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underused, discarded world spaces

CoronHR
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eso has created such incredible world spaces, especially in its dlc, and especially with palaces, but you usually only visit these places to do story quests and then they just fall by the wayside. why not put some sort of daily quest up in there? something that's available after you do the main quest? a good example of this is the hidden root village in murkmire. there's a daily quest giver up in there, available after you finish the main story, and after you do a few quests for her, her area starts to fill in with stuff. very cool. why not do this in other places? give some achievements, etc. it would be a great way to bring these well-crafted areas back into the fold. the palace in blackreach-greymoor cavern...incredibly cool place, visited it for the story, have never gone back...this could have been made into a great sanctuary for vampire players. anyway, just my thoughts
Edited by CoronHR on March 22, 2023 8:02AM
PC EU - Steam client
  • Heromofo
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    I believe that is the intention of the Antiquities system. You will find yourself travelling all over the world again and again. Hunting leads for mythics, treasures, motifs and furnishing.

    Personally i would like to see increased difficulty added to the zones as a reason to return. Especially to replay the stories on higher difficulty for us that have 100% all zones and quests.

    Normal - remains the same

    Hard - 25 % more gold, rare resources , experience and small chance for token drops.

    Veteran - 75% more gold, rare resources , experience and higher chance for token drops.

    Allow a token vendor for each zone that sell items based on the zone its in from furnishings, motifs, mount and a skin or costume.
  • CoronHR
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    yeah the antiquities system is good for that, but you never re-enter any interiors. like the palace in rimmen...it's gorgeous, but you'll see it for only a short period of time. put a repeatable quest in there, one which fills a nice area, and you might see it more often. they did the sort of artifact in elsweyr and s. elsweyr, that's kind of cool. it's like they do it now and then, but there are quite a lot of unused spaces. anyway, just a thought.

    i don't know how i feel about increased difficulty in overland. there are hard-as-f- trials for that sort of thing. at least that's what i do for harder content.
    PC EU - Steam client
  • Snamyap
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    CoronHR wrote: »
    a good example of this is the hidden root village in murkmire. there's a daily quest giver up in there, available after you finish the main story, and after you do a few quests for her, her area starts to fill in with stuff. very cool. why not do this in other places?

    Apparently some people get their knickers in a twist at the idea of actually having to play the game and do a whole storyline to unlock daily tasks. Because questing in an Elder Scrolls game is just annoying and should be optional...

    Edited by Snamyap on March 22, 2023 5:25PM
  • Marcus684
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    I was just thinking about this last night while harvesting nodes in Cyrodiil. The zone is HUGE but so empty. ZOS has put in a few widely scattered quest givers and places of interest but there’s room for so much more. Hopefully, at some point in the future, they’ll decide to fill it in some.
  • Bo0137
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    I'd love a reputation system. For each folk you help, there's a reputation meter. Completing the main quest for those guys will get you to about 70-80% of the meter. Then you will have to do repeatables in order to reach 100%. And there are vendors that only sell you stuff based on your reputation with them, from cosmetics to actual item sets.
    And there is a bar for each single group in ESO: from local farmers you helped to the three alliances, to divine entities and their cult.
    Oh, and stealing and murdering their kin will lower the reputation level.
    This has been implemented in many many MMOs and I think it would be even better with ESO because of the Justice System we already have and because of the many factions the game introduces.
    Advocating for crown crates to return to the store of adult Brazilians.

    I am an adult, I want to spend the money I earn on crown crates.

    ZOS can comply with Brazil's legislation and still sell crown crates to adults.
  • Necrotech_Master
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    Bo0137 wrote: »
    I'd love a reputation system. For each folk you help, there's a reputation meter. Completing the main quest for those guys will get you to about 70-80% of the meter. Then you will have to do repeatables in order to reach 100%. And there are vendors that only sell you stuff based on your reputation with them, from cosmetics to actual item sets.
    And there is a bar for each single group in ESO: from local farmers you helped to the three alliances, to divine entities and their cult.
    Oh, and stealing and murdering their kin will lower the reputation level.
    This has been implemented in many many MMOs and I think it would be even better with ESO because of the Justice System we already have and because of the many factions the game introduces.

    that sounds like a much worse and more annoying version of companion rapport lol, do not want

    now if your talking about unlocking extra stuff like the dragonguard sanctum in south elsweyr, thats fine, you do the quests you unlock extra bonuses
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • ArchMikem
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    I'd really love to return to the Jerall Mountains, seen in the Dark Brotherhood questline. Maybe expand that forest more.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • fleetingyouth_ESO
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    Bo0137 wrote: »
    I'd love a reputation system. For each folk you help, there's a reputation meter. Completing the main quest for those guys will get you to about 70-80% of the meter. Then you will have to do repeatables in order to reach 100%. And there are vendors that only sell you stuff based on your reputation with them, from cosmetics to actual item sets.
    And there is a bar for each single group in ESO: from local farmers you helped to the three alliances, to divine entities and their cult.
    Oh, and stealing and murdering their kin will lower the reputation level.
    This has been implemented in many many MMOs and I think it would be even better with ESO because of the Justice System we already have and because of the many factions the game introduces.

    There was a system like this in Rift and it was awful. You had to grind boring quests and kill mobs in old zones to level your reputation. Some factions became necessary and a painful grind to complete for the rewards/benefits.

    While I don't oppose the idea outright, I do like the companion rapport system. Mechanics like these often get abused by developers to force players into playing more content that they don't want to over time rather than offer incentives to play and enjoy older content.

    If it was simpler and a +/- system as you suggest along the lines of the rapport system it could be fun and add flavor to older areas. But I suspect it would be more like the research/crafting system and time-gated to make the grind take longer.
  • Supreme_Atromancer
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    CoronHR wrote: »
    eso has created such incredible world spaces, especially in its dlc, and especially with palaces, but you usually only visit these places to do story quests and then they just fall by the wayside. why not put some sort of daily quest up in there? something that's available after you do the main quest? a good example of this is the hidden root village in murkmire. there's a daily quest giver up in there, available after you finish the main story, and after you do a few quests for her, her area starts to fill in with stuff. very cool. why not do this in other places? give some achievements, etc. it would be a great way to bring these well-crafted areas back into the fold. the palace in blackreach-greymoor cavern...incredibly cool place, visited it for the story, have never gone back...this could have been made into a great sanctuary for vampire players. anyway, just my thoughts

    Strong agree. There are places that have clearly had a lot of love invested in handcrafting them, and it shows. Its SUCH a shame to have those one-and-done. I hope that their philosophy of looking to capitalise more on older areas going forward extends to finding ways to make use of these places!
    ArchMikem wrote: »
    I'd really love to return to the Jerall Mountains, seen in the Dark Brotherhood questline. Maybe expand that forest more.

    Yeah, that would be amazing. Same for the Blackwood Borderlands sanctuary. Arguably that's been superseded, though. I wonder if it could still be done?
  • Supreme_Atromancer
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    Heromofo wrote: »
    I believe that is the intention of the Antiquities system. You will find yourself travelling all over the world again and again. Hunting leads for mythics, treasures, motifs and furnishing.

    Personally i would like to see increased difficulty added to the zones as a reason to return. Especially to replay the stories on higher difficulty for us that have 100% all zones and quests.

    Normal - remains the same

    Hard - 25 % more gold, rare resources , experience and small chance for token drops.

    Veteran - 75% more gold, rare resources , experience and higher chance for token drops.

    Allow a token vendor for each zone that sell items based on the zone its in from furnishings, motifs, mount and a skin or costume.

    No shade intended, but philosophically, I think there are problems: Such a system validates powergaming far more than is fair, by rewarding only one mentality, and relegating others to the mediocre. "You don't want to play like I do, you don't deserve the best." I'd personally resent having to choose between playing low key, in a build that I like, based on decisions that *I* value and getting better drops. I'm all for more engaging overland, tbh. But if that was just the spamfest Craglorn 2.0 was, I'd hate it.
  • Amottica
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    Bo0137 wrote: »
    I'd love a reputation system. For each folk you help, there's a reputation meter. Completing the main quest for those guys will get you to about 70-80% of the meter. Then you will have to do repeatables in order to reach 100%. And there are vendors that only sell you stuff based on your reputation with them, from cosmetics to actual item sets.
    And there is a bar for each single group in ESO: from local farmers you helped to the three alliances, to divine entities and their cult.
    Oh, and stealing and murdering their kin will lower the reputation level.
    This has been implemented in many many MMOs and I think it would be even better with ESO because of the Justice System we already have and because of the many factions the game introduces.

    A reputation system is nothing more than another grind to get people to go to old areas for no reason other than to do the dailies and such all over again. They are awful and boring and lazy as it does not offer new playable content.



  • Supreme_Atromancer
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    Marcus684 wrote: »
    I was just thinking about this last night while harvesting nodes in Cyrodiil. The zone is HUGE but so empty. ZOS has put in a few widely scattered quest givers and places of interest but there’s room for so much more. Hopefully, at some point in the future, they’ll decide to fill it in some.

    Yes! Might be an unpopular opinion but I'd personally love more reasons to go to Cyrodiil. It was the heart and soul of TES4 and its a massive shame, honestly, that its essentially become for PvPers only! I absolutely love the scale of Cyrodiil- its one of my favourite things about it, but yeah, it could be filled out more. I'd love to see places like Chorrol and Bruma be redone to more closely resemble their appearance in TES4. And if they're running out of new places, it stands to reason that giving people more reasons to explore Cyro would be a great idea. Especially if it also exposed people to the possibility of PvP.

    I'm taking an extended break from PvP, but I'd definitely go to Cyrodiil more if there were reasons to. I wish that I could cross from normal zones into Cyrodiil using the doors that exist. Like a lot of PvE explorer type people are clamouring for ways to travel the entire way across Tamriel, it would be amazing to be able to travel across Cyrodiil, from, say Craglorn to Stonefalls. I actually like the feeling of danger of being in my PvE gear and being exposed to the risk of PvP. Requiring the menu unnecessarily compartmentalises things by implicitly telling players they only want to go there if they are a PvPer.

    You actually used to be able to enter Imperial City Sewers by travelling to certain sewer doors close to IC island. Some time after they changed the way that IC worked, they made those doors inaccessible, which was pretty damned disappointing to discover.
  • Supreme_Atromancer
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    Amottica wrote: »
    A reputation system is nothing more than another grind to get people to go to old areas for no reason other than to do the dailies and such all over again. They are awful and boring and lazy as it does not offer new playable content.

    In *your* opinion, you mean.

    I *want* reasons to go to old areas.

    I want it to be incentivised to do so with rewards.
  • Amottica
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    Amottica wrote: »
    A reputation system is nothing more than another grind to get people to go to old areas for no reason other than to do the dailies and such all over again. They are awful and boring and lazy as it does not offer new playable content.

    In *your* opinion, you mean.

    I *want* reasons to go to old areas.

    I want it to be incentivised to do so with rewards.

    @Supreme_Atromancer

    Are you suggesting that is my opinion? If so it is far from the mark.
  • Nestor
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    Simple thing, just unlock all the quest buildings that get locked when we are done. Lots of castles we never get to see again.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Supreme_Atromancer
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    Amottica wrote: »
    Amottica wrote: »
    A reputation system is nothing more than another grind to get people to go to old areas for no reason other than to do the dailies and such all over again. They are awful and boring and lazy as it does not offer new playable content.

    In *your* opinion, you mean.

    I *want* reasons to go to old areas.

    I want it to be incentivised to do so with rewards.

    @Supreme_Atromancer

    Are you suggesting that is my opinion? If so it is far from the mark.

    Sorry for being unclear. I'm suggesting that in the comment I quoted you appear to be stating subjective opinion as objective fact.
  • BlueRaven
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    Unused areas you say...?

    vuqpg6let22b.png
    rdz98vr9o9lb.png
    xoajsdr5tw76.png
    f4sqiiltsrkm.png

    n7yycpoo1tkm.png

  • TaSheen
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    Bo0137 wrote: »
    I'd love a reputation system. For each folk you help, there's a reputation meter. Completing the main quest for those guys will get you to about 70-80% of the meter. Then you will have to do repeatables in order to reach 100%. And there are vendors that only sell you stuff based on your reputation with them, from cosmetics to actual item sets.
    And there is a bar for each single group in ESO: from local farmers you helped to the three alliances, to divine entities and their cult.
    Oh, and stealing and murdering their kin will lower the reputation level.
    This has been implemented in many many MMOs and I think it would be even better with ESO because of the Justice System we already have and because of the many factions the game introduces.

    There was a system like this in Rift and it was awful. You had to grind boring quests and kill mobs in old zones to level your reputation. Some factions became necessary and a painful grind to complete for the rewards/benefits.

    While I don't oppose the idea outright, I do like the companion rapport system. Mechanics like these often get abused by developers to force players into playing more content that they don't want to over time rather than offer incentives to play and enjoy older content.

    If it was simpler and a +/- system as you suggest along the lines of the rapport system it could be fun and add flavor to older areas. But I suspect it would be more like the research/crafting system and time-gated to make the grind take longer.

    Yeah, the RIFT system was painful. The only thing I have left to love about RIFT was the housing.... And WoW's rep system was even worse.

    I don't want to see that sort of thing here. No thank you. And thre reason I don't use companions is the rapport system. Nope, not ever going there. I'll manage without them, somehow. I refuse to do artificial grinds. A game is supposed to be fun. Stuff like that IS NOT FUN.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Tandor
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    TaSheen wrote: »
    Bo0137 wrote: »
    I'd love a reputation system. For each folk you help, there's a reputation meter. Completing the main quest for those guys will get you to about 70-80% of the meter. Then you will have to do repeatables in order to reach 100%. And there are vendors that only sell you stuff based on your reputation with them, from cosmetics to actual item sets.
    And there is a bar for each single group in ESO: from local farmers you helped to the three alliances, to divine entities and their cult.
    Oh, and stealing and murdering their kin will lower the reputation level.
    This has been implemented in many many MMOs and I think it would be even better with ESO because of the Justice System we already have and because of the many factions the game introduces.

    There was a system like this in Rift and it was awful. You had to grind boring quests and kill mobs in old zones to level your reputation. Some factions became necessary and a painful grind to complete for the rewards/benefits.

    While I don't oppose the idea outright, I do like the companion rapport system. Mechanics like these often get abused by developers to force players into playing more content that they don't want to over time rather than offer incentives to play and enjoy older content.

    If it was simpler and a +/- system as you suggest along the lines of the rapport system it could be fun and add flavor to older areas. But I suspect it would be more like the research/crafting system and time-gated to make the grind take longer.

    Yeah, the RIFT system was painful. The only thing I have left to love about RIFT was the housing.... And WoW's rep system was even worse.

    I don't want to see that sort of thing here. No thank you. And thre reason I don't use companions is the rapport system. Nope, not ever going there. I'll manage without them, somehow. I refuse to do artificial grinds. A game is supposed to be fun. Stuff like that IS NOT FUN.

    But to be fair, these things are what you make them. I just recruit a companion to run and fight alongside me, I don't give a fig for its rapport and I don't switch from one companion to another, for example, just because I'm scrying an antiquity which Bastian likes while Mirri likes the excavation. I play the game the way I want and everything takes care of itself over time.
  • TaSheen
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    Tandor wrote: »

    But to be fair, these things are what you make them. I just recruit a companion to run and fight alongside me, I don't give a fig for its rapport and I don't switch from one companion to another, for example, just because I'm scrying an antiquity which Bastian likes while Mirri likes the excavation. I play the game the way I want and everything takes care of itself over time.

    True. But I also can't stand sidekicks in the way. It's just not my kind of thing at all. Back in the SSI Gold Box Forgotten Realm days I could make a party of 6 characters and move them all (turn based combat back then), and in BG1 I used the local server setup to make my own party of 6 so I didn't have to have Imoen or any of the "extras" - I've just always been averse to dev-created "companions" because they never suit me, behave the way I want them to - unlike characters I create and play myself. Which, no, one cannot do in an MMO outside of making alts....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Androrix
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    Vivec City is full of beautiful areas like that. You are right OP, it is a shame.
  • zaria
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    Marcus684 wrote: »
    I was just thinking about this last night while harvesting nodes in Cyrodiil. The zone is HUGE but so empty. ZOS has put in a few widely scattered quest givers and places of interest but there’s room for so much more. Hopefully, at some point in the future, they’ll decide to fill it in some.
    Cyrodil is primary for PvP so the PvE content is shallow, more to have something to do if porting in early before the queue locks up but before guild run get organized.
    Yes done all the quests there, still getting one pointer quest, got it before but want to do an bug report then time.
    But PvE in Cyrodil is pretty safe outside of start of PvP events.
    However here I'm fishing with an enemy.
    1pmEKRK.jpg



    Edited by zaria on March 23, 2023 8:47PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Amottica
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    Amottica wrote: »
    Amottica wrote: »
    A reputation system is nothing more than another grind to get people to go to old areas for no reason other than to do the dailies and such all over again. They are awful and boring and lazy as it does not offer new playable content.

    In *your* opinion, you mean.

    I *want* reasons to go to old areas.

    I want it to be incentivised to do so with rewards.

    @Supreme_Atromancer

    Are you suggesting that is my opinion? If so it is far from the mark.

    Sorry for being unclear. I'm suggesting that in the comment I quoted you appear to be stating subjective opinion as objective fact.

    But it is an objective fact since reputation systems drive players back to old areas to repeat old content which is exactly what I said. That is exactly what the initial implementation of a reputation system is about. Not subjective but factual since it does not add any actual playable content to the game.

    The only part that is subjective is that I find doing the same content over and over again that I have already done dozens of times boring. I prefer new content to explore since that is what I pay for.

  • Jaraal
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    The Ayleid Nexus in Murkmire is one of the coolest zones in the game. But I'll bet it goes for hours, if not days without being used.
  • Supreme_Atromancer
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    Amottica wrote: »

    The only part that is subjective is that I find doing the same content over and over again that I have already done dozens of times boring. I prefer new content to explore since that is what I pay for.

    Yes, the true essence of your objection against OP's suggestion becomes more obvious when you say "I would find any reputation system awful, and boring." It doesn't make your opinion invalid, but the scope is better made explicit.
  • TinyDragon
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    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    A reputation system is nothing more than another grind to get people to go to old areas for no reason other than to do the dailies and such all over again. They are awful and boring and lazy as it does not offer new playable content.

    In *your* opinion, you mean.

    I *want* reasons to go to old areas.

    I want it to be incentivised to do so with rewards.

    @Supreme_Atromancer

    Are you suggesting that is my opinion? If so it is far from the mark.

    Sorry for being unclear. I'm suggesting that in the comment I quoted you appear to be stating subjective opinion as objective fact.

    But it is an objective fact since reputation systems drive players back to old areas to repeat old content which is exactly what I said. That is exactly what the initial implementation of a reputation system is about. Not subjective but factual since it does not add any actual playable content to the game.

    The only part that is subjective is that I find doing the same content over and over again that I have already done dozens of times boring. I prefer new content to explore since that is what I pay for.

    I think it's pretty unlikely they'd put work into a reputation system and just drop it in with no other ways. If they put it in some of these areas that are rather empty, there wouldn't be any content to utilise towards a reputation system. So there would need to be new content added to facilitate this system anyway.

    I personally think this could be really fun, there could be different reasons to build reputation for different players. Having different rewards depending on who you're helping would be novel, like farmers giving some crops or cultists giving more magical rewards. There's a chance for players to help people that aligns with their character, and in places that aligns with their character. Perhaps they could even give titles or clothes on a temporary basis so you could see the areas your character helps out in.
  • Pyr0xyrecuprotite
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    Bo0137 wrote: »
    I'd love a reputation system. For each folk you help, there's a reputation meter. Completing the main quest for those guys will get you to about 70-80% of the meter. Then you will have to do repeatables in order to reach 100%. And there are vendors that only sell you stuff based on your reputation with them, from cosmetics to actual item sets.
    And there is a bar for each single group in ESO: from local farmers you helped to the three alliances, to divine entities and their cult.
    Oh, and stealing and murdering their kin will lower the reputation level.
    This has been implemented in many many MMOs and I think it would be even better with ESO because of the Justice System we already have and because of the many factions the game introduces.

    This is completely off the original topic, but a reputation system could be interesting depending on how it was implemented. To be fair, there already is the Justice system, where merchants will not sell to you if your bounty is too high, AND the Vampire penalty for being at too high a vamp stage (same thing, merchants will not sell to you).

    That said, reputation might be more interesting if implemented more like TES III Morrowind's system, where gaining affinity for one group or faction might lower your reputation for others. Furthermore, some players like to RP as evil, and should have access to some pretty special benefits (perhaps from Dark Brotherhood, or Malacath or some other daedric prince?) to compensate for getting a bad rep with most of the other public factions in the world/zone.

    Likewise, reputation could be split into aspects such as "Fame" - how widely known and respected someone is for completing zone content etc ("everyone knows HIM"), and "Fear/Admiration", where a player's choices may push NPCs to either fear, or admire them, or see them as an unpredictable wildcard who could do anything. The audio comments that you hear from NPCs already reflect something like this, based on your choices in prior quests, but there aren't any real consequences yet.
  • Amottica
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    Amottica wrote: »

    The only part that is subjective is that I find doing the same content over and over again that I have already done dozens of times boring. I prefer new content to explore since that is what I pay for.

    Yes, the true essence of your objection against OP's suggestion becomes more obvious when you say "I would find any reputation system awful, and boring." It doesn't make your opinion invalid, but the scope is better made explicit.
    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    A reputation system is nothing more than another grind to get people to go to old areas for no reason other than to do the dailies and such all over again. They are awful and boring and lazy as it does not offer new playable content.

    In *your* opinion, you mean.

    I *want* reasons to go to old areas.

    I want it to be incentivised to do so with rewards.

    @Supreme_Atromancer

    Are you suggesting that is my opinion? If so it is far from the mark.

    Sorry for being unclear. I'm suggesting that in the comment I quoted you appear to be stating subjective opinion as objective fact.

    But it is an objective fact since reputation systems drive players back to old areas to repeat old content which is exactly what I said. That is exactly what the initial implementation of a reputation system is about. Not subjective but factual since it does not add any actual playable content to the game.

    The only part that is subjective is that I find doing the same content over and over again that I have already done dozens of times boring. I prefer new content to explore since that is what I pay for.

    I am putting my entire comment you replied to last since the bulk of it was edited out. Leaving out the bulk of my comment pointing out the solid objective fact of reputation systems and how they are just plain lazy "content".

    I do respect that some people may desire to grind years-old content over and over again for some new shiny but I fail to see how that is good for the game when new content is not only significantly more interesting but is also what we pay for.

    Of course, I do admit the small part you quoted is an opinion as I clearly stated it was. I merely pointed out the fact that a big part of my comment was completely objective based on actual observation of such systems in other games. That objective and accurate assessment does not seem to be in question.
    Edited by Amottica on March 25, 2023 3:44PM
  • Amottica
    Amottica
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    TinyDragon wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    A reputation system is nothing more than another grind to get people to go to old areas for no reason other than to do the dailies and such all over again. They are awful and boring and lazy as it does not offer new playable content.

    In *your* opinion, you mean.

    I *want* reasons to go to old areas.

    I want it to be incentivised to do so with rewards.

    @Supreme_Atromancer

    Are you suggesting that is my opinion? If so it is far from the mark.

    Sorry for being unclear. I'm suggesting that in the comment I quoted you appear to be stating subjective opinion as objective fact.

    But it is an objective fact since reputation systems drive players back to old areas to repeat old content which is exactly what I said. That is exactly what the initial implementation of a reputation system is about. Not subjective but factual since it does not add any actual playable content to the game.

    The only part that is subjective is that I find doing the same content over and over again that I have already done dozens of times boring. I prefer new content to explore since that is what I pay for.

    I think it's pretty unlikely they'd put work into a reputation system and just drop it in with no other ways. If they put it in some of these areas that are rather empty, there wouldn't be any content to utilise towards a reputation system. So there would need to be new content added to facilitate this system anyway.

    I personally think this could be really fun, there could be different reasons to build reputation for different players. Having different rewards depending on who you're helping would be novel, like farmers giving some crops or cultists giving more magical rewards. There's a chance for players to help people that aligns with their character, and in places that aligns with their character. Perhaps they could even give titles or clothes on a temporary basis so you could see the areas your character helps out in.

    Such systems utilize existing repeatable content in older areas of the game without adding anything new to those areas other than a reputation vendor. I have yet to see such a system add new playable content to these older areas when they create such a system. The only place new content for reputation is added is in the new areas but that is content that would have been added anyways since dailies are a common part of new zones.

  • JoeCapricorn
    JoeCapricorn
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    I would love crafting surveys to drop for Summerset, it's the only chapter that doesn't have surveys

    Those provide a prime reason to revisit other zones, and sometimes I have fun with it by only using roads, carts and boats, no wayshrines.
    I simp for vampire lords and Glemyos Wildhorn
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