Still don't see why one bar players don't just unequip oakensoul. Make two identical bars and source empower somewhere else, like a makes guild skill. Ring of the pale order is also useless in Cloudrest, so is a bunch of mythics, a mythic item is not made meant to be used in all content.
sh4d0wh4z3 wrote: »The only way I can see a bar swap doing the mechanic as intended would be to bar swap to a blank bar with just your fists like another suggested. If you're just swapping the bar to an identical bar, the mechanic might as well not be in there in the first place. The mechanic isn't so much of an awareness to tap the bar swap button and go about your day like nothing happened. The mechanic is to put you on your other bar that usually has a different weapon and different skills. So a tank can be stuck on their frost staff bar and a DD can be stuck on their back bar that's usually just DoTs instead of primary DPS. When you get hit with the mechanic, you're supposed to work with what you have until the mechanic is done. Allowing oakensoul users to have an identical bar that they can swap to so they can continue dealing damage as if nothing happened would just render the mechanic pointless, and would make a 2 bar build the worst choice to have when doing CR.
smackinhippies wrote: »I'm not advocating for Oakensoul to be exempt from CR barswap mechanics but I think it's fair to bring up that CR is notorious for mechs to not work as intended. You don't always get the notification that your weapon is about to be overloaded so no, you don't always get to choose the weapon bar you want to have overloaded at least on console anyway.
JJMaxx1980 wrote: »Still don't see why one bar players don't just unequip oakensoul. Make two identical bars and source empower somewhere else, like a makes guild skill. Ring of the pale order is also useless in Cloudrest, so is a bunch of mythics, a mythic item is not made meant to be used in all content.sh4d0wh4z3 wrote: »The only way I can see a bar swap doing the mechanic as intended would be to bar swap to a blank bar with just your fists like another suggested. If you're just swapping the bar to an identical bar, the mechanic might as well not be in there in the first place. The mechanic isn't so much of an awareness to tap the bar swap button and go about your day like nothing happened. The mechanic is to put you on your other bar that usually has a different weapon and different skills. So a tank can be stuck on their frost staff bar and a DD can be stuck on their back bar that's usually just DoTs instead of primary DPS. When you get hit with the mechanic, you're supposed to work with what you have until the mechanic is done. Allowing oakensoul users to have an identical bar that they can swap to so they can continue dealing damage as if nothing happened would just render the mechanic pointless, and would make a 2 bar build the worst choice to have when doing CR.
This doesn’t make any sense. Now you’re saying that the skills someone puts on their bar should be dictated by you? I’m a healer, are you saying it’s ‘unfair’ if I have a heal on both bars? Is it unfair for a tank to have a taunt on both bars? This argument is silly. There’s nothing unfair about the skills you choose to place on your bars.
Also you do know that you get to choose which bar is overloaded right? You receive a warning on screen and you just swap to the bar you don’t want overloaded.
JJMaxx1980 wrote: »
This doesn’t make any sense. Now you’re saying that the skills someone puts on their bar should be dictated by you? I’m a healer, are you saying it’s ‘unfair’ if I have a heal on both bars? Is it unfair for a tank to have a taunt on both bars? This argument is silly. There’s nothing unfair about the skills you choose to place on your bars.
Also you do know that you get to choose which bar is overloaded right? You receive a warning on screen and you just swap to the bar you don’t want overloaded.
I just put identical stuff on both bars.... take oakensoul off and run a full monster set ... most of which I bought at the gold vendor over the last year....
I get the same identical damage, and play the exact same way.....
Auldwulfe
sh4d0wh4z3 wrote: »JJMaxx1980 wrote: »
This doesn’t make any sense. Now you’re saying that the skills someone puts on their bar should be dictated by you? I’m a healer, are you saying it’s ‘unfair’ if I have a heal on both bars? Is it unfair for a tank to have a taunt on both bars? This argument is silly. There’s nothing unfair about the skills you choose to place on your bars.
Also you do know that you get to choose which bar is overloaded right? You receive a warning on screen and you just swap to the bar you don’t want overloaded.
Voltaic can still pass to another player if the one that has it happens to die, and I'm pretty sure you get next to no warning unlike the message when you're receiving it from the bird. At that point, you have to make use with what you have.
As for the first part, I never said it was unfair to have a heal on two bars. Tanks also already have a ranged taunt with inner rage too. The point of what I was saying is that players usually have a primary and secondary bar with their secondary bar being less fitting to only use. It may be different for a healer, but as a DD, my back bar is less for dealing damage and more for applying dots. If I get it on my primary, I lose on out my spammables. If I get it on my secondary, I lose out on my dots which isn't so bad. No matter what bar I do or don't willingly choose, I'm still losing out on something. Like I said, it's not a mechanic where you just press the button to bar swap and go about your day. It's a mechanic putting you on a bar that you have to make use of until it expires. Wearing Oakensoul shouldn't exempt you from the mechanic, even if it's a press once and forget. Mythics come with drawbacks, as they should. Oakensoul's drawback is not being able to use a second bar, and CR is now the only place where that drawback means anything. They should improve it, but an identical barswap is not the way it should be improved since that would just revert it back to what it was before where it didn't affect players that used it.
isthatujonwayne wrote: »Best way to get around this would be to - get rid of oakensoul and then nerf heavy attack builds into the ground. That should fix it