization, it has turned the Mag DK and Stam Sorc into a killing machines with two resource pools. But for the most part, other classes have suffered, like Templars and Stamblades. I wish it would go back
I understand that endgame isnt the majority but I believe it is absolutely what the game should be balanced around. I could possibly be debated into changing my mind but atm I dont see any reason to balance the game around leveling or questing because balance really doesn't matter much there and those are generally just steps one takes toward endgame which whether a player ever reaches it or not is probably the goal in most cases. If they were more fair in their balancing of skills across mag and stam and didnt make 75% of class skills only have mag morphs and force stam to settle for weapon skills as they did in the past then we wouldn't have had a need for it. I could see leaving passives on weapons and armor hybrid but skills should have stayed. It was better when stam survived off of hots and dodge/block and mag had burst heals and shields imo
You would balance the entire game around 5% of the gaming community?!? IMO, balance shouldn't be done around any one particular situation but upon the entirety of the game. Let the 'end game' players balance themselves... if they choose to go with fewer options, that's on them. I've never cared for BIS, nor cared about 'keeping up with everyone else'. I play ESO strictly for the questing, so why would I want my game balanced based upon content that I don't even play?!?
Funny thing is, your opening line stated you understand endgame isn't the majority, but then state that leveling and questing are just steps towards endgame. So if the majority don't care about endgame, then clearly they don't see leveling and questing as just 'steps towards endgame'. I personally could care less about 'endgame' because I'll never run out of things to do in ESO that don't revolve around endgame. Between all my alts and the continuation of adding new quests, endgame is nowhere in my sights, and I know I'm not alone- hence the 'endgame isn't the majority'.
I understand that endgame isnt the majority but I believe it is absolutely what the game should be balanced around. I could possibly be debated into changing my mind but atm I dont see any reason to balance the game around leveling or questing because balance really doesn't matter much there and those are generally just steps one takes toward endgame which whether a player ever reaches it or not is probably the goal in most cases. If they were more fair in their balancing of skills across mag and stam and didnt make 75% of class skills only have mag morphs and force stam to settle for weapon skills as they did in the past then we wouldn't have had a need for it. I could see leaving passives on weapons and armor hybrid but skills should have stayed. It was better when stam survived off of hots and dodge/block and mag had burst heals and shields imo
You would balance the entire game around 5% of the gaming community?!? IMO, balance shouldn't be done around any one particular situation but upon the entirety of the game. Let the 'end game' players balance themselves... if they choose to go with fewer options, that's on them. I've never cared for BIS, nor cared about 'keeping up with everyone else'. I play ESO strictly for the questing, so why would I want my game balanced based upon content that I don't even play?!?
Funny thing is, your opening line stated you understand endgame isn't the majority, but then state that leveling and questing are just steps towards endgame. So if the majority don't care about endgame, then clearly they don't see leveling and questing as just 'steps towards endgame'. I personally could care less about 'endgame' because I'll never run out of things to do in ESO that don't revolve around endgame. Between all my alts and the continuation of adding new quests, endgame is nowhere in my sights, and I know I'm not alone- hence the 'endgame isn't the majority'.
If you not doing end game or group content then balance should be 100% irrelevant for you. They should balance there game mostly around end game, since that's the only community which is ruly affected by it. Outside of dungeons and trials everything is so easy that your companion can complete it alone while you are cooking in the kitchen. You can do any build and it will work, it will feels powerful. Also the goal of the devs was (partially) to incrase the number of players participating in end game activities Recent combat changes were mostly done to reduce the barrier needed to enter into endgame and make meta gaming less punishing. It had a huge cost, at the same time it wasn't a complete success imo.
Trial finder (pug) should be the first step to bring population into endgame.If you not doing end game or group content then balance should be 100% irrelevant for you. They should balance there game mostly around end game, since that's the only community which is ruly affected by it. Outside of dungeons and trials everything is so easy that your companion can complete it alone while you are cooking in the kitchen. You can do any build and it will work, it will feels powerful. Also the goal of the devs was (partially) to incrase the number of players participating in end game activities Recent combat changes were mostly done to reduce the barrier needed to enter into endgame and make meta gaming less punishing. It had a huge cost, at the same time it wasn't a complete success imo.
Trial finder (pug) should be the first step to bring population into endgame.If you not doing end game or group content then balance should be 100% irrelevant for you. They should balance there game mostly around end game, since that's the only community which is ruly affected by it. Outside of dungeons and trials everything is so easy that your companion can complete it alone while you are cooking in the kitchen. You can do any build and it will work, it will feels powerful. Also the goal of the devs was (partially) to incrase the number of players participating in end game activities Recent combat changes were mostly done to reduce the barrier needed to enter into endgame and make meta gaming less punishing. It had a huge cost, at the same time it wasn't a complete success imo.