a good example of this is the hidden root village in murkmire. there's a daily quest giver up in there, available after you finish the main story, and after you do a few quests for her, her area starts to fill in with stuff. very cool. why not do this in other places?
I'd love a reputation system. For each folk you help, there's a reputation meter. Completing the main quest for those guys will get you to about 70-80% of the meter. Then you will have to do repeatables in order to reach 100%. And there are vendors that only sell you stuff based on your reputation with them, from cosmetics to actual item sets.
And there is a bar for each single group in ESO: from local farmers you helped to the three alliances, to divine entities and their cult.
Oh, and stealing and murdering their kin will lower the reputation level.
This has been implemented in many many MMOs and I think it would be even better with ESO because of the Justice System we already have and because of the many factions the game introduces.
I'd love a reputation system. For each folk you help, there's a reputation meter. Completing the main quest for those guys will get you to about 70-80% of the meter. Then you will have to do repeatables in order to reach 100%. And there are vendors that only sell you stuff based on your reputation with them, from cosmetics to actual item sets.
And there is a bar for each single group in ESO: from local farmers you helped to the three alliances, to divine entities and their cult.
Oh, and stealing and murdering their kin will lower the reputation level.
This has been implemented in many many MMOs and I think it would be even better with ESO because of the Justice System we already have and because of the many factions the game introduces.
eso has created such incredible world spaces, especially in its dlc, and especially with palaces, but you usually only visit these places to do story quests and then they just fall by the wayside. why not put some sort of daily quest up in there? something that's available after you do the main quest? a good example of this is the hidden root village in murkmire. there's a daily quest giver up in there, available after you finish the main story, and after you do a few quests for her, her area starts to fill in with stuff. very cool. why not do this in other places? give some achievements, etc. it would be a great way to bring these well-crafted areas back into the fold. the palace in blackreach-greymoor cavern...incredibly cool place, visited it for the story, have never gone back...this could have been made into a great sanctuary for vampire players. anyway, just my thoughts
I'd really love to return to the Jerall Mountains, seen in the Dark Brotherhood questline. Maybe expand that forest more.
I believe that is the intention of the Antiquities system. You will find yourself travelling all over the world again and again. Hunting leads for mythics, treasures, motifs and furnishing.
Personally i would like to see increased difficulty added to the zones as a reason to return. Especially to replay the stories on higher difficulty for us that have 100% all zones and quests.
Normal - remains the same
Hard - 25 % more gold, rare resources , experience and small chance for token drops.
Veteran - 75% more gold, rare resources , experience and higher chance for token drops.
Allow a token vendor for each zone that sell items based on the zone its in from furnishings, motifs, mount and a skin or costume.
I'd love a reputation system. For each folk you help, there's a reputation meter. Completing the main quest for those guys will get you to about 70-80% of the meter. Then you will have to do repeatables in order to reach 100%. And there are vendors that only sell you stuff based on your reputation with them, from cosmetics to actual item sets.
And there is a bar for each single group in ESO: from local farmers you helped to the three alliances, to divine entities and their cult.
Oh, and stealing and murdering their kin will lower the reputation level.
This has been implemented in many many MMOs and I think it would be even better with ESO because of the Justice System we already have and because of the many factions the game introduces.
I was just thinking about this last night while harvesting nodes in Cyrodiil. The zone is HUGE but so empty. ZOS has put in a few widely scattered quest givers and places of interest but there’s room for so much more. Hopefully, at some point in the future, they’ll decide to fill it in some.
A reputation system is nothing more than another grind to get people to go to old areas for no reason other than to do the dailies and such all over again. They are awful and boring and lazy as it does not offer new playable content.
Supreme_Atromancer wrote: »A reputation system is nothing more than another grind to get people to go to old areas for no reason other than to do the dailies and such all over again. They are awful and boring and lazy as it does not offer new playable content.
In *your* opinion, you mean.
I *want* reasons to go to old areas.
I want it to be incentivised to do so with rewards.
Supreme_Atromancer wrote: »A reputation system is nothing more than another grind to get people to go to old areas for no reason other than to do the dailies and such all over again. They are awful and boring and lazy as it does not offer new playable content.
In *your* opinion, you mean.
I *want* reasons to go to old areas.
I want it to be incentivised to do so with rewards.
@Supreme_Atromancer
Are you suggesting that is my opinion? If so it is far from the mark.
fleetingyouth_ESO wrote: »I'd love a reputation system. For each folk you help, there's a reputation meter. Completing the main quest for those guys will get you to about 70-80% of the meter. Then you will have to do repeatables in order to reach 100%. And there are vendors that only sell you stuff based on your reputation with them, from cosmetics to actual item sets.
And there is a bar for each single group in ESO: from local farmers you helped to the three alliances, to divine entities and their cult.
Oh, and stealing and murdering their kin will lower the reputation level.
This has been implemented in many many MMOs and I think it would be even better with ESO because of the Justice System we already have and because of the many factions the game introduces.
There was a system like this in Rift and it was awful. You had to grind boring quests and kill mobs in old zones to level your reputation. Some factions became necessary and a painful grind to complete for the rewards/benefits.
While I don't oppose the idea outright, I do like the companion rapport system. Mechanics like these often get abused by developers to force players into playing more content that they don't want to over time rather than offer incentives to play and enjoy older content.
If it was simpler and a +/- system as you suggest along the lines of the rapport system it could be fun and add flavor to older areas. But I suspect it would be more like the research/crafting system and time-gated to make the grind take longer.
fleetingyouth_ESO wrote: »I'd love a reputation system. For each folk you help, there's a reputation meter. Completing the main quest for those guys will get you to about 70-80% of the meter. Then you will have to do repeatables in order to reach 100%. And there are vendors that only sell you stuff based on your reputation with them, from cosmetics to actual item sets.
And there is a bar for each single group in ESO: from local farmers you helped to the three alliances, to divine entities and their cult.
Oh, and stealing and murdering their kin will lower the reputation level.
This has been implemented in many many MMOs and I think it would be even better with ESO because of the Justice System we already have and because of the many factions the game introduces.
There was a system like this in Rift and it was awful. You had to grind boring quests and kill mobs in old zones to level your reputation. Some factions became necessary and a painful grind to complete for the rewards/benefits.
While I don't oppose the idea outright, I do like the companion rapport system. Mechanics like these often get abused by developers to force players into playing more content that they don't want to over time rather than offer incentives to play and enjoy older content.
If it was simpler and a +/- system as you suggest along the lines of the rapport system it could be fun and add flavor to older areas. But I suspect it would be more like the research/crafting system and time-gated to make the grind take longer.
Yeah, the RIFT system was painful. The only thing I have left to love about RIFT was the housing.... And WoW's rep system was even worse.
I don't want to see that sort of thing here. No thank you. And thre reason I don't use companions is the rapport system. Nope, not ever going there. I'll manage without them, somehow. I refuse to do artificial grinds. A game is supposed to be fun. Stuff like that IS NOT FUN.
But to be fair, these things are what you make them. I just recruit a companion to run and fight alongside me, I don't give a fig for its rapport and I don't switch from one companion to another, for example, just because I'm scrying an antiquity which Bastian likes while Mirri likes the excavation. I play the game the way I want and everything takes care of itself over time.
Cyrodil is primary for PvP so the PvE content is shallow, more to have something to do if porting in early before the queue locks up but before guild run get organized.I was just thinking about this last night while harvesting nodes in Cyrodiil. The zone is HUGE but so empty. ZOS has put in a few widely scattered quest givers and places of interest but there’s room for so much more. Hopefully, at some point in the future, they’ll decide to fill it in some.

Supreme_Atromancer wrote: »Supreme_Atromancer wrote: »A reputation system is nothing more than another grind to get people to go to old areas for no reason other than to do the dailies and such all over again. They are awful and boring and lazy as it does not offer new playable content.
In *your* opinion, you mean.
I *want* reasons to go to old areas.
I want it to be incentivised to do so with rewards.
@Supreme_Atromancer
Are you suggesting that is my opinion? If so it is far from the mark.
Sorry for being unclear. I'm suggesting that in the comment I quoted you appear to be stating subjective opinion as objective fact.
The only part that is subjective is that I find doing the same content over and over again that I have already done dozens of times boring. I prefer new content to explore since that is what I pay for.
Supreme_Atromancer wrote: »Supreme_Atromancer wrote: »A reputation system is nothing more than another grind to get people to go to old areas for no reason other than to do the dailies and such all over again. They are awful and boring and lazy as it does not offer new playable content.
In *your* opinion, you mean.
I *want* reasons to go to old areas.
I want it to be incentivised to do so with rewards.
@Supreme_Atromancer
Are you suggesting that is my opinion? If so it is far from the mark.
Sorry for being unclear. I'm suggesting that in the comment I quoted you appear to be stating subjective opinion as objective fact.
But it is an objective fact since reputation systems drive players back to old areas to repeat old content which is exactly what I said. That is exactly what the initial implementation of a reputation system is about. Not subjective but factual since it does not add any actual playable content to the game.
The only part that is subjective is that I find doing the same content over and over again that I have already done dozens of times boring. I prefer new content to explore since that is what I pay for.
I'd love a reputation system. For each folk you help, there's a reputation meter. Completing the main quest for those guys will get you to about 70-80% of the meter. Then you will have to do repeatables in order to reach 100%. And there are vendors that only sell you stuff based on your reputation with them, from cosmetics to actual item sets.
And there is a bar for each single group in ESO: from local farmers you helped to the three alliances, to divine entities and their cult.
Oh, and stealing and murdering their kin will lower the reputation level.
This has been implemented in many many MMOs and I think it would be even better with ESO because of the Justice System we already have and because of the many factions the game introduces.
Supreme_Atromancer wrote: »
The only part that is subjective is that I find doing the same content over and over again that I have already done dozens of times boring. I prefer new content to explore since that is what I pay for.
Yes, the true essence of your objection against OP's suggestion becomes more obvious when you say "I would find any reputation system awful, and boring." It doesn't make your opinion invalid, but the scope is better made explicit.
Supreme_Atromancer wrote: »Supreme_Atromancer wrote: »A reputation system is nothing more than another grind to get people to go to old areas for no reason other than to do the dailies and such all over again. They are awful and boring and lazy as it does not offer new playable content.
In *your* opinion, you mean.
I *want* reasons to go to old areas.
I want it to be incentivised to do so with rewards.
@Supreme_Atromancer
Are you suggesting that is my opinion? If so it is far from the mark.
Sorry for being unclear. I'm suggesting that in the comment I quoted you appear to be stating subjective opinion as objective fact.
But it is an objective fact since reputation systems drive players back to old areas to repeat old content which is exactly what I said. That is exactly what the initial implementation of a reputation system is about. Not subjective but factual since it does not add any actual playable content to the game.
The only part that is subjective is that I find doing the same content over and over again that I have already done dozens of times boring. I prefer new content to explore since that is what I pay for.
TinyDragon wrote: »Supreme_Atromancer wrote: »Supreme_Atromancer wrote: »A reputation system is nothing more than another grind to get people to go to old areas for no reason other than to do the dailies and such all over again. They are awful and boring and lazy as it does not offer new playable content.
In *your* opinion, you mean.
I *want* reasons to go to old areas.
I want it to be incentivised to do so with rewards.
@Supreme_Atromancer
Are you suggesting that is my opinion? If so it is far from the mark.
Sorry for being unclear. I'm suggesting that in the comment I quoted you appear to be stating subjective opinion as objective fact.
But it is an objective fact since reputation systems drive players back to old areas to repeat old content which is exactly what I said. That is exactly what the initial implementation of a reputation system is about. Not subjective but factual since it does not add any actual playable content to the game.
The only part that is subjective is that I find doing the same content over and over again that I have already done dozens of times boring. I prefer new content to explore since that is what I pay for.
I think it's pretty unlikely they'd put work into a reputation system and just drop it in with no other ways. If they put it in some of these areas that are rather empty, there wouldn't be any content to utilise towards a reputation system. So there would need to be new content added to facilitate this system anyway.
I personally think this could be really fun, there could be different reasons to build reputation for different players. Having different rewards depending on who you're helping would be novel, like farmers giving some crops or cultists giving more magical rewards. There's a chance for players to help people that aligns with their character, and in places that aligns with their character. Perhaps they could even give titles or clothes on a temporary basis so you could see the areas your character helps out in.