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Suggested Quality of Life Improvement: When you bar swap, don't switch to an empty weapon slot.

Fugus
Fugus
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Allow me to explain.

If someone is dual welding on his front bar and has a Sword and Shield back bar, he shouldn't have to use two different main hand weapons. He should just have to put an off-hand to replace the shield in his front bar and when the swap happens, it leaves the main hand weapon there. Shouldn't have to farm two of the same main hand weapons if you want to use it for both.

If you have the same type of front/back bar setups like Bow/Bow, 2-hander/2-hander, Staff/Staff of the same type setups, you should be able to use keep 1 staff between both bars and it keep it equipped when the bar swaps and the space it pulls up is empty.

There is no point in forcing players to farm for another weapon of the same kind just for both front and back bar setups, bag space is already at enough of a premium as it is and if someone accidentally leaves a space open, what possible purpose would it serve to swap to bare fists?

Give people the option to replace the weapon just by putting one in the slot for the appropriate bar but leave an option where you can just leave the slot empty and it will keep the weapon in that hand from the other bar when the swap happens.
  • ghastley
    ghastley
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    That would not be a bad default behavior. When you reach the level where you get the second bar, your existing weapon would be there, so you can add more skills before you add an alternate weapon.
  • Fugus
    Fugus
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    ghastley wrote: »
    That would not be a bad default behavior. When you reach the level where you get the second bar, your existing weapon would be there, so you can add more skills before you add an alternate weapon.

    Not only that, if you have a double bar build for destruction staves, you shouldn't need 2 different destruction staves to do it, especially if you only have 1 legendary of the type you need.

    Or the extra versions of 1-handed weapons to accommodate builds where you use the same weapons. Especially with how this game still has an unresolved issue of how to properly store the mountain of gear we have in the game.

    Unlike World of Warcraft, there isn't a set of gear that is small and pretty much the best in slot at all times. Here, your character can have a multitude of ways of going about something and unless people have each character dedicated to a specific role, their gear collection will explode.
  • Ishtarknows
    Ishtarknows
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    But you don't need to farm 2 offhand weapons (or rings) you can reconstruct the second at a transmute station (in clockwork City and most guild halls as well as many player homes)

    Also note, that gear you're wearing is not counted as part of your inventory total so slotting 4 dual wield/ shield items takes up the same space as 2 2H weapons.
  • Fugus
    Fugus
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    But you don't need to farm 2 offhand weapons (or rings) you can reconstruct the second at a transmute station (in clockwork City and most guild halls as well as many player homes)

    Also note, that gear you're wearing is not counted as part of your inventory total so slotting 4 dual wield/ shield items takes up the same space as 2 2H weapons.

    Reconstructing them still requires you to spend the gems to reconstruct it, the materials to temper it back and the materials to enchant it. All of which you still have to farm or buy which requires you farm the gold. So, you are still farming that item, just not as directly.

    And saying it doesn't count as your inventory while you are wearing is a moot point to anyone who actually goes as more than 1 spec and tries other stuff because that item won't be equip at all times. And storing those 4 duel wield/shield items still takes up twice as much space when you are storing them to try another spec.

    So, you are still needing more space needlessly because you need 2 mainhand items just because you can't use the same one for both and you still are farming the second item either directly or through the materials needed to remake them.
  • DrNukenstein
    DrNukenstein
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    A change like this would let a new player that doesn't know how to buy gold yet get a ton of value out of will power or agility. That can only be good for the game.
  • SeaGtGruff
    SeaGtGruff
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    I don't like the idea of leaving the slot empty and having the game automatically copy whatever-it-is from the matching slot in the other bar.

    I think it would be better if there were some way for the player to copy the slot and paste it in the other bar-- that is, to tell the game that you want it to use the whatever-it-is from the matching slot in the other bar. The game could display a copy of the whatever-it-is in the other bar, but with some kind of watermark or maybe a symbol in the corner of the slot to indicate that it's just copied from the other bar-- for instance, a quotation mark for "ditto," or something like that.

    That way, you could have an actual empty slot if you wanted, without the game automatically deciding to use the contents of the matching slot from the other bar-- but you could also tell it to use the thingy from the other slot if indeed that's what you want it to do.

    The purpose of the watermark or corner symbol to identify it as a copy would be so you can tell whether or not the thingy is a different thingy from the other one even if they happen to look the same, such as if you've slotted 2 identical-looking weapons but they actually have different traits or are from different item sets.

    Edit: Or, rather than displaying a copy of the icon from the other slot, just display a "ditto" quotation mark in the slot. That way, the game wouldn't need to worry about updating an icon that's copied from the other slot if the player decides to change whatever happens to be in the original slot.
    Edited by SeaGtGruff on March 26, 2023 9:03PM
    I've fought mudcrabs more fearsome than me!
  • festegios
    festegios
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    Just feels like an unneeded feature that would just add to more bugs, and a waste of dev times.

    It’s really not that much effort to just make another weapon, especially when you often want a different trait backbar: typically nirn/charged front with infused back or at least for pve it is.

  • Fugus
    Fugus
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    festegios wrote: »
    Just feels like an unneeded feature that would just add to more bugs, and a waste of dev times.

    It’s really not that much effort to just make another weapon, especially when you often want a different trait backbar: typically nirn/charged front with infused back or at least for pve it is.

    This would only cause bugs if the developers didn't have a clue of what they were doing. Quite literally coding where if a slot is empty use the slot from the other load out.

    The hardest part would be coding an exception when dealing with 2 handed weapons.

    If you want a different trait backbar, that would still be allowed with this.
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