colossalvoids wrote: »Good is subjective. I don't recall many MMOs with even decent combat to my exact taste, bar good. Whilst eso fits me like a glove in this exact engine, setting etc.
chessalavakia_ESO wrote: »My impression with MMO's is that while combat can make people quit but, it doesn't necessarily pull that many people in on it's own. (But, that might be because of the dozen or so MMO's I've played none of them had combat that was really that great on it's own.)
You would also likely hit the issue that portions of he player base that are quite vocal like the current design and so changing it would at least in the short term produce a negative response on social media which could wipe out early gains.
I think ESO's combat is bad but, I think the issues are magnified due to culture, itemization, visuals, and story issues.
You can beat the majority of the content in ESO on pretty much any build. However, because some builds dramatically outperform others social pressures end up driving players into builds that aren't necessarily fun and are frequently too good for the content.
With the occasional exception, combat in ESO simply does not provide much with regards to rewards which makes the combat experience miss out on one of the positives that many other MMO's have. You also hit the issue that the combat that does actually have rewards draws in a significant number of people that are in a huge rush which can lead to mediocre to bad experiences.
ESO's animation visuals are a bit dated and you have a fair number of animations designs that to me seem ugly. A portion of the appeal of Oakensoul for me was that it meant I didn't need to look at the visuals for some of the buffs anymore.
I quit ESO before the difficulty dropped because I reached a point where I wasn't enjoying the story enough for it to be worth it to slog through the combat. I don't have Cadwell's Silver or Gold done because I didn't enjoy many of the quests the first time and have no desire to do them again. My favorite sections today in ESO are generally Soloing Public Dungeons and Soloing Dungeons because the story attached to those environments is generally better and includes more environmental detail than the other parts of the game.
Personally, I think the game should be free for the first 30 days before you have to pay anything. That amount of time is enough to get people into the game and wanting to play more, and would probably cause a good amount of people to stick around. It generally has the same effect during the free weeks they have, so why not extend it and just make it a normal thing? Alternatively they could do the model other mmos do, which is "free until x level" with 2 character slots instead of 8, but that would pose a problem in people making bank mule accounts.
chessalavakia_ESO wrote: »Personally, I think the game should be free for the first 30 days before you have to pay anything. That amount of time is enough to get people into the game and wanting to play more, and would probably cause a good amount of people to stick around. It generally has the same effect during the free weeks they have, so why not extend it and just make it a normal thing? Alternatively they could do the model other mmos do, which is "free until x level" with 2 character slots instead of 8, but that would pose a problem in people making bank mule accounts.
If you make it a normal thing to be free, you'd likely hit issues with bots.
You could also hit the issues that players that were more interested in story content than MMO content would just do the story stuff once and quit without ever spending $.
i have never played an mmorpg with better combat nor another mmorpg that is elder scrolls.
if people like elder scrolls or think the game looks interesting they'll play the game.
Pve combat got bad after Oakensoul. Hold down 1 button and out dps 99% of the players in content. Sure I could play 2 bar builds but why get sweaty if the outcome is the same.
FeedbackOnly wrote: »chessalavakia_ESO wrote: »My impression with MMO's is that while combat can make people quit but, it doesn't necessarily pull that many people in on it's own. (But, that might be because of the dozen or so MMO's I've played none of them had combat that was really that great on it's own.)
You would also likely hit the issue that portions of he player base that are quite vocal like the current design and so changing it would at least in the short term produce a negative response on social media which could wipe out early gains.
I think ESO's combat is bad but, I think the issues are magnified due to culture, itemization, visuals, and story issues.
You can beat the majority of the content in ESO on pretty much any build. However, because some builds dramatically outperform others social pressures end up driving players into builds that aren't necessarily fun and are frequently too good for the content.
With the occasional exception, combat in ESO simply does not provide much with regards to rewards which makes the combat experience miss out on one of the positives that many other MMO's have. You also hit the issue that the combat that does actually have rewards draws in a significant number of people that are in a huge rush which can lead to mediocre to bad experiences.
ESO's animation visuals are a bit dated and you have a fair number of animations designs that to me seem ugly. A portion of the appeal of Oakensoul for me was that it meant I didn't need to look at the visuals for some of the buffs anymore.
I quit ESO before the difficulty dropped because I reached a point where I wasn't enjoying the story enough for it to be worth it to slog through the combat. I don't have Cadwell's Silver or Gold done because I didn't enjoy many of the quests the first time and have no desire to do them again. My favorite sections today in ESO are generally Soloing Public Dungeons and Soloing Dungeons because the story attached to those environments is generally better and includes more environmental detail than the other parts of the game.
One of the top running MMORPGs. I am sorry eso wasn't for you but most enjoy the combat
FeedbackOnly wrote: »chessalavakia_ESO wrote: »My impression with MMO's is that while combat can make people quit but, it doesn't necessarily pull that many people in on it's own. (But, that might be because of the dozen or so MMO's I've played none of them had combat that was really that great on it's own.)
You would also likely hit the issue that portions of he player base that are quite vocal like the current design and so changing it would at least in the short term produce a negative response on social media which could wipe out early gains.
I think ESO's combat is bad but, I think the issues are magnified due to culture, itemization, visuals, and story issues.
You can beat the majority of the content in ESO on pretty much any build. However, because some builds dramatically outperform others social pressures end up driving players into builds that aren't necessarily fun and are frequently too good for the content.
With the occasional exception, combat in ESO simply does not provide much with regards to rewards which makes the combat experience miss out on one of the positives that many other MMO's have. You also hit the issue that the combat that does actually have rewards draws in a significant number of people that are in a huge rush which can lead to mediocre to bad experiences.
ESO's animation visuals are a bit dated and you have a fair number of animations designs that to me seem ugly. A portion of the appeal of Oakensoul for me was that it meant I didn't need to look at the visuals for some of the buffs anymore.
I quit ESO before the difficulty dropped because I reached a point where I wasn't enjoying the story enough for it to be worth it to slog through the combat. I don't have Cadwell's Silver or Gold done because I didn't enjoy many of the quests the first time and have no desire to do them again. My favorite sections today in ESO are generally Soloing Public Dungeons and Soloing Dungeons because the story attached to those environments is generally better and includes more environmental detail than the other parts of the game.
One of the top running MMORPGs. I am sorry eso wasn't for you but most enjoy the combat
Yet when you ask around for an MMO to recommend, almost nobody ever says ESO.
And when you ask people why, top reason is that the combat is off-putting. It just looks terribly janky and not particularly Elder Scrolls.
At least that's my experience.