Hybridization ruined the game for me and i uninstalled a few month after the update dropped. Completely killed of what remained from build deversity and just made the game boring. I don't understand how did it improved buid variety for non endgame players and why does it matter for them. Before that it was possible to do an actual true hybrid build by putting half of your point in stamina and magicka. (as it should be in a proper TES game) It wasn't optimized but worked for non engame content. Now you either go full stamina or magcika meanwhile both being the same. Basically what you see nowdays is dual wielding dunmer wizards everywhere. True TES feeling. I never heard about a TES game or any rpg where you maxing your magicka or spell power and it incrasing the damage you do with your axe. I slowly understand why a lot's of elder scrolls player hating this game despite of the effort they put into world building and lore.
DUTCH_REAPER wrote: »As a player who has returned for a little dive back into ESO I must say, at least from a pvp standpoint, the builds that are unkillable and can do damage…those builds would have never existed before bc you had to pick stam or mag and go full in. I think pvp has suffered a lot from this hybrid implementation

The problems I have with ESO's character system are not due to hybridization, it's the lack of attributes that causes all this nonsensical mess. That, e.g., your damage with Two-Handed abilities depends on your Two-Handed skill and not your magicka and stamina should make intuitive sense to any TES player. What doesn't make sense is that anything should scale with magicka or stamina at all, that the weapon I wield increases the damage of my spells, or that spell and weapon power are functionally identical; A legacy of changing their effects a couple of times during the game's life without actually laying a decent, attribute-based foundation.
IMO they should have done away with spell power, magicka and stamina scaling and just brought back Strength, Intelligence, Willpower, etc. Would have also helped to uncouple healing from damage power, which has been stupid from day 1.
Im too sick of Pillar and Relequen being shoved onto us on literally every build. No matter what class you are, no matter if it is stam or mag, it's always these 2 sets.
WrathOfInnos wrote: »Im too sick of Pillar and Relequen being shoved onto us on literally every build. No matter what class you are, no matter if it is stam or mag, it's always these 2 sets.
Don't believe the hype. Rele and Pillar are not bad, but also not required, and in many cases not like even the best option. On mag builds the useless lines of max stam bring those sets down.
On magplar for example, Whorl + Deadly is better, and on Magden Whorl + Frostbite outperforms Rele or Pillar. Some Stam builds with a good Weapon Damage multiplier (such as Stamplar and Stamsorc) end up getting better results with Coral Riptide, although it is admittedly harder to use. Sul-Xan and Azureblight are excellent in any fight with adds (where Rele will suffer anyway). Kinras remains a solid option if you don't already have Major Berserk. Runecarver does well on DoT builds. Advancing Yokeda is still great for melee builds (stam or mag), and sets like Tzogvin, Flame Blossom, Aegis Caller, and Gladiator all have niche uses.
Then there are the numerous support sets that add some diversity to the meta, with Alkosh, MK, EC, and Zens.
We're far from a 2 set meta. Those just show up often because they're easy and effective for stamina dummy parses and some single target bosses.
