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How many new comers would join the game if the combat became very good?

Saint-Ange
Saint-Ange
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At what price the base game should be sold at this occasion, including a free month sub?
What's your rough estimate of the income these new comers would bring to Zenimax for the first month? And for a year?
How many people, you personally know, would join the game if the combat became very good or on par with best combat in other MMORPG?
  • Naftal
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    This is a loaded question.

    I don't know what mmorpg has better combat than eso.
  • colossalvoids
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    Good is subjective. I don't recall many MMOs with even decent combat to my exact taste, bar good. Whilst eso fits me like a glove in this exact engine, setting etc.
  • FeedbackOnly
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    Eso has my favorite combat system and immersion is better than other top MMORPGs
  • phaneub17_ESO
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    You want auto attack?
  • Saint-Ange
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    Man you can let down the garlic and the crucifix, no one brought auto attack but you and I can't even figure why.
  • joergino
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    If it became at least tolerable, it would be a start.
  • Elsonso
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    Good is subjective. I don't recall many MMOs with even decent combat to my exact taste, bar good. Whilst eso fits me like a glove in this exact engine, setting etc.

    Combat here is not bad. At least, in PVE. Both with and without weaving.
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  • Jaimeh
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    Uhh, the combat is very good--amazing I dare say, especially when performance obliges. The combat is one of ESO's best features, leagues ahead from anything else.
  • Freelancer_ESO
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    My impression with MMO's is that while combat can make people quit but, it doesn't necessarily pull that many people in on it's own. (But, that might be because of the dozen or so MMO's I've played none of them had combat that was really that great on it's own.)

    You would also likely hit the issue that portions of he player base that are quite vocal like the current design and so changing it would at least in the short term produce a negative response on social media which could wipe out early gains.

    I think ESO's combat is bad but, I think the issues are magnified due to culture, itemization, visuals, and story issues.

    You can beat the majority of the content in ESO on pretty much any build. However, because some builds dramatically outperform others social pressures end up driving players into builds that aren't necessarily fun and are frequently too good for the content.

    With the occasional exception, combat in ESO simply does not provide much with regards to rewards which makes the combat experience miss out on one of the positives that many other MMO's have. You also hit the issue that the combat that does actually have rewards draws in a significant number of people that are in a huge rush which can lead to mediocre to bad experiences.

    ESO's animation visuals are a bit dated and you have a fair number of animations designs that to me seem ugly. A portion of the appeal of Oakensoul for me was that it meant I didn't need to look at the visuals for some of the buffs anymore.

    I quit ESO before the difficulty dropped because I reached a point where I wasn't enjoying the story enough for it to be worth it to slog through the combat. I don't have Cadwell's Silver or Gold done because I didn't enjoy many of the quests the first time and have no desire to do them again. My favorite sections today in ESO are generally Soloing Public Dungeons and Soloing Dungeons because the story attached to those environments is generally better and includes more environmental detail than the other parts of the game.
    Edited by Freelancer_ESO on April 1, 2023 9:57PM
  • bmnoble
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    That is subjective I find the combat in this one better than most other MMO's, so I could just as easily ask when are the other MMO's combat going to be on par with ESO.
  • Tandor
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    I like the combat system in ESO, it works better for me than some of the MMOs I've played since 1998.
  • TaSheen
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    I actually dislike combat period. Not my thing at all.
    ______________________________________________________

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  • FeedbackOnly
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    My impression with MMO's is that while combat can make people quit but, it doesn't necessarily pull that many people in on it's own. (But, that might be because of the dozen or so MMO's I've played none of them had combat that was really that great on it's own.)

    You would also likely hit the issue that portions of he player base that are quite vocal like the current design and so changing it would at least in the short term produce a negative response on social media which could wipe out early gains.

    I think ESO's combat is bad but, I think the issues are magnified due to culture, itemization, visuals, and story issues.

    You can beat the majority of the content in ESO on pretty much any build. However, because some builds dramatically outperform others social pressures end up driving players into builds that aren't necessarily fun and are frequently too good for the content.

    With the occasional exception, combat in ESO simply does not provide much with regards to rewards which makes the combat experience miss out on one of the positives that many other MMO's have. You also hit the issue that the combat that does actually have rewards draws in a significant number of people that are in a huge rush which can lead to mediocre to bad experiences.

    ESO's animation visuals are a bit dated and you have a fair number of animations designs that to me seem ugly. A portion of the appeal of Oakensoul for me was that it meant I didn't need to look at the visuals for some of the buffs anymore.

    I quit ESO before the difficulty dropped because I reached a point where I wasn't enjoying the story enough for it to be worth it to slog through the combat. I don't have Cadwell's Silver or Gold done because I didn't enjoy many of the quests the first time and have no desire to do them again. My favorite sections today in ESO are generally Soloing Public Dungeons and Soloing Dungeons because the story attached to those environments is generally better and includes more environmental detail than the other parts of the game.

    One of the top running MMORPGs. I am sorry eso wasn't for you but most enjoy the combat
  • Caribou77
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    if you’re talking pvp combat it is a tiger of a different stripe…

    if you haven’t before, go to Cyrodiil and see what you think.
  • Kusto
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    Pve combat got bad after Oakensoul. Hold down 1 button and out dps 99% of the players in content. Sure I could play 2 bar builds but why get sweaty if the outcome is the same.
  • merpins
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    Personally, I think the game should be free for the first 30 days before you have to pay anything. That amount of time is enough to get people into the game and wanting to play more, and would probably cause a good amount of people to stick around. It generally has the same effect during the free weeks they have, so why not extend it and just make it a normal thing? Alternatively they could do the model other mmos do, which is "free until x level" with 2 character slots instead of 8, but that would pose a problem in people making bank mule accounts.
  • Mik195
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    Probably fewer people would join than the number who would quit because combat got annoying/difficult.
  • Freelancer_ESO
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    merpins wrote: »
    Personally, I think the game should be free for the first 30 days before you have to pay anything. That amount of time is enough to get people into the game and wanting to play more, and would probably cause a good amount of people to stick around. It generally has the same effect during the free weeks they have, so why not extend it and just make it a normal thing? Alternatively they could do the model other mmos do, which is "free until x level" with 2 character slots instead of 8, but that would pose a problem in people making bank mule accounts.

    If you make it a normal thing to be free, you'd likely hit issues with bots.

    You could also hit the issues that players that were more interested in story content than MMO content would just do the story stuff once and quit without ever spending $.
  • LunaFlora
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    i have never played an mmorpg with better combat nor another mmorpg that is elder scrolls.

    if people like elder scrolls or think the game looks interesting they'll play the game.
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  • merpins
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    merpins wrote: »
    Personally, I think the game should be free for the first 30 days before you have to pay anything. That amount of time is enough to get people into the game and wanting to play more, and would probably cause a good amount of people to stick around. It generally has the same effect during the free weeks they have, so why not extend it and just make it a normal thing? Alternatively they could do the model other mmos do, which is "free until x level" with 2 character slots instead of 8, but that would pose a problem in people making bank mule accounts.

    If you make it a normal thing to be free, you'd likely hit issues with bots.

    You could also hit the issues that players that were more interested in story content than MMO content would just do the story stuff once and quit without ever spending $.

    True. Then more regular free weeks could work. ZoS tends to crack down on bots during free weeks, so making it a monthly event would definitely open the game up to new players without impacting the game with bots too much.
  • isadoraisacat
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    I think the issue is there is a learning curve with light attack weaving / animation canceling. Coming from the main series and never having played an mmo before and still eso is the only mmo I’ve played.

    I think some people are confused by the combat.
    I don’t think it’s bad but the weaving thing is a problem for new comers and people with Disabilities.
    Like me I will need surgery for carpel tunnel, doing light attack weaving is a struggle. Now with oakensoul at least when I’m questing and doing solo stuff I can do it with ease. I think some people just want to play and enjoy the combat without managing multiple dots and bufs and bar flips and wrist destroying weaving.

    They combat isn’t bad but it’s definitely not accessible.
  • isadoraisacat
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    LunaFlora wrote: »
    i have never played an mmorpg with better combat nor another mmorpg that is elder scrolls.

    if people like elder scrolls or think the game looks interesting they'll play the game.

    That’s why I started it’s elder scrolls. I started in high school playing Daggerfall. I never played an mmo before but I wanted more elder scrolls and eso definitely gives me my moneys worth and than some.
  • isadoraisacat
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    Kusto wrote: »
    Pve combat got bad after Oakensoul. Hold down 1 button and out dps 99% of the players in content. Sure I could play 2 bar builds but why get sweaty if the outcome is the same.

    You also gotta thing about older and disabled people who are playing who have physical issues and motor issues doing la weaving.

    Yes it’s not as complex but it allows those people to not miss out on content and continue to play without issues.

    But those who do it the hard way are still respect and maybe even more so because it shows how much work goes into getting a high dps the old way. I don’t think there is a problem play how you want.
  • WiseSky
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    It's not whether ESO's combat is good, it's whether you are good at it.

    Once you start understanding the complexity of ESO's combat then you can start to apricate it, until then you will think otherwise.
  • Faulgor
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    My impression with MMO's is that while combat can make people quit but, it doesn't necessarily pull that many people in on it's own. (But, that might be because of the dozen or so MMO's I've played none of them had combat that was really that great on it's own.)

    You would also likely hit the issue that portions of he player base that are quite vocal like the current design and so changing it would at least in the short term produce a negative response on social media which could wipe out early gains.

    I think ESO's combat is bad but, I think the issues are magnified due to culture, itemization, visuals, and story issues.

    You can beat the majority of the content in ESO on pretty much any build. However, because some builds dramatically outperform others social pressures end up driving players into builds that aren't necessarily fun and are frequently too good for the content.

    With the occasional exception, combat in ESO simply does not provide much with regards to rewards which makes the combat experience miss out on one of the positives that many other MMO's have. You also hit the issue that the combat that does actually have rewards draws in a significant number of people that are in a huge rush which can lead to mediocre to bad experiences.

    ESO's animation visuals are a bit dated and you have a fair number of animations designs that to me seem ugly. A portion of the appeal of Oakensoul for me was that it meant I didn't need to look at the visuals for some of the buffs anymore.

    I quit ESO before the difficulty dropped because I reached a point where I wasn't enjoying the story enough for it to be worth it to slog through the combat. I don't have Cadwell's Silver or Gold done because I didn't enjoy many of the quests the first time and have no desire to do them again. My favorite sections today in ESO are generally Soloing Public Dungeons and Soloing Dungeons because the story attached to those environments is generally better and includes more environmental detail than the other parts of the game.

    One of the top running MMORPGs. I am sorry eso wasn't for you but most enjoy the combat

    Yet when you ask around for an MMO to recommend, almost nobody ever says ESO.
    And when you ask people why, top reason is that the combat is off-putting. It just looks terribly janky and not particularly Elder Scrolls.

    At least that's my experience.
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  • FeedbackOnly
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    LunaFlora wrote: »
    i have never played an mmorpg with better combat nor another mmorpg that is elder scrolls.

    if people like elder scrolls or think the game looks interesting they'll play the game.

    Skyrim brought me here...and I never left
  • Aardappelboom
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    Faulgor wrote: »
    My impression with MMO's is that while combat can make people quit but, it doesn't necessarily pull that many people in on it's own. (But, that might be because of the dozen or so MMO's I've played none of them had combat that was really that great on it's own.)

    You would also likely hit the issue that portions of he player base that are quite vocal like the current design and so changing it would at least in the short term produce a negative response on social media which could wipe out early gains.

    I think ESO's combat is bad but, I think the issues are magnified due to culture, itemization, visuals, and story issues.

    You can beat the majority of the content in ESO on pretty much any build. However, because some builds dramatically outperform others social pressures end up driving players into builds that aren't necessarily fun and are frequently too good for the content.

    With the occasional exception, combat in ESO simply does not provide much with regards to rewards which makes the combat experience miss out on one of the positives that many other MMO's have. You also hit the issue that the combat that does actually have rewards draws in a significant number of people that are in a huge rush which can lead to mediocre to bad experiences.

    ESO's animation visuals are a bit dated and you have a fair number of animations designs that to me seem ugly. A portion of the appeal of Oakensoul for me was that it meant I didn't need to look at the visuals for some of the buffs anymore.

    I quit ESO before the difficulty dropped because I reached a point where I wasn't enjoying the story enough for it to be worth it to slog through the combat. I don't have Cadwell's Silver or Gold done because I didn't enjoy many of the quests the first time and have no desire to do them again. My favorite sections today in ESO are generally Soloing Public Dungeons and Soloing Dungeons because the story attached to those environments is generally better and includes more environmental detail than the other parts of the game.

    One of the top running MMORPGs. I am sorry eso wasn't for you but most enjoy the combat

    Yet when you ask around for an MMO to recommend, almost nobody ever says ESO.
    And when you ask people why, top reason is that the combat is off-putting. It just looks terribly janky and not particularly Elder Scrolls.

    At least that's my experience.

    I get that, I like the combat, a lot! but it's a bit arcade-like and the animations and animation canceling, while very fun to me, is a bit weird to look at...

    The game would have benefitted from a skill connecting animation/system to connect light and heavy attacks and skills to improve the flow a bit.

    Might not be too late to do something like that. However a combat overhaul will never happen at this point anyway.
  • Sarannah
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    The combat in ESO is miles ahead of the combat in any other MMO's. That said, there are things that need to be automated up to a certain point, so everyone can enjoy the complex combat(barswapping/weaving/resource management/etc). Even those who can't do those complex things by themselves should be able to use them. Self using mechanics should always result in a somewhat better result though, but this result should at max be a ~15% difference tops. Not a 90% difference as it is now.

    Recently I have been thinking about another thing ZOS needs to do to make this game more attractive to (new) players. And that is making the MMO part a pleasant experience for everyone. ESO as a singleplayer game is fine, but as an MMO it is not. I can solo level through zones easily, and have fun. When playing ESO as a singleplayer all is fine. But whenever I enter groupcontent and do a random dungeon, this almost always makes me feel this game shouldn't have been an MMO. As most of the time playing with others(speedrunners/fake roles/etc), this leaves me with a bad experience/feeling afterwards. Most often this makes me not want to play anymore, and causes me to log off for the day. Keep in mind, this is coming from someone who already loves the game, if I wasn't so invested into the game already I'd quit at that exact point. So in my opinion, at the moment the MMO part of ESO is a friggin mess which needs fixing ASAP. MMO's need rules to prevent bad experiences!

    The base game should be free at this point, as the crownshop is where ZOS makes most of its money. Charging players a fee to enter the crownstore to buy things, is counter to the point of trying to make more money. But the only way for ESO to grow, is to make sure players keep having fun, so they keep playing for a long time. This especially goes for newer players, they need to be able to have fun. And right now there are too many roadblocks between playing and having fun playing, both in the combat part and MMO part.

    PS: The heavy armor negatives are NOT helping when having to keep up with a speedrunner!
    PPS: CP, skills, gear, and synergies should also be more MMO friendly: "When helped kill", "The group gets", etc!
    Edited by Sarannah on April 2, 2023 8:17AM
  • Northwold
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    I don't personally like weaving / animation cancelling. I think it's a very dumb "mechanic" that no new player would expect to be there because it's just a glitch in the game that then got adopted as a "feature".

    But that point aside, I'm not sure I agree with the premise, in that I'm not sure the combat in ESO is bad.

    But what would *certainly* help is if ZOS sat down and spent a good year or so working out how to *explain the game* to players, because nothing about it is intuitive.

    Some of that work isn't even difficult, it just needs a little thought while wearing the hat of a person who has never played the game before. For example, a set might have stats like "adds 164 critical chance". It wouldn't kill anyone to have a tooltip saying what critical chance actually means, and whether 164 is a lot of it. Otherwise the set description might as well say "three lemons and a pinecone" for all the insight it gives someone.

    But it's not just stats. It's also the mechanics of combat that are never fully explained, beyond press the mouse button to use your weapon and right click to block (oh, I'm sorry, "brace" wherever we've decided to use different words).

    There are so many features that suffer from very obvious inertia, in that most of the developers and many of the players have lived with them the way they are for so many years that they just know what they mean instinctively and don't see the problems for anyone else. New players don't understand this stuff for reasons that should be obvious -- it is almost impossible to understand. Hell, I don't understand half of it and I have played for years.

    It's pretty hard for someone trying ESO to say it has good combat when they have no idea how its combat even works.

    PS One very, very basic change they could make is to the third person camera position. For reasons I simply do not understand, the default position of the third person camera is off-centred when the way you target in ESO is *exclusively* by pointing the centre of the screen at your target.

    That camera view makes the third person camera very close to unusable (as does the often very difficult to see reticle once any combat is going on), and I'm not clear why a new player would think to check whether the camera view can be changed, when they might not realise just how much the camera position itself contributes to making combat feel bad.
    Edited by Northwold on April 2, 2023 2:05PM
  • Browiseth
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    i think the combat is plenty good as it is

    i think the issue is that new players either don't understand how to play the combat, or they're unwilling to learn/experiment (or both, i guess) (see: how popular 1 bar heavy attack builds have gotten)

    it would probably help if there were more ingame resources to teach players things like rotations, weaving, importance of certain stats depending on your role and so on, but i think my point still stands that when you understand eso's combat, it's incredibly fast paced, satisfying and fun to play
    Edited by Browiseth on April 2, 2023 1:56PM
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