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Needed PvP Changes

Udrath
Udrath
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Race against time
Snow Treaders
Falcon Swiftness

Get rid of snare immunity from these abilities. Reduce snare immunity on all other immunity skills to 2 seconds. These abilities make every class way to mobile and provide to much for the slot of a single skill. Race against time in particular makes every class play the same in PvP. Some classes should be more mobile than others and some should be able to take damage better.

Baseline 1000 weapon damage/spell damage, baseline recovery.
This is good for new players but it should gradually reduce and be gone by level 50 or just flat out removed from the game in my opinion. This is why every class can be tanky and still do high damage. When this was released players could have 40k health with double proc sets wearing malacath and have no issues.

Higher critical resistance traits on body, legs, helm.

Remove light armor and heavy armor penalties

  • Caribou77
    Caribou77
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    Get rid of CC immunity?

    And your main class is…?
  • Udrath
    Udrath
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    Caribou77 wrote: »
    Get rid of CC immunity?

    And your main class is…?

    Templar, no vampire. I play whatever class I feel like playing though.
    Edited by Udrath on March 30, 2023 12:34PM
  • MEBengalsFan2001
    MEBengalsFan2001
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    Udrath wrote: »
    Race against time
    Snow Treaders
    Falcon Swiftness

    Get rid of snare immunity from these abilities. Reduce snare immunity on all other immunity skills to 2 seconds. These abilities make every class way to mobile and provide to much for the slot of a single skill. Race against time in particular makes every class play the same in PvP. Some classes should be more mobile than others and some should be able to take damage better.

    Baseline 1000 weapon damage/spell damage, baseline recovery.
    This is good for new players but it should gradually reduce and be gone by level 50 or just flat out removed from the game in my opinion. This is why every class can be tanky and still do high damage. When this was released players could have 40k health with double proc sets wearing malacath and have no issues.

    Higher critical resistance traits on body, legs, helm.

    Remove light armor and heavy armor penalties

    Better yet redo CC effects and CC immunity across the board. It is not always working at intended and some unique gear sets ignore immunity and makes combat not fun or engaging from the defensive standpoint.

    Also, why is counter measure from the defensive stand point so weak.

    Game needs an overhaul from the ground up. Right now game isn't enjoyable.
  • DrNukenstein
    DrNukenstein
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    The free stats are the biggest problems.

    Take away 1000 damage, and then it costs too much damage to run over 30k health

    Take away 5-10k magicka and like 25% of passive mag sustain and RAT snare cleanse isn't a problem because it can't be spammed every 4 seconds

    Take away 5-10k stamina and 25% passive stam sustain, stamina management becomes a core system of pvp instead of something that just happens

    The PVP would be so vicious if they cut the free stats and sustain, and that very well may be the most impactful change ZOS can make to fix the meta.

    I guess the big question is how to deliver such a hard nerf to everyone without making most of the playerbase mad.
  • Necrotech_Master
    Necrotech_Master
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    The free stats are the biggest problems.

    Take away 1000 damage, and then it costs too much damage to run over 30k health

    Take away 5-10k magicka and like 25% of passive mag sustain and RAT snare cleanse isn't a problem because it can't be spammed every 4 seconds

    Take away 5-10k stamina and 25% passive stam sustain, stamina management becomes a core system of pvp instead of something that just happens

    The PVP would be so vicious if they cut the free stats and sustain, and that very well may be the most impactful change ZOS can make to fix the meta.

    I guess the big question is how to deliver such a hard nerf to everyone without making most of the playerbase mad.

    if it would be limited to the pvp areas, isnt that what battle spirit would be for

    it already does modifiers on -dmg output, -shield size, -healing and -hp recovery

    instead of -hp recov they could do -all recovery, or some other modifier like -10% max stam/mag (just throwing numbers out)

    if thats the kind of intention your going for
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Thecompton73
    Thecompton73
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    I'd like to see the length of charging and retreating maneuver cut down to 4 seconds. Even though it's costly for an individual it's very easy to sustain 100% up time in an optimized group where people can build for a specific purpose. Having one person hitting each every 8 seconds gives a 45% boost to speed and 15% reduction to damage from behind. Using them combined with some swift jewelry lets groups move faster than most people can sprint even though they're wearing snow treaders and can't sprint themselves. This is a huge cornerstone of what makes ballgroups so hard to take down, constant and rapid motion that can't be affected by snares or roots.
    Edited by Thecompton73 on March 30, 2023 9:49PM
  • DrNukenstein
    DrNukenstein
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    if it would be limited to the pvp areas, isnt that what battle spirit would be for

    it already does modifiers on -dmg output, -shield size, -healing and -hp recovery

    instead of -hp recov they could do -all recovery, or some other modifier like -10% max stam/mag (just throwing numbers out)

    if thats the kind of intention your going for

    That would be a good use for battle spirit, main drawback I could see is it would make PvE harder in IC and PvGuard harder in Cyrodil.
  • Van_Winkle
    Van_Winkle
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    Ahaha) If ZOS will ever listen to you guys and make all of this changes, ESO will be dead next day.
  • Necrotech_Master
    Necrotech_Master
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    if it would be limited to the pvp areas, isnt that what battle spirit would be for

    it already does modifiers on -dmg output, -shield size, -healing and -hp recovery

    instead of -hp recov they could do -all recovery, or some other modifier like -10% max stam/mag (just throwing numbers out)

    if thats the kind of intention your going for

    That would be a good use for battle spirit, main drawback I could see is it would make PvE harder in IC and PvGuard harder in Cyrodil.

    i think that would be OK honestly lol

    the guards in cyro are so insanely weak its not really all that hard to solo a resource even with buffed guards

    for IC i dont think it would be a problem either (i do remember farming in IC back when it first released and it was so much harder then, especially when you were VR14 and the enemies in IC were VR16 lol)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • DrNukenstein
    DrNukenstein
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    I'd enjoy having to do a little more work to smash a mob in IC, but Timmy with the 18k hp sorc might not and might be more deterred to try IC than he already is.

    I think any pvp changes should have to pass the Timmy question. Would this make Timmy less likely to check out IC?
  • Caribou77
    Caribou77
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    Timmy just needs to run Mara’s + anything on DK.

    Name himself LEAP YEAR.

    ☺️
  • Necrotech_Master
    Necrotech_Master
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    I'd enjoy having to do a little more work to smash a mob in IC, but Timmy with the 18k hp sorc might not and might be more deterred to try IC than he already is.

    I think any pvp changes should have to pass the Timmy question. Would this make Timmy less likely to check out IC?

    to be honest, if they are on an 18k hp build, i dont think they would enjoy pvp no matter which area they go (BG, IC, cyro) because they are a ripe gank target

    the only way to get an "average" non pvp player into pvp, would be something more restrictive than no proc, it would have to be no set gear period + no cp

    at that point it becomes the most balanced and more about player skill, but i dont think eso will get to that point
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • DrNukenstein
    DrNukenstein
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    I see them. They're holding their left mouse button/right trigger tasing mobs to death. You think you can get em no problem, but you step in the lightning and take 40k damage immediately.

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